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-250 Million to -65 Million |
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Card : |
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Damage: 5 Stamina: 3
Regeneration 1: This heals one wound at the start of your turn. |
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Card : Zaratustra |
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Damage: 3 Stamina: 5
Regeneration 1: This heals one wound at the start of your turn. |
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Card : Zaratustra |
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Damage: 4 Stamina: 4
Regeneration 1: This heals one wound at the start of your turn. Terrain Bane: This does double damage against Terrains. |
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Card : Zaratustra |
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Damage: 3 Stamina: 3
Armor 1: This takes one less wound from any damage source. Terrain Bane: This does double damage against Terrains. |
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Card : Zaratustra |
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Damage: 3 Stamina: 3
Vehicle Bane:This does double damage against Vehicles. |
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Card : Zaratustra |
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Stamina: 1
Unit Action: Destroy this Unit and choose a Mesozoic Era Animal which is currently in play in this Era - search your draw pile for a copy of that Animal and put it into play. |
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Card : Kevan |
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Damage: 1 Stamina: 2
When attacking another Aerial Unit, Pteranodon's attack counts as Ranged. |
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Card : Kevan |
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Damage: 2 Stamina: 2
Ignores Armor. When this comes into play, it may make a free attack. |
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Card : Zaratustra |
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Damage: 2 Stamina: 4
Slow Start: This may not take actions the turn it comes into play. This cannot take a Heal action if it took one last turn This gains at most 1 wound from any damage source. |
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Card : Zaratustra |
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Damage: 2 Stamina: 2
Regeneration 1: This heals one wound at the start of your turn. This may attack once during your turn as a free action. |
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Card : Zaratustra |
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Damage: 2 Stamina: 2
Unit Action: Deal one wound to this. Each player may reveal cards from their deck until they find an Animal from this Era and put it in play. If they do so, they must shuffle their deck afterwards. |
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Card : Zaratustra |
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Damage: 1 Stamina: 2
Unit Action: If you have 6 or more cards in your hand, then put 1 Aerial Animal in your hand into play in a later Era. |
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Card : Game and Watch Kirby |
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Damage: -1
Equipped Unit does double damage against Soldiers without Armor and Animals. |
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Card : Zaratustra |
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Stamina: -1
Equipped Unit can't be attacked unless it attacked during their controller's last turn. Equipped Unit cannot prevent portals from being altered unless it can be attacked. |
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Card : Zaratustra |
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Stamina -2
This cannot reduce Stamina below 1. Equipped Unit is Aerial. |
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Card : Zaratustra |
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Stamina: +1
Equipped Unit is Aquatic. |
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Card : Zaratustra |
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Non-Aerial Vehicles taking a Unit Action have their Fuel and/or Battery drained to zero. |
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Card : Kevan |
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Stamina: 15 Unit Action: Deal 2 damage to all Units, and 5 damage to all Terrain. |
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Card : Kevan |
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Stamina: 1 Assign any number of your creatures in this Era to this when you play it. At the start of your turn, Ice Trap moves itself and all assigned creatures to the next Era futurewise, if possible. |
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Card : James |
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Stamina: 6 You may play Units and Terrains from the Renaissance Era on this Era. Deal 2 damage to this for each card played in this way. |
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Card : Zaratustra |
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Oxygen Rich Environment |
-100M |
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Terrain - Environment |
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All Animals gain +1 Stamina. Destroy this if no Animals are in play on this Era. |
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Card : Zaratustra |
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Predatory Environment |
-70M |
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Terrain - Environment |
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All Animals in all Eras that have futureward home Eras gain +1 Damage. |
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Card : Zaratustra |
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All Animals in all Eras that have futureward home Eras gain +1 Stamina. |
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Card : Zaratustra |
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Unique Terrain - Environment |
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Unit Action: Each player chooses up to 2 Units and La Brea Tar Pits Holds those Units. At the beginning of the turn, warp La Brea Tar Pits to the next era futureward. After La Brea Tar Pits has warped, either play may choose to have La Brea Tar Pits stop holding all of its held cards and then destroy La Brea Tar Pits. |
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Card : Game and Watch Kirby |
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Terrain Powered 1: This may only be played in Eras where you control one Terrain. Deal four wounds to every Animal and Soldier unit.
"On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club |
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Card : Zaratustra |
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Destroy an Animal you control. If you do, replenish the Fuel of a Vehicle in a later Era. |
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Card : Zaratustra |
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Choose one: Join all Eras that share a certain year, or: Divide a Era into one Era for each Portal assigned to it. Each player spreads Units under their control between the new Eras as they see fit. |
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Card : Zaratustra |
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Destroy a Terrain.
With proper foresight, natural disasters are a resource. |
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Card : Zaratustra |
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Evolutionary Explosion |
-65M |
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Action |
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For each Animal under your control, reveal cards from the deck until you find an appropriate Equipment card, then equip it on that Animal. Shuffle your deck afterwards. |
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Card : Zaratustra |
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Damage: 1 Stamina: 2
Other Soldiers you control get +1 damage and +1 stamina. |
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Card : Corrigan |
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Damage: 4 Stamina: 5
Game -- When a Soldier destroys Woolly Mammoth, that Unit's controller draws two cards. |
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Card : Corrigan |
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Damage: 3 Stamina: 3
Game -- When a Soldier destroys Cave Bear, remove all wounds from that Unit. |
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Card : Corrigan |
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Damage: 1 Stamina: 2
Animal Bane: This Unit deals double damage to Animals. |
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Card : Corrigan |
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Damage: 1 (Ranged) Stamina: 3
Stone Thrower cannot operate vehicles. |
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Card : Bucky |
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Damage: 0 Stamina: 1
Unit Action: Look at the top two cards of your deck. Put one on top and the other on the bottom of your deck. |
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Card : Corrigan |
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Damage: 2 Stamina: 4
Whenever Cave Lion destroys a Unit on the first Unit Action it took this turn, Cave Lion may take another Unit Action this turn. Game -- When a Soldier destroys Cave Lion, that Unit may take another Unit Action this turn. |
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Card : Corrigan |
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Damage: 1 Stamina: 5
Game ---- When a Soldier destroys Glyptodon, put a +1 stamina counter on that Unit. |
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Card : Corrigan |
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Damage: 1 Stamina: 1
When a Soldier you control attacks or warps, you may have Domesticated Dog attack the same target or warp to the same Era as a free Action. A Soldier may give only one Domesticated Dog a free action this way.
He's man's best friend for a reason. |
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Card : ChippyYYZ |
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Damage: 1 Stamina: 2
Unit Action: Replenish 1 Fuel to a Stone Age Thing. |
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Card : Corrigan |
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Damage: 4 Stamina: 2
Game ---- When a Soldier destroys Dire Wolf, put a +1 damage counter on that Soldier. |
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Card : Corrigan |
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Stamina: 8
Unit Action: Remove one wound from each Soldier you control. |
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Card : Corrigan |
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Whenever a battery-based Unit warps to this Era, deplete all but one battery from that Unit. |
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Card : Corrigan |
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Fuel: 3
Unit Action: Put a Spirit counter on a Soldier (limit one per Soldier). A Unit with a Spirit counter on it can't take wounds and gets +1 damage for each Stone Age Soldier in your discard pile. When a Unit with a Spirit counter on it takes a Unit Action, remove a Spirit counter from it. |
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Card : Corrigan |
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Terrain - Unique Natural Site |
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Each non-Stone Age Unit gets -1 damage until end of turn when it attacks an Animal. |
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Card : Corrigan |
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Terrain - Unique Natural Site |
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All Animals get +1 damage and +1 stamina. |
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Card : Corrigan |
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Stamina: 5
At the beginning of your turn, gain a Vegetable token. Unit Action: Destroy any number of Vegetable tokens you control. For each token destroyed this way, heal a non-Vehicle Unit entirely. |
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Card : Corrigan |
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As long as the Equipped Unit does not have Ranged damage, it gets +2 Damage. |
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Card : ChippyYYZ |
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Damage: +1 Fuel: 4
Fuel-Based: This Equipment is destroyed if it runs out of fuel.
