Pure Pwnage CCG card set

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Pure Pwnage CCG
Designer MaxX Unlimited
Date began February 8th, 2007
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Here is an attempt at a Pure Pwnage-themed Dvorak CCG. All cards, characters and content based on the internet program Pure Pwnage, 2004-2007 ROFLMAO Productions.

Anyone who has contributed to this project, or would like to, please contact me at maxxunlimited1682@hotmail.com or AIM SN: MaxXUnlimited56 so we can toss ideas around!

Special Rules

Prerequisites

This game requires one six-sided die for each player, one quarter or similar coin, and each player must possess their own deck. (minimum/maximum deck size to be decided)

Legendary Minions

Only one copy of any given Thing - Legendary Minion may be in play at a time. If a Thing - Legendary Minion enters play which shares its name with one already in play, the most recently played copy is destroyed.

Actions on Thing - Legendary Minion cards may only be used once per turn, and do not count against that player's Action(s) for that turn.

If a Thing - Legendary Minion would be destroyed as the result of a challenge, flip a coin. If it comes up Heads, said Thing - Legendary Minion is not destroyed.

Challenge Actions

All Challenge Actions do not count against that player's Action(s) for that turn.

A player may issue as many Challenge Actions as he/she wishes during a turn, provided he/she hasn't exhausted all of his/her Minions.

During a player's turn, he/she may issue a Challenge Action against an opponent. The challenging player must select a Minion with which to make the challenge, and a Minion may be selected only once per turn. The defending player must choose a Minion which shares a skill with the opposing Minion. (should defending players be able to choose n00bs as well?) Defending players may choose the same Minion more than once in a turn. Both players roll 1d6 and apply bonuses and penalties from cards/effects in play; the losing player's Minion is destroyed. If (after bonuses/penalties) the result is a tie, both players roll again. This process continues until a victor is determined.

Card List

Jeremy - teh_pwnerer
Thing - Legendary Minion
Skill - RTS, FPS, MMO, CON, ARC
All Minions with Skill - RTS under your control gain +2 to die rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - RTS.
Card by MaxX Unlimited
Kyle
Thing - Legendary Minion
Counts as a n00b.
All n00bs under your control gain +1 to die rolls.
Action: Discard a card; Look at the top 3 cards of any player's draw pile. Rearrange them in any order you wish.
Card by MaxX Unlimited
Doug - fps_doug
Thing - Legendary Minion
Skill - FPS, ARC, CON, RTS
All Minions with Skill - FPS under your control gain +2 to die rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - FPS.
Card by MaxX Unlimited
teh_masterer
Thing - Legendary Minion
Skill - ARC, CON, FPS, RTS, MMO
All Minions under your control gain +1 to die rolls.
Action: Discard a card; All Minions under your control gain +1 to die rolls until end of turn.
Card by MaxX Unlimited
Anastasia - Taji
Thing - Legendary Minion
Skill - MMO, CON, ARC
All Minions with Skill - MMO under your control gain +2 to die rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - MMO.
Card by MaxX Unlimited
Dawei - Dave
Thing - Legendary Minion
Skill - CON, ARC, RTS
All Minions with Skill - CON under your control gain +2 to die rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - CON.
Card by MaxX Unlimited
n00b
Thing - Minion
n00b has -2 on all die rolls. Action: Nothing happens.
Card by Bucky
teh m00ser
Thing - Minion
Skill - RTS, FPS comment: How do you translate "mouse monkey" into 1337?
Card by Bucky
Last-gen Bob
Thing - Minion
Skill- ARC, <fill in later> Last-gen Bob has -2 on all die rolls besides those involving ARC, and +2 on all ARC rolls.
Card by Bucky
Beginner's Luck
Action
This card can be played any time when a n00b is involved in a Challenge Action, even during an Opponent's Turn. That n00b automatically wins the challenge unless it rolls a 1.
Card by Bucky
Über Micro
Action
Choose one of the following: Draw three cards; Destroy target Thing; or take another turn after this one.
Card by MaxX Unlimited
h0t chix
Thing - Minion
Skill - CON
h0t chix has -1 on CON die rolls, -2 on all other die rolls. Comment: "Do you play games?" "I have a Nintendo..." Action: teh_pwnerer has -5 on all die rolls for 1 turn.
Card by tessaloba
BOOM Headshot!
Action
Destroy target non-Legendary Thing with any Skill.
Card by MaxX Unlimited
Frag Doll
Thing - Minion
Skill - FPS, CON
Frag Doll has +1 on FPS and CON die rolls. If defeated in a Challenge by a male Thing, but not destroyed, Frag Doll suffers from an emotional crisis which negates her bonuses.
Action: HAWTNESS: All male Things take a -1 penalty on FPS and CON die rolls for 1 turn.
Card by tessaloba
Rush Zergenstein
Thing - Minion
Skill - RTS
-2 to MMO die rolls. Rush Zergenstein starts with a +5 bonus to all RTS die rolls. For every round this card is in play, this bonus decreases by 1 to a minimum of -2.
Comment: z0mg more tanks!!11
Card by tessaloba