Dvorak Export: Battlefield Skirmish (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto
loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1.
@emit [name(%#)] pastes the Battlefield Skirmish into the Dvorak Engine.

Back to the Battlefield Skirmish