Equipped Unit has Plant Bane and may not be attacked by Animals unless it attacked last turn. |
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Card : ChippyYYZ |
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Equipped Unit has Soldier Bane and gets +1 damage for each wound on it, to a limit of +2. |
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Card : Corrigan |
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Destroy target wounded non-aerial Animal.
The tribe's tactics for hunting mammoths worked just as well on the rampaging dinosaurs. |
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Card : Corrigan |
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Damage: 2 Stamina: 4
Unique: You can only have one of these in play at a time.
To his allies, he's a legend. To his enemies, he's a barbarian with plot armor. |
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Card : Bucky |
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Damage: 1 Stamina: 1 All of your Hoplites in this Era receive +1 Stamina. When this leaves play, remove a Wound from your other Hoplites in this era
"Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell!" -- 300 |
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Card : Zaratustra |
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Damage: 1 Stamina: 3
"I have bested seventeen of your finest comrades in the arena. What makes you think you can succeed where they did not?" |
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Card : Kevan |
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Damage: 1 Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it into play. Then shuffle your deck. |
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Card : Zaratustra |
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Damage: 0 Stamina: 4
Vehicle: May only take Unit Actions if you control a Soldier in the same Era. Unit Action: You may play a Soldier card from this Unit's original Era on this Era. |
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Card : Zaratustra |
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Damage: 1 Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
"Infantry, advance at a walk. Archers, fire on my signal." |
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Card : Zaratustra |
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Damage: 2 (range) Stamina: 1
"I can kill you from three hundred yards away with these." - Crécy |
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Card : Zaratustra |
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Damage: 1 Stamina: 1
At the start of your turn, you may target a player who controls an open Portal in this Era. If you do, look at the top card of that player's deck, and put it back on top of that deck or remove it from the game.
"Excuse me for a moment, I have to collect on a wager with Brutus." |
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Card : jtwe |
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Damage: 3 (range) Stamina: 3 Vehicle: May only take Unit Actions if you control a Soldier in the same Era. Terrain Bane: Does double damage against Terrains.
"I'm content to sit back and throw rocks until they negotiate." |
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Card : Zaratustra |
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Damage: 4 (range) Stamina: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era. Building Bane: Does double damage against Buildings.
"No fair!" - The Archer |
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Card : Zaratustra |
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Damage: * (range) Stamina: 3 This Unit's Damage is equal to the number of Solar Mirrors you control. Plant Bane: Does double damage against Plants.
"What could they possibly do? Drop it on us?" - The Hero |
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Card : Zaratustra |
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Damage: 2 Stamina: 2
"I may not speak their tongue, but my fists speak for themselves" |
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Card : Ariev |
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Damage: 3 Stamina: 3
Armor 1 For each wound this receives, flip a coin. On heads, destroy one of your Units. |
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Card : Zaratustra |
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Damage: 2 (range) Stamina: 4
Vehicle: This Unit can take Unit Actions only if you control a Soldier. Vehicle Bane: This deals double damage to Vehicles. |
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Card : Corrigan |
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Unit - Animal Vehicle Soldier |
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Damage: 2 Stamina: 2
Charioteer can alter Portals. Whenever a Unit with non-range damage attacks Charioteer, deal 1 damage to that Unit after Charioteer is wounded. Units with range damage deal +1 damage to Charioteer. |
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Card : Corrigan |
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Damage: 1 (range) Stamina: 2
Horse Archer can alter Portals. Whenever two wounds would be dealt to Horse Archer, deal one wound to it instead. |
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Card : Corrigan |
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Damage: 4 (range) Stamina: 4
You can't play Triarius unless an opponent controls a Soldier. Triarius gets -1 damage and -1 stamina for each other Soldier you control, to a minimum of 1 damage and 1 stamina. |
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Card : Corrigan |
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Stamina: 6
At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
"I have five weeks to transform you from common farmers to hardened soldiers. Now move!" |
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Card : Zaratustra |
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Stamina: 8
Non-range attacks may only target the Units with the least Stamina on each side. |
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Card : Zaratustra |
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Stamina: 6
Any non-Aerial and non-Aquatic Unit on this Era that takes damage is immediately destroyed.
"The first schmuck to make a mistake dies horribly. I like it." - The Barbarian |
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Card : Zaratustra |
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Stamina: 6
When one of your Soldiers is destroyed, you may have this hold it. Unit Action: Put a Unit held by this in play with one wound counter. |
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Card : Zaratustra |
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Stamina: 6
Holy Units on this Era gain +1 Damage and +1 Stamina. Holy Units on all Eras may Warp to an Era with a Temple as a free action once per turn. |
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Card : Zaratustra |
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Stamina: 6
Unit Action: Remove all wounds from a Unit in this Era. |
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Card : Kevan |
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Terrain - Profane Building |
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Stamina: X Tower of Babylon's Stamina is equal to the number of units you have in this era. Unit Action: Discard Tower of Babylon. Ditribute Wound counters equal to its Stamina between all Units and Terrain in this era. |
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Card : Game and Watch Kirby |
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Terrain - Unique Building |
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Stamina: 5
As long as you control more Soldiers than any other player and another player controls a Soldier, you may take an additional Action in this Era on your turn.
The Senate is a helpful ally, but it is reluctant to lend its support unless victory is certain. |
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Card : Corrigan |
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You may play any number of Antiquity-era Soldiers this turn. |
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Card : Bucky |
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Up to three of your Soldiers either Attack the same target or take a Warp action to the same Era.
"New plan. We surround the abomination and stab it until it stops moving." - The General |
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Card : Bucky |
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Reveal your hand. You may search your deck for one card that has no copies in your hand and put it there. Shuffle your deck afterwards. |
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Card : Zaratustra |
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Damage: 2 Stamina: 2 This can Alter Portals. May also be played as: Equipment - Animal Damage: +1 Stamina: +1 Equipped Unit gains the Soldier type and may Alter Portals. |
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Card : Zaratustra |
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Damage: 4 (range) Stamina: 2 Mana: 3
"There are two ways to make a soldier disappear - convince him to leave or reduce him to dust. Which would you prefer?" |
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Card : Zaratustra |
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Damage: 0 Stamina: 2 Mana: 4
Unit Action: Target Unit is sent to its home Era.
"Begone!" |
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Card : Zaratustra/James |
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Damage: 2 (range) Stamina: 2 Mana: 4
Double Damage against Units with Battery. Unit Action:All Vehicles in this Era lose 2 Battery.
The one for whom lightning strikes the same spot twice |
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Card : Bucky |
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Damage: 1 Stamina: 1 Mana: 3
Unit Action: Search your deck for an Animal card from this Unit's home Era and put it in your hand. Unit Action: Play an Animal card from this Unit's home Era on this Era. |
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Card : Zaratustra |
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Damage: 5 Stamina: 4 Mana: 3
Mana-Based: This Unit is destroyed if it runs out of Mana.
Centuries before the first airplane, the mages used a different form of air support. |
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Card : Zaratustra |
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Damage: 2 Stamina: 2 Mana: 5
Mana-Based: This Unit is destroyed if it runs out of Mana. Unit Action: Heal up to three wounds of target Unit. |
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Card : Zaratustra |
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Damage: 3 Mana: 4
Mana-Based: This Unit is destroyed if it runs out of Mana. When this comes into play, destroy one of your Terrains in this Era. If you do, this Unit's Stamina equals that of the destroyed Terrain; otherwise, destroy this. |
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Card : Zaratustra |
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Damage: 1 Stamina: 4 Mana: 3
Mana-Based: This Unit is destroyed if it runs out of Mana. This gains +1 Damage at the start of your turn (up to +5). |
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Card : Zaratustra |
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Damage: 1 Stamina: 3 Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. |
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Card : Bucky |
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Damage: 4 Stamina: 4
Slow Start: This Unit can't take Actions on the turn it enters play. Whenever Giant Warps, it first deals 1 damage to each Terrain. |
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Card : Corrigan |
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Damage: 1 Stamina: 2 Mana: 4
Whenever a Terrain you control is dealt wounds, you may deal a wound to Gargoyle to prevent one of those wounds. |
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Card : Corrigan |
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Damage: 2 Stamina: 3 Mana: 4
Ogre gets +1 damage for each wound on it. |
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Card : Corrigan |
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Damage: 2 Stamina: 2
Marsh Troll has Armor 1 if you control 2 or more Terrains. |
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Card : Corrigan |
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Damage: 1 Stamina: 1
Mage Bane. Goblin gets damage +1 for each other Unit named Goblin you control (up to +5). |
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Card : Corrigan |
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Unit - Aerial Animal Mage |
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Damage: 3 (range) Stamina: 2 Mana: 4
Drake can alter Portals. |
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Card : Corrigan |
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Damage: 3 Stamina: 2
If you play this while you control another Cavalry, you may have it hold the first Cavalry. While this Unit holds another Cavalry, it gets +2 Damage and +2 Stamina. |
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Card : Joeyeti |
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Damage: 1 Stamina: 1
This Unit gets +1 damage and +2 stamina while it is in its home Era. This Unit gets +1 damage and +1 stamina while you control a Unit with mana in this Era. |
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Card : jtwe |
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Damage: 1 Stamina: 2
Action: All your Soldiers in this Era are Holy until the end of turn.
