Dvorak Export: Archaeology Team deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Trench #1/Thing/
skipcard hb/Trench #2/Thing/
skipcard hb/Trench #3/Thing/
skipcard hb/Trench #4/Thing/
skipcard hb/Trench #5/Thing/On the site of a Roman villa, this Trench will only produce Roman Artefacts.
skipcard hb/Trench #6/Thing/Looks like some kind of settlement - whenever you play an Artefact here, draw a card.
skipcard hr/Speed Archaeology/Action/Pick a Trench you control. Draw four cards and put all drawn Artefacts into that Trench. Discard the rest.
skipcard hr/"See You After The Break"/Action/Pick a Player. They miss their next turn. Add five minutes to the total airtime.
skipcard hb/Rain/Thing/Artefacts may not be played while it's raining. Any Player may take an Action to discard an Artefact card, to get rid of the Rain.
skipcard hr/Geophysics Report/Action/Pick an empty Trench. Draw four cards and put all drawn Artefacts into that Trench; discard the rest.
skipcard hr/"Mick Wants Me To Work This Trench Now"/Action/Gain control of a Trench and its Artefacts (the original owner gets to keep their airtime).
skipcard hr/Bring in the JCBs/Action/Pick a Trench. Draw six cards and put all drawn Artefacts into that Trench. Toss a coin for each, though - if tails, the Artefact is destroyed by the diggers. Discard non-Artefact cards drawn.
skipcard hr/Oh, Wait, It's Just an Old Stick/Action/Better not broadcast that. Destroy an Artefact and deduct its airtime appropriately.
skipcard hr/The Man from English Heritage/Action/He say "no". Destroy a Trench and all of its Artefacts.
skipcard hc/Unexploded Bomb (6)/Thing - Artefact/Uh-oh. Destroy the Trench you play this into (all Artefacts are lost, but the owner gets to keep their airtime).
skipcard hc/Roman Coins (4)/Thing - Artefact/
skipcard hc/Saxon Brooch (4)/Thing - Artefact/
skipcard hb/Tony Gets Over-Excited/Thing/Tony really hypes up a piece, doubling its airtime. Play onto an Artefact of your choice.
skipcard hc/Elaborate Mosaic (10)/Thing - Artefact/You cannot play further Artefacts into the same Trench as the Mosaic.
skipcard hc/Teaspoon (1)/Thing - Artefact/
skipcard hb/Fill-In Item (6)/Thing/Play only if you have less air-time than an opponent. Get Phil to demonstrate flint-napping or totem-pole carving.
skipcard hc/Pagan Burial (6)/Thing - Artefact/
skipcard hc/Soil Discolouration (1)/Thing - Artefact/"This means there must have been a ditch here."
skipcard hc/Delicate Crockery (5)/Thing - Artefact/Careful now. Discard a card when you play this.
skipcard hc/Samian-Ware Pottery (3)/Thing - Artefact/A Roman Artefact.
skipcard hc/Broken Gas-Main (2)/Thing - Artefact/Close the Trench after playing this card into it.
skipcard hc/The Jawbone of an Ass (3)/Thing - Artefact/
skipcard hc/Human Remains (8)/Thing - Artefact/When this is found, the local police tape off the trench - further Artefacts may not be played into it.
skipcard hc/Another One! (*)/Thing - Artefact/Counts as a copy of another card in the same Trench, minus one minute's Airtime.
@emit [name(%#)] pastes the Archaeology Team deck into the Dvorak Engine.

Back to the Archaeology Team deck