Dvorak Export: Chronogeddon CCG card set


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Mesozoic Era
Era Portal
-250 Million to -65 Million
Card :
Tyrannosaur -70M
Unit - Animal
Damage: 5
Stamina: 3

Regeneration 1: This heals one wound at the start of your turn.
Card : Zaratustra
Triceratops -68M
Unit - Animal
Damage: 3
Stamina: 5

Regeneration 1: This heals one wound at the start of your turn.
Card : Zaratustra
Apatosaur -140M
Unit - Animal
Damage: 4
Stamina: 4

Regeneration 1: This heals one wound at the start of your turn.
Terrain Bane: This does double damage against Terrains.
Card : Zaratustra
Ankylosaur -70M
Unit - Animal
Damage: 3
Stamina: 3

Armor 1: This takes one less wound from any damage source.
Terrain Bane: This does double damage against Terrains.
Card : Zaratustra
Plesiosaur -200M
Unit - Aquatic Animal
Damage: 3
Stamina: 3

Vehicle Bane:This does double damage against Vehicles.
Card : Zaratustra
Dinosaur Egg -70M
Unit - Animal
Stamina: 1

Unit Action: Destroy this Unit and choose a Mesozoic Era Animal which is currently in play in this Era - search your draw pile for a copy of that Animal and put it into play.
Card : Kevan
Pteranodon -83M
Unit - Aerial Animal
Damage: 1
Stamina: 2

When attacking another Aerial Unit, Pteranodon's attack counts as Ranged.
Card : Kevan
Raptor -83M
Unit - Animal
Damage: 2
Stamina: 2

Ignores Armor.
When this comes into play, it may make a free attack.
Card : Zaratustra
Brachiosaur -83M
Unit - Animal
Damage: 2
Stamina: 4

Slow Start: This may not take actions the turn it comes into play.
This cannot take a Heal action if it took one last turn
This gains at most 1 wound from any damage source.
Card : Zaratustra
Dimetrodon -250M
Unit - Animal
Damage: 2
Stamina: 2

Regeneration 1: This heals one wound at the start of your turn.
This may attack once during your turn as a free action.
Card : Zaratustra
Parasaurolophus -76M
Unit - Animal
Damage: 2
Stamina: 2

Unit Action: Deal one wound to this. Each player may reveal cards from their deck until they find an Animal from this Era and put it in play. If they do so, they must shuffle their deck afterwards.
Card : Zaratustra
Archeopteryx -150M
Unit - Aerial Animal
Damage: 1
Stamina: 2

Unit Action: If you have 6 or more cards in your hand, then put 1 Aerial Animal in your hand into play in a later Era.
Card : Game and Watch Kirby
Poison Glands -65M
Equipment - Animal
Damage: -1

Equipped Unit does double damage against Soldiers without Armor and Animals.
Card : Zaratustra
Camouflage Pattern -65M
Equipment - Animal
Stamina: -1

Equipped Unit can't be attacked unless it attacked during their controller's last turn.
Equipped Unit cannot prevent portals from being altered unless it can be attacked.
Card : Zaratustra
Wings -65M
Equipment - Animal
Stamina -2

This cannot reduce Stamina below 1.
Equipped Unit is Aerial.
Card : Zaratustra
Gills -65M
Equipment - Animal
Stamina: +1

Equipped Unit is Aquatic.
Card : Zaratustra
Tar Pits -65M
Terrain - Environment
Non-Aerial Vehicles taking a Unit Action have their Fuel and/or Battery drained to zero.
Card : Kevan
Volcano -250M
Terrain - Natural Site
Stamina: 15
Unit Action: Deal 2 damage to all Units, and 5 damage to all Terrain.
Card : Kevan
Ice Trap -100M
Terrain - Natural
Stamina: 1
Assign any number of your creatures in this Era to this when you play it.
At the start of your turn, Ice Trap moves itself and all assigned creatures to the next Era futurewise, if possible.
Card : James
Lemuria -70M
Terrain - Building
Stamina: 6
You may play Units and Terrains from the Renaissance Era on this Era. Deal 2 damage to this for each card played in this way.
Card : Zaratustra
Oxygen Rich Environment -100M
Terrain - Environment
All Animals gain +1 Stamina.
Destroy this if no Animals are in play on this Era.
Card : Zaratustra
Uptide -70M or 2010
Terrain - Environment
All Units are Aquatic.
Card : Zaratustra
Predatory Environment -70M
Terrain - Environment
All Animals in all Eras that have futureward home Eras gain +1 Damage.
Card : Zaratustra
Harsh Environment -70M
Terrain - Environment
All Animals in all Eras that have futureward home Eras gain +1 Stamina.
Card : Zaratustra
La Brea Tar Pits -65M
Unique Terrain - Environment
Unit Action: Each player chooses up to 2 Units and La Brea Tar Pits Holds those Units. At the beginning of the turn, warp La Brea Tar Pits to the next era futureward. After La Brea Tar Pits has warped, either play may choose to have La Brea Tar Pits stop holding all of its held cards and then destroy La Brea Tar Pits.
Card : Game and Watch Kirby
Extinction Event -65M
Action
Terrain Powered 1: This may only be played in Eras where you control one Terrain.
Deal four wounds to every Animal and Soldier unit.

"On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club
Card : Zaratustra
Biogenic Oil -65M
Action
Destroy an Animal you control. If you do, replenish the Fuel of a Vehicle in a later Era.
Card : Zaratustra
Continental Drift -65M
Action
Choose one: Join all Eras that share a certain year, or: Divide a Era into one Era for each Portal assigned to it. Each player spreads Units under their control between the new Eras as they see fit.
Card : Zaratustra
Earthquake -150M
Action
Destroy a Terrain.

With proper foresight, natural disasters are a resource.
Card : Zaratustra
Evolutionary Explosion -65M
Action
For each Animal under your control, reveal cards from the deck until you find an appropriate Equipment card, then equip it on that Animal. Shuffle your deck afterwards.
Card : Zaratustra
Stone Age
Era Portal
-50,000 to -10,000
www.dvorakgame.co.uk
Chieftain -40K
Unit - Unique Soldier
Damage: 1
Stamina: 2

Other Soldiers you control get +1 damage and +1 stamina.
Card : Corrigan
Woolly Mammoth -30K
Unit - Animal
Damage: 4
Stamina: 5

Game -- When a Soldier destroys Woolly Mammoth, that Unit's controller draws two cards.
Card : Corrigan
Cave Bear -30K
Unit - Animal
Damage: 3
Stamina: 3

Game -- When a Soldier destroys Cave Bear, remove all wounds from that Unit.
Card : Corrigan
Hunter -40K
Unit - Soldier
Damage: 1
Stamina: 2

Animal Bane: This Unit deals double damage to Animals.
Card : Corrigan
Stone Thrower -40K
Unit - Soldier
Damage: 1 (Ranged)
Stamina: 3

Stone Thrower cannot operate vehicles.
Card : Bucky
Elders -40K
Unit - Soldier
Damage: 0
Stamina: 1

Unit Action: Look at the top two cards of your deck. Put one on top and the other on the bottom of your deck.
Card : Corrigan
Cave Lion -12K
Unit - Animal
Damage: 2
Stamina: 4

Whenever Cave Lion destroys a Unit on the first Unit Action it took this turn, Cave Lion may take another Unit Action this turn.
Game -- When a Soldier destroys Cave Lion, that Unit may take another Unit Action this turn.
Card : Corrigan
Glyptodon -30K
Unit - Animal
Damage: 1
Stamina: 5

Game ---- When a Soldier destroys Glyptodon, put a +1 stamina counter on that Unit.
Card : Corrigan
Domesticated Dog -15K
Unit - Animal
Damage: 1
Stamina: 1


When a Soldier you control attacks or warps, you may have Domesticated Dog attack the same target or warp to the same Era as a free Action. A Soldier may give only one Domesticated Dog a free action this way.

He's man's best friend for a reason.
Card : ChippyYYZ
Flint Wielder -30K
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: Replenish 1 Fuel to a Stone Age Thing.
Card : Corrigan
Dire Wolf -35K
Unit - Animal
Damage: 4
Stamina: 2

Game ---- When a Soldier destroys Dire Wolf, put a +1 damage counter on that Soldier.
Card : Corrigan
Dwelling Cave -50K
Terrain - Natural Site
Stamina: 8

Unit Action: Remove one wound from each Soldier you control.
Card : Corrigan
Primordial Plains -21K
Terrain - Natural Site
Whenever a battery-based Unit warps to this Era, deplete all but one battery from that Unit.
Card : Corrigan
Ancestral Flame -20K
Terrain - Site
Fuel: 3

Unit Action: Put a Spirit counter on a Soldier (limit one per Soldier).
A Unit with a Spirit counter on it can't take wounds and gets +1 damage for each Stone Age Soldier in your discard pile.
When a Unit with a Spirit counter on it takes a Unit Action, remove a Spirit counter from it.
Card : Corrigan
Megaforest -50K
Terrain - Unique Natural Site
Each non-Stone Age Unit gets -1 damage until end of turn when it attacks an Animal.
Card : Corrigan
Stomping Grounds -45K
Terrain - Unique Natural Site
All Animals get +1 damage and +1 stamina.
Card : Corrigan
Vegetable Patch -14K
Terrain - Site
Stamina: 5

At the beginning of your turn, gain a Vegetable token.
Unit Action: Destroy any number of Vegetable tokens you control. For each token destroyed this way, heal a non-Vehicle Unit entirely.
Card : Corrigan
Stone Axe -50K
Equipment - Soldier
As long as the Equipped Unit does not have Ranged damage, it gets +2 Damage.
Card : ChippyYYZ
Wooden Torch -50K
Equipment - Soldier
Damage: +1
Fuel: 4


Fuel-Based: This Equipment is destroyed if it runs out of fuel.

