To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Ace of Pentacles (A)/Minor Arcana/Element: Earth %r <hr> Cure: Heal target for 1 damage and remove all status effects. loadcard hr/Two of Pentacles (2)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 1 damage. loadcard hr/Three of Pentacles (3)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 1 damage. loadcard hr/Four of Pentacles (4)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 2 damage. loadcard hr/Five of Pentacles (5)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 2 damage. loadcard hr/Six of Pentacles (6)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 3 damage. loadcard hr/Seven of Pentacles (7)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 3 damage. loadcard hr/Eight of Pentacles (8)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 4 damage. loadcard hr/Nine of Pentacles (9)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 4 damage. loadcard hr/Ten of Pentacles (10)/Minor Arcana/Element: Earth %r <hr> Heal: Heal target for 5 damage. loadcard hr/Squire of Pentacles (S)/Minor Arcana - Summon/Element: Earth %r <hr> Court Element: Earth %r <hr> Base power: 1 loadcard hr/Cavalier of Pentacles (C)/Minor Arcana - Summon/Element: Earth %r <hr> Court Element: Air %r <hr> Base power: 2 loadcard hr/Queen of Pentacles (Q)/Minor Arcana - Summon/Element: Earth %r <hr> Court Element: Water %r <hr> Base power: 4 loadcard hr/King of Pentacles (K)/Minor Arcana - Summon/Element: Earth %r <hr> Court Element: Fire %r <hr> Base power: 6 loadcard hb/Ace of Swords (A)/Minor Arcana/Element: Air %r <hr> Cure: Heal target for 1 damage and remove all status effects. loadcard hb/Two of Swords (2)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 1 turn. loadcard hb/Three of Swords (3)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 1 turn. loadcard hb/Four of Swords (4)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 1 turn. loadcard hb/Five of Swords (5)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 2 turns. loadcard hb/Six of Swords (6)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 2 turns. loadcard hb/Seven of Swords (7)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 2 turns. loadcard hb/Eight of Swords (8)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 3 turns. loadcard hb/Nine of Swords (9)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 3 turns. loadcard hb/Ten of Swords (10)/Minor Arcana/Element: Air %r <hr> Freeze: Freeze target for 3 turns. loadcard hb/Squire of Swords (S)/Minor Arcana - Summon/Element: Air %r <hr> Court Element: Earth %r <hr> Base power: 1 loadcard hb/Cavalier of Swords (C)/Minor Arcana - Summon/Element: Air %r <hr> Court Element: Air %r <hr> Base power: 2 loadcard hb/Queen of Swords (Q)/Minor Arcana - Summon/Element: Air %r <hr> Court Element: Water %r <hr> Base power: 4 loadcard hb/King of Swords (K)/Minor Arcana - Summon/Element: Air %r <hr> Court Element: Fire %r <hr> Base power: 6 loadcard hb/Ace of Cups (A)/Minor Arcana/Element: Water %r <hr> Cure: Heal target for 1 damage and remove all status effects. loadcard hb/Two of Cups (2)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1. loadcard hb/Three of Cups (3)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1. loadcard hb/Four of Cups (4)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 1 turn. Poison cannot reduce a summon's HP below 1. loadcard hb/Five of Cups (5)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1. loadcard hb/Six of Cups (6)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1. loadcard hb/Seven of Cups (7)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 2 turns. Poison cannot reduce a summon's HP below 1. loadcard hb/Eight of Cups (8)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1. loadcard hb/Nine of Cups (9)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1. loadcard hb/Ten of Cups (10)/Minor Arcana/Element: Water %r <hr> Poison: Poison target for 3 turns. Poison cannot reduce a summon's HP below 1. loadcard hb/Squire of Cups (S)/Minor Arcana - Summon/Element: Water %r <hr> Court Element: Earth %r <hr> Base power: 1 loadcard hb/Cavalier of Cups (C)/Minor Arcana - Summon/Element: Water %r <hr> Court Element: Air %r <hr> Base power: 2 loadcard hb/Queen of Cups (Q)/Minor Arcana - Summon/Element: Water %r <hr> Court Element: Water %r <hr> Base power: 4 loadcard hb/King of Cups (K)/Minor Arcana - Summon/Element: Water %r <hr> Court Element: Fire %r <hr> Base power: 6 loadcard hr/Ace of Wands (A)/Minor Arcana/Element: Fire %r <hr> Cure: Heal target for 1 damage and remove all status effects. loadcard hr/Two of Wands (2)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 1 damage. loadcard hr/Three of Wands (3)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 