Difference between revisions of "Tamoris' Trinities deck"

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(New page: {{Infobox |title=Tamoris' Trinities |designer=Depressi |date=29th January 2007 |players=3 |status=Unfinished }} My very first proper deck, yay me. A three-player game. ==Special Rules== ...)
 
 
(36 intermediate revisions by 2 users not shown)
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|date=29th January 2007
|date=29th January 2007
|players=3
|players=3
|status=Unfinished
|status=Untested
}}
}}


My very first proper deck, yay me. A three-player game.
My first proper deck: a three-player game full of treachery, conspiracy, and weird card names. Please play it.


==Special Rules==
==Special Rules==
Line 18: Line 18:


If a player EVER has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action (For example, if they have to draw three cards and have four already in their hand, they must draw two, discard down to one, then draw another one).
If a player EVER has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action (For example, if they have to draw three cards and have four already in their hand, they must draw two, discard down to one, then draw another one).
===Victory===
The standard way of winning in TT is to have more than twice as many cards in your hand than both your opponents combined. The situations in which this is possible are as follows: If ever one opponent has two cards, one has none, and you have five, you win. If ever both opponents have one card, and you have five, you win. If ever one opponent has one card, one opponent has none, and you have three or more, you win. If ever both opponents are cardless, and you aren't, you win.


===Concepts===
===Concepts===


Concepts are played just like Things, but they cannot be destroyed in the same ways.
Concepts are a category of Thing, but they cannot be destroyed in the same ways.


===Extermination===
===Extermination===


Some cards allow you to Exterminate a player. If this happens, they lose, and the remaining player with most cards in their hand automatically wins. If the survivors have an equal amount of cards, the person who didn't do the Exterminating wins.
Some cards allow you to Exterminate a player. If this happens, they lose, and the remaining player with most cards in their hand automatically wins. If the survivors have an equal amount of cards, the person who did the Exterminating wins. Stockpiles cannot be cashed in after an Extermination.


==Card List==
==Card List==
Line 36: Line 32:
|title=Stockpile
|title=Stockpile
|type=Thing
|type=Thing
|text=Destroy this Thing at any time to draw a card
|text=Destroy this Thing at any time to draw a card.
|bgcolor=050
}}
 
{{card
|title=Stockpile
|type=Thing
|text=Destroy this Thing at any time to draw a card.
|bgcolor=050
}}
 
{{card
|title=Stockpile
|type=Thing
|text=Destroy this Thing at any time to draw a card.
|bgcolor=050
|bgcolor=050
}}
}}
Line 78: Line 88:
|title=Etheralistic artfulness
|title=Etheralistic artfulness
|type=Concept
|type=Concept
|text=While you control Etheralistic artfulness, you may choose to draw a card instead of playing an action, or to play an action instead of drawing a card. However, you may not play Things while you control Etherealistic Artfulness. Action: Destroy Etherealistic Artfulness and draw a card.
|text=While you control Etheralistic artfulness, you may play two Actions per turn, but cannot play Things. Action: Destroy Etherealistic Artfulness and draw a card.
|bgcolor=707
|bgcolor=707
}}
}}
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|title=Collaboration
|title=Collaboration
|type=Action
|type=Action
|text=Draw a card. A chosen Opponent draws two.
|text=You draw two cards, and so does a chosen Opponent.
|bgcolor=028
|bgcolor=028
}}
}}
Line 100: Line 110:
|type=Action
|type=Action
|text=Your Opponents must switch hands.
|text=Your Opponents must switch hands.
|bgcolor=028
}}
{{card
|title=Unprepared attack
|type=Action
|text=Discard three cards and Exterminate a chosen Opponent.
|bgcolor=028
|bgcolor=028
}}
}}
Line 118: Line 121:


