Dvorak Export: Blake's 7 (Blake) deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hg/XK-72/Thing - Outer Planet/Action: Destroy the Limiter Breakdown card. or Look at opponent's hand. or Draw two cards and take another action.
loadcard hg/Fosforon/Thing - Inner Planet/Action: Player now controls TP Crystal card. or Destroy a Pursuit Ship and its attachments. or Destroy a Trooper Squad. or Draw two cards and take another action.
loadcard hg/Caspar/Thing - Outer Planet/Action: If Scorpio is in play, player receives the Stardrive card which is immediately played on Scorpio. or Destroy a Pursuit Ship and its attachments. or Draw two cards and take another action.
loadcard hg/Kairos/Thing - Outer Planet/Action: Player draws a number of cards equal to twice the number of Crewmembers on the Planet.
loadcard hg/Helotrix/Thing - Inner Planet/Action: For each Crewmember currently on the Planet, the Federation must discard one card.
loadcard hr/It's Only a Flesh Wound.../Action/Play at any time in immediate response to the destruction or capture of a Crewmember in combat. That Crewmember is no longer killed or captured.
loadcard hr/Doomed Bystander/Action/Play in immediate response to Booby-Trapped Android Double card to avoid discard requirement. This card may be discarded in Close Combat to reduce Damage by 2.
loadcard hr/Doomed Bystander/Action/Play in immediate response to Booby-Trapped Android Double card to avoid discard requirement. This card may be discarded in Close Combat to reduce Damage by 2.
loadcard hb/Force Wall/Thing/May be played on a Ship. When damage is taken in Space Combat, this card may be destroyed, or discarded from hand, to reduce Damage by 2.
loadcard hb/Force Wall/Thing/May be played on a Ship. When damage is taken in Space Combat, this card may be destroyed, or discarded from hand, to reduce Damage by 2.
loadcard hc/Blake/Thing - Core Crewmember - CC 3) (SC 2/Play on first turn or on a Planet on which a Core Crewmember is located. Action: Destroy a Teleport Glitch at the same location as Blake. Action: Destroy the Cowardice card if Blake and Vila are in the same location.
loadcard hc/Avon/Thing - Core Crewmember - CC 3) (SC 2/Play on first turn or on a Planet on which a Core Crewmember is located. Action: Destroy a Minefield, Evil Computer, Superiority or Teleport Glitch card at the same location as Avon.
loadcard hc/Vila/Thing - Core Crewmember - CC 1) (SC 1/Play on first turn or on a Planet on which a Core Crewmember is located. Action: Destroy a Security Door, Descending Blast Door, or Teleport Glitch at the same location as Vila.
loadcard hc/Jenna/Thing - Core Crewmember - CC 2) (SC 3/Play on first turn or on a Planet on which a Core Crewmember is located. Action: If Jenna is currently captured by a group containing only Independent Adversaries, Jenna is now considered rescued. Player may then take another Action.
loadcard hc/Cally/Thing - Core Crewmember - CC 2) (SC 1/Play on first turn or on a Planet on which a Core Crewmember is located. Whilst Cally is controlled and not subject to Alien Possession, if Close Combat occurs in a location at which Cally is not present, reduce the Damage received by the Blake's 7 Player by one.
loadcard hc/Gan/Thing - Core Crewmember - CC 1) (SC 1/Play on first turn or on a Planet on which a Core Crewmember is located. If Close Combat occurs involving Gan, reduce the Damage against the Blake's 7 Player by 1.
loadcard hg/Earth/Thing - Core Planet/Action: Player now controls the Control Was Moved 30 Years Ago card. or Opponent discards opponent's hand. or Opponent destroys half (round down) of Federation Adversaries (opponent's choice).
loadcard hg/Betafarl/Thing - Outer Planet/If Zukan is on this Planet, player immediately receives Alliance card. Action: Turn two cards from the draw pile for each Crewmember on the Planet. If the Zukan card appears, it is now controlled. or Draw two cards and take another action.
