To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Diver's Drill (0)/Thing/Use(1): Put a counter on target Boat. If it has at least as many counters as its cost, destroy that Boat and this Diver's Drill.skipcard hr/Explore the Cove (0)/Action/Gain a coin and increase the Income. Gain an extra coin if you have a Boat.skipcard hb/Banana Barge (1)/Thing - Boat/Use(1): put a coin on this. If it has 3+ coins, remove them all, gain 5 coins, increase the Income and draw a card.skipcard hr/Explore the Jungle (1)/Action/Gain Coins equal to the size of the Income, then increase the Income.skipcard hb/Minefield (2)/Thing/When an opponent plays a Thing from their hand, destroy that Thing, then destroy Minefield unless you pay 8 Coins.skipcard hy/Faerie Purse (2)/Thing - Treasure/If you end your turn with no Coins, gain a Coin. ("They say Fae gold always finds its way home by sunset.")skipcard hy/Compass of Desire (2)/Thing - Treasure/Use(1): Put a counter on an opponent's Treasure. %rUse(0): Steal a Treasure with at least as many counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins. ("Points to what you covet most")skipcard hy/Twisted Hourglass (3)/Thing - Treasure/Use(2): Destroy this. Take an extra turn after this one, but you get no Coins from Income during the extra turn.skipcard hy/Coin Chest (3)/Thing - Treasure Box/At the start of your turn, put a coin on this. %r Use(0): Destroy this and gain all the coins on it.skipcard hy/Clockwork Sailor (5)/Thing - Treasure/Your first Use ability of each turn costs 3 fewer coins. (minimum 0)skipcard hg/Jade Galleon (8)/Thing - Treasure Boat/+1 maximum hand size. %rThis can't be used the turn you acquire it. %rUse(0): Gain 3 Coins.@emit [name(%#)] pastes the Combo Pirates/v2 into the Dvorak Engine.