|
|
Line 49: |
Line 49: |
| |text=Action(1): Spend 4 gold to attack another unit. | | |text=Action(1): Spend 4 gold to attack another unit. |
| }} | | }} |
| | |
| | {{card |
| | |title=Spy |
| | |type=Thing.Unit |
| | |cornervalue = 5 |
| | |
| | |
| | |text=Action(1):You may look at the hands of all opponents. |
| | }} |
| | |
| | {{card |
| | |title=Spy |
| | |type=Thing.Unit |
| | |cornervalue = 5 |
| | |
| | |
| | |text=Action(1):You may look at the hands of all opponents. |
| | }} |
| | |
| | |
|
| |
|
| {{card | | {{card |
Line 577: |
Line 597: |
|
| |
|
| |text=Steal 5 gold from your opponent. (1) | | |text=Steal 5 gold from your opponent. (1) |
| | }} |
| | |
| | {{card |
| | |title=Coup |
| | |type=Thing.Action |
| | |
| | |
| | |text=Change hands with a player of your choice. (1) |
| | }} |
| | |
| | {{card |
| | |title=Coup |
| | |type=Thing.Action |
| | |
| | |
| | |text=Change hands with a player of your choice. (1) |
| }} | | }} |
Winning
Where's your army?: If a player's hand ever becomes empty, they are eliminated from the game.
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 8 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.
You may discard and draw a new card only once every turn by default.
Combat Rules
If a hero dies, 2 cards are discarded from hand.
A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1):You may look at the hands of all opponents.
Thing.Unit
Action(1):You may look at the hands of all opponents.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain one extra action point.
Thing.Unit
You gain 5 extra gold per turn.
Thing.Unit
You gain 5 extra gold per turn.
Thing.Unit
You gain 5 extra gold per turn.
Thing.Unit
You gain 5 extra gold per turn.
Thing.Unit
You gain 5 extra gold per turn.
Thing.Unit
You gain 5 extra gold per turn.
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)
Thing.Hero
Action(1): Spend 5 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.
Thing.Hero
Action(1): Spend 5 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.
Thing.Hero
Action(1): Gain 5 gold.
Action(1): Spend 6 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.
Thing.Hero
Action(1): Gain 5 gold.
Action(1): Spend 6 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.
Thing.Hero
Action(2): Spend 1 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.
Thing.Hero
Action(2): Spend 1 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.
Thing.Unit
Increases the power of all units by 1 in defence only.
Thing.Unit
Increases the power of all units by 1 in defence only.
Thing.Unit
Increases the power of all units by 1 in defence only.
Thing.Unit
Increases the power of all units by 2 in defence only.
Thing.Unit
Increases the power of all units by 2 in defence only.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, discard it.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, discard it.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, discard it.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, discard it.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, discard it.
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Bubonic Plague
Thing.Action
Choose a unit from every player, including yourself and kill it.(1)
Bubonic Plague
Thing.Action
Choose a unit from every player, including yourself and kill it.(1)
Unholy Sacrifice
Thing.Action
Kill a unit in play and draw an amount of cards equal to its power divided by 2 and rounded down.(1)
Unholy Sacrifice
Thing.Action
Kill a unit in play and draw an amount of cards equal to its power divided by 2 and rounded down.(1)
Fog of War
Thing.Action
You and your opponent cannot attack for one turn. (1)
Fog of War
Thing.Action
You and your opponent cannot attack for one turn. (1)
Espionage & Embezzlement
Thing.Action
Steal 5 gold from your opponent. (1)
Espionage & Embezzlement
Thing.Action
Steal 5 gold from your opponent. (1)
Coup
Thing.Action
Change hands with a player of your choice. (1)
Coup
Thing.Action
Change hands with a player of your choice. (1)