World domination

From Dvorak - A Blank-Card Game
Revision as of 21:16, 30 July 2010 by Allknowingfrog (talk | contribs) (Started deck. Added special rules about areas and influence. Added area cards, people, mad creations, propaganda, military and response.)
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World domination
Designer allknowingfrog
Date 30/07/2010
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Special Rules

Areas

"Areas" are portions of the world. When any player draws an area card, that card is immediately played in the center of the table and the player draws again. Areas always remain in the center of the table unless they are destroyed.

"Special Areas" can only be affected by cards the specifically mention "Special Area."

Influence

"Influence" represents general control of an area, be it political, military or otherwise. Each player should have a unique set of counters to distinguish his or her influence from other players.

Each area has a maximum influence which is the total number of influence counters that can be played in that area. When the maximum is exceeded, somebody's got to go. The owner of the new counters may remove whomever's counters he wishes or is able to (even his own).

The winner is the first player to possess a majority influence over a pre-agreed-upon portion of the areas in play, i.e. 2/3 rounded up. (The actual number of areas in play can change during a game.)


Card List

North America
Thing - Area
Maximum Influence: 5
South America
Thing - Area
Maximum Influence: 3
Europe
Thing - Area
Maximum Influence: 5
Africa
Thing - Area
Maximum Influence: 7
Asia
Thing - Area
Maximum Influence: 7
Australia
Thing - Area
Maximum Influence: 3
Antarctica
Thing - Area
Maximum Influence: 3
The Moon
Thing - Special Area
Maximum Influence: 1
Mad Scientist
Thing - Person
Allows you to create Mad Creations.
Spin Doctor
Thing - Person
Doubles the effects of Propaganda.
Rocket Scientist
Thing - Person
Allows you to access The Moon as a normal area.
Thing - Person
Uranium
Thing
Giant Laser
Thing
The Manhattan Project
Action - Mad Creation
If you own Mad Scientist and Uranium, destroy Uranium and an area of your choice.
Death Ray
Action - Mad Creation
If you own Mad Scientist and Giant Laser, destroy Giant Laser and all of an opponent's influence in an area of your choice.
Action - Mad Creation
"Free Money!"
Action - Propaganda
Add one influence to any area.
A "Reasonable" Explanation
Action - Propaganda
Add one influence to any area.
Dirt on the Other Guy
Action - Propaganda
Add one influence to any area.
Action - Propaganda
Add one influence to any area.
Storming the Beaches
Action - Military
Add one influence to any area
Paratroopers
Action - Military
Add one influence to any area
Commandos
Action - Military
Add one influence to any area
Action - Military
Add one influence to any area
Exit Strategy
Action
Remove an amount of your influence from an area of your choice. Remove an equal amount of opposing influence.
Action
"Not so fast..."
Action - Response
When an opponent attempts to remove your influence in any area, play this card to block the removal.
Action - Response