Difference between revisions of "Medieval Warfare 2 deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 24: Line 24:


You gain 2 action points at the start of every turn by default.
You gain 2 action points at the start of every turn by default.
Summoning a thing requires 1 action point.
Events can be used at any time, even if it is not your turn.


5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.


Every turn, you can either draw a card from the events/heroes pile or the things pile.  
Every turn, you can either draw a card from the events pile or the things pile.  
 


==Combat Rules==
==Combat Rules==
Line 56: Line 61:
|text=Action(1):You may look at the hands of all opponents.
|text=Action(1):You may look at the hands of all opponents.
}}
}}


{{card
{{card
Line 260: Line 263:
|title=Medusa
|title=Medusa
|type=Thing.Hero
|type=Thing.Hero
|cornervalue = 3/8
|cornervalue = 3/7
| bgcolor =f00
| bgcolor =f00


Line 266: Line 269:
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 6 gold to instantly kill a unit.  
Stony glare(3): Spend 6 gold to instantly kill a unit.  
}}   
{{card
|title=Medusa
|type=Thing.Hero
|cornervalue = 3/8
| bgcolor =f00
|text=Action(1): Spend 5 gold to attack another unit. D6
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 7 gold to instantly kill a unit.
}}     
}}     


Line 282: Line 274:
|title=Midas
|title=Midas
|type=Thing.Hero
|type=Thing.Hero
|cornervalue = 2/8
|cornervalue = 2/7
| bgcolor =f00
| bgcolor =f00


Line 293: Line 285:


{{card
{{card
|title=Midas
|title=Pegasus
|type=Thing.Hero
|type=Thing.Hero
|cornervalue = 2/8
|cornervalue = 2/8
| bgcolor =f00
| bgcolor =f00


|text=
|text=  
Action(1): Gain 5 gold. 
Action(1): Spend 3 gold to attack another unit. D6
Action(1): Spend 5 gold to attack another unit. D6
Wings(2): Draw 3 cards.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.  
}}       
}}       


Line 320: Line 310:


{{card
{{card
|title=Hercules
|title= Achilles
|type=Thing.Hero
|type=Thing.Hero
|cornervalue = 9
|cornervalue = 2/Roll exactly 5 to kill Achilles.
| bgcolor =f00
| bgcolor =f00




|text=
|text=
Action(2): Spend 1 gold to attack another unit.  
Action(2): Spend 1 gold to attack another unit. D6
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Demolish(2): Spend 6 gold to demolish a building. 2D6
}}
}}



Revision as of 12:34, 8 July 2007

Medieval Warfare 2 deck
Designer Zephyr
Date 8/07/2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Winning

Kingdom come: If a player gains 100 gold he wins.

Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.

Pillaging

Pillage 3 gold from enemy for every unit killed.

Pillage 7 gold from enemy for every hero killed.

Pillage 5 gold from enemy for every construct killed.


Turns

You gain 4 gold at the start of every turn.

You gain 2 action points at the start of every turn by default.

Summoning a thing requires 1 action point.

Events can be used at any time, even if it is not your turn.

5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.

Every turn, you can either draw a card from the events pile or the things pile.


Combat Rules

The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.

Unit is not equal to hero.




0/6
Spy
Thing.Unit
Action(1):You may look at the hands of all opponents.
0/6
Spy
Thing.Unit
Action(1):You may look at the hands of all opponents.
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6


2/6
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
2/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
2/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2


0/7
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2


0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
0/7
Worker
Thing.Unit
You gain one extra action point. Hero immune.
0/7
Miner
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
0/7
Miner
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6


3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
3/7
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6


2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
2B/7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
0B/5
Goblin Techies
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
0B/5
Goblin Techies
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.


3/7
Medusa
Thing.Hero
Action(1): Spend 5 gold to attack another unit. D6

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Stony glare(3): Spend 6 gold to instantly kill a unit.
2/7
Midas
Thing.Hero
Action(1): Gain 5 gold.

Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Transmute(3): You may revive a card from the discard pile.
2/8
Pegasus
Thing.Hero
Action(1): Spend 3 gold to attack another unit. D6 Wings(2): Draw 3 cards.
4/8
Hercules
Thing.Hero
Action(2): Spend 4 gold to attack another unit. D6-1

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.


2/Roll exactly 5 to kill Achilles.
Achilles
Thing.Hero
Action(2): Spend 1 gold to attack another unit. D6

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Demolish(2): Spend 6 gold to demolish a building. 2D6
0/(2+D6)B
Tower
Thing.Unit
Increases the defence power of all units by 1.
0/(2+D6)B
Tower
Thing.Unit
Increases the defence power of all units by 1.


0/3+D6
Fortress
Thing.Unit
Increases the defence power of all units by 2.
0/(2+D6)B
Barracks
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
0/(2+D6)B
Barracks
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
0/(2+D6)B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
0/(2+D6)B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
0/5
Stone Wall
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
0/7B
Intelligence Center
Thing.Construct
Action(1):Steal 3 gold from your opponent.
0/7B
Espionage Center
Thing.Construct
Action(2):Steal 1 card from your opponent.
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Unholy Sacrifice
Event
Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.


Fog of War
Event
You and your opponent cannot attack for one turn.
Fog of War
Event
You and your opponent cannot attack for one turn.


Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Coup
Event
Look at everybody's hands and change hands with a player of your choice.
Time Magik
Event
Stop any event.
Reversal Magik
Event
If an event card is used, its effects are nullified. You can steal it and keep it.
Hired Cannons
Event
Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
Hired Raiders
Event
Pay 10 gold to take control of an enemy building. Ignore walls.
Animate Dead
Event
Revive 2 units from discard pile and place into hand.
Localized Storm
Event
Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
Summon Skeletons
Event
Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
Summon Imps
Event
Use this event as a unit with 1/1 power. Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6