Difference between revisions of "Medieval Warfare 2 deck"

From Dvorak - A Blank-Card Game
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Line 51: Line 51:
|cornervalue = 0/6
|cornervalue = 0/6
| bgcolor =003399
| bgcolor =003399
| creator = Chestervale


|text=Action(1):You may look at the hands of all opponents.
|text=Action(1):You may look at the hands of all opponents.
Line 60: Line 61:
|cornervalue = 0/6
|cornervalue = 0/6
| bgcolor =003399
| bgcolor =003399
| creator =
| creator = Chestervale


|text=Action(1):You may look at the hands of all opponents.
|text=Action(1):You may look at the hands of all opponents.
Line 70: Line 71:
|cornervalue = 2/6
|cornervalue = 2/6
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
}}
}}
Line 79: Line 80:
|cornervalue = 2/6
|cornervalue = 2/6
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
}}
}}
Line 88: Line 89:
|cornervalue = 2/6B
|cornervalue = 2/6B
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.  
|text=Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.  
}}
}}
Line 97: Line 98:
|cornervalue = 2/6
|cornervalue = 2/6
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
}}
}}
Line 106: Line 107:
|cornervalue = 2/6
|cornervalue = 2/6
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
}}
}}
Line 116: Line 117:
|cornervalue = 2/6
|cornervalue = 2/6
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
}}
}}
Line 125: Line 126:
|cornervalue = 2/7
|cornervalue = 2/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
}}
}}
Line 134: Line 135:
|cornervalue = 2/7
|cornervalue = 2/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
}}
}}
Line 144: Line 145:
|cornervalue = 0/7
|cornervalue = 0/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
}}
}}
Line 154: Line 155:
|cornervalue = 0/7
|cornervalue = 0/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=You gain one extra action point. Hero immune.  
|text=You gain one extra action point. Hero immune.  
}}
}}
Line 163: Line 164:
|cornervalue = 0/7
|cornervalue = 0/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=You gain one extra action point. Hero immune.  
|text=You gain one extra action point. Hero immune.  
}}
}}
Line 172: Line 173:
|cornervalue = 0/7
|cornervalue = 0/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=You gain one extra action point. Hero immune.  
|text=You gain one extra action point. Hero immune.  
}}
}}
Line 181: Line 182:
|cornervalue = 0/7
|cornervalue = 0/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=You gain 3 extra gold per turn. Hero immune.
|text=You gain 3 extra gold per turn. Hero immune.
}}
}}
Line 190: Line 191:
|cornervalue = 0/7
|cornervalue = 0/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=You gain 3 extra gold per turn. Hero immune.
|text=You gain 3 extra gold per turn. Hero immune.
}}
}}
Line 199: Line 200:
|cornervalue = 3/7
|cornervalue = 3/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): The power level of footmen and riders increase by 1.
|text=Action(1): The power level of footmen and riders increase by 1.
Action(2): Spend 5 gold to attack another unit. D6
Action(2): Spend 5 gold to attack another unit. D6
Line 210: Line 211:
|cornervalue = 3/7
|cornervalue = 3/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): The power level of footmen and riders increase by 1.
|text=Action(1): The power level of footmen and riders increase by 1.
Action(2): Spend 5 gold to attack another unit. D6
Action(2): Spend 5 gold to attack another unit. D6
Line 220: Line 221:
|cornervalue = 3/7
|cornervalue = 3/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): The power level of footmen and riders increase by 1.
|text=Action(1): The power level of footmen and riders increase by 1.
Action(2): Spend 5 gold to attack another unit. D6
Action(2): Spend 5 gold to attack another unit. D6
Line 231: Line 232:
|cornervalue = 2B/7
|cornervalue = 2B/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
}}
}}
Line 240: Line 241:
|cornervalue = 2B/7
|cornervalue = 2B/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
}}
}}
Line 249: Line 250:
|cornervalue = 2B/7
|cornervalue = 2B/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
}}
}}
Line 258: Line 259:
|cornervalue = 2B/7
|cornervalue = 2B/7
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
}}
}}
Line 267: Line 268:
|cornervalue = 0B/5
|cornervalue = 0B/5
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
}}
}}
Line 276: Line 277:
|cornervalue = 0B/5
|cornervalue = 0B/5
| bgcolor =003399
| bgcolor =003399
 
