Difference between revisions of "Medieval Warfare 2 deck"

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Line 50: Line 50:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/6
|cornervalue = 0/6
 
| bgcolor =003399


|text=Action(1):You may look at the hands of all opponents.
|text=Action(1):You may look at the hands of all opponents.
Line 59: Line 59:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/6
|cornervalue = 0/6
 
| bgcolor =003399


|text=Action(1):You may look at the hands of all opponents.
|text=Action(1):You may look at the hands of all opponents.
Line 68: Line 68:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2/6
|cornervalue = 2/6
 
| bgcolor =003399


|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
Line 77: Line 77:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2/6
|cornervalue = 2/6
 
| bgcolor =003399


|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
Line 86: Line 86:
|type=Thing
|type=Thing
|cornervalue = 2/6B
|cornervalue = 2/6B
 
| bgcolor =003399


|text=Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.  
|text=Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.  
Line 95: Line 95:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2/6
|cornervalue = 2/6
 
| bgcolor =003399


|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
Line 104: Line 104:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2/6
|cornervalue = 2/6
 
| bgcolor =003399


|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
Line 114: Line 114:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2/6
|cornervalue = 2/6
 
| bgcolor =003399


|text=Action(1): Spend 4 gold to attack another unit. D6
|text=Action(1): Spend 4 gold to attack another unit. D6
Line 123: Line 123:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2/7
|cornervalue = 2/7
 
| bgcolor =003399


|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
Line 132: Line 132:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2/7
|cornervalue = 2/7
 
| bgcolor =003399


|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
Line 142: Line 142:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/7
|cornervalue = 0/7
 
| bgcolor =003399


|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2
Line 152: Line 152:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/7
|cornervalue = 0/7
 
| bgcolor =003399


|text=You gain one extra action point. Hero immune.  
|text=You gain one extra action point. Hero immune.  
Line 161: Line 161:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/7
|cornervalue = 0/7
 
| bgcolor =003399


|text=You gain one extra action point. Hero immune.  
|text=You gain one extra action point. Hero immune.  
Line 170: Line 170:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/7
|cornervalue = 0/7
 
| bgcolor =003399


|text=You gain one extra action point. Hero immune.  
|text=You gain one extra action point. Hero immune.  
Line 179: Line 179:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/7
|cornervalue = 0/7
 
| bgcolor =003399


|text=You gain 3 extra gold per turn. Hero immune.
|text=You gain 3 extra gold per turn. Hero immune.
Line 188: Line 188:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0/7
|cornervalue = 0/7
 
| bgcolor =003399


|text=You gain 3 extra gold per turn. Hero immune.
|text=You gain 3 extra gold per turn. Hero immune.
Line 197: Line 197:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 3/7
|cornervalue = 3/7
 
| bgcolor =003399


|text=Action(1): The power level of footmen and riders increase by 1.
|text=Action(1): The power level of footmen and riders increase by 1.
Line 208: Line 208:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 3/7
|cornervalue = 3/7
 
| bgcolor =003399


|text=Action(1): The power level of footmen and riders increase by 1.
|text=Action(1): The power level of footmen and riders increase by 1.
Line 218: Line 218:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 3/7
|cornervalue = 3/7
 
| bgcolor =003399


|text=Action(1): The power level of footmen and riders increase by 1.
|text=Action(1): The power level of footmen and riders increase by 1.
Line 229: Line 229:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2B/7
|cornervalue = 2B/7
 
| bgcolor =003399


|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Line 238: Line 238:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2B/7
|cornervalue = 2B/7
 
| bgcolor =003399


|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
Line 247: Line 247:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2B/7
|cornervalue = 2B/7
 
| bgcolor =003399


|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Line 256: Line 256:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 2B/7
|cornervalue = 2B/7
 
| bgcolor =003399


|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Line 265: Line 265:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0B/5
|cornervalue = 0B/5
 
| bgcolor =003399


|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
Line 274: Line 274:
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 0B/5
|cornervalue = 0B/5
 
| bgcolor =003399


|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.  
Line 345: Line 345:
{{card
{{card
|title=Tower
|title=Tower
|type=Thing.Unit
|type=Thing.Construct
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
 
|bgcolor =990099


|text=Increases the defence power of all units by 1.
|text=Increases the defence power of all units by 1.
Line 354: Line 354:
{{card
{{card
|title=Tower
|title=Tower
|type=Thing.Unit
|type=Thing.Construct
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
 
|bgcolor =990099


|text=Increases the defence power of all units by 1.
|text=Increases the defence power of all units by 1.
Line 364: Line 364:
{{card
{{card
|title=Fortress
|title=Fortress
|type=Thing.Unit
|type=Thing.Construct
|cornervalue = 0/3+D6
|cornervalue = 0/3+D6
 
|bgcolor =990099


|text=Increases the defence power of all units by 2.
|text=Increases the defence power of all units by 2.
Line 375: Line 375:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
 
|bgcolor =990099


|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
Line 384: Line 384:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
 
