Roman Politics deck

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Roman Politics
Designer Sandy
Date 10th February 2000
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Epic political manoeuvreings as players struggle to replace the Emperor through military might, backstabbing, appeasing the proles, and the rest.

This deck is also available in Slovak.


Card List

The Emperor is Dead, Long Live the Emperor
Action
The Emperor is dead. The new Ruler - and thus the winner of the game - is the Player who is (in order of precedence) Rome's Greatest General, The Emperor's Heir, The Senate's Choice, the People's Choice.
The Emperor is Dead, Long Live the Emperor
Action
The Emperor is dead. The new Ruler - and thus the winner of the game - is the Player who is (in order of precedence) Rome's Greatest General, The Emperor's Heir, The Senate's Choice, the People's Choice.
The Emperor is Dead, Long Live the Emperor
Action
The Emperor is dead. The new Ruler - and thus the winner of the game - is the Player who is (in order of precedence) Rome's Greatest General, The Emperor's Heir, The Senate's Choice, the People's Choice.
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
The Emperor's Favour
Thing
Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
Declaration of Adoption
Action
The Emperor declares he is adopting you as his own child and making you Emperor's Heir. You cannot play this card unless you have five "The Emperor's Favour" cards in play, which you must destroy when playing this.
Declaration of Adoption
Action
The Emperor declares he is adopting you as his own child and making you Emperor's Heir. You cannot play this card unless you have five "The Emperor's Favour" cards in play, which you must destroy when playing this.
Declaration of Adoption
Action
The Emperor declares he is adopting you as his own child and making you Emperor's Heir. You cannot play this card unless you have five "The Emperor's Favour" cards in play, which you must destroy when playing this.
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Declaration of Favour
Action
The Senate openly comes out in favour of your claim to be Emperor. You cannot play this card unless you have three Corrupt Senators in play, which you must destroy upon playing this one. You are now the Senate's Choice.
Declaration of Favour
Action
The Senate openly comes out in favour of your claim to be Emperor. You cannot play this card unless you have three Corrupt Senators in play, which you must destroy upon playing this one. You are now the Senate's Choice.
Public Works
Thing
You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Public Works
Thing
You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Public Works
Thing
You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Public Works
Thing
You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Bread and Circuses
Thing
You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Bread and Circuses
Thing
You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Bread and Circuses
Thing
You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Bread and Circuses
Thing
You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
Riot
Action
Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
Riot
Action
Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
Riot
Action
Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
Riot
Action
Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
Riot
Action
Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
Public Demonstration
Action
You may only play this card if you have three "Public Works" or "Bread and Circuses" cards in play, and at least one of each. The people declare their support for your bid - you are now the People's Choice.
Public Demonstration
Action
You may only play this card if you have three "Public Works" or "Bread and Circuses" cards in play, and at least one of each. The people declare their support for your bid - you are now the People's Choice.
Public Demonstration
Action
You may only play this card if you have three "Public Works" or "Bread and Circuses" cards in play, and at least one of each. The people declare their support for your bid - you are now the People's Choice.
Army of Britannia
Thing
You have command of an army which may campaign in your name.
Army of Dacia
Thing
You have command of an Army which may campaign in your name.
Army of Gaul
Thing
You have command of an Army which may campaign in your name.
Army of Germania
Thing
You have command of an Army which may campaign in your name.
Army of Iberia
Thing
You have command of an Army which may campaign in your name.
Army of Persia
Thing
You have command of an Army which may campaign in your name.
Campaign in Africa
Thing
You must be able to nominate two Armies under your control who are not already campaigning, when you play this card. Those Armies are then considered assigned to this campaign. (If either Army is destroyed, assign an unassigned Army to this Campaign, or destroy it.)
Campaign in the Northern Forests
Thing
You must be able to nominate two Armies under your control who are not already campaigning, when you play this card. Those Armies are then considered assigned to this campaign. (If either Army is destroyed, assign an unassigned Army to this Campaign, or destroy it.)