| creator = Chestervale
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
}}
}}
Line 286: Line 287:
|cornervalue = 3/7
|cornervalue = 3/7
| bgcolor =f00
| bgcolor =f00
 
| creator = Chestervale
|text=Action(1): Spend 5 gold to attack another unit. D6
|text=Action(1): Spend 5 gold to attack another unit. D6
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Line 297: Line 298:
|cornervalue = 2/7
|cornervalue = 2/7
| bgcolor =f00
| bgcolor =f00
 
| creator = Chestervale
|text=
|text=
Action(1): Gain 5 gold.   
Action(1): Gain 5 gold.   
Line 310: Line 311:
|cornervalue = 2/8
|cornervalue = 2/8
| bgcolor =f00
| bgcolor =f00
 
| creator = Chestervale
|text=  
|text=  
Action(1): Spend 3 gold to attack another unit. D6
Action(1): Spend 3 gold to attack another unit. D6
Line 322: Line 323:
| bgcolor =f00
| bgcolor =f00


 
| creator = Chestervale
|text=
|text=
Action(2): Spend 4 gold to attack another unit. D6-1
Action(2): Spend 4 gold to attack another unit. D6-1
Line 336: Line 337:
| bgcolor =f00
| bgcolor =f00


 
| creator = Chestervale
|text=
|text=
Roll exactly 5 to kill Achilles.
Roll exactly 5 to kill Achilles.
Line 349: Line 350:
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Increases the defence power of all units by 1.
|text=Increases the defence power of all units by 1.
}}
}}
Line 358: Line 359:
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Increases the defence power of all units by 1.
|text=Increases the defence power of all units by 1.
}}
}}
Line 368: Line 369:
|cornervalue = 0/3+D6
|cornervalue = 0/3+D6
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Increases the defence power of all units by 2.
|text=Increases the defence power of all units by 2.
}}
}}
Line 377: Line 378:
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
}}
}}
Line 386: Line 387:
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
}}
}}
Line 395: Line 396:
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
}}
}}
Line 404: Line 405:
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
}}
}}
Line 413: Line 414:
|cornervalue = 0/5
|cornervalue = 0/5
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text= If any building is attacked, this card can be sacrificed instead.
|text= If any building is attacked, this card can be sacrificed instead.
}}
}}
Line 422: Line 423:
|cornervalue = 0/5
|cornervalue = 0/5
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text= If any building is attacked, this card can be sacrificed instead.
|text= If any building is attacked, this card can be sacrificed instead.
}}
}}
Line 431: Line 432:
|cornervalue = 0/5
|cornervalue = 0/5
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text= If any building is attacked, this card can be sacrificed instead.
|text= If any building is attacked, this card can be sacrificed instead.
}}
}}
Line 440: Line 441:
|cornervalue = 0/7B
|cornervalue = 0/7B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Action(1):Steal 3 gold from your opponent.
|text=Action(1):Steal 3 gold from your opponent.
}}
}}
Line 449: Line 450:
|cornervalue = 0/7B
|cornervalue = 0/7B
|bgcolor =990099
|bgcolor =990099
 
| creator = Chestervale
|text=Action(2):Steal 1 card from your opponent.
|text=Action(2):Steal 1 card from your opponent.
}}
}}
Line 457: Line 458:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Choose a unit from every player, including yourself and kill it.
|text=Choose a unit from every player, including yourself and kill it.
}}
}}
Line 465: Line 466:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale


