General Rules
If a player's hand ever becomes empty, they are eliminated from the game.
You gain 2 gold at the start of every turn.
You gain 2 action points at the start of every turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.
Combat Rules
If a hero dies, 2 cards are discarded from hand.
A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
Only two units can attack together by default.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain 2 extra gold per turn.
Thing.Unit
You gain 2 extra gold per turn.
Thing.Unit
You gain 2 extra gold per turn.
Thing.Unit
You gain 2 extra gold per turn.
Thing.Unit
You gain 2 extra gold per turn.
Thing.Unit
You gain 2 extra gold per turn.
Thing.Unit
You gain 2 extra gold per turn.
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
|text=You gain 2 extra gold per turn.
}}
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
|text=You gain 2 extra gold per turn.
}}
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)
Thing.Hero
Action(1): Spend 5 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.
Thing.Hero
Action(1): Gain 5 gold.
Action(1): Spend 6 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.
Thing.Hero
Action(2): Spend 1 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.