To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Nippety (1)/Thing/Action: Look at an Opponent's hand. If they have Migan, put it into play under your control. If they don't, discard your hand. loadcard hb/Anders (1)/Thing/Action: Look at the top five cards of the deck. loadcard hb/Minate (1)/Thing/Unless you also control Cul, this doesn't count as a level-one Thing. Action: Draw two cards. loadcard hb/Hedhum (1)/Thing/Action: Exchange an in-play Thing with a Thing in your hand which has the same level. loadcard hb/Quigglisp (1)/Thing/Action: Destroy any of your active Things, and draw three cards. loadcard hb/Migan (1)/Thing/Action: Force a chosen Opponent to discard a card. loadcard hb/Sabril (1)/Thing/If you also control Migan, you draw an extra card each turn. loadcard hb/Gib (1)/Thing/Action: Everyone discards a card. loadcard hb/Frin (1)/Thing/This card, for all intents and purposes, is TWO level-one Things. loadcard hb/Malmos (1)/Thing/Action: Draw a card. loadcard hb/Zido (1)/Thing/Action: Discard three cards, and draw three more. loadcard hb/Pipnut (1)/Thing/Action: Destroy Pipnut and any other level-one Thing. loadcard hb/Intignol (1)/Thing/When an opponent destroys Intignol, they must discard their entire hand. loadcard hb/Fribbly (1)/Thing/Action: Destroy the level-one in-play Thing that's earliest in the alphabet. loadcard hb/Zimbra (1)/Thing/You must discard a two cards and draw one at the start of any turn where you control Zimbra. If you have no cards in your hand, destroy Zimbra. loadcard hb/Cul (1)/Thing/Action: Discard your hand, and force a chosen Opponent to discard theirs. loadcard hb/Mira (1)/Thing/Mira can not be destroyed by anyone who doesn't control Cul. loadcard hb/Pinto (1)/Thing/Pinto can not be destroyed by anyone who has over two active Things. loadcard hb/Zachar (1)/Thing/When a player has their last Thing destroyed, Zachar is automatically placed under their control. Action: Draw two cards. loadcard hm/Fraxx (2)/Thing/Action: Move any card from the discard pile to your hand. loadcard hm/Soko (2)/Thing/Action: Destroy any level-one Thing. loadcard hm/Aires (2)/Thing/Aires does not need a level-one Thing to support it, but you do need three of them to play it. loadcard hm/Phobomos (2)/Thing/You must control Zimbra to play this card. Action: Destroy any level-one or level-three Thing. loadcard hm/Aardvark town (2)/Thing/Draw an extra card each turn. loadcard hm/Biggley (2)/Thing/Your maximum hand size is now seven. loadcard hm/Varcas (2)/Thing/Action: Discard two cards and destroy any two level-one Things. loadcard hm/Elmer (2)/Thing/Action: Destroy one of your level-one Things and an Opponent's level-two Thing. loadcard hm/Dolmenary (2)/Thing/Action: Everyone destroys one of their Things. loadcard hm/Mipmip (2)/Thing/Action: Look at another player's hand. loadcard hm/Tipperchipsmitsonbrin (2)/Thing/Action: A chosen Opponent shows their hand to everyone. loadcard hm/Ash (2)/Thing/Destroy one of your level-three Things when you play this card. While Ash is active, none of your Things can be targeted by anyone who controls a level-four Thing. loadcard hr/Hast (3)/Thing/Action: Discard a card, and destroy two level-one Things. loadcard hr/Nagle (3)/Thing/You may play two Things per turn. loadcard hr/Plate (3)/Thing/You must have another level three Thing to play this card. Action: Look at another person's hand and take one of their cards. loadcard hr/Soupland (3)/Thing/Your maximum hand size is now eight. If you also control Biggley, you have no limit to your hand size. loadcard hr/Kentsib (3)/Thing/Discard your hand when you play this card. At the start of each of your turns, destroy the Opponent-controlled Thing that's comes first alphabetically. loadcard hr/Spires (3)/Thing/Action: Destroy a level-two or level-one Thing. loadcard hr/Ublimanch (3)/Thing/Action: Discard two cards, draw one, and destroy a level-two Thing. loadcard hr/Haiku (3)/Thing/Action: Draw until you have a full hand. loadcard hc/Cypher (4)/Thing/At the end of their turn, every Opponent must give you a card from their hand. loadcard hc/Jimcob (4)/Thing/Action: Draw a card, and destroy any two level-two Things. loadcard hc/Slimp (4)/Thing/Action: Take control of any level-two Thing. loadcard hc/Romulinta (4)/Thing/Action: Draw a card, destroy any Thing, and discard as many cards as that Thing had levels. loadcard hc/Xirto (4)/Thing/Action: Destroy any level-three Thing. loadcard hy/Crux (5)/Thing/Action: Win the game. loadcard hy/Gaspur (5)/Thing/Action: Destroy all of a chosen Opponent's Things. @emit [name(%#)] pastes the Buren's Fortresses deck into the Dvorak Engine.