|text=Choose a unit from every player, including yourself and kill it.
|text=Choose a unit from every player, including yourself and kill it.
Line 474: Line 475:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.
|text=Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.
}}
}}
Line 483: Line 484:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=You and your opponent cannot attack for one turn.  
|text=You and your opponent cannot attack for one turn.  
}}
}}
Line 491: Line 492:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=You and your opponent cannot attack for one turn.  
|text=You and your opponent cannot attack for one turn.  
}}
}}
Line 501: Line 502:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Steal 5 gold from your opponent.  
|text=Steal 5 gold from your opponent.  
}}
}}
Line 509: Line 510:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Steal 5 gold from your opponent.  
|text=Steal 5 gold from your opponent.  
}}
}}
Line 517: Line 518:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Look at everybody's hands and change hands with a player of your choice.  
|text=Look at everybody's hands and change hands with a player of your choice.  
}}
}}
Line 525: Line 526:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Stop any event.   
|text=Stop any event.   
}}
}}
Line 533: Line 534:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=If an event card is used, its effects are nullified. You can steal it and keep it.   
|text=If an event card is used, its effects are nullified. You can steal it and keep it.   
}}
}}
Line 541: Line 542:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
|text=Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
}}
}}
Line 549: Line 550:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Pay 10 gold to take control of an enemy building. Ignore walls.
|text=Pay 10 gold to take control of an enemy building. Ignore walls.
}}
}}
Line 557: Line 558:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Revive 2 units from discard pile and place into hand.  
|text=Revive 2 units from discard pile and place into hand.  
}}
}}
Line 565: Line 566:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
|text=Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
}}
}}
Line 573: Line 574:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Use this event as a unit with 2/1 power.  
|text=Use this event as a unit with 2/1 power.  
Action(1): Spend 3 gold to attack a unit. D6
Action(1): Spend 3 gold to attack a unit. D6
Line 582: Line 583:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Use this event as a unit with 2/1 power.  
|text=Use this event as a unit with 2/1 power.  
Action(1): Spend 3 gold to attack a unit. D6
Action(1): Spend 3 gold to attack a unit. D6
Line 591: Line 592:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text=Use this event as a unit with 1/1 power.  
|text=Use this event as a unit with 1/1 power.  
Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6  
Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6  
Line 600: Line 601:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text= If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units.
|text= If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units.
}}
}}
Line 609: Line 610:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck.
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck.
}}
}}
Line 617: Line 618:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck.
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck.
}}
}}
Line 625: Line 626:
|type=Event
|type=Event
| bgcolor =006633
| bgcolor =006633
 
| creator = Chestervale
 
|text= Search for an event in the deck and place it in your hand. Shuffle the deck.
|text= Search for an event in the deck and place it in your hand. Shuffle the deck.
}}
}}

Latest revision as of 17:22, 8 July 2007

Medieval Warfare 2 deck
Designer Zephyr
Date 8/07/2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Winning

Kingdom come: If a player gains 100 gold he wins.

Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.

Pillaging

Pillage 3 gold from enemy for every unit killed.

Pillage 7 gold from enemy for every hero killed.

Pillage 5 gold from enemy for every construct killed.

If the player is attacked when he has no units, he loses 5 gold.


Turns

You gain 4 gold at the start of every turn.

You gain 2 action points at the start of every turn by default.

Summoning a thing requires 1 action point.

Events can be used at any time, even if it is not your turn.

5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.

Every turn, you can either draw a card from the events pile or the things pile.


Combat Rules

The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.

Unit is not equal to hero.