Campaign in Persia
Thing
You must be able to nominate two Armies under your control who are not already campaigning, when you play this card. Those Armies are then considered assigned to this campaign. (If either Army is destroyed, assign an unassigned Army to this Campaign, or destroy it.)
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Defeat
Action
An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
Defeat
Action
An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
Defeat
Action
An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
Defeat
Action
An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
Defeat
Action
An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
Defeat
Action
An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
Triumph
Action
Play only if you control at least two Campaigns which at least two victory counters on each. A huge victory parade is held in your honour and your important prisoners are dragged in chains through the street. You are declared Rome's Greatest General.
Triumph
Action
Play only if you control at least two Campaigns which at least two victory counters on each. A huge victory parade is held in your honour and your important prisoners are dragged in chains through the street. You are declared Rome's Greatest General.
Triumph
Action
Play only if you control at least two Campaigns which at least two victory counters on each. A huge victory parade is held in your honour and your important prisoners are dragged in chains through the street. You are declared Rome's Greatest General.
Bribe
Action
Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
Bribe
Action
Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
Poisoner
Thing - Person
Action: Destroy a Person.
Blackmail
Action
Choose a Person. The Player who controls them must choose to discard three cards, or destroy the Person.
Ambitious Mother
Thing - Person
Each turn you may play one extra Action or Thing card (but not both).
Boating 'Accident'
Action
One Person suffers an 'accident' and ends up sleeping with the fishes.
Bodyguard
Thing - Person
You may destroy the Bodyguard to let another Person survive an attempt to send them to the discard pile.
A Diet of Figs
Thing
You may destroy a Diet of Figs to prevent one Person from being Poisoned.
Seduction
Action
Look at an Opponent's hand.
"If it Worked Once..."
Action
Look through the discard pile. Take one card from it and put it into your hand.
Lies and Rumours
Action
Return a card to its controller's hand.
Exile
Action
Send a Person to the discard pile.
Barbarians at the Gates
Action
Any Player with an Army in their hand must immediately play it.
Military Appointment
Action
Gain control of all Armies in play.
Champion Gladiator
Thing - Person
You are considered joint controller of any "Bread and Circuses" cards in play.
Spy Network
Thing
Action: Take a look at up to three random cards from an Opponent's hand.
Debts
Action
An Opponent must discard three cards.
Veni, Vidi, Vici
Action
Put two victory counters onto a campaign you control.
"Been in the Wars, Have We?"
Action
Return a Person to its controller's hand.
"What Have the Romans Ever Done For Us?"
Action
Any Player who does not control a Public Works must discard a card.
Raise the Ransom
Action
Play only if you have at least two cards in your hand. Discard your hand and become the People's Choice for Emperor.
Saturnalia
Action
Everyone passes their hand to the Player on their left.
Orgy
Action
Draw two cards.
"Romani Ite Domum"
Action
All Players (including the one who played this card) must return a Thing they control to their hands.
Ambush in the Forests
Action
Remove up to two victory counters from an opponent's campaign.
Secret Republican
Thing
Write the name of one of your Opponent's Person cards on a slip of paper and put it under this card. At any time you may reveal this name to send this card to the discard pile. If the target is discarded before you get rid of him you may discard this or keep it for paranoia purposes.
Queen from the East
Thing - Person
When you play this card, give control of it to an Opponent. The controller of this card must discard down to four cards at the end of each turn.
A Visit to the Oracle
Action
Draw three cards, then discard two cards.
Night of the Long Knives
Action
Tit for tat killing destroys all Person cards in play.
Paranoia
Thing
While the Emperor is paranoid about enemies, any Player may spend an Action and discard two cards to take control of an Army, provided it is not on Campaign.
Stripped of Rank
Action
Choose an Opponent. Any Armies they control are destroyed. The Emperor's distrust can lose someone any military power they have.
A Touch of Hemlock
Action
A little dose of poison cures many 'problems'. Destroy one Person card.
A Touch of Hemlock
Action
A little dose of poison cures many 'problems'. Destroy one Person card.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
Victory
Action
You have a victory in a current campaign. Put a victory counter onto a campaign you control.
No, I'm Spartacus
Action
Search the draw and discard piles for a copy of a card already in play, and put it into your hand.