Equipped Unit has Plant Bane and may not be attacked by Animals unless it attacked last turn.
Card : ChippyYYZ
Wild Frenzy -49K
Equipment - Animal
Equipped Unit has Soldier Bane and gets +1 damage for each wound on it, to a limit of +2.
Card : Corrigan
Spike Trap -45K
Action
Destroy target wounded non-aerial Animal.

The tribe's tactics for hunting mammoths worked just as well on the rampaging dinosaurs.
Card : Corrigan
Antiquity
Era Portal
-2000 to 499
Card :
Hero -700
Unit - Unique Soldier
Damage: 2
Stamina: 4

Unique: You can only have one of these in play at a time.

To his allies, he's a legend. To his enemies, he's a barbarian with plot armor.
Card : Bucky
Hoplite -400
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
When this leaves play, remove a Wound from your other Hoplites in this era

"Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell!" -- 300
Card : Zaratustra
Gladiator 300
Unit - Soldier
Damage: 1
Stamina: 3

"I have bested seventeen of your finest comrades in the arena. What makes you think you can succeed where they did not?"
Card : Kevan
Legion 300
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it into play. Then shuffle your deck.
Card : Zaratustra
Wooden Horse -1200
Unit - Vehicle
Damage: 0
Stamina: 4

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: You may play a Soldier card from this Unit's original Era on this Era.
Card : Zaratustra
General 300
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.

"Infantry, advance at a walk. Archers, fire on my signal."
Card : Zaratustra
Archer 300-1200
Unit - Soldier
Damage: 2 (range)
Stamina: 1



"I can kill you from three hundred yards away with these." - Crécy
Card : Zaratustra
Oracle -800
Unit - Soldier
Damage: 1
Stamina: 1


At the start of your turn, you may target a player who controls an open Portal in this Era. If you do, look at the top card of that player's deck, and put it back on top of that deck or remove it from the game.

"Excuse me for a moment, I have to collect on a wager with Brutus."
Card : jtwe
Catapult -300-1200
Unit - Vehicle
Damage: 3 (range)
Stamina: 3
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Terrain Bane: Does double damage against Terrains.

"I'm content to sit back and throw rocks until they negotiate."
Card : Zaratustra
Ballista -300-1200
Unit - Vehicle
Damage: 4 (range)
Stamina: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Building Bane: Does double damage against Buildings.

"No fair!" - The Archer
Card : Zaratustra
Solar Mirror -215
Unit - Vehicle
Damage: * (range)
Stamina: 3
This Unit's Damage is equal to the number of Solar Mirrors you control.
Plant Bane: Does double damage against Plants.

"What could they possibly do? Drop it on us?" - The Hero
Card : Zaratustra
Barbarian 400
Unit - Soldier
Damage: 2
Stamina: 2



"I may not speak their tongue, but my fists speak for themselves"
Card : Ariev
War Elephant 200
Unit - Animal
Damage: 3
Stamina: 3

Armor 1
For each wound this receives, flip a coin. On heads, destroy one of your Units.
Card : Zaratustra
Galley -700-1400
Unit - Aquatic Vehicle
Damage: 2 (range)
Stamina: 4

Vehicle: This Unit can take Unit Actions only if you control a Soldier.
Vehicle Bane: This deals double damage to Vehicles.
Card : Corrigan
Charioteer -1000
Unit - Animal Vehicle Soldier
Damage: 2
Stamina: 2

Charioteer can alter Portals.
Whenever a Unit with non-range damage attacks Charioteer, deal 1 damage to that Unit after Charioteer is wounded.
Units with range damage deal +1 damage to Charioteer.
Card : Corrigan
Horse Archer 440
Unit - Animal Soldier
Damage: 1 (range)
Stamina: 2

Horse Archer can alter Portals.
Whenever two wounds would be dealt to Horse Archer, deal one wound to it instead.
Card : Corrigan
Triarius -600
Unit - Soldier
Damage: 4 (range)
Stamina: 4

You can't play Triarius unless an opponent controls a Soldier.
Triarius gets -1 damage and -1 stamina for each other Soldier you control, to a minimum of 1 damage and 1 stamina.
Card : Corrigan
Military School -600
Terrain - Building
Stamina: 6

At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.

"I have five weeks to transform you from common farmers to hardened soldiers. Now move!"
Card : Zaratustra
Narrow Passage -480
Terrain - Natural Site
Stamina: 8

Non-range attacks may only target the Units with the least Stamina on each side.
Card : Zaratustra
Sheer Cliff -480
Terrain - Natural Site
Stamina: 6

Any non-Aerial and non-Aquatic Unit on this Era that takes damage is immediately destroyed.

"The first schmuck to make a mistake dies horribly. I like it." - The Barbarian
Card : Zaratustra
Pyramid -1700
Terrain - Building
Stamina: 6

When one of your Soldiers is destroyed, you may have this hold it.
Unit Action: Put a Unit held by this in play with one wound counter.
Card : Zaratustra
Temple -1000-2020
Terrain - Holy Building
Stamina: 6

Holy Units on this Era gain +1 Damage and +1 Stamina.
Holy Units on all Eras may Warp to an Era with a Temple as a free action once per turn.
Card : Zaratustra
Hospital -230+
Terrain - Building
Stamina: 6

Unit Action: Remove all wounds from a Unit in this Era.
Card : Kevan
Tower of Babylon -2000
Terrain - Profane Building
Stamina: X
Tower of Babylon's Stamina is equal to the number of units you have in this era.
Unit Action: Discard Tower of Babylon. Ditribute Wound counters equal to its Stamina between all Units and Terrain in this era.
Card : Game and Watch Kirby
Senate -753
Terrain - Unique Building
Stamina: 5

As long as you control more Soldiers than any other player and another player controls a Soldier, you may take an additional Action in this Era on your turn.

The Senate is a helpful ally, but it is reluctant to lend its support unless victory is certain.
Card : Corrigan
Call to Arms 300
Action
You may play any number of Antiquity-era Soldiers this turn.
Card : Bucky
Charge! -800
Action
Up to three of your Soldiers either Attack the same target or take a Warp action to the same Era.

"New plan. We surround the abomination and stab it until it stops moving." - The General
Card : Bucky
Eureka! -215 or 1500
Action
Reveal your hand. You may search your deck for one card that has no copies in your hand and put it there. Shuffle your deck afterwards.
Card : Zaratustra
Middle Ages
Era Portal
500 to 1299
Card :
Knight 1200
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card : Zaratustra
Conjurer 1200
Unit - Soldier Mage
Damage: 4 (range)
Stamina: 2
Mana: 3



"There are two ways to make a soldier disappear - convince him to leave or reduce him to dust. Which would you prefer?"
Card : Zaratustra
Banisher 1200
Unit - Soldier Mage
Damage: 0
Stamina: 2
Mana: 4

Unit Action: Target Unit is sent to its home Era.


"Begone!"
Card : Zaratustra/James
Wizard 1200
Unit - Soldier Mage
Damage: 2 (range)
Stamina: 2
Mana: 4

Double Damage against Units with Battery.
Unit Action:All Vehicles in this Era lose 2 Battery.

The one for whom lightning strikes the same spot twice
Card : Bucky
Summoner 1200
Unit - Soldier Mage
Damage: 1
Stamina: 1
Mana: 3

Unit Action: Search your deck for an Animal card from this Unit's home Era and put it in your hand.
Unit Action: Play an Animal card from this Unit's home Era on this Era.
Card : Zaratustra
Dragon 1200
Unit - Aerial Animal
Damage: 5
Stamina: 4
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.

