Difference between revisions of "Medieval Warfare 2 deck"

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Every hero dead will incur a loss of 8 gold.  
Every hero dead will incur a loss of 8 gold.  


You gain 5 gold at the start of every turn.  
You gain 4 gold at the start of every turn.  


You gain 2 action points at the start of every turn by default.
You gain 2 action points at the start of every turn by default.
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Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack.  For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack.  For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.




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|text=Action(1): Spend 4 gold to attack another unit.  
|text=Action(1): Spend 4 gold to attack another unit.  
}}
{{card
|title=Footman
|type=Thing.Unit
|cornervalue = 4
|text=Action(1): Spend 4 gold to attack another unit.
}}
{{card
|title=Footman
|type=Thing.Unit
|cornervalue = 4
|text=Action(1): Spend 4 gold to attack another unit.
}}
{{card
|title=Rider
|type=Thing.Unit
|cornervalue = 5
|text=Action(1): Spend 5 gold to attack another unit.
}}
}}


Line 200: Line 169:


|text=Action(1): Spend 5 gold to attack another unit.  
|text=Action(1): Spend 5 gold to attack another unit.  
}}
{{card
|title=Rider
|type=Thing.Unit
|cornervalue = 5
|text=Action(1): Spend 5 gold to attack another unit.
}}
{{card
|title=Worker
|type=Thing.Unit
|cornervalue = B
|text=You gain one extra action point.
}}
{{card
|title=Worker
|type=Thing.Unit
|cornervalue = B
|text=You gain one extra action point.
}}
}}


Line 264: Line 205:


|text=You gain one extra action point.  
|text=You gain one extra action point.  
}}
{{card
|title=Miner
|type=Thing.Unit
|cornervalue = B
|text=You gain 5 extra gold per turn.
}}
}}


Line 366: Line 298:
|title=Catapult
|title=Catapult
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 6
|cornervalue = 7




|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)
}}
}}


{{card
|title=Catapult
|type=Thing.Unit
|cornervalue = 6
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)
}}


{{card
{{card
|title=Catapult
|title=Catapult
|type=Thing.Unit
|type=Thing.Unit
|cornervalue = 6
|cornervalue = 7




|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)
}}
}}
{{card
|title=Catapult
|type=Thing.Unit
|cornervalue = 6


|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)
}}


{{card
{{card
|title=Catapult
|title=Mephistopheles
|type=Thing.Unit
|type=Thing.Hero
|cornervalue = 6
|cornervalue = 9
| bgcolor =f00


 
|text=Action(1): Spend 5 gold to attack another unit.  
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
}}
Action(3): Destroy a construct.
}}  


{{card
{{card
Line 430: Line 348:
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.  
Action(3): You may revive a card from the discard pile.  
}}  
}}  
 
{{card
|title=King Midas
|type=Thing.Hero
|cornervalue = 9
| bgcolor =f00
 
|text=
Action(1): Gain 5 gold. 
Action(1): Spend 6 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.
}}     
 
{{card
|title=Hercules
|type=Thing.Hero
|cornervalue = 9
| bgcolor =f00
 
 
|text=
Action(2): Spend 1 gold to attack another unit.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.
}}
 


{{card
{{card
Line 578: Line 523:




{{card
|title=Espionage & Embezzlement
|type=Thing.Action
|text=Steal 5 gold from your opponent. (1)
}}


{{card
{{card

Revision as of 10:51, 8 July 2007

Medieval Warfare 2 deck
Designer Zephyr
Date 8/07/2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

General Rules

Where's your army?: If a player's hand ever becomes empty, they are eliminated from the game.

Kingdom come: If a player gains 100 gold he wins.

Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.

Every friendly unit dead will incur a loss of 3 gold.

Every hero dead will incur a loss of 8 gold.

You gain 4 gold at the start of every turn.

You gain 2 action points at the start of every turn by default.

5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.

You may discard and draw a new card only once every turn by default.

Combat Rules

If a hero dies, 2 cards are discarded from hand.

A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.

Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.



4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
B
Worker
Thing.Unit
You gain one extra action point.
B
Worker
Thing.Unit
You gain one extra action point.
B
Worker
Thing.Unit
You gain one extra action point.
B
Worker
Thing.Unit
You gain one extra action point.
B
Miner
Thing.Unit
You gain 5 extra gold per turn.
B
Miner
Thing.Unit
You gain 5 extra gold per turn.
B
Miner
Thing.Unit
You gain 5 extra gold per turn.
B
Miner
Thing.Unit
You gain 5 extra gold per turn.
B
Miner
Thing.Unit
You gain 5 extra gold per turn.
B
Miner
Thing.Unit
You gain 5 extra gold per turn.
6
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.

|text=You gain 2 extra gold per turn. }}

6
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.

|text=You gain 2 extra gold per turn. }}

6
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.


7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)


7
Catapult
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)


9
Mephistopheles
Thing.Hero
Action(1): Spend 5 gold to attack another unit.

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Action(3): Destroy a construct.
9
Mephistopheles
Thing.Hero
Action(1): Spend 5 gold to attack another unit.

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Action(3): Destroy a construct.
9
King Midas
Thing.Hero
Action(1): Gain 5 gold.

Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Action(3): You may revive a card from the discard pile.
9
King Midas
Thing.Hero
Action(1): Gain 5 gold.

Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Action(3): You may revive a card from the discard pile.
9
Hercules
Thing.Hero
Action(2): Spend 1 gold to attack another unit.

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Action(3): Spend 7 gold to kill 2 normal units instantly.


9
Hercules
Thing.Hero
Action(2): Spend 1 gold to attack another unit.

Action(2): If attacked, this unit can sacrifice another unit to save its own life.

Action(3): Spend 7 gold to kill 2 normal units instantly.
B
Tower
Thing.Unit
Increases the power of all units by 1 in defence only.
B
Tower
Thing.Unit
Increases the power of all units by 1 in defence only.
B
Tower
Thing.Unit
Increases the power of all units by 1 in defence only.
B
Fort
Thing.Unit
Increases the power of all units by 2 in defence only.
B
Fort
Thing.Unit
Increases the power of all units by 2 in defence only.

{{card |title=Barracks |type=Thing.Construct |cornervalue = B


|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, discard it.

{{card |title=Barracks |type=Thing.Construct |cornervalue = B


|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, discard it.

B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, discard it.
B
Research Lab
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, discard it.


Bubonic Plague
Thing.Action
Choose a unit from every player, including yourself and kill it.(1)
Bubonic Plague
Thing.Action
Choose a unit from every player, including yourself and kill it.(1)
Unholy Sacrifice
Thing.Action
Kill a unit in play and draw an amount of cards equal to its power divided by 2 and rounded down.(1)
Unholy Sacrifice
Thing.Action
Kill a unit in play and draw an amount of cards equal to its power divided by 2 and rounded down.(1)
Fog of War
Thing.Action
You and your opponent cannot attack for one turn. (1)


Fog of War
Thing.Action
You and your opponent cannot attack for one turn. (1)


Espionage & Embezzlement
Thing.Action
Steal 5 gold from your opponent. (1)
Espionage & Embezzlement
Thing.Action
Steal 5 gold from your opponent. (1)