To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Apocalypse Wars/T/2050 to 2149 loadcard Middle Ages/T/500 to 1299skipcard Knight (1200)/T/Damage: 2%rStamina: 2%rThis <i>can</i> Alter Portals. May also be played as:<hr>Equipment - Animal%rDamage: +1%rStamina: +1%rEquipped Unit gains the Soldier type and may Alter Portals.skipcard Knight (1200)/T/Damage: 2%rStamina: 2%rThis <i>can</i> Alter Portals. May also be played as:<hr>Equipment - Animal%rDamage: +1%rStamina: +1%rEquipped Unit gains the Soldier type and may Alter Portals.skipcard Knight (1200)/T/Damage: 2%rStamina: 2%rThis <i>can</i> Alter Portals. May also be played as:<hr>Equipment - Animal%rDamage: +1%rStamina: +1%rEquipped Unit gains the Soldier type and may Alter Portals.skipcard Knight (1200)/T/Damage: 2%rStamina: 2%rThis <i>can</i> Alter Portals. May also be played as:<hr>Equipment - Animal%rDamage: +1%rStamina: +1%rEquipped Unit gains the Soldier type and may Alter Portals.skipcard Papa Jumbie/T/Damage: 2%rStamina: 4%rWhen a Zombie is destroyed, you may add one wound to this to move it into your hand.%rTakes no damage from Zombies.skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Sandglass Desert/T/Stamina: 4%r%rUnit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile. ("In the shifting zones, one moment can be forever.")skipcard Zombie (1200 or 2120)/T/Damage: 1%rStamina: 4%rMana: 4 %r%rWhenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.skipcard Invincible/A/As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.skipcard Invincible/A/As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.skipcard Invincible/A/As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.skipcard Portal Bomb/A/Deal 2 wounds to a Unit if there is an open Portal.skipcard Mobilize (∞)/A/You may take up to two free Unit Actions at the start of your next turn.skipcard Starlight/A/Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.skipcard Starlight/A/Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.skipcard Starlight/A/Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.skipcard Starlight/A/Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.skipcard Starlight/A/Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Temptation (*)/A/<i>Profane Powered 1:</i> This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit.skipcard Tether/A/Turn target Portal face-up.skipcard Tether/A/Turn target Portal face-up.@emit [name(%#)] pastes the Chronogeddon CCG card set/Temptation Deck into the Dvorak Engine.