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Steal a coin from an opponent. |
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Card : Bucky |
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Ready one of your Things. |
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Card : Bucky |
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Return one of your Things to your hand. (this lets you have a Treasure in your hand)
You may play this out of turn in response to an opponent's Action or Use, but it costs 3 Coins.'' |
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Card : Bucky |
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You may destroy this to spend it like a Coin. |
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Card : Bucky |
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Contact the Black Market |
0 |
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Action |
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Discard two Treasures from the Shelf and gain a Coin. Increase the Income.
You may play this out of turn in response to an opponent's Action or Use, but it costs 4 extra Coins. |
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Card : Bucky |
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Use(1): Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Drill. |
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Card : Bucky |
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Gain a coin and increase the Income. Gain an extra coin if you have a Boat. |
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Card : Bucky |
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Look at an opponent's hand. If they have any Actions, choose one and discard it. |
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Card : Bucky |
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Destroy target Boat OR target player discards a card at random. |
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Card : Bucky |
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Use(1): put a coin on this. If it has 3+ coins, remove them all, gain 5 coins, increase the Income and draw a card. |
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Card : Bucky |
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Use(2): Destroy a Treasure on the Shelf.
"Who keeps letting that infernal beast in here?" |
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Card : Bucky |
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Use(0): Discard a card to gain 2 Coins. |
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Card : Bucky |
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Look at the top three cards of the draw pile. Draw one and discard the other two. |
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Card : Bucky |
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Gain control of a Boat this turn. When you give it back, draw a card. |
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Card : Bucky |
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Fireboat becomes Used when you acquire it. Use(2): Destroy this and another Boat. |
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Card : Bucky |
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Target Treasure can't be Used until the start of your next turn. Draw a card. |
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Card : Bucky |
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Gain Coins equal to the size of the Income, then increase the Income. |
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Card : Bucky |
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Move a Thing from the main discard pile to your hand. |
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Card : Bucky |
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Choose a Treasure in the Treasure Discard. You may either buy it from the discard, or shuffle it into the Treasure deck and draw a card. |
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Card : Bucky |
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+1 maximum hand size. Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it. |
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Card : Bucky |
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When an opponent plays a Thing from their hand, destroy that Thing, then destroy Minefield unless you pay 8 Coins. |
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Card : Bucky |
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Use(2): Discard your hand (if any), then draw two cards.
When trouble calls, leave your past behind. |
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Card : Bucky |
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Your opponents can't affect cards in the discard piles, except to shuffle them back into their decks. |
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Card : Bucky |
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You may destroy Spy in response to any Action or Use ability to play your own Action or Use ability as a reaction. If you respond to a Thing's Use ability, you can't target that Thing with your reaction. |
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Card : Bucky |
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Destroy one of your own Treasures. Then, destroy an opponent's Treasure or Boat. |
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Card : Bucky |
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Each opponent discards two cards or destroys two of their treasures. |
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Card : Bucky |
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+1 maximum hand size. If an Action or Use would affect one of your Treasures, you may have it affect this Vault instead. The Vault acts like a Treasure with respect to that effect. |
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Card : Bucky |
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Destroy any number of target Things with combined costs no higher than your Combo Points. (including the point from playing Grapeshot) |
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Card : ChippyYYZ |
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+1 maximum hand size. Use(1): Discard a card to draw a card. |
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Card : Bucky |
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+1 maximum hand size. You may destroy this and discard a card to prevent an action that targets your coins or Treasures. |
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Card : Bucky |
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+1 maximum hand size. Get an extra +1 Coin at the start of your turn. |
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Card : Bucky |
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+1 maximum hand size. Use(2): The player on your right chooses a Treasure from the discard and puts it in your hand. |
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Card : Bucky |
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Draw two cards OR Ready up to two of your used Things. |
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Card : Bucky |
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Choose up to three Treasures in the treasure discard. Shuffle them back into the Treasure deck. If you shuffled three Treasures back, draw two cards. |
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Card : Bucky |
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Target opponent destroys one of their Treasures. If it cost 5 or more, increase the Income. |
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Card : Bucky |
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Return a Thing to its controller's hand. (this lets them have a Treasure in your hand)
You may play this out of turn in response to an opponent's Action or Use.'' It can't target a Thing whose Use it's responding to. |
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Card : Bucky |
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An opponent gains a coin. But you steal one of their Treasures that cost 4 or less. |
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Card : Bucky |
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+1 maximum hand size. Use(2): Each opponent discards a card or pays 3 coins. Opponents with no cards in hand don't need to pay. |
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Card : Bucky |
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Destroy target Treasure unless its owner spends 8 Coins to protect it. |
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Card : Bucky |
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+1 Maximum Hand Size Your opponents' Action cards cost 1 more Coin to play.
