To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Revolver/weapon - gun/Flip two coins. If both are heads, the target dies. loadcard hr/Revolver/weapon - gun/Flip two coins. If both are heads, the target dies. loadcard hr/Revolver/weapon - gun/Flip two coins. If both are heads, the target dies. loadcard hr/Garotte/weapon - special/The target dies. loadcard hr/Chainsaw/weapon-special/The target dies. Messily. loadcard hr/Baseball Bat/Unknown/The target dies. loadcard hr/Grenade/Unknown/The target dies. All over the place. loadcard hr/Cyanide/weapon - poison/Kills the target. Is neutralized by Amyl Nitrate loadcard hr/Cyanide/weapon - poison/Kills the target. Is neutralized by Amyl Nitrate loadcard hr/Cyanide/weapon - poison/Kills the target. Is neutralized by Amyl Nitrate loadcard hr/Cyanide/weapon - poison/Kills the target. Is neutralized by Amyl Nitrate loadcard hr/Ricin/weapon - poison/Kills the target. No known antidote. loadcard hr/Ricin/weapon - poison/Kills the target. No known antidote. loadcard hr/Ricin/weapon - poison/Kills the target. No known antidote. loadcard hr/Ricin/weapon - poison/Kills the target. No known antidote. loadcard hb/Amyl Nitrate/antidote/The antidote to Cyanide. Automatically neutralizes any Cyanide played against the holder. loadcard hb/Amyl Nitrate/antidote/The antidote to Cyanide. Automatically neutralizes any Cyanide played against the holder. loadcard hb/Substance X/antidote/An experimental universal antidote. If a poison is played against the holder, the holder flips a coin. If heads, the poison is neutralized, no matter what it is. If tails, the player dies. loadcard hb/Substance X/antidote/An experimental universal antidote. If a poison is played against the holder, the holder flips a coin. If heads, the poison is neutralized, no matter what it is. If tails, the player dies. loadcard hg/Kevlar/item/Once played, the holder cannot be killed by guns. loadcard hg/Kevlar/item/Once played, the older cannot be killed by guns. loadcard hy/Theft/action/Play against the target. Flip a coin. If heads, take one of the target's in-play items, and return the card to your hand. If tails, nothing happens and the card is discarded. loadcard hy/Theft/action/Play against the target. Flip a coin. If heads, take one of the target's in-play items, and return the card to your hand. If tails, nothing happens and the card is discarded. loadcard hy/Theft/action/Play against the target. Flip a coin. If heads, take one of the target's in-play items, and return the card to your hand. If tails, nothing happens and the card is discarded. loadcard hx/Policeman/NPC/If an attack on the holder fails, the attacker is arrested and misses their next three turns. loadcard hx/Policeman/NPC/If an attack on the holder fails, the attacker is arrested and misses their next three turns. loadcard hx/Spook/NPC/If the holder attacks another player and the attacked player plays a Policeman, the Policeman is neutralized.skipcard hx/Weapon Dealer/NPC/Action:Draw a card if itis not a weapon discard it.@emit [name(%#)] pastes the Assassination deck into the Dvorak Engine.