Centuries before the first airplane, the mages used a different form of air support.
Card : Zaratustra
Unicorn 1200
Unit - Animal
Damage: 2
Stamina: 2
Mana: 5

Mana-Based: This Unit is destroyed if it runs out of Mana.
Unit Action: Heal up to three wounds of target Unit.
Card : Zaratustra
Elemental 1200
Unit - External Animal
Damage: 3
Mana: 4

Mana-Based: This Unit is destroyed if it runs out of Mana.
When this comes into play, destroy one of your Terrains in this Era. If you do, this Unit's Stamina equals that of the destroyed Terrain; otherwise, destroy this.
Card : Zaratustra
Walking Tree 1200
Unit - Plant
Damage: 1
Stamina: 4
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
This gains +1 Damage at the start of your turn (up to +5).
Card : Zaratustra
Zombie 1200 or 2120
Unit - Profane Animal
Damage: 1
Stamina: 3
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card : Bucky
Giant 500
Unit - Animal
Damage: 4
Stamina: 4

Slow Start: This Unit can't take Actions on the turn it enters play.
Whenever Giant Warps, it first deals 1 damage to each Terrain.
Card : Corrigan
Gargoyle 1100
Unit - Aerial Animal
Damage: 1
Stamina: 2
Mana: 4

Whenever a Terrain you control is dealt wounds, you may deal a wound to Gargoyle to prevent one of those wounds.
Card : Corrigan
Ogre 610
Unit - Animal
Damage: 2
Stamina: 3
Mana: 4

Ogre gets +1 damage for each wound on it.
Card : Corrigan
Marsh Troll 530
Unit - Aquatic Animal
Damage: 2
Stamina: 2

Marsh Troll has Armor 1 if you control 2 or more Terrains.
Card : Corrigan
Goblin 510
Unit - Animal
Damage: 1
Stamina: 1

Mage Bane.
Goblin gets damage +1 for each other Unit named Goblin you control (up to +5).
Card : Corrigan
Drake 1000
Unit - Aerial Animal Mage
Damage: 3 (range)
Stamina: 2
Mana: 4

Drake can alter Portals.
Card : Corrigan
Cavalry 1200
Unit - Soldier
Damage: 3
Stamina: 2

If you play this while you control another Cavalry, you may have it hold the first Cavalry.
While this Unit holds another Cavalry, it gets +2 Damage and +2 Stamina.
Card : Joeyeti
Knights of Cydonia 1275
Unit - Soldier
Damage: 1
Stamina: 1


This Unit gets +1 damage and +2 stamina while it is in its home Era.
This Unit gets +1 damage and +1 stamina while you control a Unit with mana in this Era.
Card : jtwe
Crusader 1200
Unit - Holy Soldier
Damage: 1
Stamina: 2

Action: All your Soldiers in this Era are Holy until the end of turn.

As firm of body as of faith.
Card : Zaratustra
Kraken 1200
Unit - Animal Aquatic
Damage: 4
Stamina: 4
Card : Zaratustra
Longbowman 1280
Unit - Soldier
Damage: 1 (range)
Stamina: 1

Longbowman gets +2 damage against Soldiers.
Card : Corrigan
Druid 500
Unit - Mage
Damage: 0
Stamina: 1
Mana: 6

Unit Action: Remove a wound from target Terrain.
Card : Corrigan
Witch Hunter 1250
Unit - Holy Soldier
Damage: 1
Stamina: 1

Witch Hunter deals double damage to Mana-based Units or Magical Terrains.
Card : Corrigan
Skeleton 1210
Unit - Profane Soldier
Damage: 1
Stamina: 1

Unit Action: Skeleton attacks two Holy Units.
Card : Corrigan
Necromancer 1200
Unit - Profane Mage
Damage: 1
Stamina: 2
Mana: 3

Unit Action: Target Profane Unit gets damage +1 until end of turn and takes an Attack action.
Card : Corrigan
Servant of Shadow 1000
Unit - Profane Soldier
Damage: 1
Stamina: 1

Profane Units you control have Holy Bane.
Card : Corrigan
Bishop 500
Unit - Holy Mage
Damage: 0
Stamina: 1
Mana: 4

Unit Action: Remove all wounds from target Holy Unit.
Card : Corrigan
Exorcist 700
Unit - Holy Mage
Damage: 1
Stamina: 2
Mana: 4

Profane Bane: This Unit deals double damage against Profane targets.
Card : Corrigan
Battering Ram 750
Unit - Vehicle
Damage: 3
Stamina: 2

Vehicle: This Unit can't take Actions unless you control a Soldier.
Building Bane: This Unit deals double damage to Buildings.
Card : Corrigan
Griffin 950
Unit - Aerial Animal
Damage: 2
Stamina: 2

As long as you control a Mage Unit, Griffin gets +2 damage.
Card : Corrigan
Vampire 1250
Unit - Profane Mage
Damage: 2
Stamina: 2

Whenever a non-Vehicle, non-Plant Unit is destroyed because Vampire wounded it, put a +1 damage counter on Vampire, to a limit of three counters.
Card : Corrigan
Servant of Light 900
Unit - Holy Soldier
Damage: 1
Stamina: 1

Holy Units you control have Profane Bane.
Card : Corrigan
Crossbowman 1000
Unit - Soldier
Damage: 1 (range)
Stamina: 1

Soldier Bane: This deals double damage to Soldiers.
Damage dealt by Crossbowman to Soldiers is unaffected by Armor.
Card : Corrigan
Fortress 1200-1940
Terrain - Building
Stamina: 7

Armor 1: This takes one less wound from any damage source.
All Soldiers you control on this era receive Armor +1.
Card : Zaratustra
Avalon 1300
Terrain - Holy Site
Stamina: 4

When a Soldier you control is destroyed, transform this.
Unit - Holy Soldier
Damage: 3 Stamina: 3
Armor 1
Profane Bane: Deals double damage to Profane Units.
Card : Zaratustra
Mana Stone 700
Terrain - Magical Building
Stamina: 3

Unit Action: Replenish 2 Mana to a (non-Aerial) Unit.

Stare into its depths and you will see the fury of the volcano that birthed it.
Card : Joeyeti
Sacred Tree 900
Terrain - Holy Plant
Stamina: 2
Mana: 4

Unit Action: Target Unit gets stamina +1 until the beginning of your next turn.
Card : Corrigan
Canterbury Cathedral 602
Terrain - Unique Holy Building
Stamina: 4

Holy Units you control get stamina +1.
Unit Action: Heal each Holy Unit you control 1.

The greatest strength of a congregation is its unity.
Card : Corrigan
Leyline 700
Terrain - Magical Site
Stamina: 7

At the start of each player's turn, their units on this Era recover 1 Mana.
Card : Zaratustra
City of Delusion 1275
Terrain - Site
Stamina: 7

When a Unit in this Era attacks, its controller may discard a card. If he or she doesn't, choose the target of its attack randomly from all Units and Terrain in this Era except itself.
Card : jtwe
Forgotten Henge 500
Terrain - Profane Site
Stamina: 6
Mana: 2

Unit Action: Destroy a Unit you control and play two Profane Units.
Card : Corrigan
Steel Armor 1200
Equipment - Soldier
Equipped unit gains Armor +1.
Equipped unit may not take a Unit Action if it took one last turn.

Strong as steel, hard as steel, heavy as steel
Card : Bucky
Book of Magick 510
Equipment - Mage


Equipped Unit gets +1 damage and has "Unit Action: Target Unit becomes Aerial until the end of your next turn."
Card : Corrigan
Martyr's Relic 600
Equipment - Holy
Equipped Thing has Regeneration 1 (at the beginning of your turn, remove a wound from it).
Card : Corrigan
Glaive 1000
Equipment - Soldier
Equipped Unit gets +1 damage and has "whenever a Unit with non-range damage attacks this Unit, deal a wound to the attacking Unit before this Unit is wounded".
Card : Corrigan
Fireball *
Action
Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.

Deal 5 wounds, divided amongst any number of targets.
Card : Zaratustra
Ice Wall *
Action
Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.

Prevent all damage done to your Units and Terrains until the start of the next turn.
Card : Zaratustra
Scry *
Action
Mage Powered 1: This Action may be played only in Eras where you control a Mage Unit.

Look at the top three cards of your deck. You may put any number of them on the bottom in any order, then put the rest on the top in any order. Then draw a card.
Card : Corrigan
Resurrect *
Action
Mage Powered 2: This Action may be played only in Eras where you control at least two Mage Units.

Return a Unit from this Era or earlier from your discard pile to play under you control. That Unit is Profane if it isn't Holy.
Card : Corrigan
Renaissance
Era Portal
1300 to 1799
Card :
Buccaneer 1700
Unit - Soldier
Damage: 2
Stamina: 1

Buccaneer doesn't take wounds from Units with range.
Card : Zaratustra
Ninja 1500
Unit - Soldier
Damage: 2
Stamina: 1

Unit Action: Ninja attacks two different Units.
Card : Zaratustra
Caravel 1500
Unit - Vehicle/Aquatic
Damage: 3
Stamina: 3

Transport 2: When this is moved to another Era, it may take two Soldiers with it.
Card : Zaratustra
Flying Machine 1500
Unit - Vehicle/Aerial
Damage: 0 (range)
Stamina: 1

Transport 1: When this is moved to another Era, it may take one Soldier with it.
Your Soldiers gain the Aerial type.
Card : Zaratustra
Horse-Pulled Sickler 1500
Unit - Vehicle Animal
Damage: 3
Stamina: 2

Unit Action: Deal 1 wound to X Units, where X is this card's Damage value.
Card : Zaratustra
Master Engineer -200 or 1500
Unit - Soldier
Damage: 0
Stamina: 1

Unit Action: Play a Vehicle or Building from this Unit's home Era on this Era.

"Practical in the worst sense." - The Artist
Card : Zaratustra
Arquebusier 1600
Unit - Soldier
Damage: 2 (range)
Stamina: 1

Card : Ariev
Cannon 1600
Unit - Vehicle
Damage: 4 (range)
Stamina: 3
Fuel: 1

Terrain Bane: Does double damage against Terrains.
Any Soldier on this Era may take an Unit Action to replenish this unit's Fuel.
Card : Zaratustra
Explorer 1500
Unit - Soldier
Damage: 0
Stamina: 1

Unit Action: Search your deck for a Site card from this Era, reveal it, and put it in your hand.
Card : Zaratustra
Alchemist 1500
Unit - Soldier Mage
Damage: 0
Stamina: 1

Unit Action: Replenish 1 point of Fuel, Battery or Mana on target Unit.
Card : Zaratustra
Astrologer 1450
Unit - Soldier Mage
Damage: 0
Stamina: 1

When you draw a card at the start of your turn, you may look at the next.
Card : Zaratustra
Inquisitor General 1483
Unit - Holy Soldier
Damage: 0
Stamina: 1

Unit Action: Target Soldier gains a wound. If it survives, its controller discards a card.
Card : Bucky
Artist 1550
Unit - Soldier
Damage: 0
Stamina: 1

When Artist comes into play, its controller draws a card.

