World domination

From Dvorak - A Blank-Card Game
Revision as of 17:21, 2 August 2010 by Allknowingfrog (talk | contribs) (Added economy/economist. Removed "Action-Response" category. Added a few actions.)
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World domination
Designer allknowingfrog
Date 30/07/2010
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Special Rules

Areas

"Areas" are portions of the world. When any player draws an area card, that card is immediately played in the center of the table and the player draws again. Areas always remain in the center of the table unless they are destroyed.

"Special Areas" can only be affected by cards the specifically mention "Special Area."

Influence

"Influence" represents general control of an area, be it political, military or otherwise. Each player should have a unique set of counters to distinguish his or her influence from other players.

Each area has a maximum influence which is the total number of influence counters that can be played in that area. When the maximum is exceeded, somebody's got to go. The owner of the new counters may remove whomever's counters he wishes or is able to (even his own).

The winner is the first player to possess a majority influence over a pre-agreed-upon portion of the areas in play, i.e. 2/3 rounded up. (The actual number of areas in play can change during a game.)


Card List

North America
Thing - Area
Maximum Influence: 5
South America
Thing - Area
Maximum Influence: 3
Europe
Thing - Area
Maximum Influence: 5
Africa
Thing - Area
Maximum Influence: 7
Asia
Thing - Area
Maximum Influence: 7
Australia
Thing - Area
Maximum Influence: 3
Antarctica
Thing - Area
Maximum Influence: 3
The Moon
Thing - Special Area
Maximum Influence: 1
Mad Scientist
Thing - Person
Allows you to create Mad Creations.
Spin Doctor
Thing - Person
Doubles the effects of Propaganda actions.
Rocket Scientist
Thing - Person
Allows you to access The Moon as a normal area.
5 Star General
Thing - Person
Doubles the effects of Military actions.
Economist
Thing - Person
Doubles the effects of Economy actions.
Reservoir
Thing
Increases your hand size to 7.
Uranium
Thing
Giant Laser
Thing
The Manhattan Project
Action - Mad Creation
If you own Mad Scientist and Uranium, destroy Uranium and destroy an area of your choice.
Death Ray
Action - Mad Creation
If you own Mad Scientist and Giant Laser, destroy Giant Laser and all of an opponent's influence in an area of your choice.
"Free Money!"
Action - Propaganda
Add one influence to any area.
A "Reasonable" Explanation
Action - Propaganda
Add one influence to any area.
Dirt on the Other Guy
Action - Propaganda
Add one influence to any area.
Storming the Beaches
Action - Military
Add one influence to any area.
Paratroopers
Action - Military
Add one influence to any area.
Commandos
Action - Military
Add one influence to any area.
Lend-Lease
Action - Economy
Add one influence to any area.
Tax Hike
Action - Economy
Add one influence to any area.
Inflation
Action - Economy
Add one influence to any area.
Exit Strategy
Action
Remove any number of your influence from an area of your choice. Remove an equal number of opposing influence.
Apathy
Action
Maximum influence of all areas is reduced by 1 until players next turn. Player chooses which influence to remove in areas that exceed the new maximum.
Revolution!
Action
Choose an area and replace any 2 influence with 2 of your own.
Unfortunate Accident
Action
Destroy 1 person.
"Not so fast..."
Action
Play this card at any time to immediately block an opponent from removing any of your influence. This effect lasts for the rest of his turn.
Rocket Man
Action
Add one influence to The Moon.
Sabotage
Action
Destroy 1 thing.