loadcard hg/Saurian Major/Thing - Inner Planet/Action: Opponent destroys half (round down) of Pursuit Ships (along with Attachments). or Draw two cards and take another action.
loadcard hg/Cygnus Alpha/Thing - Inner Planet/Action: Choose 2 Core Crewmember cards from the draw and/or discard piles. Place cards in player's hand and reshuffle draw pile. If there are no Core Crewmembers, player may choose 1 Crewmember card from the Kill pile and place in player's hand. Player may then play up to 2 Core Crewmember cards on this Planet.
loadcard hg/Gauda Prime/Thing - Outer Planet/Action: Player may choose 1 Crewmember card from the Kill pile and place it in the Player's hand. or Draw two cards and take another action.
loadcard hg/Space Command Headquarters/Thing - Core Planet/Action: Destroy one Federation Adversary and/or one Pursuit Ship, along with their Attachments. or The opponent instead discards the opponent's hand.
loadcard hg/Sopron/Thing - Outer Planet/Action: If Avon is on the Planet, the player now controls the Sopron Deception card. or Draw two cards and take another action.
loadcard hg/Space City/Thing - Outer Planet/Action: Destroy one Independent Adversary and any attachments. or Draw two cards and take another action.
loadcard hg/Albian/Thing - Inner Planet/Action: For each of Blake, Avon and Vila currently on the Planet, the opponent must destroy a Federation Adversary or discard two cards. or Draw two cards and take another action.
loadcard hg/Freedom City/Thing - Outer Planet/Action: Find any Ally card in the player's draw or discard pile and play it on this Planet. Reshuffle the draw pile. or Draw two cards and take another action.
loadcard hr/Computer Repair/Action/Play if Avon is controlled and not captured and Orac is in the Killed pile. Orac is taken from the Killed pile and placed onto the same location as Avon.
loadcard hr/Charismatic Leadership/Action/Play if Blake is controlled and not captured. Draw cards until the player has a total of 6 cards in hand.
loadcard hr/Demolition Charge/Action/Destroy any one Barrier or Evil Computer card in the same location as any Crewmember.
loadcard hr/Great Strength/Action/Play if Gan is controlled, whether or not Gan is captured. All captured Crewmembers at Gan's location are rescued or Destroy a Security Door or Descending Blast Door in the same location as Gan. Player may take another Action.
loadcard hb/Detector Shield/Thing/Play on a Ship that contains Avon. Destroy this card when the opponent announces a Space Combat Attack. The attack does not take place.
loadcard hb/Heat-Seeking Grenade/Thing/May only be played on Dayna. Destroy this card at any time Dayna is not captured to destroy one Adversary of the player's choice in the same location as Dayna. If chosen Adversary has any attachments, the opponent may destroy one of those attachments instead.
loadcard hb/Concealed Micro-Grenades/Thing/May only be played on Dayna. Destroy this card at any time to rescue all Crewmembers, or destroy one Barrier, in the same location as Dayna.
loadcard hr/Orac Defence Systems/Action/Play if Orac is controlled and not captured. Destroy Superiority card, if in play. Orac's Close Combat Value is deemed to be 2 until the end of the player's next turn. Player may take another Action.
loadcard hr/Limiter Override/Action/Destroy Limiter Breakdown card, if in play. Gan's Close Combat Value is deemed to be 3 until the end of the player's next turn. Player may take another Action.
loadcard hr/Hero Vila/Action/Destroy Cowardice card, if in play. Vila's Close Combat Value is deemed to be 3 until the end of the player's next turn. Player may take another Action.
loadcard hr/Prediction/Action/Play if Orac is controlled and not captured. Player must choose player's or opponent's draw deck. Player has 30 seconds to look through draw deck without rearranging it.
loadcard hr/Lockpick/Action/Play if Vila is currently captured. All captured Crewmembers at the same location as Vila are rescued. Player may take another Action.
loadcard hr/Brilliant Plan/Action/Play if Blake is controlled and not captured. All captured Crewmembers in any one location are rescued. Player may then take another action.