"Charming but useless" - The Engineer
Card : Bucky
Iconoclast 1530
Unit - Soldier
Damage: 1
Stamina: 1

Holy Bane.
Each opponent's Holy Units have Iconoclast Bane if that player controls three or more Holy Units.
Card : Corrigan
Tall Ship 1350
Unit - Aquatic Vehicle
Damage: 3 (range)
Stamina: 3

Vehicle, Transport 1.
Whenever Tall Ship destroys a Terrain, draw a card.
Card : Corrigan
Admiral of the Fleet 1600+
Unit - Unique Soldier
Damage: 2
Stamina: 1

Aquatic Vehicle Units you control get damage +1.
At the beginning of your turn, you may have Admiral of the Fleet get damage -1 and gain range until the beginning of your next turn.
Card : Corrigan
Mermaid 500-1500
Unit - Aquatic Animal
Damage: 0
Stamina: 1

Aquatic Units your opponents control get damage -1.
Card : Corrigan
Howitzer 1500
Unit - Vehicle
Damage: 3 (range)
Stamina: 2

Vehicle: This Unit can't take Unit Actions unless you control a Soldier.
You may divide Howitzer's damage as you choose among up to two non-Aerial targets.
Card : Corrigan
Workshop 1500
Terrain - Level-1 Lab Building
Stamina: 3

Unit Action: Search your deck for a Vehicle card from this Terrain's home Era and put it in your hand.
Unit Action: Play a Vehicle card from this Terrain's home Era on this Era.
Card : Zaratustra
Strip Mine 1700
Terrain - Building
Stamina: 4

Whenever you would draw a card, you may instead draw three cards and remove two of them from play.
Card : Zaratustra
Fountain of Youth 1513
Terrain - Site
Stamina: 4

Your units on this Era may affect and be affected as if they also were on the next Era futurewards.

Each drop you drink adds a day to your life.
Card : Zaratustra
Labor Camp 1650
Terrain - Building
Stamina: 5
Unit Action: Draw a card and deal a wound to a Soldier you control, ignoring Armor. (You may not use this unless you have a Soldier in this era)

Slavery is an ancient accounting trick for inflating wealth per capita by counting some people as wealth rather than capita.
Card : Bucky
Star Chamber 1400
Terrain - Unique Building
Stamina: 4

You have no maximum hand size.
Unit Action: Play a Soldier Unit from Star Chamber's home Era into this Era.
Card : Corrigan
Sailors' Pub 1750
Terrain - Building
Stamina: 3

You may play Animal Units from the Middle Ages into this Era.
Card : Corrigan
Raja's Apartments 1400
Terrain - Unique Building
Stamina: 6

Soldier Units you control whose home Era isn't this one get stamina +1.
Card : Corrigan
Map of the Problematique 1302
Equipment - Soldier
When a Unit an opponent controls attempts to move out of this Era, you may sacrifice this card. If you do, inflict one damage on the Unit that was equipped with it and prevent that movement.
Card : jtwe
Swivel Gun 1560
Equipment - Vehicle
Fuel: 3

Equipped Unit has range.

Unit Action: Equipped Unit deals two wounds to target Unit or Terrain.
Card : Corrigan
Unequal Trading 1600
Action
Take two cards from an opponent's deck. Place one in their hand and the other in yours.
Card : Zaratustra
Corsairs 1650
Action
Aquatic Powered 1: This Action may only be played in Eras where you control one Aquatic unit.

Target player discards two cards, then you draw a card.
Card : Ariev
Land Grab 1650
Action
Soldier Powered 2: This Action may only be played in Eras where you control two Soldier units.

Gain control of target Terrain.

"All your base are belong to us"-CATS
Card : Zaratustra
Grapeshot 1700
Action
This Action may only be played if you control a Unit with a ranged attack.

Deal one wound to every opposing Unit.

One shot, a thousand wounds.
Card : Zaratustra
Artistic Outburst 1700
Action
Heal 1 Unit of 3 damage. Then draw a card.
Card : Game and Watch Kirby
Reenact 1650
Action
Search your deck for an Antiquity-Era Soldier card and put it into play (in this Era). Then shuffle your deck.
Card : Corrigan
Gallery Showing 1750
Action
Look at the top three cards of your deck. Put one of those cards into your hand, discard one of them, and put one of them on the bottom of your deck.
Card : Corrigan
Victorian Era
Era Portal
1800 to 1899
Card :
Time Machine 1895+
Unit - Vehicle
Stamina: 1

Unit Action: Move Time Machine and another Unit from this Era to any Era.
Card : James
Steam Air-ship Gunner 1890-2000
Unit - Vehicle/Aerial
Damage: 2 (range)
Stamina: 1

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.


Puffing steamer, moving in the skies.
Card : James
Reaper-Jack 1870
Unit - Soldier
Damage: 1
Stamina: 1

If Reaper-Jack kills an Unit, he gains +1 Stamina (up to +2).

"...my shadow walks faster than your feet..."
Card : James
Moonshot Cannon 1865
Unit - Vehicle
Stamina: 3
Fuel: 1

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Pick an Unit in this Era. At the start of your next turn, if the Unit is still in this Era, deal 6 wounds to it.
Card : Zaratustra
Werewolf 1870
Unit - Animal
Damage: 3
Stamina: 3

If this Unit came into play during your most recent turn, it has -2 Damage and -2 Stamina, and counts as a Soldier instead of an Animal.
Animal: If this is an Animal, it cannot Alter Portals.
Card : Zaratustra
Graverobber 1837
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Destroy this card to take a Soldier or Animal Unit card from your discard pile and put it into your hand.
Card : Kevan
Count Schreck 1897
Unit - Soldier
Damage: 1
Stamina: 2

If a Soldier or Animal Unit you do not control is killed in the same turn that Count Schreck dealt damage to it, you may put it into play under your control.
Card : Kevan
Safari Hunter 1890
Unit - Soldier
Damage: 1 (range)
Stamina: 2

Safari Hunter deals an extra 2 damage when attacking an Animal.
Card : Kevan
P. T. Bunkum 1871
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Return an Animal to its controller's hand.
Card : Kevan
Detective 1881
Unit - Soldier
Damage: 0
Stamina: 1

If an Unit is defeated in this Era, you may look at the top card of its controller's deck.
Card : Zaratustra
Wraith Horseman 1820
Unit - Profane Soldier
Damage: 2

If this does not kill an Unit during your turn, destroy it.
Card : Zaratustra
Martian Tripod 1898
Unit - Vehicle External
Damage: 4
Stamina: 4
Battery: 1
Card : Kevan
Steam Crusher 1898
Unit - Vehicle
Damage: 3
Stamina: 3
Fuel: 3

Armor 1
Slow Start: Can't act on the turn it comes into play.
Card : Zaratustra
Sepoy 1719-1898
Unit - Soldier
Damage: 1 (range)
Stamina: 1

When Sepoy is destroyed, you may play a Soldier Unit from its home Era into this Era.
Card : Corrigan
City Engine 1861
Unit - Vehicle
Damage: 2 (ranged)
Stamina: 7


Transport 3: When this is moved to another Era, it may take three Soldiers with it.
As an additional cost for this Unit to take an Unit Action, discard a card.
Card : jtwe
Fur Trapper 1670-1860
Unit - Soldier
Damage: 1
Stamina: 1

Whenever an Animal is destroyed because Fur Trapper wounded it, draw a card.
Card : Corrigan
Iroquois Brave 1350-1870
Unit - Soldier
Damage: 1
Stamina: 1

Soldier Bane: This Unit deals double damage when it attacks a Soldier.
Iroquois Brave can't operate non-aquatic Vehicles.
Card : Corrigan
Scouting Dirigible 1895
Unit - Aerial Vehicle
Damage: 0
Stamina: 3

Terrains your opponents control get -1 stamina, to a minimum of 1.
Card : Corrigan
Refinery 1888-2100
Terrain - Building
Stamina: 6

Unit Action: Replenish target Unit's Fuel.
Card : Zaratustra
The Island of Dr. Tiermann 1896
Terrain - Building Site
Stamina: 6

All Animals you control in this Era are of the Soldier type instead. (They retain all other types.)
Card : Zaratustra
Gateway to Mirrorworld 1865
Terrain - External Site
Stamina: 1

All Units on this Era have their Stamina and Damage values exchanged. (Units with Stamina 0 are promptly removed.)
Card : Zaratustra
Resonant Transformer 1899
Terrain - Building
Stamina: 4

Unit Action: Target Unit gains 1 Battery. If this would take it above its limit or it does not have a Battery resource, it also gains one wound.
Card : Zaratustra
Difference Engine 1822
Terrain - Building
Stamina: 3
Battery: 3

Unit Action: Draw a card.
Battery-Based: This Terrain is destroyed if it runs out of Battery.
Card : Zaratustra
Ancient Plateau 1900
Terrain - Natural Site
Stamina: 7

