Mirage deck

From Dvorak - A Blank-Card Game
Revision as of 01:07, 21 March 2008 by Ayolark (talk | contribs) (New page: {{Infobox | designer = Ayolark | date = 20/03/2008 | players = 2+ | status = unfinished }} Players compete in structuring reality to their whims, creating a world that ranges from grandi...)
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Mirage deck
Designer Ayolark
Date 20/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Players compete in structuring reality to their whims, creating a world that ranges from grandiose, horrifying, or outright absurd. And victory is attained by using the power of your own mirages to dominate your competitors, and become the sole controller of a illusionary world.

Special Rules

Mirage Cards

A special type of Thing card, Mirages reflect upon an illusionary addition to terrain, that often benefit all players, but give the person that originally played more of an advantage. Each Mirage Card has a number value on the upper right-hand side. This is its Illusion Power value, which affects the behavior of other cards (including other Mirages). Only Mirages have Illusion Power, but the values can be increased by the effects of other cards.

Territory Mirages

A special Mirage subtype. When a Territory subtype Mirage comes into play, it automatically destroys all other Territories in play unless the card itself specifies otherwise. Certain Mirages can only exist on certain Territory types.

Dream Cards

A special type of Action card that benefits the player who uses it and has no requirements.

Hallucination Cards

A special type of Action card that has a very large benefit for the user, or causes a lot of harm to opponents. Often requires a certain type or certain amount of Mirage cards on your side of the field.

Winning

A player can only win by a card effect, or by being the only player to have not lost the game. A player that loses the game by a card effect keeps his Mirage Cards in play, but discards his hand and no longer gets to take a turn.


Card List

Utopia Trees
Mirage
Tranquil Skies
Mirage
Golden Totem
Mirage
Battlescorched Turf
Mirage
Sinister Smoke
Mirage
Celestial Fog
Mirage
Menacing Stones
Mirage
Blood-red Skies
Mirage
Silver Moon
Mirage
Black Sun
Mirage
Rainbow Wreath
Mirage
Sky Waterfall
Mirage
Eyes in the Mud
Mirage
Dangling Tentacles
Mirage
Heavenly Oasis
Mirage
Gold-stone Castle
Mirage
Black-iron Fortress
Mirage
Silver Mist Cemetary
Mirage
Doors to Chaos
Mirage
Consuming Void
Mirage
Redspark Canyon
Mirage
Verdant Ocean
Mirage
Howling Caverns
Mirage
Forest
Mirage-territory
Mirage cards (except for this one) cannot be destroyed by card effects.
Forest
Mirage-territory
Mirage cards (except for this one) cannot be destroyed by card effects.
Mountain
Mirage-territory
Action: Force target opponent to discard a card from their hand. Any player may use this ability on their turn.
Mountain
Mirage-territory
Action: Force target opponent to discard a card from their hand. Any player may use this ability on their turn.
Beach
Mirage-territory
There is no maximum hand size.
Beach
Mirage-territory
There is no maximum hand size.
Hill
Mirage-territory
Each player can play an additional Thing each turn.
Hill
Mirage-territory
Each player can play an additional Thing each turn.
Fields
Mirage-territory
Each player can draw an extra card at the beginning of each turn.
Fields
Mirage-territory
Each player can draw an extra card at the beginning of each turn.
Recovered Memories
Dream
Take one Mirage card from the discard pile and put it into your hands.
Fruits of Paradise
Dream
Draw four cards. Each other player can draw two cards.
Surreal Memories
Dream
Take one Hallucination card from the discard pile and put it into your hands.
Wayward Aspirations
Dream
Search the deck for a Territory card and put it into your hand. Shuffle the deck afterwards.
Sinister Aspirations
Dream
Search the deck for a Hallucination card and put it into your hand. Shuffle the deck afterwards.
Respite
Dream
Take any number of Dream cards in the discard pile and put them into your hand. Discard the same number of cards from your hand afterwards.
Contemplation of Chaos
Dream
Shuffle your hand into the deck and draw five cards.
Blue Oasis Dreams
Dream
If a card named Beach, Mountain, or Forest is on the field, draw five cards.
Clear Sky Dreams
Dream
If a card named Hill, Field, or Mountain is on the field, you may take three cards at random from your opponents' hands and put them into your own.
Green Grass Dreams
Dream
If a card named Hill, Field, or Forest is on the field, you may take two Mirage cards on your opponents' sides of the field, and put them on to your own.
Joyous Bubbles
Dream
Draw three cards.
Nectar of Life
Dream
Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand.
Bizarre Daydream
Dream
You can swap any number of your Mirages with a Mirage on target opponents' side of the field.
Hopes for Tommorrow
Dream
Shuffle the discard pile into the deck. Draw three cards afterwards.
Hallucination
Hallucination
Hallucination
Hallucination
Hallucination
Hallucination
Hallucination
Hallucination
Hallucination
Hallucination