loadcard hc/Kasabi/Thing - Ally Crewmember - CC 3) (SC 1/Play on any Core Planet on which a Core Crewmember is located.
loadcard hc/Avalon/Thing - Ally Crewmember - CC 3) (SC 1/Play on any Inner Planet on which a Core Crewmember is located.
loadcard hc/Ushton/Thing - Ally Crewmember - CC 2) (SC 0/Play on any Outer Planet on which a Core Crewmember is located.
loadcard hc/Doccholi/Thing - Ally Crewmember - CC 1) (SC 1/Play on any Outer Planet on which a Core Crewmember is located. Action: If player controls the Control Was Moved 30 Years Ago card, player receives the Star One card. Action: Destroy the Limiter Breakdown card.
loadcard hc/Anna Grant/Thing - Ally Crewmember - CC 2) (SC 1/Play on any Core Planet or Inner Planet on which a Core Crewmember is located.
loadcard hc/Arlen/Thing - Ally Crewmember - CC 3) (SC 1/Play on any Outer Planet on which a Core Crewmember is located.
loadcard hc/Zukan/Thing - Ally Crewmember - CC 2) (SC 2/Play on any Outer Planet on which Blake or Avon are located.
loadcard hc/Orac/Thing - Core Crewmember - CC 0) (SC 1/Play on first turn or on a Planet on which a Core Crewmember is located. Space Combat Value may be added in Space Combat in addition to the Value of another Crewmember. Action: Destroy an Evil Computer card at any location.
loadcard hc/Soolin/Thing - Core Crewmember - CC 4) (SC 1/Play on first turn or on a Planet on which a Core Crewmember is located.
loadcard hc/Dayna/Thing - Core Crewmember - CC 3) (SC 1/Play on first turn or on a Planet on which a Core Crewmember is located.
loadcard hc/Tarrant/Thing - Core Crewmember - CC 3) (SC 3/Play on first turn or on a Planet on which a Core Crewmember is located.
loadcard hb/Scorpio (*)/Thing - Ship - SC 2/Action: Teleport any number of Crewmembers from Ship to Planet, or from Planet to Ship. Action: Destroy a Planet card. All non-alien Adversaries on the Planet remain in play. All other Things on the Planet are destroyed.
loadcard hb/Stardrive (*)/Thing/Play on Scorpio. Whenever Space Combat Damage is received by the Blake's 7 Player, reduce that Damage by 2.
loadcard hb/Control Was Moved 30 Years Ago (*)/Thing - SC 4/
loadcard hg/Star One (*)/Thing - Outer Planet/Action: Player chooses 1 Core Crewmember to destroy. Opponent then chooses another Crewmember to destroy. Player receives Control is Destroyed card, and opponent discards opponent's entire hand.
loadcard hb/Alliance (*)/Thing/If player controls the Control is Destroyed, Alliance, and Blake cards, the player immediately wins the game.
loadcard hg/Xenon Base (*)/Thing - Outer Planet/Whilst this card is controlled, Scorpio may not be engaged in Space Combat. When this card is destroyed, player may immediately restore it to the player's hand, unless the Xenon Base is Blown card is controlled by the opponent.
loadcard hb/TP Crystal (*)/Thing/Action: If Orac is controlled and not captured, look at opponent's hand.
loadcard hb/Control is Destroyed (*)/Thing/If player controls the Control is Destroyed, Alliance, and Blake cards, the player immediately wins the game.
loadcard hb/Sopron Deception (*)/Thing/Destroy or discard in immediate response to the opponent's announcement of an Action. That action does not occur.
loadcard hb/Liberator (*)/Thing - Ship - SC 4/Action: Teleport any number of Crewmembers from Ship to Planet, or from Planet to Ship. Action: Destroy a Planet card. All non-alien Adversaries on the Planet remain in play. All other Things on the Planet are destroyed. Action: Retrieve a card at random from the discard pile.
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