War deck

From Dvorak - A Blank-Card Game
Revision as of 18:01, 24 December 2007 by Gimlear (talk | contribs) (New page: {{Infobox | designer = Gimlear | date = 24/12/2007 | players = 2 | status = Untested }} It is up to you whether to include Double Agent, since it is a very overpowered card. I only had i...)
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War deck
Designer Gimlear
Date 24/12/2007
Players 2
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

It is up to you whether to include Double Agent, since it is a very overpowered card. I only had it in the deck because players were hogging the Attack and Defend cards (there used to be only one of each and no Change of Order card).

Special Rules

All Things except for Orders are considered personnel.

If a player controls a personnel, he is said to own him.

As long as you have an Order in play, you may not play another.


Card List

Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Private
Thing
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Sergeant
Thing
You may only play this if you own a Private. Action: Search the deck for a Private and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Lieutenant
Thing
You may only play this if you own a Sergeant. Action: Search the deck for a Sergeant and play it.
Colonel
Thing
You may only play this if you own a Lieutenant. Action: Search the deck for a Lieutenant and play it.
Colonel
Thing
You may only play this if you own a Lieutenant. Action: Search the deck for a Lieutenant and play it.
Colonel
Thing
You may only play this if you own a Lieutenant. Action: Search the deck for a Lieutenant and play it.
General
Thing
You may only play this if you own a Colonel. Action: Search the deck for a Colonel and play it.
General
Thing
You may only play this if you own a Colonel. Action: Search the deck for a Colonel and play it.
Promotion
Action
Search the deck for a personnel one rank above one of your personnel. If you find one, play it then destroy the other personnel.
Promotion
Action
Search the deck for a personnel one rank above one of your personnel. If you find one, play it then destroy the other personnel.
Order - Attack
Thing
Your order is to attack.
Order - Attack
Thing
Your order is to attack.
Order - Defend
Thing
Your order is to defend.
Order - Defend
Thing
Your order is to defend.
Order - Good Faith
Thing
When you play this card, choose whether to attack or defend. This is your order.
Order - Good Faith
Thing
When you play this card, choose whether to attack or defend. This is your order.
Resurrect
Action
Take a card from the discard pile and place it in your hand.
Resurrect
Action
Take a card from the discard pile and place it in your hand.
Receive Order
Action
Search the deck for an Order and play it.
Receive Order
Action
Search the deck for an Order and play it.
Attack
Action
If you own one of each personnel (Private through General) and your order is to attack, you win.
Attack
Action
If you own one of each personnel (Private through General) and your order is to attack, you win.
Defend
Action
If you own one of each personnel (Private through General) and your order is to defend, you win.
Defend
Action
If you own one of each personnel (Private through General) and your order is to defend, you win.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a lower rank than your highest ranked personnel.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a lower rank than your highest ranked personnel.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a lower rank than your highest ranked personnel.
Sabotage
Action
If you have a Private and a personnel of higher rank, destroy the Private and two of your opponent's personnel of a lower rank than your highest ranked personnel.
Double Agent
Action
If your opponent owns at least one Private, transfer it to your side and look at your opponent's hand. Then choose one card to put into your own hand.
Attack Reserves
Action
If you own 2 Privates and a Sergeant, destroy all three to force your opponent to discard all cards in his hand.
Attack Reserves
Action
If you own 2 Privates and a Sergeant, destroy all three to force your opponent to discard all cards in his hand.
Mix-up
Action
If you own a Private and your opponent has an Order in play, destroy both.
Mix-up
Action
If you own a Private and your opponent has an Order in play, destroy both.
Stripped of Rank
Action
Search the deck for a personnel one rank below one of your opponent's personnel. If you find one, play it on your opponent then destroy the other personnel.
Stripped of Rank
Action
Search the deck for a personnel one rank below one of your opponent's personnel. If you find one, play it on your opponent then destroy the other personnel.
Change of Order
Action
If you have an Order in your hand and an Order in play, you may destroy the Order in play and play the Order in your hand.
Change of Order
Action
If you have an Order in your hand and an Order in play, you may destroy the Order in play and play the Order in your hand.