As firm of body as of faith. |
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Card : Zaratustra |
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Damage: 1 (range) Stamina: 1
Longbowman gets +2 damage against Soldiers. |
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Card : Corrigan |
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Damage: 0 Stamina: 1 Mana: 6
Unit Action: Remove a wound from target Terrain. |
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Card : Corrigan |
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Damage: 1 Stamina: 1
Witch Hunter deals double damage to Mana-based Units or Magical Terrains. |
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Card : Corrigan |
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Damage: 1 Stamina: 1
Unit Action: Skeleton attacks two Holy Units. |
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Card : Corrigan |
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Damage: 1 Stamina: 2 Mana: 3
Unit Action: Target Profane Unit gets damage +1 until end of turn and takes an Attack action. |
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Card : Corrigan |
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Damage: 1 Stamina: 1
Profane Units you control have Holy Bane. |
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Card : Corrigan |
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Damage: 0 Stamina: 1 Mana: 4
Unit Action: Remove all wounds from target Holy Unit. |
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Card : Corrigan |
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Damage: 1 Stamina: 2 Mana: 4
Profane Bane: This Unit deals double damage against Profane targets. |
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Card : Corrigan |
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Damage: 3 Stamina: 2
Vehicle: This Unit can't take Actions unless you control a Soldier. Building Bane: This Unit deals double damage to Buildings. |
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Card : Corrigan |
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Damage: 2 Stamina: 2
As long as you control a Mage Unit, Griffin gets +2 damage. |
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Card : Corrigan |
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Damage: 2 Stamina: 2
Whenever a non-Vehicle, non-Plant Unit is destroyed because Vampire wounded it, put a +1 damage counter on Vampire, to a limit of three counters. |
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Card : Corrigan |
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Damage: 1 Stamina: 1
Holy Units you control have Profane Bane. |
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Card : Corrigan |
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Damage: 1 (range) Stamina: 1
Soldier Bane: This deals double damage to Soldiers. Damage dealt by Crossbowman to Soldiers is unaffected by Armor. |
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Card : Corrigan |
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Stamina: 7
Armor 1: This takes one less wound from any damage source. All Soldiers you control on this era receive Armor +1. |
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Card : Zaratustra |
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Stamina: 4
When a Soldier you control is destroyed, transform this. Unit - Holy Soldier Damage: 3 Stamina: 3 Armor 1 Profane Bane: Deals double damage to Profane Units. |
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Card : Zaratustra |
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Terrain - Magical Building |
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Stamina: 3
Unit Action: Replenish 2 Mana to a (non-Aerial) Unit.
Stare into its depths and you will see the fury of the volcano that birthed it. |
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Card : Joeyeti |
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Stamina: 2 Mana: 4
Unit Action: Target Unit gets stamina +1 until the beginning of your next turn. |
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Card : Corrigan |
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Terrain - Unique Holy Building |
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Stamina: 4
Holy Units you control get stamina +1. Unit Action: Heal each Holy Unit you control 1.
The greatest strength of a congregation is its unity. |
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Card : Corrigan |
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Stamina: 7
At the start of each player's turn, their units on this Era recover 1 Mana. |
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Card : Zaratustra |
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Stamina: 7
When a Unit in this Era attacks, its controller may discard a card. If he or she doesn't, choose the target of its attack randomly from all Units and Terrain in this Era except itself. |
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Card : jtwe |
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Stamina: 6 Mana: 2
Unit Action: Destroy a Unit you control and play two Profane Units. |
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Card : Corrigan |
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Equipped unit gains Armor +1. Equipped unit may not take a Unit Action if it took one last turn.
Strong as steel, hard as steel, heavy as steel |
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Card : Bucky |
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Equipped Unit gets +1 damage and has "Unit Action: Target Unit becomes Aerial until the end of your next turn." |
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Card : Corrigan |
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Equipped Thing has Regeneration 1 (at the beginning of your turn, remove a wound from it). |
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Card : Corrigan |
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Equipped Unit gets +1 damage and has "whenever a Unit with non-range damage attacks this Unit, deal a wound to the attacking Unit before this Unit is wounded". |
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Card : Corrigan |
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Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.
Deal 5 wounds, divided amongst any number of targets. |
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Card : Zaratustra |
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Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.
Prevent all damage done to your Units and Terrains until the start of the next turn. |
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Card : Zaratustra |
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Mage Powered 1: This Action may be played only in Eras where you control a Mage Unit.
Look at the top three cards of your deck. You may put any number of them on the bottom in any order, then put the rest on the top in any order. Then draw a card. |
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Card : Corrigan |
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Mage Powered 2: This Action may be played only in Eras where you control at least two Mage Units.
Return a Unit from this Era or earlier from your discard pile to play under you control. That Unit is Profane if it isn't Holy. |
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Card : Corrigan |
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Damage: 2 Stamina: 1
Buccaneer doesn't take wounds from Units with range. |
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Card : Zaratustra |
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Damage: 2 Stamina: 1
Unit Action: Ninja attacks two different Units. |
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Card : Zaratustra |
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Damage: 3 Stamina: 3
Transport 2: When this is moved to another Era, it may take two Soldiers with it. |
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Card : Zaratustra |
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Damage: 0 (range) Stamina: 1
Transport 1: When this is moved to another Era, it may take one Soldier with it. Your Soldiers gain the Aerial type. |
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Card : Zaratustra |
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Horse-Pulled Sickler |
1500 |
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Unit - Vehicle Animal |
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Damage: 3 Stamina: 2
Unit Action: Deal 1 wound to X Units, where X is this card's Damage value. |
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Card : Zaratustra |
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Master Engineer |
-200 or 1500 |
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Unit - Soldier |
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Damage: 0 Stamina: 1
Unit Action: Play a Vehicle or Building from this Unit's home Era on this Era.
"Practical in the worst sense." - The Artist |
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Card : Zaratustra |
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Damage: 2 (range) Stamina: 1
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Card : Ariev |
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Damage: 4 (range) Stamina: 3 Fuel: 1
Terrain Bane: Does double damage against Terrains. Any Soldier on this Era may take an Unit Action to replenish this unit's Fuel. |
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Card : Zaratustra |
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Damage: 0 Stamina: 1
Unit Action: Search your deck for a Site card from this Era, reveal it, and put it in your hand. |
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Card : Zaratustra |
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Damage: 0 Stamina: 1
Unit Action: Replenish 1 point of Fuel, Battery or Mana on target Unit. |
|
Card : Zaratustra |
|
|
Damage: 0 Stamina: 1
When you draw a card at the start of your turn, you may look at the next. |
|
Card : Zaratustra |
|
|
Damage: 0 Stamina: 1
Unit Action: Target Soldier gains a wound. If it survives, its controller discards a card. |
|
Card : Bucky |
|
|
Damage: 0 Stamina: 1
When Artist comes into play, its controller draws a card.