2 damage. loadcard hr/Four of Wands (4)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 3 damage. loadcard hr/Five of Wands (5)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 4 damage. loadcard hr/Six of Wands (6)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 5 damage. loadcard hr/Seven of Wands (7)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 6 damage. loadcard hr/Eight of Wands (8)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 7 damage. loadcard hr/Nine of Wands (9)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 8 damage. loadcard hr/Ten of Wands (10)/Minor Arcana/Element: Fire %r <hr> Strike: Target takes 9 damage. loadcard hr/Squire of Wands (S)/Minor Arcana - Summon/Element: Fire %r <hr> Court Element: Earth %r <hr> Base power: 1 loadcard hr/Cavalier of Wands (C)/Minor Arcana - Summon/Element: Fire %r <hr> Court Element: Air %r <hr> Base power: 2 loadcard hr/Queen of Wands (Q)/Minor Arcana - Summon/Element: Fire %r <hr> Court Element: Water %r <hr> Base power: 4 loadcard hr/King of Wands (K)/Minor Arcana - Summon/Element: Fire %r <hr> Court Element: Fire %r <hr> Base power: 6 loadcard hx/The Fool (0)/Major Arcana - Special Attack/If attack does damage, deactivate target and discard all its attached cards. If target is a Major Arcana Summon, it is destroyed instead. loadcard hx/The Magician (I)/Major Arcana - Sorcery/Search the deck for a copy of target enemy Minor Arcana summon and play it (this includes attached cards, damage counters, status effects, et cetera). Shuffle the deck afterwards. loadcard hx/The High Priestess (II)/Major Arcana - Summon/Base power: 3 %r <hr> Tap: Heal 3 damage from all friendly summons in the same position. %r <hr> To untap: Discard an attached card. loadcard hx/The Empress (III)/Major Arcana - Summon/Base power: 3 %r <hr> To tap a friendly summon in defense position: Discard an attached card. %r <hr> Friendly summons in attack position may defend without incurring the usual 50% off-position penalty. loadcard hx/The Emperor (IV)/Major Arcana - Summon/Base power: 2 + any attached cards %r <hr> All attacks by friendly summons receive +1 damage (after elemental modifications). loadcard hx/The Hierophant (V)/Major Arcana - Summon/Base power: 3 %r <hr> Discard an attached card: Force-tap target enemy summon in opposite position. loadcard hx/The Lovers (VI)/Major Arcana - Enchantment/All attacks are prevented. loadcard hx/The Chariot (VII)/Major Arcana - Special Attack/If attack does damage, untap immediately. loadcard hx/Strength (VIII)/Major Arcana - Enchantment/All friendly attacks receive +4 damage (before elemental modifications). loadcard hx/The Hermit (IX)/Major Arcana - Sorcery/Look at the top <i>X</i> cards of your deck and re-arrange them in any order. <i>X</i> is the total number of active friendly summons and active Major Arcana in play. (Count combos as a single Major Arcanum.) loadcard hx/Wheel of Fortune (X)/Major Arcana - Special Attack/Flip a coin; if heads, attack does double damage (after elemental modifications). If tails, attack does normal damage and attacking summon takes 2 recoil damage. loadcard hx/Justice (XI)/Major Arcana - Enchantment/Enemy summons take 1 damage for every 2 damage inflicted on friendly summons. loadcard hx/The Hanged Man (XII)/Major Arcana - Enchantment/Enemy summons have only an <i>X</i>/10 chance to attack. <i>X</i> is an enemy summon's current HP. loadcard hx/Death (XIII)/Major Arcana - Sorcery/All active summons in attack position (friendly and enemy) are destroyed. loadcard hx/Temperance (XIV)/Major Arcana - Enchantment/All attacks by enemy summons receive -4 damage (after elemental modifications). loadcard hx/The Devil (XV)/Major Arcana - Summon/Base power: 5 + any attached cards %r <hr> Discard an attached card: Destroy target active enemy summon in opposite position. loadcard hx/The Tower (XVI)/Major Arcana - Sorcery/Activate all inactive enemy summons. loadcard hx/The Star (XVII)/Major Arcana - Special Attack/If attack does damage, target is frozen for 3 turns. loadcard hx/The Moon (XVIII)/Major Arcana - Sorcery/All active enemy summons in defense position take 2 damage and force-tap. loadcard hx/The Sun (XIX)/Major Arcana - Sorcery/All active friendly summons are healed for 3 damage. loadcard hx/Judgement (XX)/Major Arcana - Enchantment/Damage done by enemy summons is not applied directly; instead, resolve any attacks normally (applying elemental modifications et cetera), but total the resulting damage and re-distribute it at will among active friendly summons. loadcard hx/The World (XXI)/Major Arcana - Special Attack/Attack targets all enemy summons in opposite position. Activate inactive summons if necessary to resolve attack. @emit [name(%#)] pastes the Arcana System into the Dvorak Engine.