You may play cards from the Mesozoic Era in this Era.
Card : Zaratustra
Tesla Coil 1891
Terrain - Building
Stamina: 4
Battery: 4
Tesla Coil's Unit Action may be used any number of times during your turn.
Unit Action: Replenish 1 Battery to each other Unit you control.
Card : Corrigan
Mechanic Shop 1880+
Terrain - Building
Stamina: 5

Unit Action: Remove all wounds from target battery-based or fuel-based Unit.
Card : Corrigan
Revolutionary Flag 1889
Equipment - Soldier
When the equipped Unit is destroyed, each other Unit you control in this Era may take an Action.
Card : jtwe
Invisibility 1897
Action
Prevent all damage dealt to target Soldier until the start of your next turn.
Card : Zaratustra
Reanimation Machine 1818
Action
Return a Soldier from your discard pile to play in this Era. It gains one wound.
Card : Zaratustra
Outage 1899+
Action
Deplete 1 Battery from each Unit.
Card : Corrigan
Industrial Age
Era Portal
1900 to 1968
Card :
Anti-Air Artillery 1930-1990
Unit - Vehicle
Damage: 2 (range)
Stamina: 2

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Aerial Bane: This does double damage against Aerial Units.
Card : Bucky
Infantryman 1920
Unit - Soldier
Damage: 1
Stamina: 1

If you have a Soldier Equipment card on hand as you play this, you may play it on this immediately.
Card : Joeyeti
Panzer IV 1940
Unit - Vehicle
Damage: 3
Stamina: 3

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Card : Kevan
U-boat 1915
Unit - Aquatic Vehicle
Damage: 2 (range)
Stamina: 2
Fuel: 3
Vehicle, Aquatic Bane.
U-boat can't be targeted or attacked unless it attacked last turn.
Card : Corrigan
Kamikaze 1940
Unit - Aerial Vehicle
Damage: 2 (range)
Stamina: 2
Fuel: 2

Unit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
Card : Zaratustra
SMS Tegetthoff 1918
Unit - Aquatic Vehicle
Damage: 3 (range)
Stamina: 4
Fuel: 4

Vehicle, Transport 3.
Aerial Bane: This deals double damage against Aerial Units.
Card : Corrigan
USS Eldritch 1943
Unit - Aquatic Vehicle
Damage: 4 (range)
Stamina: 3
Fuel: 4

Vehicle, Armor 1, Transport 3.
When this Unit Warps, all units being transported by it take one wound.
Card : Zaratustra
Assassin 1963
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action:
Destroy target Soldier or Animal unless its controller discards a card, or 3 cards if this Unit is in its home Era.
Card : jtwe
Commando 1943
Unit - Soldier
Damage: 1
Stamina: 2

Whenever Commando takes a Warp action, it can Attack immediately afterwards as a free action.
Card : Bucky
Heavy Bomber 1930
Unit - Aerial Vehicle
Damage: 3 (range)
Stamina: 3
Fuel: 3

Vehicle, Transport 1, Building Bane.
Heavy Bomber gets -2 damage when it attacks an Aerial Unit.
Card : Corrigan
Fighter Plane 1935
Unit - Aerial
Damage: 3 (range)
Stamina: 2
Fuel: 3

Card : Ariev
Bulldozer 1960
Unit - Vehicle
Damage: 1
Stamina: 3
Fuel: 4

Bulldozer gets +4 damage when it attacks Terrains.
Card : Bucky
Solar Panel 1920+
Terrain - Building
Stamina: 2

At the start of your turn, replenish the Battery of any Unit in the same Era as Solar Panel.
Card : Kevan
Hardened Bunker 1950
Terrain - Building
Stamina: 7

Armor 2: Takes two fewer wounds from any damage source.
Your non-aerial units in this Era cannot attack or be attacked.
Card : Bucky
Railroad 1905
Terrain - Building
Stamina: 3

Unit Action: You may play an extra Unit or Equipment this turn, but only into this Era.
Card : Bucky
Factory 1905
Terrain - Building
Stamina: 5

Unit Action: Look at the top 3 cards of your deck. If any are Equipment from Factory's current Era, you may put one of them into play. Put the remaining cards on the bottom of your deck.
Card : Bucky
Minefield 1940
Terrain - Building
Stamina: 3

When an Unit attacks, flip a coin: On heads, this deals two wounds to that Unit.
Card : Zaratustra
Aerodrome 1941
Terrain - Airstrip Building
Stamina: 4

Unit Action: Replenish target Aerial Unit's Fuel.
Card : Kevan
Semi-Automatic Rifle 1936
Equipment - Soldier
Damage: +1

Equipped Unit may attack once on your turn as a free action.
Card : Zaratustra
Cram Rations 1936
Equipment - Soldier
Stamina: +1

Equipped Unit gains Regeneration 1.
Card : Zaratustra
Nuclear Bomb 1945
Equipment - Vehicle
Stamina: =2

Equipped Unit has Stamina 2 and:
Unit Action: Destroy this. Deal 10 wounds to all Things in this Era.
Card : Zaratustra
Trench 1930
Equipment - Terrain
Equipped Terrain can't be targeted by non-ranged attacks while an Unit controlled by its owner survives in this Era.
Card : Zaratustra
Flak Jacket 1940
Equipment - Soldier
Prevents 1 wound done by ranged attack to equipped Unit.
Card : Ariev
Medical Kit 1940
Equipment - Soldier
Heal Actions by this Unit recover 2 extra wounds.
Card : Zaratustra
Air Drop 1940
Action
Search your deck for a Soldier Equipment card of this Era, and equip it on target Soldier. Shuffle your deck afterwards.
Card : Zaratustra
Blitzkrieg 1940
Action
Up to four of your Units take Warp actions. One of those Units must be a Vehicle.
Card : Bucky
Mass Peace 1964
Action
Remove all wound counters from all creatures in this Era. During the next turn, no Units in this era may attack.

Peace, man.
Card : Game and Watch Kirby
Mustard Gas 1930
Action
Soldier Powered 1: Play this Action only into Eras where you control a Soldier Unit.
Mustard Gas deals 1 wound to each of three Soldier Units target player controls. Units dealt wounds this way can't take Unit Actions on that player's next turn.
Card : Corrigan
Railroad Bomb 1935
Action
Soldier Powered 1: Play this Action only in Eras where you control a Soldier Unit.
Deal 3 wounds to target Terrain. That Terrain's controller can't draw cards on his or her next turn.
Card : Corrigan
Information Age
Era Portal
1969 to 2049
Card :
Fighter Bomber 1985+
Unit - Aerial
Damage: 2 (range)
Stamina: 2
Fuel: 4

+1 to Damage. when attacking Terrain or Buildings.

Diving in from high above with precise ammunition.
Card : Joeyeti
Fighter Jet 1985+
Unit - Aerial
Damage: 2 (range)
Stamina: 1
Fuel: 4

+1 to Damage. when attacking Aerial units.

Flying hunter, especially useful against other Aircraft.
Card : Joeyeti
Tank 1995
Unit - Vehicle
Damage: 4
Stamina: 4

Vehicle: This can only take Unit Actions if you control a Soldier in this Era.
If this is destroyed, give two wounds to the Soldier operating this.
Card : BM
Marine Soldier 1995
Unit - Soldier
Damage: 1
Stamina: 2

When this Marine is attacked for the first time, flip a coin. If tails, the attack does no damage. (Subsequent attacks aren't affected.)

Marines are sturdy warriors who take more bouncing than regular soldiers.
Card : Joeyeti
Soldier Drone 2015+
Unit - Soldier Vehicle
Damage: 2
Stamina: 1
Battery: 5
Card : Bucky
Fuel Tanker 1970+
Unit - Vehicle
Stamina: 3
Fuel: 6

Unit Action: Move any number of Fuel tokens from Fuel Tanker to another Unit in the same Era.
Card : Kevan
Time Car 1985
Unit - Vehicle
Stamina: 2
Fuel: 3

Transport 1: When this is moved to another Era, it may bring 1 Soldier unit with it.
This may take a free Warp action at the start of your turn. (Fuel cost still applies.)
Card : Zaratustra
Mobile Command Center 1995
Unit - Vehicle
Stamina: 3
Battery: 3

You may take one free Unit Action in this era per turn at the cost of one Battery from this Unit.
Card : Bucky
Spy 1971
Unit - Soldier
Damage: 2
Stamina: 1

When this comes into play, you may return a Soldier card in this Era to their owner's hand. If you do so, look at the card owner's hand.
Card : Zaratustra
Elite Sniper 1971
Unit - Soldier
Damage: 1 (range)
Stamina: 2

Can only be wounded by Ranged attacks.
Has +3 Damage when attacking a Unit that acted since the end of your last turn.
Card : Zaratustra
Universal Web 2010
Terrain - Building
Stamina: 3
Battery: 3

Unit Action: Target player reveals their hand.
Card : Zaratustra
Earth-Gas Plant 1970+
Terrain - Building
Stamina: 5

Unit Action:Replenish one point of Battery to up to two units.
Card : Joeyeti
Nuclear Plant 1980+
Terrain - Building
Stamina: 8

Unit Action: Replenish up to three points of target Unit's Battery.
Card : Zaratustra
Jurassic Labs 1990+
Terrain - Level-1 Lab Building
Stamina: 6

You may play Units preceding 1990 into this Era.
Card : James
Cryogenic Labs 2020+
Terrain - Level-1 Lab Building
Stamina: 6

Unit Action: Take this Terrain and any number of your Units to the next Era futurewise.
Card : Zaratustra
Secret Research Lab 2k+
Terrain - Unique Level-1 Lab Building
Stamina: 6

When this comes into play, you may have it hold any number of Things from your hand.
Unit Action: Put one of the Things held by this in play.
Card : Bucky
Historic Archives 2000
Terrain - Building
Stamina: 6

All your Units originating from this Era deal +1 Damage to Units originating from earlier Eras.
Card : James
International Union 2000
Terrain - Building
Stamina: 6

Soldiers with Damage 0 or less can't be attacked.
Card : Zaratustra
Tear Gas 2010
Terrain - Environment
Stamina: 3
This gains one wound counter at the start of every turn. All Soldiers and Animals have Damage -2.
Card : Zaratustra
Dimensional Flux Agitator 1997
Equipment - Soldier
When you play this card, you may play another Thing this turn.