"Charming but useless" - The Engineer |
|
Card : Bucky |
|
|
Damage: 1 Stamina: 1
Holy Bane. Each opponent's Holy Units have Iconoclast Bane if that player controls three or more Holy Units. |
|
Card : Corrigan |
|
|
Damage: 3 (range) Stamina: 3
Vehicle, Transport 1. Whenever Tall Ship destroys a Terrain, draw a card. |
|
Card : Corrigan |
|
Admiral of the Fleet |
1600+ |
|
Unit - Unique Soldier |
|
Damage: 2 Stamina: 1
Aquatic Vehicle Units you control get damage +1. At the beginning of your turn, you may have Admiral of the Fleet get damage -1 and gain range until the beginning of your next turn. |
|
Card : Corrigan |
|
|
Damage: 0 Stamina: 1
Aquatic Units your opponents control get damage -1. |
|
Card : Corrigan |
|
|
Damage: 3 (range) Stamina: 2
Vehicle: This Unit can't take Unit Actions unless you control a Soldier. You may divide Howitzer's damage as you choose among up to two non-Aerial targets. |
|
Card : Corrigan |
|
|
Terrain - Level-1 Lab Building |
|
Stamina: 3
Unit Action: Search your deck for a Vehicle card from this Terrain's home Era and put it in your hand. Unit Action: Play a Vehicle card from this Terrain's home Era on this Era. |
|
Card : Zaratustra |
|
|
Stamina: 4
Whenever you would draw a card, you may instead draw three cards and remove two of them from play. |
|
Card : Zaratustra |
|
|
Stamina: 4
Your units on this Era may affect and be affected as if they also were on the next Era futurewards.
Each drop you drink adds a day to your life. |
|
Card : Zaratustra |
|
|
Stamina: 5 Unit Action: Draw a card and deal a wound to a Soldier you control, ignoring Armor. (You may not use this unless you have a Soldier in this era)
Slavery is an ancient accounting trick for inflating wealth per capita by counting some people as wealth rather than capita. |
|
Card : Bucky |
|
|
Terrain - Unique Building |
|
Stamina: 4
You have no maximum hand size. Unit Action: Play a Soldier Unit from Star Chamber's home Era into this Era. |
|
Card : Corrigan |
|
|
Stamina: 3
You may play Animal Units from the Middle Ages into this Era. |
|
Card : Corrigan |
|
|
Terrain - Unique Building |
|
Stamina: 6
Soldier Units you control whose home Era isn't this one get stamina +1. |
|
Card : Corrigan |
|
Map of the Problematique |
1302 |
|
Equipment - Soldier |
|
When a Unit an opponent controls attempts to move out of this Era, you may sacrifice this card. If you do, inflict one damage on the Unit that was equipped with it and prevent that movement. |
|
Card : jtwe |
|
|
Fuel: 3
Equipped Unit has range.
Unit Action: Equipped Unit deals two wounds to target Unit or Terrain. |
|
Card : Corrigan |
|
|
Take two cards from an opponent's deck. Place one in their hand and the other in yours. |
|
Card : Zaratustra |
|
|
Aquatic Powered 1: This Action may only be played in Eras where you control one Aquatic unit.
Target player discards two cards, then you draw a card. |
|
Card : Ariev |
|
|
Soldier Powered 2: This Action may only be played in Eras where you control two Soldier units.
Gain control of target Terrain.
"All your base are belong to us"-CATS |
|
Card : Zaratustra |
|
|
This Action may only be played if you control a Unit with a ranged attack.
Deal one wound to every opposing Unit.
One shot, a thousand wounds. |
|
Card : Zaratustra |
|
|
Heal 1 Unit of 3 damage. Then draw a card. |
|
Card : Game and Watch Kirby |
|
|
Search your deck for an Antiquity-Era Soldier card and put it into play (in this Era). Then shuffle your deck. |
|
Card : Corrigan |
|
|
Look at the top three cards of your deck. Put one of those cards into your hand, discard one of them, and put one of them on the bottom of your deck. |
|
Card : Corrigan |
|
|
|
Stamina: 1
Unit Action: Move Time Machine and another Unit from this Era to any Era. |
|
Card : James |
|
Steam Air-ship Gunner |
1890-2000 |
|
Unit - Vehicle/Aerial |
|
Damage: 2 (range) Stamina: 1
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Puffing steamer, moving in the skies. |
|
Card : James |
|
|
Damage: 1 Stamina: 1
If Reaper-Jack kills an Unit, he gains +1 Stamina (up to +2).
"...my shadow walks faster than your feet..." |
|
Card : James |
|
|
Stamina: 3 Fuel: 1
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era. Unit Action: Pick an Unit in this Era. At the start of your next turn, if the Unit is still in this Era, deal 6 wounds to it. |
|
Card : Zaratustra |
|
|
Damage: 3 Stamina: 3
If this Unit came into play during your most recent turn, it has -2 Damage and -2 Stamina, and counts as a Soldier instead of an Animal. Animal: If this is an Animal, it cannot Alter Portals. |
|
Card : Zaratustra |
|
|
Damage: 1 Stamina: 1
Unit Action: Destroy this card to take a Soldier or Animal Unit card from your discard pile and put it into your hand. |
|
Card : Kevan |
|
|
Damage: 1 Stamina: 2
If a Soldier or Animal Unit you do not control is killed in the same turn that Count Schreck dealt damage to it, you may put it into play under your control. |
|
Card : Kevan |
|
|
Damage: 1 (range) Stamina: 2
Safari Hunter deals an extra 2 damage when attacking an Animal. |
|
Card : Kevan |
|
|
Damage: 1 Stamina: 1
Unit Action: Return an Animal to its controller's hand. |
|
Card : Kevan |
|
|
Damage: 0 Stamina: 1
If an Unit is defeated in this Era, you may look at the top card of its controller's deck. |
|
Card : Zaratustra |
|
|
Damage: 2
If this does not kill an Unit during your turn, destroy it. |
|
Card : Zaratustra |
|
|
Damage: 4 Stamina: 4 Battery: 1 |
|
Card : Kevan |
|
|
Damage: 3 Stamina: 3 Fuel: 3
Armor 1 Slow Start: Can't act on the turn it comes into play.
|
|
Card : Zaratustra |
|
|
Damage: 1 (range) Stamina: 1
When Sepoy is destroyed, you may play a Soldier Unit from its home Era into this Era. |
|
Card : Corrigan |
|
|
Damage: 2 (ranged) Stamina: 7
Transport 3: When this is moved to another Era, it may take three Soldiers with it. As an additional cost for this Unit to take an Unit Action, discard a card. |
|
Card : jtwe |
|
|
Damage: 1 Stamina: 1
Whenever an Animal is destroyed because Fur Trapper wounded it, draw a card. |
|
Card : Corrigan |
|
|
Damage: 1 Stamina: 1
Soldier Bane: This Unit deals double damage when it attacks a Soldier. Iroquois Brave can't operate non-aquatic Vehicles. |
|
Card : Corrigan |
|
|
Damage: 0 Stamina: 3
Terrains your opponents control get -1 stamina, to a minimum of 1. |
|
Card : Corrigan |
|
|
Stamina: 6
Unit Action: Replenish target Unit's Fuel. |
|
Card : Zaratustra |
|
The Island of Dr. Tiermann |
1896 |
|
Terrain - Building Site |
|
Stamina: 6
All Animals you control in this Era are of the Soldier type instead. (They retain all other types.) |
|
Card : Zaratustra |
|
Gateway to Mirrorworld |
1865 |
|
Terrain - External Site |
|
Stamina: 1
All Units on this Era have their Stamina and Damage values exchanged. (Units with Stamina 0 are promptly removed.) |
|
Card : Zaratustra |
|
Resonant Transformer |
1899 |
|
Terrain - Building |
|
Stamina: 4
Unit Action: Target Unit gains 1 Battery. If this would take it above its limit or it does not have a Battery resource, it also gains one wound. |
|
Card : Zaratustra |
|
|
Stamina: 3 Battery: 3
Unit Action: Draw a card. Battery-Based: This Terrain is destroyed if it runs out of Battery. |
|
Card : Zaratustra |
|
|
Stamina: 7
You may play cards from the Mesozoic Era in this Era. |
|
Card : Zaratustra |
|
|
Stamina: 4 Battery: 4 Tesla Coil's Unit Action may be used any number of times during your turn. Unit Action: Replenish 1 Battery to each other Unit you control. |
|
Card : Corrigan |
|
|
Stamina: 5
Unit Action: Remove all wounds from target battery-based or fuel-based Unit. |