0/6
Spy
Thing.Unit
Action(1):You may look at the hands of all opponents.
Card by Chestervale
0/6
Spy
Thing.Unit
Action(1):You may look at the hands of all opponents.
Card by Chestervale
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Card by Chestervale
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Card by Chestervale
2/6B
Weather Control
Thing
Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.
Card by Chestervale
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Card by Chestervale
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Card by Chestervale


2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Card by Chestervale
2/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
Card by Chestervale
2/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
Card by Chestervale


0/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
Card by Chestervale


0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
Card by Chestervale
0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
Card by Chestervale
0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
Card by Chestervale
0/7
Miner
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
Card by Chestervale
0/7
Miner
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
Card by Chestervale
3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
Card by Chestervale


3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
Card by Chestervale
3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
Card by Chestervale


2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Card by Chestervale
2B/7
Cannon
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
Card by Chestervale
2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Card by Chestervale
2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Card by Chestervale
0B/5
Goblin Techies
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
Card by Chestervale
0B/5
Goblin Techies
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
Card by Chestervale


3/7
Medusa
Thing.Hero
Action(1): Spend 5 gold to attack another unit. D6

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Stony glare(3): Spend 6 gold to instantly kill a unit.
Card by Chestervale
2/7
Midas
Thing.Hero
Action(1): Gain 5 gold.

Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Transmute(3): You may revive a card from the discard pile.
Card by Chestervale
2/8
Pegasus
Thing.Hero
Action(1): Spend 3 gold to attack another unit. D6 Wings(2): Draw 3 cards.
Card by Chestervale
4/8
Hercules
Thing.Hero
Action(2): Spend 4 gold to attack another unit. D6-1

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Card by Chestervale


2/100
Achilles
Thing.Hero
Roll exactly 5 to kill Achilles.

Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Demolish(2): Spend 6 gold to demolish a building. 2D6
Card by Chestervale
0/(2+D6)B
Tower
Thing.Construct
Increases the defence power of all units by 1.
Card by Chestervale
0/(2+D6)B
Tower
Thing.Construct
Increases the defence power of all units by 1.
Card by Chestervale


0/3+D6
Fortress
Thing.Construct
Increases the defence power of all units by 2.
Card by Chestervale
0/(2+D6)B
Barracks
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
Card by Chestervale
0/(2+D6)B
Barracks
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
Card by Chestervale
0/(2+D6)B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
Card by Chestervale
0/(2+D6)B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
Card by Chestervale
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Card by Chestervale
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Card by Chestervale
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Card by Chestervale
0/7B
Intelligence Center
Thing.Construct
Action(1):Steal 3 gold from your opponent.
Card by Chestervale
0/7B
Espionage Center
Thing.Construct
Action(2):Steal 1 card from your opponent.
Card by Chestervale
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Card by Chestervale
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Card by Chestervale
Unholy Sacrifice
Event
Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.
Card by Chestervale


Fog of War
Event
You and your opponent cannot attack for one turn.
Card by Chestervale
Fog of War
Event
You and your opponent cannot attack for one turn.
Card by Chestervale


Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Card by Chestervale
Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Card by Chestervale
Coup
Event
Look at everybody's hands and change hands with a player of your choice.
Card by Chestervale
Time Magik
Event
Stop any event.
Card by Chestervale
Reversal Magik
Event
If an event card is used, its effects are nullified. You can steal it and keep it.
Card by Chestervale
Hired Cannons
Event
Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
Card by Chestervale
Hired Raiders
Event
Pay 10 gold to take control of an enemy building. Ignore walls.
Card by Chestervale
Animate Dead
Event
Revive 2 units from discard pile and place into hand.
Card by Chestervale
Localized Storm
Event
Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
Card by Chestervale
Summon Skeletons
Event
Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
Card by Chestervale
Summon Skeletons
Event
Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
Card by Chestervale
Summon Imps
Event
Use this event as a unit with 1/1 power. Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6
Card by Chestervale
Divine Intervention
Event
If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units.
Card by Chestervale


Lady Luck
Event
Search for a thing in the deck and place it in your hand. Shuffle the deck.
Card by Chestervale
Lady Luck
Event
Search for a thing in the deck and place it in your hand. Shuffle the deck.
Card by Chestervale
12 Leaf Clover
Event
Search for an event in the deck and place it in your hand. Shuffle the deck.
Card by Chestervale