Unit Action: Move any number of Units you control in this Era to a different, randomly chosen Era.
Card : jtwe
Portable Generator 1970
Equipment - Vehicle Terrain
Fuel:3

Once per turn, you may remove a Fuel counter from Portable Generator to add a Battery counter to the equipped card.
Card : Bucky
Genetic Alteration 2000+
Action
An Animal or Soldier in a later Era gains +2 Damage.
Card : BM
Cruise Missile Strike 1970
Action
Choose a Terrain in this Era. Roll two six-sided dice and give it that many Wounds.
Card : Bucky
Improvised Explosive Device 2000
Action
Choose a Vehicle in this Era. Roll a six-sided die and give it that many Wounds.
Card : Bucky
Painkillers 1970
Action
Target Soldier has +2 Stamina until the end of your next turn. When the Soldier loses the Stamina bonus, you may remove a wound from it.
You may take an extra Action this turn.
Card : Bucky
Arms Race 1970
Action
Every player may put a Unit from his hand into play.
Card : Ariev
Carpet Bomb 1974
Action
Aerial Powered 1
Deal 1 wound to each Terrain, each Soldier, and each Animal.
Card : Corrigan
Apocalypse Wars
Era Portal
2050 to 2149
Card :
Biker Mutant 2100
Unit - Soldier
Damage: 2
Stamina: 2
Fuel: 5
Card : Zaratustra
Scavenger Team 2100
Unit - Soldier
Damage: 1
Stamina: 1

When a Vehicle or Terrain is destroyed in this Era, add 1 to any one Unit's Damage and Stamina.
Card : Zaratustra
Blockade Ambusher 2100
Unit - Soldier
Damage: 2
Stamina: 1

When a Vehicle arrives in this Era, Blockade ambusher may make a free Attack on it.
Card : Zaratustra
Junk Knight 2130
Unit - Soldier
Damage: 1
Stamina: 2

When this comes into play, you may use its Unit Action for free.
Unit Action: Search any discard piles for a Soldier Equipment card and equip it on this.
Card : Zaratustra
Ardes Robo-Tank 2052
Unit - Vehicle
Damage: 4
Stamina: 3
Battery: 3

If Ardes Robo-Tank is attacked, flip a coin. If tails, damage is prevented. Can be used only 2 times, after that vital defense systems are down and a subsequent hit will automatically destroy the tank.
Card : Joeyeti
Stingwalker 2083
Unit - Plant
Damage: 2
Stamina: 4

Stingwalker can only attack a Unit that took a Unit Action during its previous turn.
Card : Kevan
Red Weed 2084
Unit - Plant
Stamina: 1

Unit Action: Take a Red Weed card from your discard pile and put it into play in this Era.

"I used to mow the lawn twice a week. Then I upgraded to a flamethrower. Now I use it to keep the patrols away." -The Outlaw
Card : Kevan
Quarantine Patrol 2050
Unit - Soldier
Damage: 1(range)
Stamina: 2

Any other Unit arriving in this Era using a Warp Action receives a free Attack from Quarantine Patrol.
Card : Kevan
Road Scrounger 2098
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Move a Fuel, Battery or wound counter from one Unit to another.
Card : Kevan
Looters 2055
Unit - Soldier
Damage: 1
Stamina: 2

When an opponent controlled Unit is destroyed by an Unit you control, you may equip any Equipment that Unit has, either on the Unit that destroyed it or on this.
Card : Zaratustra/James
Outlaw 2059
Unit - Soldier
Damage: 2
Stamina: 1

Any non-Aerial Unit that attacks Outlaw simultaneously receives a free Attack from Outlaw.
Card : Bucky
Infection Carrier 2050
Unit - Soldier
Damage: 2
Stamina: 4

Infection Carrier sustains 1 wound after taking a Unit Action.

"Thermal scans show a suspiciously active metabolism. Terminate it." -Quarantine Patrol
Card : Kevan
Cargo Cultist 2137
Unit - Soldier
Damage: 1
Stamina: 1

You may play Vehicles from 1970-2050 into this Era.
Card : Kevan
Junkyard Raiders 2137
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Add a wound token and two Fuel or Battery tokens to a Vehicle you control.
Card : Kevan
Old Bus 2070
Unit - Vehicle
Stamina: 2
Fuel: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it.
Card : Bucky
Patch Doctor 2070
Unit - Soldier
Damage: 0
Stamina: 2

Remove a Soldier or Animal in your discard pile from the game: Recover up to two wounds on one of your Soldiers or Animals.
Card : Zaratustra
Experiment Omega 2080
Unit - Animal
Damage: 3
Stamina: 3

Has +1 Stamina for each Lab you have in play on this or past Eras.
Card : Zaratustra
Fungus Mutant 2090
Unit - Plant
Damage: 0
Stamina: 3

Plant: This Unit can't alter Portals.
Whenever a Unit is put into a discard pile from play, put a +1 damage counter on Fungus Mutant, to a limit of five counters.

Fungi thrived after the apocalypse due to a bounty of dead organic matter.
Card : Corrigan
Thorncrawler 2105
Unit - Plant
Damage: 2
Stamina: 2

Plant: This Unit can't alter Portals.
Whenever a Unit attacks Thorncrawler, Thorncrawler deals a wound to that Unit before receiving wounds itself.
Card : Corrigan
Heart of the Jungle 2080
Unit - Unique Plant
Damage: 0
Stamina: 4

Plant: This Unit can't alter Portals.
Other Plant Units you control can't be attacked.
Card : Corrigan
Dump Mech 2130
Unit - Vehicle
Damage: *
Stamina: *

When Dump Mech enters play, put a +1 damage +1 stamina counter on it for each Vehicle and each Equipment in your discard pile, to a limit of four counters.
When Dump Mech enters play, put an Armor 1 counter on it if a Vehicle in your discard pile has Armor.
Card : Corrigan
Q-Patrol Chopper 2080
Unit - Aerial Vehicle
Damage: 2 (range)
Stamina: 2
Fuel: 4

Vehicle, Transport 1, Plant Bane.
Whenever Patrol Chopper destroys a fuel-based Unit, deal one wound to another Unit or Terrain controlled by that Unit's controller.
Card : Corrigan
Acid Spitter 2100
Unit - Plant
Damage: 1 (range)
Stamina: 2

When Acid Spitter deals a wound to a Unit, put an Acid marker on that Unit.
Units with Acid markers on them can't heal or be healed.
Card : Corrigan
Patrol Captain 2080
Unit - Unique Soldier
Damage: 1 (range)
Stamina: 2

Other Soldier Units you control get +1 stamina.
Soldier Units you control have Plant Bane.
Card : Corrigan
Carnivorous Rafflesia 2083
Unit - Plant
Damage: 1
Stamina: 3

Units without range can't attack Carnivorous Rafflesia.

The stench increases with its grotesque size.
Card : Corrigan
Fusion Plant 2050+
Terrain - Building
Stamina: 12

Unit Action: Replenish target Unit's Battery.
Card : Zaratustra
Derelict Power Station 2057
Terrain - Building
Stamina: 6

Unit Action: Replenish any number of Units' Batteries. Deal 1 damage to Derelict Power Station for each Unit replenished.
Card : Kevan
Radiation Epicentre 2076
Terrain - Environment
Units in this Era cannot Heal.

Unit Action: Deal 1 wound to all Soldiers and Animals in this Era.
Card : Kevan
Floodwater 2052
Terrain - Environment
When Floodwater comes into play, deal 2 damage to all Terrain. Whenever a Terrain comes into play, deal 2 damage to it.
Card : Kevan
Junkyard 2050
Terrain - Site
Stamina: 4
You may play Vehicles from 1970-2050 into this Era. They come into play with one Fuel or Battery token, and one wound token.

Kevan's Used Cars and Tanks! Big Discounts!
Card : Kevan
Black Market 2070
Terrain - Building
At any time during your turn, you may destroy a Vehicle you control to draw a card.
Card : Bucky
Ruins 2050
Terrain - Site
Stamina: 4
You may play Terrains from 1970-2050 into this Era. They come into play with two wound tokens.
Card : Zaratustra
Surveillance Lab 2050
Terrain - Level-1 Lab Building
Stamina: 4

When this is wounded, you may draw a card.
Card : Zaratustra
Genetics Lab 2080
Terrain - Level-2 Lab Building
Stamina: 4

Plants and Animals you control on this or future Eras gain +1 Damage and +1 Stamina for each Lab you have in play on this Era or before it.
Card : Zaratustra
Akuma Cell Strain 2130
Equipment - Soldier Animal
Stamina: +2
Equipped Unit gains one wound at the start of your turn and has +1 Damage for each wound.
Card : Zaratustra
Automated Defenses 2060
Equipment - Building
Damage = 1

The equipped Building may Attack as though it were a Unit. When it is destroyed, destroy this as well.

