To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Red Flag/Flag/If it's not your flag, take this to your base to destroy all tanks of this colour. loadcard hg/Green Flag/Flag/If it's not your flag, take this to your base to destroy all tanks of this colour. loadcard hb/Blue Flag/Flag/If it's not your flag, take this to your base to destroy all tanks of this colour. loadcard hm/Purple Flag/Flag/If it's not your flag, take this to your base to destroy all tanks of this colour. loadcard hw/Laser/Flag/When you attack your shots have +3. Flip a coin when you attack. If heads, a random tank is destroyed (possibly your own tank if there is Ricochet) and flip the coin again and so on. This tank may not attack next turn. loadcard hw/Shield/Flag/When you are attacked by a tank discard this card and your tank is not destroyed. loadcard hw/ShockWave/Flag/When you attack, instead of shooting, destroy all other tanks (including teammates) in this zone and all surrounding zones (diagonals are not surrounding). loadcard hw/Wings/Flag/You may occupy Airspace Zones. loadcard hw/Guided Missile/Flag/Your tank has +2 on all shots. loadcard hw/Thief/Flag/When you hit a tank, drop this card to take the flag of the target tank instead of destroying it. If you fire multiple Thiefs and hit several people, you receive the flag of a random tank. loadcard hw/Stealth/Flag/Guided Missile does not provide +2 against your tank. Your tank has one free attack per turn on any tank entering your tank's zone. loadcard hw/Seer/Flag/You may enter a Zone occupied by a tank with Stealth without being subject to its attack. @emit [name(%#)] pastes the BZFlag deck into the Dvorak Engine.