Phoenix Wright CCG card set

From Dvorak - A Blank-Card Game
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Phoenix Wright
Designer Zaratustra & Pyoko Crew
Date September 2007
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Ace Attorney
Justice For All
Trials and Tribulations
Apollo Justice


Turnabouts in the courtroom.

Special Rules

Each player picks one primary Attorney, plus one secondary Attorney or Aide to start in play with. Cards in these positions cannot be destroyed during play (except by loss of their Jury points, in the secondary person's case).

The Prosecution plays a Person as the Defendant.

Gameplay

The Defendant starts as the Witness, but may be replaced if either player plays another Person card - if this happens, send the former Witness to the discard pile. Players may play Actions and Evidence to improve their case.

When a Person becomes a Witness, they are 'Locked', which means some of their abilities and keywords may not be available. Certain abilities will Unlock a witness.

Jury Points

Each Attorney starts with a number of Jury points, noted in the corner of their cards. The Defendant's Jury points are counted as a bonus for both Attorneys. The objective of each player is to outnumber the opposing Attorney's Jury, which they do by playing Evidence, Arguments and Actions.

Evidence and Argument cards reduce the targeting card's Jury by their corner value. If they leave play, their penalty is eliminated.

Actions may dock Jury points off their user and off their targets. Mark this loss with counters on the targeted cards.

When the combined Evidence and Argument values and Jury-loss counters are equal or greater to the Attorney's Jury plus the Defendant's bonus, that Attorney loses the game.

Example: With Phoenix Wright as the Defense, Winston Payne as the Prosecution and Frank Sahwit as the Defendant, the Defense has to lose 11 Jury points before they'll lose, and the Prosecution has to lose 10 Jury Points before they'll lose.

Evidence and Actions may also be played to try to topple an Aide or the Witness:

  • If a secondary Attorney or Aide loses all their Jury points, they are removed from play.
  • If a Witness loses all their Jury points, they are considered Unlocked.


Evidence Chaining

You can play Evidence only if it shares a keyword with an Evidence item in play or with the current Witness (depending on Locked status).

Evidence keywords are:

Blood, Fire, Electric, Gun, Sharp, Blunt, Chemical, Valuable, Corporate, Movies, Mystical, Love, Police, Photo, Audio, Video, Document, Personal, Escape, Recipient, Secure


Card List

7
Phoenix Wright
Person - Attorney
Action (-2): Search the deck for an Evidence card and put it in your hand.
Card by Zaratustra
8
Mia Fey
Person - Attorney
Your hand size is increased by 1.
Card by Zaratustra
7
Miles Edgeworth
Person - Attorney
Action (-2): Search the deck for an Argument card and put it in your hand.
Card by Zaratustra
6
Winston Payne
Person - Attorney
You may draw an extra card on the first three turns of play.
Card by Zaratustra
8
Franziska Von Karma
Person - Attorney
Objection (-2): You may use this when an opponent plays an Action card. Cancel the Action and send it to their discard pile.
Card by Zaratustra
8
Godot
Person - Attorney
Objection (-2): You may use this when an opponent uses their Attorney or Aide's Action. Cancel the Action.
Card by Zaratustra
6
Apollo Justice
Person - Attorney
When a new Witness is put in play, you may draw a card.
Card by Zaratustra
7
Klavier Gavin
Person - Attorney
Your opponent's hand size is reduced by 1.
Card by Zaratustra
3
Pearl Fey
Person - Aide
This can't become the Defendant.
Action: Remove a Thing or Person in any discard pile from play. This gains the abilities of that card and loses this ability.
Card by Zaratustra
5
Maggey Byrde
Person - Aide
Action (-1): Search the deck for a Police or Secure Evidence and put it in your hand.
Card by Zaratustra
5
Trucy Wright
Person - Aide
Action (-1): Unlock the Witness.
Card by Zaratustra
6
Dick Gumshoe
Person
Police, Blood
Card by Zaratustra
8
Dahlia Hawthorne
Person
Love
Locked: Mystical, Chemical, Valuable
Card by Zaratustra
Lawyer Badge
Thing - Evidence
You can only have one copy of this card in your deck. Discard this to draw three cards.
Card by Zaratustra
Magatama
Thing - Evidence
Mystical
Action: Unlock the Witness.
Card by Zaratustra
Tracking Device
Thing - Evidence
Electric, Escape
Card by Zaratustra
Luminol
Thing - Evidence
Blood, Sharp, Blunt
Card by Zaratustra
Video Camera
Thing - Evidence
Video, Electric
Card by Zaratustra
Kurain Urn
Thing - Evidence
Recipient, Mystical
Card by Zaratustra
Cellphone
Thing - Evidence
Personal, Electric, Audio
Card by Zaratustra
0
Autopsy Report
Thing - Evidence
Personal, Blood
If you have this on your deck, instead of drawing a card, you may search for this and put it on your hand.
Card by Zaratustra
1
Newspaper Clipping
Thing - Evidence
Photo, Document
Card by Zaratustra
2
Passport
Thing - Evidence
Personal, Escape
Card by Zaratustra
3
Wiretap
Thing - Evidence
Audio, Electric
Card by Zaratustra
1
Glass Shards
Thing - Evidence
Sharp, Escape
Card by Zaratustra
2
Card Key
Thing - Evidence
Personal, Secure
Card by Zaratustra
2
Empty Bottle
Thing - Evidence
Recipient
Card by Zaratustra
1
Digital Camera
Thing - Evidence
Photo, Electric
Card by Zaratustra
2
Blurry Photograph
Thing - Evidence
Photo
Card by Zaratustra
4
Good Photograph
Thing - Evidence
Photo
Card by Zaratustra
3
Bullet
Thing - Evidence
Blood, Gun
Card by Zaratustra
4
Pistol
Thing - Evidence
Gun
Card by Zaratustra
2
Safe
Thing - Evidence
Valuable, Secure
Card by Zaratustra
2
Wallet
Thing - Evidence
Personal, Valuable
Card by Zaratustra
3
ID Card
Thing - Evidence
Personal
Card by Zaratustra
3
Bloody Knife
Thing - Evidence
Sharp, Blood
Card by Zaratustra
4
Security Tape
Thing - Evidence
Video, Secure
Card by Zaratustra
3
Audio Recording
Thing - Evidence
Audio, Document
Card by Zaratustra
2
Broken Vase
Thing - Evidence
Recipient, Sharp
Card by Zaratustra
2
Business Card
Thing - Evidence
Personal, Corporate
Card by Zaratustra
3
Bloody Clothes
Thing - Evidence
Blood, Personal
Card by Zaratustra
2
Broken Bottle
Thing - Evidence
Recipient, Sharp
Card by Zaratustra
4
Threatening Note
Thing - Evidence
Document
Card by Zaratustra
3
Poison Bottle
Thing - Evidence
Recipient, Chemical
Card by Zaratustra
3
Priceless Jewel
Thing - Evidence
Valuable, Mystical
Card by Zaratustra
3
Burned Letter
Thing - Evidence
Document, Fire
Card by Zaratustra
OBJECTION!
Action
May be played in response to an opponent playing a card. That card has no effect and is sent to the discard pile.
Card by Zaratustra
HOLD IT!
Action
Unlock the Witness.
Card by Zaratustra
TAKE THAT!
Action
Search your deck for a Evidence card and play it.
Card by Zaratustra
Turnabout
Action
If the Witness' Jury is depleted, it becomes the Defendant and the player that played it becomes the Prosecution. Discard the former Defendant. Return all Evidence to the owners' hands.
Card by Zaratustra