|
Card : Corrigan |
|
|
When the equipped Unit is destroyed, each other Unit you control in this Era may take an Action. |
|
Card : jtwe |
|
|
Prevent all damage dealt to target Soldier until the start of your next turn. |
|
Card : Zaratustra |
|
|
Return a Soldier from your discard pile to play in this Era. It gains one wound. |
|
Card : Zaratustra |
|
|
Deplete 1 Battery from each Unit. |
|
Card : Corrigan |
|
|
Anti-Air Artillery |
1930-1990 |
|
Unit - Vehicle |
|
Damage: 2 (range) Stamina: 2
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era. Aerial Bane: This does double damage against Aerial Units. |
|
Card : Bucky |
|
|
Damage: 1 Stamina: 1
If you have a Soldier Equipment card on hand as you play this, you may play it on this immediately. |
|
Card : Joeyeti |
|
|
Damage: 3 Stamina: 3
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era. |
|
Card : Kevan |
|
|
Damage: 2 (range) Stamina: 2 Fuel: 3 Vehicle, Aquatic Bane. U-boat can't be targeted or attacked unless it attacked last turn. |
|
Card : Corrigan |
|
|
Damage: 2 (range) Stamina: 2 Fuel: 2
Unit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain. |
|
Card : Zaratustra |
|
|
Damage: 3 (range) Stamina: 4 Fuel: 4
Vehicle, Transport 3. Aerial Bane: This deals double damage against Aerial Units. |
|
Card : Corrigan |
|
|
Damage: 4 (range) Stamina: 3 Fuel: 4
Vehicle, Armor 1, Transport 3. When this Unit Warps, all units being transported by it take one wound. |
|
Card : Zaratustra |
|
|
Damage: 1 Stamina: 1
Unit Action: Destroy target Soldier or Animal unless its controller discards a card, or 3 cards if this Unit is in its home Era. |
|
Card : jtwe |
|
|
Damage: 1 Stamina: 2
Whenever Commando takes a Warp action, it can Attack immediately afterwards as a free action. |
|
Card : Bucky |
|
|
Damage: 3 (range) Stamina: 3 Fuel: 3
Vehicle, Transport 1, Building Bane. Heavy Bomber gets -2 damage when it attacks an Aerial Unit. |
|
Card : Corrigan |
|
|
Damage: 3 (range) Stamina: 2 Fuel: 3
|
|
Card : Ariev |
|
|
Damage: 1 Stamina: 3 Fuel: 4
Bulldozer gets +4 damage when it attacks Terrains. |
|
Card : Bucky |
|
|
Stamina: 2
At the start of your turn, replenish the Battery of any Unit in the same Era as Solar Panel. |
|
Card : Kevan |
|
|
Stamina: 7
Armor 2: Takes two fewer wounds from any damage source. Your non-aerial units in this Era cannot attack or be attacked. |
|
Card : Bucky |
|
|
Stamina: 3
Unit Action: You may play an extra Unit or Equipment this turn, but only into this Era. |
|
Card : Bucky |
|
|
Stamina: 5
Unit Action: Look at the top 3 cards of your deck. If any are Equipment from Factory's current Era, you may put one of them into play. Put the remaining cards on the bottom of your deck. |
|
Card : Bucky |
|
|
Stamina: 3
When an Unit attacks, flip a coin: On heads, this deals two wounds to that Unit. |
|
Card : Zaratustra |
|
|
Terrain - Airstrip Building |
|
Stamina: 4
Unit Action: Replenish target Aerial Unit's Fuel. |
|
Card : Kevan |
|
Semi-Automatic Rifle |
1936 |
|
Equipment - Soldier |
|
Damage: +1
Equipped Unit may attack once on your turn as a free action. |
|
Card : Zaratustra |
|
|
Stamina: +1
Equipped Unit gains Regeneration 1. |
|
Card : Zaratustra |
|
|
Stamina: =2
Equipped Unit has Stamina 2 and: Unit Action: Destroy this. Deal 10 wounds to all Things in this Era. |
|
Card : Zaratustra |
|
|
Equipped Terrain can't be targeted by non-ranged attacks while an Unit controlled by its owner survives in this Era. |
|
Card : Zaratustra |
|
|
Prevents 1 wound done by ranged attack to equipped Unit. |
|
Card : Ariev |
|
|
Heal Actions by this Unit recover 2 extra wounds. |
|
Card : Zaratustra |
|
|
Search your deck for a Soldier Equipment card of this Era, and equip it on target Soldier. Shuffle your deck afterwards. |
|
Card : Zaratustra |
|
|
Up to four of your Units take Warp actions. One of those Units must be a Vehicle. |
|
Card : Bucky |
|
|
Remove all wound counters from all creatures in this Era. During the next turn, no Units in this era may attack.
Peace, man. |
|
Card : Game and Watch Kirby |
|
|
Soldier Powered 1: Play this Action only into Eras where you control a Soldier Unit. Mustard Gas deals 1 wound to each of three Soldier Units target player controls. Units dealt wounds this way can't take Unit Actions on that player's next turn. |
|
Card : Corrigan |
|
|
Soldier Powered 1: Play this Action only in Eras where you control a Soldier Unit. Deal 3 wounds to target Terrain. That Terrain's controller can't draw cards on his or her next turn. |
|
Card : Corrigan |
|
|
|
Damage: 2 (range) Stamina: 2 Fuel: 4
+1 to Damage. when attacking Terrain or Buildings.
Diving in from high above with precise ammunition. |
|
Card : Joeyeti |
|
|
Damage: 2 (range) Stamina: 1 Fuel: 4
+1 to Damage. when attacking Aerial units.
Flying hunter, especially useful against other Aircraft. |
|
Card : Joeyeti |
|
|
Damage: 4 Stamina: 4
Vehicle: This can only take Unit Actions if you control a Soldier in this Era. If this is destroyed, give two wounds to the Soldier operating this. |
|
Card : BM |
|
|
Damage: 1 Stamina: 2
When this Marine is attacked for the first time, flip a coin. If tails, the attack does no damage. (Subsequent attacks aren't affected.)
Marines are sturdy warriors who take more bouncing than regular soldiers. |
|
Card : Joeyeti |
|
|
Damage: 2 Stamina: 1 Battery: 5 |
|
Card : Bucky |
|
|
Stamina: 3 Fuel: 6
Unit Action: Move any number of Fuel tokens from Fuel Tanker to another Unit in the same Era. |
|
Card : Kevan |
|
|
Stamina: 2 Fuel: 3
Transport 1: When this is moved to another Era, it may bring 1 Soldier unit with it. This may take a free Warp action at the start of your turn. (Fuel cost still applies.) |
|
Card : Zaratustra |
|
Mobile Command Center |
1995 |
|
Unit - Vehicle |
|
Stamina: 3 Battery: 3
You may take one free Unit Action in this era per turn at the cost of one Battery from this Unit. |
|
Card : Bucky |
|
|
Damage: 2 Stamina: 1
When this comes into play, you may return a Soldier card in this Era to their owner's hand. If you do so, look at the card owner's hand. |
|
Card : Zaratustra |
|
|
Damage: 1 (range) Stamina: 2
Can only be wounded by Ranged attacks. Has +3 Damage when attacking a Unit that acted since the end of your last turn. |
|
Card : Zaratustra |
|
|
Stamina: 3 Battery: 3
Unit Action: Target player reveals their hand. |
|
Card : Zaratustra |
|
|
Stamina: 5
Unit Action:Replenish one point of Battery to up to two units. |
|
Card : Joeyeti |
|
|
Stamina: 8
Unit Action: Replenish up to three points of target Unit's Battery. |
|
Card : Zaratustra |
|
|
Terrain - Level-1 Lab Building |
|
Stamina: 6
You may play Units preceding 1990 into this Era. |
|
Card : James |
|
|
Terrain - Level-1 Lab Building |
|
Stamina: 6
Unit Action: Take this Terrain and any number of your Units to the next Era futurewise. |
|
Card : Zaratustra |
|
|
Terrain - Unique Level-1 Lab Building |
|
Stamina: 6
When this comes into play, you may have it hold any number of Things from your hand. Unit Action: Put one of the Things held by this in play. |
|
Card : Bucky |
|
|
Stamina: 6
All your Units originating from this Era deal +1 Damage to Units originating from earlier Eras. |
|
Card : James |
|
|
Stamina: 6
Soldiers with Damage 0 or less can't be attacked. |
|
Card : Zaratustra |
|
|
Stamina: 3 This gains one wound counter at the start of every turn. All Soldiers and Animals have Damage -2. |
|
Card : Zaratustra |
|
Dimensional Flux Agitator |
1997 |
|
Equipment - Soldier |
|
When you play this card, you may play another Thing this turn.