The first rule of bunker exploration is to send a mutant in first.
Card : Bucky
Threshing Axe 2110
Equipment - Soldier
If the Equipped Unit does not have Ranged damage, it gets +1 damage and has Plant Bane (it deals double damage to Plants).
Card : Corrigan
Bio-Weapon 2080
Action
Soldier Powered 1: This may only be played in Eras where you control one Soldier.
Deal 3 wounds to each Plant and Animal in this era. Armor doesn't reduce this damage.
Card : Bucky
Nighttime Raid 2082
Action
Target Unit Warps, then Attacks, then Warps, skipping each action it cannot perform.

No matter who you're fighting, surprise is a mighty ally.
Card : Bucky
Aftershock 2076
Action
Thing Powered 1: This may only be played in Eras where you control one Thing.
Deal 5 damage to all Terrain and Vehicles in this Era.
Card : Kevan
Desert Salvage 2150
Action
Put any Vehicle from 1950 to 2150 into play under your control, from any discard pile. It comes into play with one Fuel or Battery token, and one wound token.
Card : Kevan
Refurbish 2149
Action
Return a Vehicle or Equipment card from 2149 or earlier from your discard pile to your hand. You can't play that Thing this turn.
Card : Corrigan
Overgrow 2105
Action
Plant Powered 1: Play this only in Eras where you control a Plant.
Choose one -- Deal 1 wound to target Vehicle for each Plant you control OR deal 2 wounds to target Building for each Plant you control.

The designs of man inevitably succumb to primal nature.
Card : Corrigan
Molotov Cocktail 1910-2090
Action
Soldier Powered 1: Play this only in Eras where you control a Soldier.
Destroy target fuel-based Unit.
Card : Corrigan
Space Pioneer Age
Era Portal
2150 to 2500
Card :
Walker Transport 2300
Unit - Vehicle
Damage: 4
Stamina: 4
Battery: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it.
Card : Zaratustra
Desert Hovership 2300
Unit - Aerial Vehicle
Damage: 5
Stamina: 2
Battery: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Battery-Based: This Unit is destroyed if it runs out of Battery.
Card : Zaratustra
Psi Soldier 2300
Unit - Soldier
Damage: 1
Stamina: 1

Discard a card: Psi Soldier gains +1 Damage and +1 Stamina.
Destroy this: Draw a card.

Their power comes at the cost of questionable sanity.
Card : Zaratustra
Space Marine 2150
Unit - Soldier
Damage: 3 (range)
Stamina: 3
Battery: 3



Between the plasma cutters, airtight power armor and megawatt electrolasers, they are the most heavily armed soldiers in recorded history.
Card : Zaratustra
Jetpack Infantry 2300
Unit - Aerial Soldier
Damage: 1
Stamina: 1

Jetpack Infantry cannot operate vehicles.

It took the Battle of Juno for most tacticians to realize the true value of hoverpack-equipped skirmishers.
Card : Bucky
Zetatron Arms 2400
Unit - Vehicle Aquatic Modular
Damage: 3
Stamina: 2
Battery: 3
Unit Action: Transform this.
Equipment - Modular
Damage: +3
Stamina: +2
Equipped Unit gains the Aquatic type.
Card : Zaratustra
Zetatron Legs 2400
Unit - Vehicle Modular
Damage: 2
Stamina: 3
Battery: 3
Transport 1
Unit Action: Transform this.
Equipment - Modular
Damage: +2
Stamina: +3
Transport +1
Card : Zaratustra
Zetatron Head 2400
Unit - Vehicle Aerial Modular
Damage: 2 (range)
Stamina: 1
Battery: 3
Unit Action: Transform this.
Equipment - Modular
Damage: +2 (+range)
Stamina: +1
Equipped Unit gains the Aerial type.
Card : Zaratustra
Cybertank 2400
Unit - Unique Vehicle
Damage: 6 (range)
Stamina: 6
Battery: 4

Armor 1.
You cannot play an Action the turn you play this.
Does not need Soldiers to take Unit Actions.
This may take an extra Unit Action if it acts and has less than three wounds.
Card : Zaratustra
Repair Droid 2200
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Remove all wounds from a Vehicle or Terrain.

"Hull repairs complete.
Commencing secondary
maintenance cycle."
Card : Kevan
Xenoform 2179
Unit - Animal External
Damage: 1
Stamina: 1
When this kills a Soldier or Animal, transform it.
Unit - Animal External
Damage: 3
Stamina: 3
Armor 1. Units that attack this gain one wound.
Card : Zaratustra
Scout Drone 2160
Unit - Aerial Vehicle Soldier
Damage: 0
Stamina: 1
Battery: 3

Unit Action: Target Terrain's controller reveals his or her hand and shuffles all Terrain cards revealed this way into his or her deck.
Card : Corrigan
Colony Ship 2500
Unit - Aerial Vehicle
Damage: 0
Stamina: 3
Battery: 2


Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 4: When this is moved to another Era, it may bring up to four Soldier units with it.
Card : ChippyYYZ
Materials Science Lab 2200
Terrain - Unique Level-2 Lab Building
Stamina: 7

If you control a Level 1 Lab in this Era or an earlier one, all your Terrain in this Era or later gains Armor 2
Card : Bucky
Engineering Lab 2250
Terrain - Unique Level-2 Lab Building
Stamina: 7

If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Card : Bucky
Chemistry Lab 2200
Terrain - Unique Level-2 Lab Building
Stamina: 7

If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Card : Bucky
Nanotechnology Lab 2300
Terrain - Unique Level-3 Lab Building
Stamina: 6

If you control a Level 1 Lab and a Level 2 Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1.
Card : Bucky
Energy Physics Lab 2400
Terrain - Unique Level-3 Lab Building
Stamina: 6

If you control two Level 2 Labs in this Era or an earlier one, all your Vehicles in this Era or later have their Damage increased either by 1 or to a flat 3, whichever is higher.
Card : Bucky
Biotechnology Lab 2400
Terrain - Unique Level-3 Lab Building
Stamina: 6

If you control two Level 2 Labs in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Card : Bucky
Launchpad 2150
Terrain - Airstrip Building
Stamina: 3

At the start of your turn, replenish up to one point of target Aerial Unit's Battery.

Though developed to service weather-control aircraft, its modular design easily scaled up to military applications.
Card : Kevan
Force Dome 2450
Terrain - Unique Building
Stamina: 4

Prevent all damage to other Terrains you control in this Era.
Card : Kevan
Ammunition Minifac 2150
Terrain - Building
Stamina: 3

Your Soldiers don't use Battery to attack on this Era.
Card : Zaratustra
Transhumanism Central 2350
Terrain - Site
Stamina: *

Stamina equals the number of players.
Remove all damage from this at the start of your turn.
Units in this era have "Unit Action: Inflict 1 wound on every Transhumanism Central in this Era. Inflict 1 wound on target Unit. Draw a card."
Card : jtwe
Memetic Warfare 2350
Terrain - Environment
Unit Action: Remove the top card of your deck from the game. Inflict 1 wound on target Unit.
Card : jtwe
Supermassive Black Hole 2500+
Terrain - Unique Environment
Play only into the latest Era in play.

At the start of each turn, move this card one Era into the past. If you can't, destroy it.

If a Unit in this Era takes an action, destroy all Units and Terrain in this Era.
Card : jtwe
Unstable Wormhole 2400
Terrain - Site
Stamina: 5

Units may take free Warp actions. Whenever an Unit does so, this receives one wound.
Card : Zaratustra
Personal Force Field 2200
Equipment - Soldier
Stamina: 3

Wounds received by the equipped unit apply to Personal Force Field instead.
Card : Bucky
Plasma Rifle 2200
Equipment - Soldier
Damage: +2

Equipped Unit's attack becomes Ranged.

It has three power settings: kill, obliterate and ionize.
Card : Bucky
Cybernetic Implants 2200
Equipment - Soldier
Damage: +1
Stamina: +1

Cybernetic Implants can only be Equipped the turn they come into play. If the Equipped unit is destroyed, destroy Cybernetic Implants.
Card : Bucky
Gray Goo 2410
Equipment - Soldier
This starts with one goo counter on it.
At the end of your turn, put a goo counter on each Unit and Terrain in every Era with a Thing with a goo counter on it.
At the start of your turn, destroy all Portals in every Era in which there are 30 or more goo counters on Things in that era.
Card : jtwe
Power Armor 2152
Equipment - Soldier
Equipped Unit has Armor 1, is Aerial and has range.
Equipped unit cannot operate vehicles.
Card : Corrigan
Zero Gravity 2150
Terrain - Environment
All Units are Aerial.
Card : Zaratustra
Exo-Politics 2400
Action
Return a Unit controlled by an opponent in this Era to its owner's hand.

