To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Peek (1sp)/Action - Psychic/Choose a card from an opponent's hand and look at it. loadcard hw/Precognition (3sp)/Reaction - Psychic/Counter target action. loadcard hw/Telepathy (5sp)/Reaction - Psychic/Counter target action. If you have Psychic Style, put the card into your hand. ("Oh I'll handle it.") loadcard hr/Mind Rot (4sp)/Action - Psychic/Target player discards a card. If you have Psychic Style, they discard another card. loadcard hr/Inner Sight (2sp)/Action - Psychic/Look at target player's hand. loadcard hr/Brain Burst (4sp)/Action - Psychic/Destroy target undead or biological thing or token. ("Go for the brain!!") loadcard hw/Leech Consciousness (5sp)/Rune - Psychic/All actions cost 1sp more to play. If you have Psychic Style, whenever an action is played, gain sp cost/2 rounded up. loadcard hb/Amulet of Donag (4sp / 3hp)/Thing - Psychic/Action: 6sp: Take control of target thing. ("Sometimes the amulet speaks. And it is rude.") loadcard hb/Psionic Dampener (5sp / 4hp)/Thing - Psychic/Action: 5sp: Biological creatures take 2 damage. loadcard hb/Distortion Tower (7sp / 5hp)/Thing - Psychic/If an opponent's thing were to deal damage, that damage is also reflected upon itself. loadcard hr/Rune Bolt (6sp)/Action - Arcane/Destroy 1 thing or distribute exactly 5 damage among things. ("We've all heard of lightning bolts.") loadcard hr/Mana Quake (7sp)/Action - Arcane/Destroy 2 things. loadcard hr/Implosion Portal (10sp)/Action - Arcane/Destroy all things and runes in play, except evolution cards. loadcard hr/Illumination Army (4sp)/Action - Arcane/Put 3 arcane tokens into play each with 5 hp. If you have Arcane Style, put 1 extra into play. loadcard hr/Ray Obelisk (7sp)/Action - Arcane/Deal 9 damage to target thing or 1 damage to any player. loadcard hw/Mirror Beam (6sp)/Rection - Arcane/Destroy target thing that uses an action to destroy another thing. loadcard hr/Deconstruction Wave (4sp)/Action - Arcane/Destroy all runes in play. loadcard hw/Fountain of Mana (0sp)/Rune - Arcane/If you have Arcane Style, gain 1 extra sp each turn while this rune is in play. loadcard hb/Crystal Orb (4sp / 2hp)/Thing - Arcane/As long as this thing is in play, roll a die each turn. If it is 4 or higher, gain 1sp. loadcard hb/Glowing Core (6sp / 4hp)/Thing - Arcane/All Arcane damage dealt by cards under your control have their damage increased by 1. loadcard hr/Mini Quake (5sp)/Action - Stone/Deal 2 damage to any number of things. ("It was a really mini quake!") loadcard hr/Tremor Bolt (2sp)/Action - Stone/One opponent discards a card. loadcard hw/Fog of Pebbles (6sp)/Rune - Stone/Things you control take 3 less damage. loadcard hb/Boulder Hammer (4sp / 6hp)/Thing - Stone/Action: 3sp: Deal 2 stone damage to target thing. loadcard hb/Stone Mitts (4sp / 6hp)/Thing - Stone/This comes into play attached to a thing. If the thing it is attached to leaves play, attach it to another thing. If you control no other things, attach it to an opponent's thing. If no things are in play destroy it. Attached thing does 1 extra stone damage whenever it deals damage. loadcard hb/Rock Golem (3sp / 5hp)/Thing - Stone/Action: 1sp: Deal 1 stone damage to target thing. Rock Golem is immune to lightning damage. loadcard hb/Stone Giant (6sp / 10hp)/Thing - Stone/This thing can only be destroyed by damage, not by "destroy effects". It takes 1 less damage from all attacks on it. Stone Giant is immune to lightning damage, and