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Deal 10 points of damage to your opponent. |
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Freeze your opponent so that they cannot cast spells for 2 turns and the opponent takes 10 points of damage. |
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Inflict 15 points of damage to your opponent. |
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Your opponent gets sent flying inflicting 5 points of damage. |
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Heal 20 points of damage. |
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All attacks do double damage for the rest of the game. |
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Take no damage for the next 5 turns. You can still use spells. |
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All players [including caster] takes 40 points of damage. |
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3 points of damage is inflicted upon 3 opponents |
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All players become hard to see and therefore spells may miss. |
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The caster and his alliance becomes hidden. |
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All players lose 1 random card and lose 5 points of health. |
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Time slows for 3 turns giving the caster a 50/50 chance of dodging any spells cast at him. |
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A loud sonic boom sends all players flying inflicting 20 points of damage. |
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Heavy snow falls on the field boosting frost attacks by 15 points. |
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When used you dodge the next attack that is aimed at you. |
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All heat-based attacks are removed from your opponents hand. |
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A wolf appears at the casters side and will deal 5 points of damage to the casters opponents for 5 turns. |
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Your opponent takes 15 points of damage for the next 3 turns. |
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The opponent is trapped in an invisible barrier and cannot cast for the next 6 turns. |
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The caster takes no damage until his guardian [who has 50 health points] is defeated. |
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All allies recieve 5 points of health. |
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Shards of glass are flung all around damaging all players by 12 points. |
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The caster hovers above the playing field. Attacks will not hit the caster for 5 turns until he/she lands. |
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The opponent shrinks down to half size and means their magical energies will not be as powerful for 2 turns. (Half damage will be dealt) |
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A swarm of deadly locust assault the opponent dealing 45 points of damage. |
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A stampede of raging bulls rips across the battlefield all opponents take 30 points of damage. |
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The opponent takes 30 point of damge and his hand of cards is rendered useless. |
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Heavy rain causes the battlefield to go dark.Spells may miss and fire attacks do half the damage than usual [lasts for 5 turns]. |
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The opponent suffers 60 points of damage. |
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The battlefield becomes dry and fire attacks now deal double damage. [lasts for 12 turns]. |
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Any attacks aimed at you always miss [lasts for 6 turns]. |
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The caster can choose another player. This player takes all the damage aimed at the caster for the next turn. |
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The opponent falls down a pit taking 35 points of damage.[the opponent remains in the pit for 5 turns unless he has a hover or teleport spell]. |
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The caster takes 500 points of damage to inflict 1000 points of damage to the opponent [If it is a 1 on 1 game then this card should be avoided. The caster dies first therefore losing. If he is in an alliance then the game continues without him]. |
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The caster brings the chosen player back to life with full health. |
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For the next 2 turns the casters chosen player is under his control. The caster can tell said player to cast any spell. Should the player go against the casters will, he shall be killed and removed from the game. |
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The moon increases the casters power by 25 points. |
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Play after an attack has been dealt to the caster. All damage dealt to the caster due to that attack is not counted. |
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Deals 90 points of damage to the opponent but deals 50 points of damage to the caster. |
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Heals 100 points of health to all allies including caster. |
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A deadly barrage of 100 ice shards [each shard deals 1 point of damage] is launched at the opponent and cannot be avoided unless a card such as teleport is used. |
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A massive stone sword is thrust right into the opponent dealing 99 points of damage. |
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A massive tsunami sweeps over the battlefield damaging all players by 75 points. The tsunami cannot be dodged and the only defense is a shield. Any enemys within the bottomless pit are defeated. |
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A stream of Lava flows through the battlefield damaging all opponents by 25 points. |
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The caster sets his opponents on fire, the damage lasts for 3 turns. (5 damage per turn) |
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