To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. loadcard hr/Fire/Square Tile/N - Auto, Priority 1, Hit 5+ E - Burst, Priority 2, Hit 4+ S - Aimed, Priority 3, Hit 3+ W - Grenade, Priority 5, Hit Auto loadcard hg/Move/Square Tile/N - 0 Increments, Shoot +1, To be Hit +1. E - 1 Increment. S - 2 Increments, Shoot Priority 4. W - 3 Increments, Cannot Fire, To be Hit -1. @emit [name(%#)] pastes the Battlefield Skirmish into the Dvorak Engine.