is immune to rune effects. loadcard hb/Fortified Gate (4sp)/Thing - Stone/This thing is indestructible. loadcard hb/Hot Spring (3sp / 5hp)/Thing - Stone/Reaction: 2sp: prevent 1 damage to any thing you control that is not a fire type. loadcard hb/Mud Statue (3sp / 5hp)/Thing - Stone/Reaction: 5sp: Counter an action. loadcard hw/Soar (4sp)/Reaction - Sky/Prevent 4 damage to target thing. ("NOPE!") loadcard hr/Gale-Force Winds (5sp)/Action - Sky/Return target thing to its owner's hand. loadcard hr/New Lands (5sp)/Action - Sky/Draw a card. If you have Sky Style, you may play it without paying its cost. loadcard hr/Forced Diplomacy (3sp)/Action - Sky/You and an opponent must trade a card. Do not reveal anything about the cards until the trade it complete. ("Is that an oxymoron?") loadcard hr/Flash (4sp)/Action - Sky/Switch a thing in play under your control with a thing from your hand without paying its sp cost. loadcard hw/Overcast (3sp)/Rune - Sky/Arcane, lightning, and light damage is reduced by by 2. loadcard hb/Cloud Golem (4sp / 4hp)/Thing - Sky/Action: 3sp: Destroy a token. This thing is immune to stone damage. loadcard hb/Bird Folk (3sp / 5hp)/Thing - Sky/Action: 4sp: Deal 1 damage to target thing and prevent 1 damage to another thing until it is your turn again. loadcard hb/Clarity Bell (3sp / 4hp)/Thing - Sky/As long as this is in play, you are immune to discarding cards. loadcard hb/Evolution Stage 1 (4sp)/Thing - Evolution Card - Biological/All your things have +1hp. This card cannot be destroyed. loadcard hb/Evolution Stage 2 (4sp)/Thing - Evolution Card - Biological/All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 1 in play. loadcard hb/Evolution Stage 3 (4sp)/Thing - Evolution Card - Biological/All your things have +1hp. This card cannot be destroyed. Play this only if you have Evolution Stage 2 in play. loadcard hr/Rapid Growth (5sp)/Action - Biological/Put a copy of a target biological thing into play under your control. loadcard hw/Feeding Frenzy (5sp)/Reaction - Biological/Choose a card in the discard pile. Prevent an amount of damage equal to that card's sp cost to your things distributed however you'd like. ("Yum.") loadcard hb/Metabolism (4sp / 3hp)/Thing - Biological/As long as this is in play, you may play either one extra action or one extra thing each turn. If you do not have Biological Style, that card's sp cost is increased by 1. loadcard hb/Flesh Mongrel (3sp / 1hp)/Thing - Biological/Action: 3sp: Deal damage equal to this thing's hp to target thing. loadcard hb/Scale Beast (4sp / 2hp)/Thing - Biological/Action: 2sp: Play another biological thing this turn. loadcard hb/Brood Bog (3sp / 5hp)/Thing - Biological/Action: 2sp: Put a biological thing token into play that has 1hp. That token has "Action: 3sp: Sacrifice a biological token in order to deal 1 acid damage to target thing. You may play this action as many times this turn as you wish, as long as you keep paying 3sp and sacrificing tokens." loadcard hb/OctoBeast (3sp / 2hp)/Thing - Biological/Action: 5sp: Choose one: Deal 1 damage to 8 different things, or deal 1 damage to target player. loadcard hb/Gelatinous Blob (4sp / 1hp)/Thing - Biological/Action: 2sp: turn this card into a copy of target biological thing. It loses this ability. loadcard hb/BioPaste (4sp / 5hp)/Thing - Biological/Sacrifice this card to bring back any biological card from the discard pile into play under your control. @emit [name(%#)] pastes the Battle Deck into the Dvorak Engine.