Dvorak Export: Blake's 7 (Federation) deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Standard Pursuit Ship/Thing - Ship - SC 2/
loadcard hb/Standard Pursuit Ship/Thing - Ship - SC 2/
loadcard hb/Mark X Pursuit Ship/Thing - Ship - SC 3/
loadcard hb/Mark X Pursuit Ship/Thing - Ship - SC 3/
loadcard hr/Lost Teleport Bracelet/Action/Play at any time in response to a Teleport action. The player chooses one of the Crewmembers the subject of that action, and that Crewmember does not Teleport with the others but remains in place.
loadcard hb/Teleport Glitch/Thing/Play on enemy ship. The ship's Teleport action cannot be used whilst this card is in play. This card may be removed as an action by opponent discarding opponent's hand.
loadcard hx/Minefield/Thing - Core Crew/May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play.
loadcard hx/Descending Blast Door/Thing - Core Crew/May be played on any Planet. No Crewmember can Teleport off the Planet whilst this card is in play.
loadcard hx/Security Door/Thing - Core Crew/May be played on any Planet. No action printed on the Planet card can be taken whilst this card is in play.
loadcard hy/Supreme Commander Servalan/Thing - Federation Adversary - CC 2) (SC 2/Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Servalan. Action: Draw a card. If the card is a Federation Adversary or a Pursuit Ship then card is played, but otherwise discard.
loadcard hy/Space Commander Travis/Thing - Federation Adversary - CC 3) (SC 2/Federation Officer. Action: The player draws a card for each Crewmember that is currently captured and in the same location as Travis. Action: Destroy all captured Crewmembers in the same location as Travis.
loadcard hy/Krantor/Thing - Independent Adversary - CC 1/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard hy/Largo/Thing - Independent Adversary - CC 2/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard hy/Cancer/Thing - Independent Adversary - CC 4/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard hy/Bayban/Thing - Independent Adversary - CC 3/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard hy/Atlan/Thing - Independent Adversary - CC 2/Independent Leader. Action: Move, with all attachments, to any Inner or Outer Planet. May make an immediate attack on any crew on that planet.
loadcard hy/Goon Squad/Thing - Independent Adversary - CC 2/May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.
loadcard hy/Goon Squad/Thing - Independent Adversary - CC 2/May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.
loadcard hy/Goon Squad/Thing - Independent Adversary - CC 2/May be played individually or attached to an Independent Leader. Action: Move, with any attachments, to any Inner or Outer Planet. Player make an immediate attack on any Crewmembers on that Planet.
loadcard hy/Bodyguard/Thing - Independent Adversary - CC 1/May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed.
loadcard hy/Bodyguard/Thing - Independent Adversary - CC 1/May only be attached to an Independent Leader. If at any time card is not attached, card is destroyed.
loadcard hy/Acting Major Jarvik/Thing - Federation Adversary - CC 1) (SC 2/Federation Officer.
loadcard hy/Space Major Provine/Thing - Federation Adversary - CC 1) (SC 1/Federation Officer.
loadcard hy/Section Leader Klegg/Thing - Federation Adversary - CC 2) (SC 1/Federation Officer.
loadcard hy/Crimo Gang/Thing - Federation Adversary - CC 3/May only be attached to Space Commander Travis. If at any time card is not attached, card is destroyed.
loadcard hy/Mutoid Crew/Thing - Federation Adversary - CC 3) (SC 1/May only be attached to Supreme Commander Servalan or Space Commander Travis. If at any time card is not attached, card is destroyed. Space Combat Value may be added in Space Combat in addition to the Value of another Federation Adversary.
loadcard hy/Trooper Squad/Thing - Federation Adversary - CC 2/May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.
loadcard hy/Trooper Squad/Thing - Federation Adversary - CC 2/May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.
loadcard hy/Trooper Squad/Thing - Federation Adversary - CC 2/May only be attached to a Federation Officer. If at any time card is not attached, card is destroyed.
loadcard hr/Federation Double Agent/Action/Play if opponent controls an Ally Crewmember. The Ally Crewmember is now considered a Federation Adversary. Player may immediately move any Federation Adversary cards to the location of the Ally Crewmember and launch an immediate Close Combat attack on any enemy Crewmembers at that location.
loadcard hr/Pursuit Ship Patrol/Action/Play if an Inner Planet or Core Planet is in play. Move any Pursuit Ships selected by the player (plus attachments) to the orbit of that Planet. Player may then make an immediate Space Combat Attack on the enemy ship.
loadcard hr/Pursuit Ship Ambush/Action/Play if Servalan is controlled. Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship and make an immediate Space Combat attack on that ship.
loadcard hr/Chance Encounter/Action/Move any Pursuit Ships selected by the player (plus attachments) to the location of the enemy ship.
loadcard hb/Ship-Devouring Alien Space Plague/Thing/Play on opponent's ship if ship is in Deep Space or if opponent played a Planet card last turn. Whilst this card is in play, opponent must discard 2 cards each turn or destroy the ship. This card is destroyed when a Planet Action is taken.
