To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Secular Queen/Thing - Move Change - Queen/The queen combines the moves of a knight and rook in standard chess. loadcard hb/Queen Without a Tower/Thing - Move Change - Queen/The queen combines the moves of a knight and bishop in standard chess. loadcard hb/Democratic Queen/Thing - Move Change - Queen/The queen combines the current moves of the bishop and rook. If the rook is immobile, the queen moves as a bishop and gives the protection of a rook. loadcard hb/Normal Queen/Thing - Move Change - Queen/The queen moves as in standard chess. loadcard hb/Canon/Thing - Move Change - Bishop/The bishop moves as in standard chess, with the exception that it must leap over exactly one friendly piece. If a bishop is stopped by a Forest, and has not leapt over a friendly piece, it returns to its starting square and the player forfeits their Action for the turn. loadcard hb/The Man/Thing - Move Change - Bishop/The bishop moves 1 square in any direction (like a king in standard chess). loadcard hb/Augmented Bishop/Thing - Move Change - Bishop/The bishop moves as in standard chess, or may move one square non-diagonally. loadcard hb/Lame Bishop/Thing - Move Change - Bishop/The bishop leaps exactly 2 squares diagonally. loadcard hb/Normal Bishop/Thing - Move Change - Bishop/The bishop moves as in standard chess. loadcard hb/Cannon/Thing - Move Change - Rook/The rook moves as in standard chess, with the exception that it must leap over exactly one friendly piece. If a rook is stopped by a Forest, and has not leapt over a friendly piece, it returns to its starting square and the player forfeits their Action for the turn. loadcard hb/Tower of Fear/Thing - Move Change - Rook/The rook does not move. However enemy pieces who are one square away from the rook may not move either. loadcard hb/Tower of Peace/Thing - Move Change - Rook/The rook does not move. However friendly pieces, other than the king, who are one square away from the rook may not be taken. loadcard hb/Augmented Rook/Thing - Move Change - Rook/The rook moves as in standard chess, or may move one square diagonally. loadcard hb/Normal Rook/Thing - Move Change - Rook/The rook moves as in standard chess. loadcard hb/Quantum King/Thing - Move Change - King/The king moves by leaping to any non-Mountain square which no other piece could move to whether it was unoccupied or occupied by a piece of either colour. loadcard hb/Peaceful King/Thing - Move Change - King/The king has the move of a standard chess queen, but may not take. loadcard hb/Vampire King/Thing - Move Change - King/The king takes as in standard chess. However when he is not taking, the king leaps to any unoccupied non-Mountain square, and reduces the rank of any friendly piece. loadcard hb/Wizard King/Thing - Move Change - King/The king moves by swapping places with any friendly piece. loadcard hb/Warrior King/Thing - Move Change - King/The king has the move of a standard chess knight. loadcard hb/Normal King/Thing - Move Change - King/Kings move as in standard chess. loadcard hb/Chevalier/Thing - Move Change - Knight/Knights leap 2 squares orthoginally and 1 diagonally. loadcard hb/Cavalier/Thing - Move Change - Knight/Knights leap 1 square orthoginally and 2 diagonally. loadcard hb/Frenzied Knights/Thing - Move Change - Knight/When a knight takes a piece, there is a one in three chance that the knight will also die. However if this does not happen, the player who has lost a piece must skip their turn entirely. loadcard hb/Normal Knights/Thing - Move Change - Knight/Knights move as in standard chess. loadcard hb/Checkers/Thing - Move Change - Pawn/Pawns move as checkers. That is, they move 1 square forward diagonally, and take by leaping 2 squares forward diagonally over an enemy piece, and may take more than once in a turn. loadcard hb/Reverse Pawns/Thing - Move Change - Pawn/Pawns take directly forward, and otherwise move forward diagonally. Pawns may still move 2 squares on their first move and take en passant. loadcard hb/Diagonal Pawns/Thing - Move Change - Pawn/Pawns move diagonally forward whether or not they are taking. Pawns may still move 2 squares on their first move and take en passant. loadcard hb/Plodding Pawns/Thing - Move Change - Pawn/Pawns move directly forward whether or not they are taking. Pawns may still move 2 squares on their first move. There is no situation where the en passant rule will apply. loadcard hb/Situational Pawns/Thing - Move Change - Pawn/On the 2nd to 4th ranks, pawns move as in standard chess. On the 5th rank they have