Dvorak Export: Better Mousetrap deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Mouse/Thing/When you draw this card, you must put it straight into play (if this card is revealed from your hand, or seen leaving it, you lose the game). If any Contraption makes a Noise, destroy the Mouse at the end of the turn.
loadcard hb/Cage/Thing/1 Motion: If the Mouse is in play, it is caught and removed from play. If you used more than three Components to achive this, you win the game.
loadcard hb/Stun Gun/Thing/1 Electricity: If the Mouse is in play, it is stunned and removed from play. If you used more than three Components to achive this, you win the game.
loadcard hb/Solar Panel/Thing/1 Light: Produce 1 Electricity.
loadcard hb/Electric Motor/Thing/1 Electricity: Produce 1 Motion.
loadcard hb/Hamster Wheel/Thing/1 Noise: Produce 1 Motion.
loadcard hb/Printer/Thing/1 Electricity: Draw a card.
loadcard hb/Laser/Thing/1 Electricity: Destroy a Thing.
loadcard hb/Battery/Thing/Battery comes into play with three counters on it. Action: Remove a counter to produce 1 Electricity.
loadcard hb/Amplifier/Thing/1 Electricity: Produce 2 Electricity. You may only use this ability once per turn.
loadcard hb/Light Bulb/Thing/1 Electricity: Produce 1 Light.
loadcard hb/Candle/Thing/Action: Produce 1 Light, then either discard a card or destroy Candle.
loadcard hb/Dynamite/Thing/If Dynamite is destroyed, destroy all Things in play. 1 Electricity: Destroy Dynamite.
loadcard hb/Hidden Cable/Thing/Action: Produce 1 Electricity if an Opponent used any during their most recent turn.
loadcard hb/Boxing Glove/Thing/1 Motion: Return a Thing to its controller's hand.
loadcard hb/Robot Arm/Thing/1 Electricity: Choose an Opponent. That Opponent chooses a Thing they control. Gain control of that Thing.
loadcard hb/Magnifying Glass/Thing/1 Light: View an Opponent's hand, or produce 1 Light.
loadcard hb/Klaxon/Thing/1 Electricity: Produce 1 Noise, and each Player discards a card at random.
loadcard hb/Microphone/Thing/1 Noise: Produce 1 Electricity.
loadcard hb/Horn/Thing/1 Motion: Produce 1 Noise.
loadcard hb/Windmill/Thing/Action: Produce 1 Motion.
loadcard hb/Radio Transmitter/Thing/1 Electricity: Invoke the ability of any Electrical Thing in play, as if you were its owner. You may use any Noise or Light that it generates.
loadcard hb/Rope/Thing/1 Light (from either Candle of Magnifying Glass): Destroy Rope and produce 1 Motion.
loadcard hb/Mute/Thing/When you play Mute, give control of it to an Opponent. Any Sound made by that Player's Things is reduced to zero.
loadcard hb/Faulty Wiring/Thing/When you play Faulty Wiring, give control of it to an Opponent. Whenever a unit of Electricity is produced by a Thing that Player controls, they must discard a card.
loadcard hb/Fog Machine/Thing/1 Electricity: Until your next turn, Light produced by Things is reduced to zero.
loadcard hb/Gizmo/Thing/Action: Produce 1 Electricity or Noise or Light or Motion, then destroy Gizmo.
loadcard hb/Bowling Ball/Thing/1 Motion: Destroy a Thing at random.
loadcard hr/Lightning Strike!/Action/Produce 4 Electricity. At the end of the turn, destroy any Things that used this Electricity directly.
loadcard hr/Fizzle/Action/Destroy an Electrical Thing. Produce 1 Noise and 1 Light.
loadcard hr/Malfunction/Action/Destroy a Thing that was used during its controller's most recent turn.
loadcard hr/Back to the Drawing Board/Action/Destroy any number of Things you control. Draw a card for each Thing destroyed in this fashion.
loadcard hr/Drastic Modification/Action/Destroy two Things you control. Search the draw pile for a Thing and put it into play.
loadcard hr/Masterplan/Action/Play any number of Things from your hand. Discard the rest of your hand.
loadcard hr/Great Minds/Action/Choose an Opponent; he or she may look at your hand and take a card from it. You may then look at their hand and take a card from it.
loadcard hr/Static/Action/Produce 1 Electricity.
loadcard hr/Thunderclap/Action/Produce 1 Noise.
loadcard hr/Moonbeam/Action/Produce 1 Light.
loadcard hr/Gravity/Action/Produce 1 Motion.
loadcard hb/Cheese/Thing/Action: Draw a card and reveal it to all Players. If it is not the Mouse, discard it.
@emit [name(%#)] pastes the Better Mousetrap deck into the Dvorak Engine.

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