{{card
{{card
|title=Power of three
|title=Discarnated trigonometry
|type=Concept
|type=Concept
|text=You can only play this card if you have exactly three Things active. While Power of three is active, you may choose to draw as many cards as you want during your draw phase. If, for any reason, you no longer have exactly three active Things, Power of three is destroyed.
|text=You can only play this card if you have exactly three Things active. If any two of those Things are destroyed, so is Discarnated trigonometry. While this card is active, you may choose to draw three cards during your draw phase.
|bgcolor=707
|bgcolor=707
}}
}}
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|type=Action
|type=Action
|text=Destroy any Stockpile. The person who controlled it draws three cards.
|text=Destroy any Stockpile. The person who controlled it draws three cards.
|bgcolor=028
}}
{{card
|title=Overly-complicated sinister scheme
|type=Action
|text=Discard a card and destroy a Thing.
|bgcolor=028
}}
{{card
|title=Overly-complicated sinister scheme
|type=Action
|text=Discard a card and destroy a Thing.
|bgcolor=028
|bgcolor=028
}}
}}
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|title=Hungry peasants
|title=Hungry peasants
|type=Action
|type=Action
|text=Any player with more Stockpiled than cards in their hand must destroy all their Stockpiles for cards.
|text=All players must immediately destroy all their Stockpiles for cards.
|bgcolor=028
|bgcolor=028
}}
}}
Line 197: Line 214:
|title=Lesser of two evils
|title=Lesser of two evils
|type=Action
|type=Action
|text=Name a number and choose an Opponent. They must decide which of THEIR Opponents discards that number of cards.
|text=Choose an Opponent. They must decide which of THEIR Opponents discards their hand.
|bgcolor=028
|bgcolor=028
}}
}}
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|title=Proliferational logic
|title=Proliferational logic
|type=Concept
|type=Concept
|text=Discard two cards when this Concept is played. If an Opponent forces you to discard a card, you must destroy Proliferational logic and force them to discard their entire hand.
|text=If an Opponent directly causes you to discard any number of cards, you must destroy Proliferational logic and force them to discard their entire hand.
|bgcolor=707
|bgcolor=707
}}
}}


{{card
{{card
|title=Insurance
|title=Insuranceificationalism
|type=Concept
|type=Concept
|text=While this card is active, your Opponents must only discard down to two cards when they have six in their hand, and you must only discard down to three. Action: Destroy Insurance and draw two cards.
|text=While this card is active, your Opponents must only discard down to two cards when they have six in their hand, and you must only discard down to three. Action: Destroy Insuranceificationalism and draw two cards.
|bgcolor=707
|bgcolor=707
}}
}}
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|title=Sabotage
|title=Sabotage
|type=Action
|type=Action
|text=
|text=You must control both Firework-maker and Sneaky Guy to play this card. A chosen Opponent must discard their hand and destroy all their Things (They do not get cards from any of their destroyed Stockpiles).
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Better offer
|type=
|type=Action
|text=
|text=Discard a card. Gain control of an Opponent's Firework-maker or Sneaky Guy.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Semi-intentional sharp-tonguedness
|type=
|type=Concept
|text=
|text=Any Clever insult played by you counts double. If someone plays Witty comeback on you while this card is in effect, destroy Semi-intentional sharp-toungedness and discard your hand.
|bgcolor=
|bgcolor=707
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Clever insult
|type=
|type=Action
|text=
|text=Force a chosen Opponent to discard a card, and draw one yourself.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Witty comeback
|type=
|type=Action
|text=
|text=This card can only be played on someone who played Clever insult on you on their last turn. They discard two cards, and you draw two cards.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Act of spite
|type=
|type=Action
|text=
|text=Discard a card. Force a chosen Opponent to discard three.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Act of spite
|type=
|type=Action
|text=
|text=Discard a card. Force a chosen Opponent to discard three.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Act of spite
|type=
|type=Action
|text=
|text=Discard a card. Force a chosen Opponent to discard three.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Act of spite
|type=
|type=Action
|text=
|text=Discard a card. Force a chosen Opponent to discard three.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Scramble
|type=
|type=Action
|text=
|text=Shuffle everyone's hands into a pile. Everyone draws from it the same amount of cards they had before.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Seemingly-equivalent relations
|type=
|type=Concept
|text=
|text=After each of their draw phases, your Opponents give you a card from their hands. After your draw phase, you give a card from your hand to a chosen Opponent. When Aid from Tamoris is played, destroy Seemingly-equivalent relations.
|bgcolor=
|bgcolor=707
}}
}}


{{card
{{card
|title=
|title=Death by confusion
|type=
|type=Action
|text=
|text=Exterminate an Opponent. You must have at least three active Concepts to play this card.
|bgcolor=
|bgcolor=500
}}
}}


{{card
{{card
|title=
|title=Cave of Caboret
|type=
|type=Thing
|text=
|text=Action: Discard two Overly-complicated sinister schemes to exterminate an Opponent. You must play another Thing inbetween playing the Cave and using this action.
|bgcolor=
|bgcolor=578
}}
}}


{{card
{{card
|title=
|title=Aid from Tamoris
|type=
|type=Action
|text=
|text=Discard a card and draw three.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Aid from Tamoris
|type=
|type=Action
|text=
|text=Discard a card and draw three.
|bgcolor=
|bgcolor=028
}}
}}


{{card
{{card
|title=
|title=Putting them out of your misery
|type=
|type=Action
|text=
|text=Exterminate a Opponent who has no cards in their hand. You can also use this to Exterminate an Opponent with only one card in their hand, but you must discard two cards to do so.
|bgcolor=
|bgcolor=500
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
 
{{card
|title=
|type=
|text=
|bgcolor=
}}
}}

Latest revision as of 13:52, 1 January 2008

Tamoris' Trinities
Designer Depressi
Date 29th January 2007
Players 3
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

My first proper deck: a three-player game full of treachery, conspiracy, and weird card names. Please play it.