Unit Action: Move any number of Units you control in this Era to a different, randomly chosen Era. |
|
Card : jtwe |
|
|
Equipment - Vehicle Terrain |
|
Fuel:3
Once per turn, you may remove a Fuel counter from Portable Generator to add a Battery counter to the equipped card. |
|
Card : Bucky |
|
|
An Animal or Soldier in a later Era gains +2 Damage. |
|
Card : BM |
|
Cruise Missile Strike |
1970 |
|
Action |
|
Choose a Terrain in this Era. Roll two six-sided dice and give it that many Wounds. |
|
Card : Bucky |
|
Improvised Explosive Device |
2000 |
|
Action |
|
Choose a Vehicle in this Era. Roll a six-sided die and give it that many Wounds. |
|
Card : Bucky |
|
|
Target Soldier has +2 Stamina until the end of your next turn. When the Soldier loses the Stamina bonus, you may remove a wound from it. You may take an extra Action this turn. |
|
Card : Bucky |
|
|
Every player may put a Unit from his hand into play. |
|
Card : Ariev |
|
|
Aerial Powered 1 Deal 1 wound to each Terrain, each Soldier, and each Animal. |
|
Card : Corrigan |
|
|
|
Damage: 2 Stamina: 2 Fuel: 5 |
|
Card : Zaratustra |
|
|
Damage: 1 Stamina: 1
When a Vehicle or Terrain is destroyed in this Era, add 1 to any one Unit's Damage and Stamina. |
|
Card : Zaratustra |
|
|
Damage: 2 Stamina: 1
When a Vehicle arrives in this Era, Blockade ambusher may make a free Attack on it. |
|
Card : Zaratustra |
|
|
Damage: 1 Stamina: 2
When this comes into play, you may use its Unit Action for free. Unit Action: Search any discard piles for a Soldier Equipment card and equip it on this. |
|
Card : Zaratustra |
|
|
Damage: 4 Stamina: 3 Battery: 3
If Ardes Robo-Tank is attacked, flip a coin. If tails, damage is prevented. Can be used only 2 times, after that vital defense systems are down and a subsequent hit will automatically destroy the tank. |
|
Card : Joeyeti |
|
|
Damage: 2 Stamina: 4
Stingwalker can only attack a Unit that took a Unit Action during its previous turn. |
|
Card : Kevan |
|
|
Stamina: 1
Unit Action: Take a Red Weed card from your discard pile and put it into play in this Era.
"I used to mow the lawn twice a week. Then I upgraded to a flamethrower. Now I use it to keep the patrols away." -The Outlaw |
|
Card : Kevan |
|
|
Damage: 1(range) Stamina: 2
Any other Unit arriving in this Era using a Warp Action receives a free Attack from Quarantine Patrol. |
|
Card : Kevan |
|
|
Damage: 1 Stamina: 1
Unit Action: Move a Fuel, Battery or wound counter from one Unit to another. |
|
Card : Kevan |
|
|
Damage: 1 Stamina: 2
When an opponent controlled Unit is destroyed by an Unit you control, you may equip any Equipment that Unit has, either on the Unit that destroyed it or on this. |
|
Card : Zaratustra/James |
|
|
Damage: 2 Stamina: 1
Any non-Aerial Unit that attacks Outlaw simultaneously receives a free Attack from Outlaw. |
|
Card : Bucky |
|
|
Damage: 2 Stamina: 4
Infection Carrier sustains 1 wound after taking a Unit Action.
"Thermal scans show a suspiciously active metabolism. Terminate it." -Quarantine Patrol |
|
Card : Kevan |
|
|
Damage: 1 Stamina: 1
You may play Vehicles from 1970-2050 into this Era. |
|
Card : Kevan |
|
|
Damage: 1 Stamina: 1
Unit Action: Add a wound token and two Fuel or Battery tokens to a Vehicle you control. |
|
Card : Kevan |
|
|
Stamina: 2 Fuel: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era. Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it. |
|
Card : Bucky |
|
|
Damage: 0 Stamina: 2
Remove a Soldier or Animal in your discard pile from the game: Recover up to two wounds on one of your Soldiers or Animals. |
|
Card : Zaratustra |
|
|
Damage: 3 Stamina: 3
Has +1 Stamina for each Lab you have in play on this or past Eras. |
|
Card : Zaratustra |
|
|
Damage: 0 Stamina: 3
Plant: This Unit can't alter Portals. Whenever a Unit is put into a discard pile from play, put a +1 damage counter on Fungus Mutant, to a limit of five counters.
Fungi thrived after the apocalypse due to a bounty of dead organic matter. |
|
Card : Corrigan |
|
|
Damage: 2 Stamina: 2
Plant: This Unit can't alter Portals. Whenever a Unit attacks Thorncrawler, Thorncrawler deals a wound to that Unit before receiving wounds itself. |
|
Card : Corrigan |
|
|
Damage: 0 Stamina: 4
Plant: This Unit can't alter Portals. Other Plant Units you control can't be attacked. |
|
Card : Corrigan |
|
|
Damage: * Stamina: *
When Dump Mech enters play, put a +1 damage +1 stamina counter on it for each Vehicle and each Equipment in your discard pile, to a limit of four counters. When Dump Mech enters play, put an Armor 1 counter on it if a Vehicle in your discard pile has Armor. |
|
Card : Corrigan |
|
|
Damage: 2 (range) Stamina: 2 Fuel: 4
Vehicle, Transport 1, Plant Bane. Whenever Patrol Chopper destroys a fuel-based Unit, deal one wound to another Unit or Terrain controlled by that Unit's controller. |
|
Card : Corrigan |
|
|
Damage: 1 (range) Stamina: 2
When Acid Spitter deals a wound to a Unit, put an Acid marker on that Unit. Units with Acid markers on them can't heal or be healed. |
|
Card : Corrigan |
|
|
Damage: 1 (range) Stamina: 2
Other Soldier Units you control get +1 stamina. Soldier Units you control have Plant Bane. |
|
Card : Corrigan |
|
Carnivorous Rafflesia |
2083 |
|
Unit - Plant |
|
Damage: 1 Stamina: 3
Units without range can't attack Carnivorous Rafflesia.
The stench increases with its grotesque size. |
|
Card : Corrigan |
|
|
Stamina: 12
Unit Action: Replenish target Unit's Battery. |
|
Card : Zaratustra |
|
Derelict Power Station |
2057 |
|
Terrain - Building |
|
Stamina: 6
Unit Action: Replenish any number of Units' Batteries. Deal 1 damage to Derelict Power Station for each Unit replenished. |
|
Card : Kevan |
|
|
Units in this Era cannot Heal.
Unit Action: Deal 1 wound to all Soldiers and Animals in this Era. |
|
Card : Kevan |
|
|
When Floodwater comes into play, deal 2 damage to all Terrain. Whenever a Terrain comes into play, deal 2 damage to it. |
|
Card : Kevan |
|
|
Stamina: 4 You may play Vehicles from 1970-2050 into this Era. They come into play with one Fuel or Battery token, and one wound token.
Kevan's Used Cars and Tanks! Big Discounts! |
|
Card : Kevan |
|
|
At any time during your turn, you may destroy a Vehicle you control to draw a card. |
|
Card : Bucky |
|
|
Stamina: 4 You may play Terrains from 1970-2050 into this Era. They come into play with two wound tokens. |
|
Card : Zaratustra |
|
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Terrain - Level-1 Lab Building |
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Stamina: 4
When this is wounded, you may draw a card. |
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Card : Zaratustra |
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Terrain - Level-2 Lab Building |
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Stamina: 4
Plants and Animals you control on this or future Eras gain +1 Damage and +1 Stamina for each Lab you have in play on this Era or before it. |
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Card : Zaratustra |
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Equipment - Soldier Animal |
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Stamina: +2 Equipped Unit gains one wound at the start of your turn and has +1 Damage for each wound. |
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Card : Zaratustra |
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Damage = 1
The equipped Building may Attack as though it were a Unit. When it is destroyed, destroy this as well.
