To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Gadget/Thing/ loadcard hb/Widget/Thing/ loadcard hb/Gizmo/Thing/ loadcard hb/Thingagig/Thing/ loadcard hb/Whachamacallit/Thing/ loadcard hb/Dealiebob/Thing/ loadcard hb/Doohickey/Thing/ loadcard hb/Jigger/Thing/ loadcard hb/Doodad/Thing/ loadcard hb/Dingus/Thing/ loadcard hb/Tool Kit/Thing/Action: Put a Thing from your hand into play. loadcard hb/Spare Parts Bin/Thing/Any player may, as an Action, place a Thing in the discard pile into their hand. loadcard hr/Gremlins/Action/Destroy any Thing. loadcard hr/Tinker/Action/Destroy any Thing. The controller of that Thing may put a Thing from their hand into play, if they have one. loadcard hr/Stuck Cog/Action/Return any Thing to it's controller's hand. loadcard hr/Oops/Action/Return all Things to their controller's hands. loadcard hr/Design Theft/Action/Place any Thing into your hand. loadcard hr/Inventive Streak/Action/Put up to two Things from your hand into play. loadcard hb/Perpeptual Motion Machine/Thing/Perpeptual Motion Machine counts as two Things towards winning. If Perpeptual Motion Machine is destroyed by anyThing other than The Second Law of Thermodynamics, put it back into play under your control immediately. loadcard hr/The Second Law of Thermodynamics/Action/Destroy the Perpeptual Motion Machine. loadcard hr/Side-Effect/Action/If you control at least one Thing, Draw two cards. loadcard hr/Explosion/Action/Destroy three Things, at least one of which you must control. loadcard hr/Polish/Action/Target Thing counts as two Things for the purposes of winning this game. loadcard hr/Spinning Bits/Action/Target Thing gains the ability "Action: Draw a Card" until the end of this game. @emit [name(%#)] pastes the Artificing deck into the Dvorak Engine.