To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hw/Fleefyn (4)/Mon : White : Baby/*(W)(W)Pinwheel: does 1 damage. loadcard hw/Sportun (5)/Mon : Green: Baby/*(G)Leaf Attack: does 2 damage. *(G)(G)Sleep Dust : flip a coin; if heads, the target is Sleep loadcard hw/Budrop (5)/Mon : Blue : Baby/*(B)Bubbles: does 2 damage. loadcard hw/Firmun (5)/Mon : Red : Baby/*(R)Flares: does 2 damage. loadcard hw/Flortun (7)/Mon : Green : Sportun's Super/*(G)(G)Petal Wind: does 4 damage *(G)(G)(G)Solar Heal: discard 1 energy; take out all damage from Flortun. loadcard hw/Ballrop (7)/Mon : Blue: Budrop's Super/*(B)(B)(B)(B)Aqua Wave: does 5 damage. loadcard hw/Flamrun (7)/Mon : Red : Firmun's Super/*(R)(R)Fire Ball: does 3 damage *(R)(R)(R)Hot Sun: the target is Angry loadcard hw/Solartun (10)/Mon : Green: Flortun's Super/*(G)(G)(G)(G)Leaf Tempest: does 7 damage. loadcard hw/Hydrop (10)/Mon : Blue: Ballrop's Super/*(B)(B)(B)(B)(B)Tsunami: does 8 damage. loadcard hw/Inferun (10)/Mon : Blue: Flamrun's Super/*(R)(R)(R)(R)Inferno: does 6 damage. loadcard hw/Elemew (4)/Mon : Yellow: Baby/*(Y)Baby-Volt: does 1 damage. loadcard hw/White Energy/Energy/Provides 1 (W) energy. loadcard hw/Red Energy/Energy/Provides 1 (R) energy. loadcard hw/Blue Energy/Energy/Provides 1 (B) energy. loadcard hw/Yellow Energy/Energy/Provides 1 (Y) energy. loadcard hw/Green Energy/Energy/Provides 1 (G) energy. @emit [name(%#)] pastes the Beat-U-Mon! Card Set into the Dvorak Engine.