The first rule of bunker exploration is to send a mutant in first. |
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Card : Bucky |
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If the Equipped Unit does not have Ranged damage, it gets +1 damage and has Plant Bane (it deals double damage to Plants). |
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Card : Corrigan |
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Soldier Powered 1: This may only be played in Eras where you control one Soldier. Deal 3 wounds to each Plant and Animal in this era. Armor doesn't reduce this damage. |
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Card : Bucky |
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Target Unit Warps, then Attacks, then Warps, skipping each action it cannot perform.
No matter who you're fighting, surprise is a mighty ally. |
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Card : Bucky |
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Thing Powered 1: This may only be played in Eras where you control one Thing. Deal 5 damage to all Terrain and Vehicles in this Era. |
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Card : Kevan |
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Put any Vehicle from 1950 to 2150 into play under your control, from any discard pile. It comes into play with one Fuel or Battery token, and one wound token. |
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Card : Kevan |
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Return a Vehicle or Equipment card from 2149 or earlier from your discard pile to your hand. You can't play that Thing this turn. |
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Card : Corrigan |
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Plant Powered 1: Play this only in Eras where you control a Plant. Choose one -- Deal 1 wound to target Vehicle for each Plant you control OR deal 2 wounds to target Building for each Plant you control.
The designs of man inevitably succumb to primal nature. |
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Card : Corrigan |
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Molotov Cocktail |
1910-2090 |
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Action |
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Soldier Powered 1: Play this only in Eras where you control a Soldier. Destroy target fuel-based Unit. |
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Card : Corrigan |
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Damage: 4 Stamina: 4 Battery: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era. Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it. |
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Card : Zaratustra |
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Damage: 5 Stamina: 2 Battery: 3
Vehicle: May only take Unit Actions if you control a Soldier in the same Era. Battery-Based: This Unit is destroyed if it runs out of Battery. |
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Card : Zaratustra |
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Damage: 1 Stamina: 1
Discard a card: Psi Soldier gains +1 Damage and +1 Stamina. Destroy this: Draw a card.
Their power comes at the cost of questionable sanity. |
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Card : Zaratustra |
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Damage: 3 (range) Stamina: 3 Battery: 3
Between the plasma cutters, airtight power armor and megawatt electrolasers, they are the most heavily armed soldiers in recorded history. |
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Card : Zaratustra |
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Damage: 1 Stamina: 1
Jetpack Infantry cannot operate vehicles.
It took the Battle of Juno for most tacticians to realize the true value of hoverpack-equipped skirmishers. |
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Card : Bucky |
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Unit - Vehicle Aquatic Modular |
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Damage: 3 Stamina: 2 Battery: 3 Unit Action: Transform this. Equipment - Modular Damage: +3 Stamina: +2 Equipped Unit gains the Aquatic type. |
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Card : Zaratustra |
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Damage: 2 Stamina: 3 Battery: 3 Transport 1 Unit Action: Transform this. Equipment - Modular Damage: +2 Stamina: +3 Transport +1 |
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Card : Zaratustra |
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Unit - Vehicle Aerial Modular |
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Damage: 2 (range) Stamina: 1 Battery: 3 Unit Action: Transform this. Equipment - Modular Damage: +2 (+range) Stamina: +1 Equipped Unit gains the Aerial type. |
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Card : Zaratustra |
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Damage: 6 (range) Stamina: 6 Battery: 4
Armor 1. You cannot play an Action the turn you play this. Does not need Soldiers to take Unit Actions. This may take an extra Unit Action if it acts and has less than three wounds. |
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Card : Zaratustra |
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Damage: 1 Stamina: 1
Unit Action: Remove all wounds from a Vehicle or Terrain.
"Hull repairs complete. Commencing secondary maintenance cycle." |
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Card : Kevan |
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Damage: 1 Stamina: 1 When this kills a Soldier or Animal, transform it. Unit - Animal External Damage: 3 Stamina: 3 Armor 1. Units that attack this gain one wound. |
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Card : Zaratustra |
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Unit - Aerial Vehicle Soldier |
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Damage: 0 Stamina: 1 Battery: 3
Unit Action: Target Terrain's controller reveals his or her hand and shuffles all Terrain cards revealed this way into his or her deck. |
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Card : Corrigan |
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Damage: 0 Stamina: 3 Battery: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era. Transport 4: When this is moved to another Era, it may bring up to four Soldier units with it. |
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Card : ChippyYYZ |
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Materials Science Lab |
2200 |
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Terrain - Unique Level-2 Lab Building |
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Stamina: 7
If you control a Level 1 Lab in this Era or an earlier one, all your Terrain in this Era or later gains Armor 2 |
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Card : Bucky |
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Terrain - Unique Level-2 Lab Building |
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Stamina: 7
If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down. |
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Card : Bucky |
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Terrain - Unique Level-2 Lab Building |
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Stamina: 7
If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery. |
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Card : Bucky |
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Terrain - Unique Level-3 Lab Building |
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Stamina: 6
If you control a Level 1 Lab and a Level 2 Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1. |
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Card : Bucky |
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Terrain - Unique Level-3 Lab Building |
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Stamina: 6
If you control two Level 2 Labs in this Era or an earlier one, all your Vehicles in this Era or later have their Damage increased either by 1 or to a flat 3, whichever is higher. |
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Card : Bucky |
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Terrain - Unique Level-3 Lab Building |
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Stamina: 6
If you control two Level 2 Labs in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled. |
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Card : Bucky |
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Terrain - Airstrip Building |
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Stamina: 3
At the start of your turn, replenish up to one point of target Aerial Unit's Battery.
Though developed to service weather-control aircraft, its modular design easily scaled up to military applications. |
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Card : Kevan |
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Terrain - Unique Building |
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Stamina: 4
Prevent all damage to other Terrains you control in this Era. |
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Card : Kevan |
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Stamina: 3
Your Soldiers don't use Battery to attack on this Era. |
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Card : Zaratustra |
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Transhumanism Central |
2350 |
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Terrain - Site |
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Stamina: *
Stamina equals the number of players. Remove all damage from this at the start of your turn. Units in this era have "Unit Action: Inflict 1 wound on every Transhumanism Central in this Era. Inflict 1 wound on target Unit. Draw a card." |
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Card : jtwe |
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Unit Action: Remove the top card of your deck from the game. Inflict 1 wound on target Unit. |
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Card : jtwe |
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Supermassive Black Hole |
2500+ |
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Terrain - Unique Environment |
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Play only into the latest Era in play.
At the start of each turn, move this card one Era into the past. If you can't, destroy it.
If a Unit in this Era takes an action, destroy all Units and Terrain in this Era. |
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Card : jtwe |
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Stamina: 5
Units may take free Warp actions. Whenever an Unit does so, this receives one wound. |
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Card : Zaratustra |
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Personal Force Field |
2200 |
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Equipment - Soldier |
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Stamina: 3
Wounds received by the equipped unit apply to Personal Force Field instead. |
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Card : Bucky |
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Damage: +2
Equipped Unit's attack becomes Ranged.
It has three power settings: kill, obliterate and ionize. |
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Card : Bucky |
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Damage: +1 Stamina: +1
Cybernetic Implants can only be Equipped the turn they come into play. If the Equipped unit is destroyed, destroy Cybernetic Implants. |
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Card : Bucky |
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This starts with one goo counter on it. At the end of your turn, put a goo counter on each Unit and Terrain in every Era with a Thing with a goo counter on it. At the start of your turn, destroy all Portals in every Era in which there are 30 or more goo counters on Things in that era. |
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Card : jtwe |
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Equipped Unit has Armor 1, is Aerial and has range. Equipped unit cannot operate vehicles. |
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Card : Corrigan |
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Return a Unit controlled by an opponent in this Era to its owner's hand.