whatever move is currently legal for knights, on the 6th they move as bishops, the 7th rooks and the 8th queens. Pawns do not queen on reaching the 8th rank. loadcard hb/Madhouse Pawns/Thing - Move Change - Pawn/When pawns are taken, they are not removed from the board. The taker may move them to any unoccupied square. A pawn on the 8th rank will not queen, but may move to any unoccupied non-Mountain square. loadcard hb/Frenzied Pawns/Thing - Move Change - Pawn/When a pawn takes a piece, there is a 50% chance that the pawn will also die. However if this does not happen, the player who has lost a piece must skip their turn entirely. loadcard hb/Normal Pawns/Thing - Move Change - Pawn/Pawns move as in standard chess. loadcard hg/Forest/Thing - Terrain/A piece whose move takes them through a Forest square, unless they are leaping over it, has a 50% chance of being forced to end their move on that square. loadcard hg/Forest/Thing - Terrain/A piece whose move takes them through a Forest square, unless they are leaping over it, has a 50% chance of being forced to end their move on that square. loadcard hg/Forest/Thing - Terrain/A piece whose move takes them through a Forest square, unless they are leaping over it, has a 50% chance of being forced to end their move on that square. loadcard hg/Desert/Thing - Terrain/A piece who moves through or ends their move on a desert square, unless they are leaping over it, has a 50% chance of losing one rank. A piece who loses rank part-way through their move may still complete it, even if the move is now impossible for their new rank. loadcard hg/Desert/Thing - Terrain/A piece who moves through or ends their move on a desert square, unless they are leaping over it, has a 50% chance of losing one rank. A piece who loses rank part-way through their move may still complete it, even if the move is now impossible for their new rank. loadcard hg/Desert/Thing - Terrain/A piece who moves through or ends their move on a desert square, unless they are leaping over it, has a 50% chance of losing one rank. A piece who loses rank part-way through their move may still complete it, even if the move is now impossible for their new rank. loadcard hg/Mountains/Thing - Terrain/No piece may pass through or end their move on a Mountains square. Pieces may leap over it. loadcard hg/Mountains/Thing - Terrain/No piece may pass through or end their move on a Mountains square. Pieces may leap over it. loadcard hg/Mountains/Thing - Terrain/No piece may pass through or end their move on a Mountains square. Pieces may leap over it. loadcard hg/Oasis/Thing - Terrain/When a player ends their move on an Oasis square, there is a 50% chance that their opponent must skip their turn entirely. loadcard hg/Oasis/Thing - Terrain/When a player ends their move on an Oasis square, there is a 50% chance that their opponent must skip their turn entirely. loadcard hg/Oasis/Thing - Terrain/When a player ends their move on an Oasis square, there is a 50% chance that their opponent must skip their turn entirely. loadcard hg/Portal/Thing - Terrain/A piece who ends their move on a Portal square (not just passes through it) has a 50% chance of losing one rank. A piece who is on a Portal square may move to any other unoccupied Portal as their move. loadcard hg/Portal/Thing - Terrain/A piece who ends their move on a Portal square (not just passes through it) has a 50% chance of losing one rank. A piece who is on a Portal square may move to any other unoccupied Portal as their move. loadcard hg/Portal/Thing - Terrain/A piece who ends their move on a Portal square (not just passes through it) has a 50% chance of losing one rank. A piece who is on a Portal square may move to any other unoccupied Portal as their move. loadcard hg/Sanctuary/Thing - Terrain/A piece other than a king which is on a Sanctuary square may not be taken. loadcard hg/Sanctuary/Thing - Terrain/A piece other than a king which is on a Sanctuary square may not be taken. loadcard hg/Sanctuary/Thing - Terrain/A piece other than a king which is on a Sanctuary square may not be taken. loadcard hg/Cathedral/Thing - Terrain/A piece on this square has the current move of a bishop, except for bishops, who have the move of a bishop in standard chess. loadcard hg/Guild Hall/Thing - Terrain/A piece on this square has the current move of a rooks, except for rooks, who have the move of a rook in standard chess. loadcard hg/Tourney Field/Thing - Terrain/A piece on this square has the current move of a knight, except for knights, who have the move of a knight in standard chess. loadcard