Bureaucracy. It's not the fees, it's the inconvenience. |
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Card : Bucky |
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Draw four cards OR Ready up to three of your Used Things. |
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Card : Bucky |
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When you buy this, you must pay the cost of one of your other Treasures. This acts as a copy of that Treasure. |
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Card : Bucky |
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When Mystery Flask is destroyed, draw two cards. Use(4): Destroy Mystery Flask. |
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Card : Bucky |
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When this is destroyed, you may immediately play a card from your hand without paying its Coin cost OR Ready up to three Things. |
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Card : Bucky |
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Use(2): Destroy this. Take an extra turn after this one, but you get no Coins from Income during the extra turn. |
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Card : Bucky |
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Use(1): Put a counter on an opponent's Treasure. Use(0): Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins.
Points to what you covet most |
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Card : Bucky |
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If you end your turn with no Coins, gain a Coin.
They say Fae gold always finds its way home by sunset. |
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Card : Bucky |
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Use(0): Look at an opponent's hand.
For peering into thoughts from a distance |
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Card : Bucky |
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Use(3): Each player destroys one of their Things. Use(16): Destroy all Things. All Coins are lost. |
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Card : Bucky |
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At the start of your turn, put a coin on this. Use(0): Destroy this and gain all the coins on it. |
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Card : Bucky |
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Use(1): Ready one of your other Things. |
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Card : Bucky |
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Use(1): Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income. |
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Card : Bucky |
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Use(4): Reveal the top two cards of the deck. Play or discard each of them. ''(You don't pay their Coin costs or get Combo Points for playing them.)''
It lets you rule over free spirits. |
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Card : Bucky |
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Use(1): Discard any number of cards. Gain 2 Coins each.
Riches, but at what cost? |
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Card : Bucky |
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If Ghost Sail ceases to be attached to a ship, destroy that ship. Use(2): Return a ship to play from the main discard pile and gain control of it. Attach this to that ship instead of anything it's currently attached to. |
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Card : Bucky |
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Use(2): Draw a card.
A lure for sages and fools alike |
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Card : Bucky |
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Use(3): Retrieve an Action from the discard. |
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Card : Bucky |
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Use(5): target opponent destroys one of their Things.
We have no proper ammunition for it, but a shovelful of any small metal objects will do. |
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Card : Bucky |
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Your first Use ability of each turn costs 3 fewer coins. (minimum 0) |
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Card : Bucky |
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This has all the "Use" actions of your other non-Boat Things. (You can still only use one at a time) |
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Card : Bucky |
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This can't be used the turn you acquire it. Use(3): Destroy this. Everyone loses all their coins. |
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Card : Bucky |
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When an opponent has 7 Combo Points, they lose all their combo points that aren't marking un-Ready Things. Then, Golden Thread is destroyed.
A strand of your fate |
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Card : Bucky |
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Use(0): Choose two Treasures. They can't be Used until the start of your next turn.
It sees brass instead of gold, and glass instead of jewels. |
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Card : Bucky |
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Your Action cards and "Use" actions cost 1 Coin less. (minimum 0) The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.
I am the pirate king! |
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Card : Bucky |
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Use(2):Ready any number of your non-Ring Things at the cost of one Combo Point each.
Home of a powerful servant |
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Card : Bucky |
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+1 maximum hand size. Use(0): Gain 3 Coins. |
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Card : Bucky |
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At the start of your turn, gain 2 Coins and draw two cards.
A portable door to a land of wealth |
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Card : Bucky |
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Each player gets 2 Coins at the start of their turn
Everyone has 2 income at the start of the game. |
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Card : Bucky |
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Each player gets 3 Coins at the start of their turn
If an entire round passes with no cards played nor Treasures bought, increase the Income. |
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Card : Bucky |
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Each player gets 4 Coins at the start of their turn |
|
Card : Bucky |
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Each player gets 5 Coins at the start of their turn |
|
Card : Bucky |
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Each player gets 6 Coins at the start of their turn |
|
Card : Bucky |
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Each player gets 7 Coins at the start of their turn |
|
Card : Bucky |
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Each player gets 8 Coins at the start of their turn
The income can't increase beyond 8. |
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Card : Bucky |
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