|bgcolor =990099


|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.  
Line 393: Line 393:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
 
|bgcolor =990099


|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
Line 402: Line 402:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/(2+D6)B
|cornervalue = 0/(2+D6)B
 
|bgcolor =990099


|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.  
Line 411: Line 411:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/5
|cornervalue = 0/5
 
|bgcolor =990099


|text= If any building is attacked, this card can be sacrificed instead.
|text= If any building is attacked, this card can be sacrificed instead.
Line 420: Line 420:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/5
|cornervalue = 0/5
 
|bgcolor =990099


|text= If any building is attacked, this card can be sacrificed instead.
|text= If any building is attacked, this card can be sacrificed instead.
Line 429: Line 429:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/5
|cornervalue = 0/5
 
|bgcolor =990099


|text= If any building is attacked, this card can be sacrificed instead.
|text= If any building is attacked, this card can be sacrificed instead.
Line 438: Line 438:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/7B
|cornervalue = 0/7B
 
|bgcolor =990099


|text=Action(1):Steal 3 gold from your opponent.
|text=Action(1):Steal 3 gold from your opponent.
Line 447: Line 447:
|type=Thing.Construct
|type=Thing.Construct
|cornervalue = 0/7B
|cornervalue = 0/7B
 
|bgcolor =990099


|text=Action(2):Steal 1 card from your opponent.
|text=Action(2):Steal 1 card from your opponent.

Revision as of 13:16, 8 July 2007

Medieval Warfare 2 deck
Designer Zephyr
Date 8/07/2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Winning

Kingdom come: If a player gains 100 gold he wins.

Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.

Pillaging

Pillage 3 gold from enemy for every unit killed.

Pillage 7 gold from enemy for every hero killed.

Pillage 5 gold from enemy for every construct killed.

If the player is attacked when he has no units, he loses 5 gold.


Turns

You gain 4 gold at the start of every turn.

You gain 2 action points at the start of every turn by default.

Summoning a thing requires 1 action point.

Events can be used at any time, even if it is not your turn.

5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.

Every turn, you can either draw a card from the events pile or the things pile.


Combat Rules

The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.

Unit is not equal to hero.




0/6
Spy
Thing.Unit
Action(1):You may look at the hands of all opponents.
0/6
Spy
Thing.Unit
Action(1):You may look at the hands of all opponents.
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/6B
Weather Control
Thing
Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6


2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
2/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2


0/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2


0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
0/7
Miner
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
0/7
Miner
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6


3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6


2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
2B/7
Cannon
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
0B/5
Goblin Techies
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
0B/5
Goblin Techies
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.


3/7
Medusa
Thing.Hero
Action(1): Spend 5 gold to attack another unit. D6

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Stony glare(3): Spend 6 gold to instantly kill a unit.
2/7
Midas
Thing.Hero
Action(1): Gain 5 gold.

Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Transmute(3): You may revive a card from the discard pile.
2/8
Pegasus
Thing.Hero
Action(1): Spend 3 gold to attack another unit. D6 Wings(2): Draw 3 cards.
4/8
Hercules
Thing.Hero
Action(2): Spend 4 gold to attack another unit. D6-1

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.


2/100
Achilles
Thing.Hero
Roll exactly 5 to kill Achilles.

Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Demolish(2): Spend 6 gold to demolish a building. 2D6
0/(2+D6)B
Tower
Thing.Construct
Increases the defence power of all units by 1.
0/(2+D6)B
Tower
Thing.Construct
Increases the defence power of all units by 1.


0/3+D6
Fortress
Thing.Construct
Increases the defence power of all units by 2.
0/(2+D6)B
Barracks
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
0/(2+D6)B
Barracks
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
0/(2+D6)B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
0/(2+D6)B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
0/7B
Intelligence Center
Thing.Construct
Action(1):Steal 3 gold from your opponent.
0/7B
Espionage Center
Thing.Construct
Action(2):Steal 1 card from your opponent.
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Unholy Sacrifice
Event
Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.


Fog of War
Event
You and your opponent cannot attack for one turn.
Fog of War
Event
You and your opponent cannot attack for one turn.


Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Coup
Event
Look at everybody's hands and change hands with a player of your choice.
Time Magik
Event
Stop any event.
Reversal Magik
Event
If an event card is used, its effects are nullified. You can steal it and keep it.
Hired Cannons
Event
Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
Hired Raiders
Event
Pay 10 gold to take control of an enemy building. Ignore walls.
Animate Dead
Event
Revive 2 units from discard pile and place into hand.
Localized Storm
Event
Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
Summon Skeletons
Event
Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
Summon Skeletons
Event
Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
Summon Imps
Event
Use this event as a unit with 1/1 power. Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6
Divine Intervention
Event
If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units.


Lady Luck
Event
Search for a thing in the deck and place it in your hand. Shuffle the deck.
Lady Luck
Event
Search for a thing in the deck and place it in your hand. Shuffle the deck.
12 Leaf Clover
Event
Search for an event in the deck and place it in your hand. Shuffle the deck.