Special Rules

Players

There MUST be three players to play this game. No more, no less.

Overcrowding

If a player EVER has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action (For example, if they have to draw three cards and have four already in their hand, they must draw two, discard down to one, then draw another one).

Concepts

Concepts are a category of Thing, but they cannot be destroyed in the same ways.

Extermination

Some cards allow you to Exterminate a player. If this happens, they lose, and the remaining player with most cards in their hand automatically wins. If the survivors have an equal amount of cards, the person who did the Exterminating wins. Stockpiles cannot be cashed in after an Extermination.

Card List

Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Stockpile
Thing
Destroy this Thing at any time to draw a card.
Etheralistic artfulness
Concept
While you control Etheralistic artfulness, you may play two Actions per turn, but cannot play Things. Action: Destroy Etherealistic Artfulness and draw a card.
Collaboration
Action
You draw two cards, and so does a chosen Opponent.
The enemy of my enemy . . .
Action
A chosen Opponent gets to look at the other Opponent's hand.
Just to be annoying . . .
Action
Your Opponents must switch hands.
Aesthetic asymmetry
Concept
If, at the end of your turn, two players have the same amount of cards in their hands, one of them must discard a card. You get to choose which. If you ever end your turn with either two or four cards in your hand, Aesthetic asymmetry is destroyed.
Discarnated trigonometry
Concept
You can only play this card if you have exactly three Things active. If any two of those Things are destroyed, so is Discarnated trigonometry. While this card is active, you may choose to draw three cards during your draw phase.
Sudden shortage
Action
Destroy any Stockpile. The person who controlled it draws three cards.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Overly-complicated sinister scheme
Action
Discard a card and destroy a Thing.
Sneaky guy
Thing
Action: Discard two cards and look at an Opponent's hand. Move one of their cards to your hand.
Sneaky guy
Thing
Action: Discard two cards and look at an Opponent's hand. Move one of their cards to your hand.
Firework-maker
Thing
Action: Destroy a Thing.
Firework-maker
Thing
Action: Destroy a Thing.
Morbid open-mindedness
Concept
Whenever an opponent plays an Action, it is sent to your hand instead of the discard pile. When you get six cards in your hand and have to discard, destroy this card.
Hungry peasants
Action
All players must immediately destroy all their Stockpiles for cards.
Lesser of two evils
Action
Choose an Opponent. They must decide which of THEIR Opponents discards their hand.
Proliferational logic
Concept
If an Opponent directly causes you to discard any number of cards, you must destroy Proliferational logic and force them to discard their entire hand.
Insuranceificationalism
Concept
While this card is active, your Opponents must only discard down to two cards when they have six in their hand, and you must only discard down to three. Action: Destroy Insuranceificationalism and draw two cards.
Sabotage
Action
You must control both Firework-maker and Sneaky Guy to play this card. A chosen Opponent must discard their hand and destroy all their Things (They do not get cards from any of their destroyed Stockpiles).
Better offer
Action
Discard a card. Gain control of an Opponent's Firework-maker or Sneaky Guy.
Semi-intentional sharp-tonguedness
Concept
Any Clever insult played by you counts double. If someone plays Witty comeback on you while this card is in effect, destroy Semi-intentional sharp-toungedness and discard your hand.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Clever insult
Action
Force a chosen Opponent to discard a card, and draw one yourself.
Witty comeback
Action
This card can only be played on someone who played Clever insult on you on their last turn. They discard two cards, and you draw two cards.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Act of spite
Action
Discard a card. Force a chosen Opponent to discard three.
Scramble
Action
Shuffle everyone's hands into a pile. Everyone draws from it the same amount of cards they had before.
Seemingly-equivalent relations
Concept
After each of their draw phases, your Opponents give you a card from their hands. After your draw phase, you give a card from your hand to a chosen Opponent. When Aid from Tamoris is played, destroy Seemingly-equivalent relations.
Death by confusion
Action
Exterminate an Opponent. You must have at least three active Concepts to play this card.
Cave of Caboret
Thing
Action: Discard two Overly-complicated sinister schemes to exterminate an Opponent. You must play another Thing inbetween playing the Cave and using this action.
Aid from Tamoris
Action
Discard a card and draw three.
Aid from Tamoris
Action
Discard a card and draw three.
Putting them out of your misery
Action
Exterminate a Opponent who has no cards in their hand. You can also use this to Exterminate an Opponent with only one card in their hand, but you must discard two cards to do so.