Most nineteenth- and twentieth-century extradition treaties didn't include an expiration date. |
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Card : jtwe |
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Building Powered 1 Destroy target Aerial Unit. |
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Card : Corrigan |
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Damage: 4 Stamina: 4
Animal: This cannot Alter Portals. Chronofold Hounds may be played on your face-down Era Portals. Destroy Chronofold Hounds if it is assigned to an Era with a face-up Portal. |
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Card : Zaratustra |
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Damage: 0 Stamina: 1
Animal: This cannot Alter Portals. At the start of each of your turns, move Time Fly to any Era besides its current one.
Time Flies while you're having fun. |
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Card : Bucky |
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The Unbearable Being of Light |
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Unit - Unique Holy External Animal |
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Damage: 1 Stamina: 4 If another Unit would move to another Era, instead both the unit and this attack each other. Profane cards may not be played. Takes 1 less damage from Profane cards. |
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Card : James |
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Unit - Unique Profane External |
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Damage: 1 Stamina: 4 When a Zombie is destroyed, you may add one wound to this to move it into your hand. Takes no damage from Zombies. |
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Card : James |
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Unit - Unique External Profane Animal |
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Damage: 2 Stamina: 4
Units your opponents control lose their Bane abilities. |
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Card : Corrigan |
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Damage: * Stamina: *
Uran, the Time-Eater's damage and stamina are each equal to the number of face-down Era Portals. |
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Card : Corrigan |
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Unit - Unique External Aerial Holy Soldier |
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Damage: 2 Stamina: 2
When you control a Profane Thing, destroy Michael. Units you control can't have their damage or stamina reduced (they still take wounds). Soldier Units you control with damage 0 get +1 damage. |
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Card : Corrigan |
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Stamina: 4
Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile.
In the shifting zones, one moment can be forever. |
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Card : Zaratustra |
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Terrain - Unique External Site |
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Whenever a Holy Unit destroys a Profane Unit, its controller may flip any Portal in play face-up. Whenever a Profane Unit destroys a Holy Unit, its controller may flip any Portal in play face-down. |
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Card : jtwe |
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Terrain - External Environment |
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Stamina: 3
During their turn, players may take an extra Unit Action with an Unit on this Era. |
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Card : Zaratustra |
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Equipment (Unique Profane) - Soldier Book |
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Unit Action: Roll a dice. On a 1 or 2, discard a non-Animal Unit from your hand or that you control in this Era, or discard the Necronomicon. On any other number, search your deck for a Profane Unit and put it in your hand. |
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Card : James |
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Collected Speeches of Lucifer |
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Equipment - Profane Book |
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Unit Action: An Unit in this Era gains the Profane type.
These charming and treacherous lies are among the most piquant ever told. |
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Card : James |
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The equipped Thing gains Profane Bane and is Timeless (It does double damage to Profane units and exists in all Eras at once.)
May be overpowered; needs testing -Bucky |
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Card : Bucky |
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Equipment (External) - Vehicle Soldier |
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When you equip Temporal Uplink, its year becomes the last year of the Era. You may play actions from Temporal Uplink's home Era into this Era. Unit Action:Unequip Temporal Uplink and return it to its home Era. |
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Card : Bucky |
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Unit Action: A Unit in this Era becomes Holy. |
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Card : Corrigan |
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Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Destroy a Holy Thing. |
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Card : Zaratustra |
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Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit. |
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Card : Zaratustra |
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Holy Powered 1: Play this Action only in an Era where you control a Holy Unit.
Destroy a Profane Thing. |
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Card : Corrigan |
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Stamina: 5
All Units in this Era gain Damage -1 and Stamina +1. |
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Card : Joeyeti |
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Stamina: 8
All Eras with Chronogates are considered adjacent, except for Chronogate warp actions. (If a Chronogate would move to another Era through its own adjacency ability, it stays put instead.) |
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Card : Zaratustra |
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At the beginning of your turn, destroy Dense Clouds. Non-Aerial Units can't attack Aerial Units. Aerial Units get damage -1. |
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Card : Corrigan |
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Terrain - Unique Timeless |
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Each Unit that isn't in its home Era gets -1 damage. A Unit can't have less than 0 damage. Unit Action: Destroy Time Lag. |
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Card : Corrigan |
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Soldier Equipment: Play on a Soldier card. When the equipped Unit is destroyed, you may remove all damage from a Unit in a later Era. |
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Card : jtwe |
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Damage: 1 Stamina: 1
Regular warrior of the common army. No more, no less. |
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Card : Joeyeti |
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Move a Unit or Terrain to any Era. |
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Card : Kevan |
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Turn a face-up Portal you control face-down. Turn a futurewise Portal face-down. |
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Card : Zaratustra |
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Destroy a Portal you control. Turn all Portals futurewise face-down or face-up, at your choice. |
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Card : Cait |
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Move an Era to another point in the Timeline. |
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Card : Cait |
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Turn target Portal face-up. |
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Card : Zaratustra |
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Move all Units and Terrains to an adjacent Era. |
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Card : Zaratustra |
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Every player chooses one of his Unit cards and gives it to the player on his right into one of his Eras.
No Era-to-Era restriction applies. |
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Card : Joeyeti |
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Destroy one of your Units to destroy a Unit in a later Era. |
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Card : BM |
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Take the three Cards from your deck (without showing them to others), choose one and put it in your hand. Return the other two back to the bottom of your deck. |
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Card : Joeyeti |
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Pick up an Opponent. Both of you choose a Card from the other one's hand, show them to others and exchange them. |
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Card : Joeyeti |
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Choose one: Destroy a Terrain with no Stamina value, or deal 2 wounds to a Terrain. |
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Card : Bucky |
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Until the end of the turn, you may play Things through any of your Portals, regardless of year limitations. |
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Card : Zaratustra |
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Destroy a Terrain that has the ability to replenish Fuel or Batteries. It deals 1 wound to every Unit. |
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Card : Kevan |
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Deal 2 wounds to a Unit if there is an open Portal. |
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Card : Bucky |
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Play any number of Things this turn. At the end of your turn, turn all the Portals you used to play Things this turn face down. |
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Card : Zaratustra |
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As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0. |
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Card : jtwe |
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If you do not control a Profane Unit, as an additional cost to play this card, spend 1 Mana from a Unit you control or discard 2 cards.
Return a Unit that could be played in this Era from your discard pile to play. |
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Card : jtwe |
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If a Unit you control has been destroyed by an opponent since the end of your last turn, draw three cards. |
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Card : jtwe |
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Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery. |
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Card : jtwe |
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Play when a Unit you control destroys another Unit in combat. Play any Equipment that the opposing Unit has either into your hand, or on to the attacking Unit (the second option is only legal for Equipment that the Unit can use). |
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Card : James |
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You may take up to two free Unit Actions at the start of your next turn.
Even when the future is an open book, old-fashioned foresight still pays off. |
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Card : Bucky |
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Until the end of the turn, all Era Portals are considered to be owned by you for purposes of playing Things.
Even the most advanced chrono-tech is vulnerable to an easily bribed operator. |
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Card : Zaratustra |
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Turn a Portal face-down if the Portal's owner controls 10 or more Things in the Portal's Era. |
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Card : Zaratustra |
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Take control of a face-down Portal that can be currently destroyed by a Unit you control. |
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Card : Zaratustra |
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If target Unit has 2 or more wound counters on it, remove 2 wound counters from it. It gains one permanent additional stamina. If target Unit is in an era with 2 or more Aerial Units, it gains Aerial. If you have over 6 cards in your hand, target unit gets Terrain Bane. |
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Card : Game and Watch Kirby |
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Remove any number of Things you control from play. Return them to play at the start of your next turn.
The ripples of a near-paradox can displace nearby time travellers forwards by a few hours. |
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Card : Zaratustra |
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Remove all wounds from target Soldier Unit that is not in its home era. You may inflict that many wounds on another Unit in the same era. |
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Card : jtwe |
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Return up to 5 of your Equipment to your hand. |
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Card : Bucky |
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Soldier Powered 3: Play this Action only into an Era where you control at least three Soldier Units. Deal 6 wounds to target Terrain. |
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Card : Corrigan |
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Warp up to two Units to the earliest Era on the Timeline. |
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Card : Corrigan |
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Choose an Era. Each Thing whose home Era is that Era warps to its home Era. |
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Card : Corrigan |
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Destroy the oldest Thing in this Era. If multiple Things are tied for oldest, choose one of those Things at random and destroy it. |
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Card : Corrigan |
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