Most nineteenth- and twentieth-century extradition treaties didn't include an expiration date.
Card : jtwe
Gravity Burst 2150
Action
Building Powered 1
Destroy target Aerial Unit.
Card : Corrigan
Chronofold Hounds
Unit - Animal External
Damage: 4
Stamina: 4

Animal: This cannot Alter Portals.
Chronofold Hounds may be played on your face-down Era Portals. Destroy Chronofold Hounds if it is assigned to an Era with a face-up Portal.
Card : Zaratustra
Time Fly
Unit - Animal External
Damage: 0
Stamina: 1

Animal: This cannot Alter Portals.
At the start of each of your turns, move Time Fly to any Era besides its current one.

Time Flies while you're having fun.
Card : Bucky
The Unbearable Being of Light
Unit - Unique Holy External Animal
Damage: 1
Stamina: 4
If another Unit would move to another Era, instead both the unit and this attack each other.
Profane cards may not be played.
Takes 1 less damage from Profane cards.
Card : James
Papa Jumbie
Unit - Unique Profane External
Damage: 1
Stamina: 4
When a Zombie is destroyed, you may add one wound to this to move it into your hand.
Takes no damage from Zombies.
Card : James
Giant Despair
Unit - Unique External Profane Animal
Damage: 2
Stamina: 4

Units your opponents control lose their Bane abilities.
Card : Corrigan
Uran, the Time-Eater
Unit - Unique External
Damage: *
Stamina: *

Uran, the Time-Eater's damage and stamina are each equal to the number of face-down Era Portals.
Card : Corrigan
Michael
Unit - Unique External Aerial Holy Soldier
Damage: 2
Stamina: 2

When you control a Profane Thing, destroy Michael.
Units you control can't have their damage or stamina reduced (they still take wounds).
Soldier Units you control with damage 0 get +1 damage.
Card : Corrigan
Sandglass Desert
Terrain - External Site
Stamina: 4

Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile.

In the shifting zones, one moment can be forever.
Card : Zaratustra
Apocalypse Plains
Terrain - Unique External Site
Whenever a Holy Unit destroys a Profane Unit, its controller may flip any Portal in play face-up. Whenever a Profane Unit destroys a Holy Unit, its controller may flip any Portal in play face-down.
Card : jtwe
Continuum Tide
Terrain - External Environment
Stamina: 3

During their turn, players may take an extra Unit Action with an Unit on this Era.
Card : Zaratustra
The Necronomicon
Equipment (Unique Profane) - Soldier Book
Unit Action: Roll a dice. On a 1 or 2, discard a non-Animal Unit from your hand or that you control in this Era, or discard the Necronomicon. On any other number, search your deck for a Profane Unit and put it in your hand.
Card : James
Collected Speeches of Lucifer
Equipment - Profane Book
Unit Action: An Unit in this Era gains the Profane type.

These charming and treacherous lies are among the most piquant ever told.
Card : James
Mantle of Ascension
Equipment - Holy
The equipped Thing gains Profane Bane and is Timeless (It does double damage to Profane units and exists in all Eras at once.)

May be overpowered; needs testing -Bucky
Card : Bucky
Temporal Uplink
Equipment (External) - Vehicle Soldier
When you equip Temporal Uplink, its year becomes the last year of the Era.
You may play actions from Temporal Uplink's home Era into this Era.
Unit Action:Unequip Temporal Uplink and return it to its home Era.
Card : Bucky
Divine Writs
Equipment - Holy Book
Unit Action: A Unit in this Era becomes Holy.
Card : Corrigan
Defile *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Destroy a Holy Thing.
Card : Zaratustra
Temptation *
Action
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.

Gain control of a non-Holy Unit.
Card : Zaratustra
Purge
Action
Holy Powered 1: Play this Action only in an Era where you control a Holy Unit.

Destroy a Profane Thing.
Card : Corrigan
Deep Forest
Terrain - Natural Site
Stamina: 5

All Units in this Era gain Damage -1 and Stamina +1.
Card : Joeyeti
Chronogate
Terrain - Building
Stamina: 8

All Eras with Chronogates are considered adjacent, except for Chronogate warp actions. (If a Chronogate would move to another Era through its own adjacency ability, it stays put instead.)
Card : Zaratustra
Dense Clouds
Terrain
At the beginning of your turn, destroy Dense Clouds.
Non-Aerial Units can't attack Aerial Units.
Aerial Units get damage -1.
Card : Corrigan
Time Lag
Terrain - Unique Timeless
Each Unit that isn't in its home Era gets -1 damage. A Unit can't have less than 0 damage.
Unit Action: Destroy Time Lag.
Card : Corrigan
Soldier's Poem
Equipment - Soldier Book
Soldier Equipment: Play on a Soldier card.
When the equipped Unit is destroyed, you may remove all damage from a Unit in a later Era.
Card : jtwe
Conscript -40000+
Unit - Soldier
Damage: 1
Stamina: 1



Regular warrior of the common army. No more, no less.
Card : Joeyeti
Time Warp
Action
Move a Unit or Terrain to any Era.
Card : Kevan
Timeline Shift
Action
Turn a face-up Portal you control face-down. Turn a futurewise Portal face-down.
Card : Zaratustra
Timeline Shatter
Action
Destroy a Portal you control. Turn all Portals futurewise face-down or face-up, at your choice.
Card : Cait
Wrinkle
Action
Move an Era to another point in the Timeline.
Card : Cait
Tether
Action
Turn target Portal face-up.
Card : Zaratustra
Maelstrom
Action
Move all Units and Terrains to an adjacent Era.
Card : Zaratustra
Battle Chaos
Action
Every player chooses one of his Unit cards and gives it to the player on his right into one of his Eras.

No Era-to-Era restriction applies.
Card : Joeyeti
The Butterfly Effect
Action
Destroy one of your Units to destroy a Unit in a later Era.
Card : BM
Timeless Luck
Action - Timeless
Take the three Cards from your deck (without showing them to others), choose one and put it in your hand. Return the other two back to the bottom of your deck.
Card : Joeyeti
Open Exchange
Action
Pick up an Opponent. Both of you choose a Card from the other one's hand, show them to others and exchange them.
Card : Joeyeti
Erode
Action
Choose one: Destroy a Terrain with no Stamina value, or deal 2 wounds to a Terrain.
Card : Bucky
Alternate Universe
Action - Timeless
Until the end of the turn, you may play Things through any of your Portals, regardless of year limitations.
Card : Zaratustra
Meltdown
Action
Destroy a Terrain that has the ability to replenish Fuel or Batteries. It deals 1 wound to every Unit.
Card : Kevan
Portal Bomb
Action
Deal 2 wounds to a Unit if there is an open Portal.
Card : Bucky
Exhaust
Action - Timeless
Play any number of Things this turn. At the end of your turn, turn all the Portals you used to play Things this turn face down.
Card : Zaratustra
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card : jtwe
Hoodoo
Action - Profane
If you do not control a Profane Unit, as an additional cost to play this card, spend 1 Mana from a Unit you control or discard 2 cards.

Return a Unit that could be played in this Era from your discard pile to play.
Card : jtwe
Take a Bow
Action - Timeless
If a Unit you control has been destroyed by an opponent since the end of your last turn, draw three cards.
Card : jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card : jtwe
Loot
Modifier
Play when a Unit you control destroys another Unit in combat. Play any Equipment that the opposing Unit has either into your hand, or on to the attacking Unit (the second option is only legal for Equipment that the Unit can use).
Card : James
Mobilize
Action - Timeless
You may take up to two free Unit Actions at the start of your next turn.

Even when the future is an open book, old-fashioned foresight still pays off.
Card : Bucky
Infiltrate
Action - Timeless
Until the end of the turn, all Era Portals are considered to be owned by you for purposes of playing Things.

Even the most advanced chrono-tech is vulnerable to an easily bribed operator.
Card : Zaratustra
Overload
Action
Turn a Portal face-down if the Portal's owner controls 10 or more Things in the Portal's Era.
Card : Zaratustra
Comandeer
Action
Take control of a face-down Portal that can be currently destroyed by a Unit you control.
Card : Zaratustra
Adaptation
Action
If target Unit has 2 or more wound counters on it, remove 2 wound counters from it. It gains one permanent additional stamina. If target Unit is in an era with 2 or more Aerial Units, it gains Aerial. If you have over 6 cards in your hand, target unit gets Terrain Bane.
Card : Game and Watch Kirby
Flicker
Action
Remove any number of Things you control from play. Return them to play at the start of your next turn.

The ripples of a near-paradox can displace nearby time travellers forwards by a few hours.
Card : Zaratustra
Retread
Action
Remove all wounds from target Soldier Unit that is not in its home era. You may inflict that many wounds on another Unit in the same era.
Card : jtwe
Recall Signal
Action - Timeless
Return up to 5 of your Equipment to your hand.
Card : Bucky
Raze
Action
Soldier Powered 3: Play this Action only into an Era where you control at least three Soldier Units.
Deal 6 wounds to target Terrain.
Card : Corrigan
Backwarp
Action
Warp up to two Units to the earliest Era on the Timeline.
Card : Corrigan
Time Snap
Action
Choose an Era. Each Thing whose home Era is that Era warps to its home Era.
Card : Corrigan
Continuum Decay
Action
Destroy the oldest Thing in this Era. If multiple Things are tied for oldest, choose one of those Things at random and destroy it.
Card : Corrigan

Back to the Chronogeddon CCG card set