Rumble basic deck

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Rumble basic deck
Designer Kevan and Ben
Date 05/03/2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Rumble is "a fast-paced game of superhero combat" using cards to describe super powers. This deck contains all of the "classic" powers from the Rumble Archive. The purpose of this Dvorak deck is to make Rumble accessible in an easily-printable format.

Special Rules

Rumble follows its own set of rules, found here.

Card List

Cool Shades
Attack
Use once per round: Double the strength of your Attacks and Defense. If you do so, you must reveal what you are doing this round before other players choose.
They come in two classes: rhinestone shades and cheap sunglasses.
Card by Ben
Extra Arms
Attack
You may only assign one Attack per round, but a copy of that Attack is made against every other opponent.
I just died in your arms tonight. It must have been something you said.
Card by Ben
Force Fields
Misc.
Spend X: Add either 2X to your Defense this round or X to your Defense next round.
Strawberry force fields forever.
Card by Ben
High-Powered Energy Shield
Defense
Burn X: Add 10X to your Defense.
Burn out the day. Burn out the night. I can't see no reason to put up a fight.
Card by Ben
Manifestation of the Cosmic Consciousness
Attack
During the Resolution Phase, you may add half this Power's Power Strength, rounded down, to either Defense or one Attack.
Card by Ben
Precognition
Misc.
You may choose how to put Energy into Attack and Defense after other people have revealed their choices. You must still choose which powers you are using normally, however.
I can see clearly now. The rain is gone.
Card by Ben
Really Big Guns
Attack
Add 50 to each of your Attacks.
Got a barrel that's blue and cold.
Card by Ben
Scientific Genius
Meta
Bidding for this power occurs before bidding for other powers. The winner of this power may select his bids for the rest of the powers after the other players have revealed their bids.
I have cloned a human being. It is now a member of my band.
Card by Ben
Stylish Hand Gestures
Misc.
Spend X: Increase your Energy by X next round, for that round only.
Doin' that crazy hand jive.
Card by Ben
Wildfire Blast
Attack
Spend 5: Add 1d10 to an Attack.
Try now, we can only lose, and our love become a funeral pyre.
Card by Ben
Evil Twin
Meta
As part of your bid for this Power, nominate another Hero. When you win this Power, lose all of your Powers and gain copies of all those that the nominated Hero won.
My evil twin, bad-weather friend.
Card by Kevan
Expert Training
Meta
When you win this Power, you may halve or double a single number, in any other Power you won.
Gonna fly now.
Card by Kevan
Flight
Defense
Spend all of your Energy: All Attacks against you are reduced to zero.
I believe I can fly.
Card by Kevan
Glass Swords
Attack
Add 40 to each of your Attacks. Lose this power the first time you sustain any damage.
Leroy looked like a jigsaw puzzle with a couple of pieces gone.
Card by Kevan
Green Gas Bombs
Defense
Spend 1: Add 50 to your Defense. Use this power no more than three times per game.
And when the bombshell hits, I get epileptic fits.
Card by Kevan
Hulking Muscle
Misc.
Use once per game: Gain 50 Energy and tear your shirt open. For the rest of the game, you lose 5 Energy at the end of each round.
And when the bad folks all get together at night, you know they all call big Jim "Boss."
Card by Kevan
Ice Shield
Defense
If you spend all of your Energy on Defense, add 20 to your Defense.
You're as cold as ice. You're willing to sacrifice our love.
Card by Kevan
Icy Touch
Attack
Spend 15: If you damage an opponent this round, they may only use half of their Energy (rounding up) next round.
You got the touch. You got the power.
Card by Kevan
Laser Goggles
Attack
Burn 10: Do 10 unavoidable damage to a Hero. Use no more than three times per round
Dynamite with a laser beam, guaranteed to blow your mind.
Card by Kevan
Metal Tentacles
Misc.
If you damage a Hero, they must deduct 15 from their Defense next round (to a minimum of zero).
Bang your head. Metal health'll drive you mad.
Card by Kevan
Mimic
Meta
Spend X: You may use any single Power in play whose Power Strength is X, this round.
Anything you can do, I can do better. I can do anything better than you.
Card by Kevan
Petrifying Gaze
Misc.
Burn 10 and choose a Hero: If that Hero didn't spend 10 to specifically Avoid your Gaze this round, they are turned to stone.
Card by Kevan
Pseudonite
Meta
At the end of each round, Heroes lose 5 Energy for each Power they possess.
Card by Kevan
Sidekick
Sidekick
Your brave sidekick counts as an extra Hero, under your control. He starts with 50 Energy, and has no Super Powers.
You must give your cape and scepter to me—and a smaller one for KG.
Card by Kevan
Souleater
Misc.
Gain 50 Energy whenever an opponent leaves the game.
Card by Kevan
Squid Ink
Defense
Burn 1: Add 20 to your Defense. You may not use this Power if you used it in the previous Round.
Card by Kevan
Tai-Chi
Defense
Spend 20 and choose an Opponent: Add that opponent's Defense to your Defense, this round. Use once per round.
Card by Kevan
Taunting
Misc.
Spend 10 and choose a Power: Its owner must use it next round, if possible.
Card by Kevan
Titanium Skin
Defense
Prevent the first 50 damage you take during the game.
Card by Kevan
Vampiric Bite
Attack
Whenever you damage another Hero, gain Energy equal to half of that damage (rounding down).
Card by Kevan
Wounded Rage
Attack
Use once per round: Add 30 to an Attack. Use only if you were damaged in the previous round.
Card by Kevan
Black Vapors
Misc.
Spend 20: All Defense is nullified this round, regardless of its source.
Card by Nev the Deranged
Poisonous Membranes
Defense
Whenever you are Attacked, even if you defend against it, your Attacker sustains 3 Points of unavoidable damage.
Card by Nev the Deranged
Babula Ray
Misc.
Spend 10 and choose an opponent: Flip a coin. If heads, swap that opponent's Attack against you with their Defense.
Card by PaulWay
Spinning Cobra Clutch
Defense
When Attacked, reduce the Attacker′s Attack value by their Defense value.
Card by PaulWay
Devourer
Meta
Spend the Power Strength of a Power: Remove that Power from an opponent at the end of the round.
Card by RavenBlack
Master Planning
Attack
You may choose to reveal your Attack and Defense values during the Allocation Phase. If you do so you may multiply either by 1.5 (rounding down) during the Resolution Phase.
Card by RavenBlack
Regeneration
Defense
Gain 3 Energy at the beginning of each round.
Card by RavenBlack
Spirit Level
Defense
At any time (even upon death), you may switch to spirit form - gain 50 Energy, and you may no longer Attack or Defend.
Card by RavenBlack
Very Big
Defense
Any damage dealt to you is halved (rounded down).
Card by RavenBlack
Big, Gnashy Claws
Attack
If you use no other Powers in a given round, add 20 to each of your Attacks.
Card by Sandy
Boom Boxing
Attack
Does 25 unavoidable extra damage whenever your Attack beats the victim's Defense by 20 or more.
Card by Sandy