The Messenger

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The Messenger
Designer Chivalrybean
Date 11/05/2007
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This is based on the poem by H.P. Lovecraft called The Messenger. I made it because I was in a creative mood and couldn't sleep. It's still in development. It's been tested some, made changes, but not tested since.

Special Rules

Discards are played face down and cannot be looked at unless a card specifies.

Any cards drawn on the initial draw that must be played when drawn are diiscarded.


Card List

Old Churchyard
Thing
Must be played when drawn.
The Oak Fire
Action
Play this card before drawing a card. Skip your turn.
It Could Not Be
Action
Discard a card from your hand
Surely A Pleasantry
Action
Draw a card of your choice from the discard pile. Shuffle discard pile.
One Who Did Not Know
Action
Draw a card at random from the discard pile
The Elder Sign
Action
Look through the discard deck and then shuffle it.
Fumbling Forms of Darkness
Action
Make an opponent draw two cards.
Another Lamp
Action
Trade one of your cards for a random opponents.
Leo is Climbing
Thing
Must be played when drawn.
Chiming Steeple
Thing
Must be played when drawn.
3 AM
Thing
Must be played when drawn. Every player discards 2 random cards after drawing one card from the discard and draw pile.
The Fading Firelight
Action
Everyone trades 2 cards to the left, 1 chosen, one random.
The Door
Thing
This card cannot be played, only drawn, discarded, or traded. Don't be holding this card when The Mad Truth is played.
Cautious Rattling
Thing
Play when drawn.
The Mad Truth
Action
If Churchyard, 3 AM, Steeple, Leo, and Caution Rattling are in play, you may play this card. Evenly distribute the discard and draw piles to players. The player holding The Door loses.