loadcard hb/Federation Base/Thing/Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet.
loadcard hb/Federation Base/Thing/Play on the location of an Inner Planet. Action: Player may immediately move any Federation Adversary cards to the Planet. Action: Player may move any Pursuit Ships to the orbit of the Planet.
loadcard hr/It's a Trap!/Action/Play if either Servalan or Travis is controlled. Player may immediately move any Federation Adversary cards to the location of any Planet and launch an immediate Close Combat attack on enemy Crewmembers on the Planet.
loadcard hb/Psychostrategist/Thing/Action: Player may immediately move any Federation Adversaries to the location of any Planet. Discard this card. Action: Player may immediately move any Pursuit Ships to the orbit of any Planet. Discard this card.
loadcard hr/Jarvik's Ruse/Action/Play if Acting Major Jarvik is controlled and one or more Pursuit Ships were destroyed in the opponent's last turn. Player may immediately move any Federation Adversary cards onto the enemy ship and launch an immediate Close Combat attack on enemy Crewmembers aboard the ship.
loadcard hr/Unidentified Space Capsule/Action/Player may immediately move one Independent Adversary (and its attachments) onto the enemy ship and launch an immediate Close Combat attack on any enemy Crew-members on board.
loadcard hr/Change of Codes/Action/Opponent returns the TP Crystal card to the Special pile.
loadcard hg/Terminal/Thing - Inner Planet/Play whenever Blake is not in play in immediate response to opponent's play of a Planet. This card is substituted for that Planet. This card cannot be destroyed until one or more Core Crewmembers have visited Terminal. Player may move any Federation Adversary cards to Terminal, or any Pursuit Ships to its orbit, as an Action.
loadcard hb/Evil Computer/Thing/May be played on any Planet. Planet card cannot be destroyed by opponent until this card is destroyed.
loadcard hr/Traitor!/Action/Play if opponent controls an Ally Crewmember to control that Ally Crewmember. The Ally Crewmember is now considered an Independent Adversary. Player may immediately make a free play of any Goon Squad or Bodyguard card on the Ally Crewmember and then launch a Close Combat attack at the Ally Crewmember's Location.
loadcard hr/The Teleport. A Malfunction. A Power Surge./Action/Remove an Adversary card from the discard pile and place it in the player's hand.
loadcard hr/Alien Possession/Action/Until the start of the player's next turn, Cally is treated as an Independent Adversary. Cally immediately makes a Close Combat attack on any Crewmembers in her location. Cally takes no Damage in this combat. If a possessed Cally is the sole occupant of the enemy ship at any time, the ship and Cally are both destroyed.
loadcard hb/Superiority/Thing/Play on Orac. The Orac card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.
loadcard hb/Limiter Breakdown/Thing/Play on Gan. The Gan card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.
loadcard hb/Cowardice/Thing/Play on Vila. The Vila card is treated for all purposes, other than being destroyed or captured (and consequential reduction of Damage), as if it is not controlled.
loadcard hr/Atrocity/Action/Destroy all captured Crewmembers in the same location as any Federation Officer.
loadcard hr/Hostage/Action/Play if one or more Crewmembers are currently captured on a Planet. Player can move one Federation or Independent Adversary (including attachments) from that Planet to the opponent's Ship for each such Crewmember.
loadcard hr/Death Is Too Good For Him/Her!/Action/Choose an Adversary destroyed since the beginning of the player's last turn. The Adversary, less any Attachments is returned to the player's hand.
loadcard hb/Xenon Base Is Blown/Thing/Play on the Xenon Base card. When next destroyed, the Xenon Base card cannot be restored to the opponent's hand. Action: Player may immediately move any Federation Adversary cards to the location of Xenon Base.
loadcard hr/Misunderstanding/Action/Play in the turn following the play by the opponent of any Crewmember card. The Crewmember card is treated temporarily as a Federation Adversary and Close Combat takes place immediately. Opponent may discard to Reduce damage against the Crewmember. If the Crewmember survives, the opponent keeps the card.
loadcard hr/Boarding Attack/Action/Move any Adversaries attached to Pursuit Ships at the same location as the opponent's ship onto that ship and launch an immediate Close Combat attack against any Crewmembers on board.
loadcard hr/Booby-Trapped Android Double/Action/Play if opponent controls an Ally Crewmember. The Ally Crewmember is destroyed. If the Ally Crewmember is on a ship, then for each Crew-member on that ship, opponent must discard a card or destroy that Crewmember.
loadcard hr/Decimas/Thing - Alien Adversary - CC 4/May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.
loadcard hr/Links/Thing - Alien Adversary - CC 4/May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.
loadcard hr/Kairopan Insects/Thing - Alien Adversary - CC 4/May only be played on any Inner or Outer Planet. Launch an immediate Close Combat Attack with this card only. Opponent may not reduce damage by capture in this combat. Any subsequent Close Combat this turn does not include this card.
@emit [name(%#)] pastes the Blake's 7 (Federation) deck into the Dvorak Engine.

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