To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Banana Tree (1)/Thing/Use(1): put a coin on this. If it has 3+ coins, remove them all, gain 6 coins, increase the Income and draw a card.%rIf this has a coin on it, things that destroy Treasures can destroy it.skipcard hr/Commandeer (1)/Action/Gain control of a Boat this turn. When you give it back, draw a card.skipcard hb/Blockade Cruiser (4)/Thing - Boat/+1 maximum hand size. %rUse(2): Each opponent discards a card or pays 3 coins. Opponents with no cards in hand don't need to pay.skipcard hr/Alert the Creditors (3)/Action/Target opponent destroys one of their Treasures. If it cost 5 or more, increase the Income.skipcard hr/Grapeshot (3)/Action/Destroy any number of target Things with combined costs no higher than your Combo Points. <i>(including the point from playing Grapeshot)</i>skipcard hr/Hire Robbers (5)/Action/Destroy target Treasure unless its owner spends 8 Coins to protect it.skipcard hy/Coin Chest (4)/Thing - Treasure Box/This becomes Used when you acquire it. %r Use(0): Gain 1 gold, then gain 1 more for each Treasure you have. Afterwards, destroy this.skipcard hb/Smuggler's Yacht (3)/Thing - Boat/+1 maximum hand size. %r Use(1): Discard a card to draw a card.skipcard hx/Starting Income (+2)/Rule/Each player gets +2 Coins at the start of their turn ("Everyone has 2 income at the start of the game")@emit [name(%#)] pastes the Combo Pirates/v1 into the Dvorak Engine.