hg/Summer Palace/Thing - Terrain/Pieces that are not kings or queens may not end their move on this square, unless they're taking. loadcard hg/Madhouse/Thing - Terrain/If a piece on this square other than a king is taken, it is not removed from the game. Rather, the player who takes it must place it in any unoccupied square which is not Mountains. loadcard hg/Winter Palace/Thing - Terrain/Knights, bishops and rooks may not end their move on this square. Bishops, pawns and rooks may not pass through it. If a pawn ends their move on this square, destroy Winter Palace. loadcard hx/Rules Committee/Action/All pieces have the moves that they have in standard chess (discard any 'Move Change' cards in play). loadcard hm/Shuffle Knight/Action/Move a knight (yours or your opponents) one square in any direction to an unoccupied, non-Mountain square. The knight has a 50% chance of becoming a pawn if they enter a Portal or Desert. loadcard hm/Shuffle Bishop/Action/Move a bishop (yours or your opponents) one square non-diagonally to an unoccupied, non-Mountain square. The bishop has a 50% chance of becoming a knight if they enter a Portal or Desert. loadcard hm/Shuffle Rook/Action/Move a rook (yours or your opponents) one square diagonally to an unoccupied, non-Mountain square. The rook has a 50% chance of becoming a bishop if they enter a Portal or Desert. This card may be played even if the rook is currently unable to move. loadcard hx/Promotion/Action/Promote any piece (yours or your opponents). loadcard hx/Demotion/Action/Demote any piece (yours or your opponents), other than a king or pawn. If you demote a knight and it becomes a pawn which is on the last rank and entitled to queen, it queens immediately. loadcard hx/Martyr/Action/Choose any piece (yours or your opponents) which is not a king or queen. When this piece takes, it is itself taken, as is the taken piece, and any piece other than pawns in adjacent squares (including kings). loadcard hx/Exile and Return/Action/The pieces in the four centre squares change places with the pieces in the four corner squares (d4 with a1, e5 with h8 etc). This card does not effect terrain. This card is not playable if it would lead to a pawn being queened. loadcard hx/Rotation of the Earth/Action/The pieces on the four corner squares swap places clockwise (a1 to a8, a8 to h8 etc). This card does not effect terrain. loadcard hx/Attrition/Action/Remove one of your pieces other than a king, and remove one of your opponent's pieces of the same rank. loadcard hx/Options/Action/Draw three cards. loadcard hx/Options/Action/Draw three cards. loadcard hx/Options/Action/Draw three cards. loadcard hx/Options/Action/Draw three cards. loadcard hx/Options/Action/Draw three cards. loadcard hx/New Queen/Action/Move your rook into a square occupied by a friendly bishop, or vice versa. The pieces merge to become a queen. If your piece is stopped by a Forest or demoted by a Desert it returns to its original square and you forfeit your Action for the turn. loadcard hx/Exile/Action/Move an enemy piece who is not a king to any non-Mountain edge square. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Pawn/Action/Move a pawn. loadcard hm/Move Knight/Action/Move a knight. loadcard hm/Move Knight/Action/Move a knight. loadcard hm/Move Knight/Action/Move a knight. loadcard hm/Move Knight/Action/Move a knight. loadcard hm/Move Knight/Action/Move a knight. loadcard hm/Move Knight/Action/Move a knight. loadcard hm/Move Bishop/Action/Move a bishop. loadcard hm/Move Bishop/Action/Move a bishop. loadcard hm/Move Bishop/Action/Move a bishop. loadcard hm/Move Bishop/Action/Move a bishop. loadcard hm/Move Bishop/Action/Move a bishop. loadcard hm/Move Bishop/Action/Move a bishop. loadcard hm/Move rook/Action/Move a bishop. loadcard hm/Move rook/Action/Move a rook. loadcard hm/Move rook/Action/Move a rook. loadcard hm/Move rook/Action/Move a rook. loadcard hm/Move rook/Action/Move a rook. loadcard hm/Move rook/Action/Move a rook. loadcard hm/Move queen/Action/Move a queen. loadcard hm/Move queen/Action/Move a queen. loadcard hm/Move queen/Action/Move a queen. loadcard hm/Move queen/Action/Move a queen. loadcard hm/Move queen/Action/Move a queen. loadcard hm/Move queen/Action/Move a queen. loadcard hm/Move king/Action/Move a queen. loadcard hm/Move king/Action/Move a king. loadcard hm/Move king/Action/Move a king. loadcard hm/Move king/Action/Move a king. loadcard hm/Move king/Action/Move a king. loadcard hm/Move king/Action/Move a king. @emit [name(%#)] pastes the Chess Plus Plus deck into the Dvorak Engine.