To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hw/Fireball/Spell/Deal 10 points of damage to your opponent. loadcard hw/Ice Shard/Spell/Freeze your opponent so that they cannot cast spells for 2 turns and the opponent takes 10 points of damage. loadcard hw/Forked Lightning/Spell/Inflict 15 points of damage to your opponent. loadcard hw/Tornado Clap/Spell/Your opponent gets sent flying inflicting 5 points of damage. loadcard hw/Divine Healing/Spell/Heal 20 points of damage. loadcard hw/Undying rage/Spell/All attacks do double damage for the rest of the game. loadcard hw/Shield/Spell/Take no damage for the next 5 turns. You can still use spells. loadcard hw/Meteor Shower/Spell/All players [including caster] takes 40 points of damage. loadcard hw/Chain Lightning/Spell/3 points of damage is inflicted upon 3 opponents loadcard hw/Nightfall/Spell/All players become hard to see and therefore spells may miss. loadcard hw/Ominous Haze/Spell/The caster and his alliance becomes hidden. loadcard hw/Earthquake/Spell/All players lose 1 random card and lose 5 points of health. loadcard hw/Slow Motion/Spell/Time slows for 3 turns giving the caster a 50/50 chance of dodging any spells cast at him. loadcard hw/Sonic Boom/Spell/A loud sonic boom sends all players flying inflicting 20 points of damage. loadcard hw/Snow Storm/Spell/Heavy snow falls on the field boosting frost attacks by 15 points. loadcard hw/Teleport/Spell/When used you dodge the next attack that is aimed at you. loadcard hw/Windchill/Spell/All heat-based attacks are removed from your opponents hand. loadcard hw/Summon/Spell/A wolf appears at the casters side and will deal 5 points of damage to the casters opponents for 5 turns. loadcard hw/Severe Burn/Spell/Your opponent takes 15 points of damage for the next 3 turns. loadcard hw/Spellbound/Spell/The opponent is trapped in an invisible barrier and cannot cast for the next 6 turns. loadcard hw/Guardian/Spell/The caster takes no damage until his guardian [who has 50 health points] is defeated. loadcard hw/Basic Healing/Spells/All allies recieve 5 points of health. loadcard hw/Shatter/Spell/Shards of glass are flung all around damaging all players by 12 points. loadcard hw/Hover/Spell/The caster hovers above the playing field. Attacks will not hit the caster for 5 turns until he/she lands. loadcard hw/Shrink/Spell/The opponent shrinks down to half size and means their magical energies will not be as powerful for 2 turns. (Half damage will be dealt) loadcard hw/Locust Swarm/Spell/A swarm of deadly locust assault the opponent dealing 45 points of damage. loadcard hw/Stampede/Spell/A stampede of raging bulls rips across the battlefield all opponents take 30 points of damage. loadcard hw/Avalanche/Spell/The opponent takes 30 point of damge and his hand of cards is rendered useless. loadcard hw/Rain Storm/Spell/Heavy rain causes the battlefield to go dark.Spells may miss and fire attacks do half the damage than usual [lasts for 5 turns]. loadcard hw/Warp/Spell/The opponent suffers 60 points of damage. loadcard hw/Heatwave/Spell/The battlefield becomes dry and fire attacks now deal double damage. [lasts for 12 turns]. loadcard hw/Invisibility/Spell/Any attacks aimed at you always miss [lasts for 6 turns]. loadcard hw/Casters Blessing/Spell/The caster can choose another player. This player takes all the damage aimed at the caster for the next turn. loadcard hw/Bottomless pit/Spell/The opponent falls down a pit taking 35 points of damage.[the opponent remains in the pit for 5 turns unless he has a hover or teleport spell]. loadcard hw/Sacrifice/Spell/The caster takes 500 points of damage to inflict 1000 points of damage to the opponent [If it is a 1 on 1 game then this card should be avoided. The caster dies first therefore losing. If he is in an alliance then the game continues without him]. loadcard hw/Revive/Spell/The caster brings the chosen player back to life with full health. loadcard hw/Mind control/Spell/For the next 2 turns the casters chosen player is under his control. The caster can tell said player to cast any spell. Should the player go against the casters will, he shall be killed and removed from the game. loadcard hw/Full Moon/Spell/The moon increases the casters power by 25 points. loadcard hw/Rewind/Spell/Play after an attack has been dealt to the caster. All damage dealt to the caster due to that attack is not counted. loadcard hw/Volcano Tempest/Spell/Deals 90 points of damage to the opponent but deals 50 points of damage to the caster. loadcard hw/Legendary Healing/Spell/Heals 100 points of health to all allies including caster. loadcard hw/Shard Onslaught/Spell/A deadly barrage of 100 ice shards [each shard deals 1 point of damage] is launched at the opponent and cannot be avoided unless a card such as teleport is used. loadcard hw/Stone Strike/Spell/A massive stone sword is thrust right into the opponent dealing 99 points of damage. loadcard hw/Tsunami Strike/Spell/A massive tsunami sweeps over the battlefield damaging all players by 75 points. The tsunami cannot be dodged and the only defense is a shield. Any enemys within the bottomless pit are defeated. loadcard hw/Lava Flow/Spell/A stream of Lava flows through the battlefield damaging all opponents by 25 points. loadcard hw/Dragon Breath/Spell/The caster sets his opponents on fire, the damage lasts for 3 turns. (5 damage per turn) @emit [name(%#)] pastes the Arcane powers deck into the Dvorak Engine.