Difference between revisions of "Medieval Warfare 2 deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
(New page: {{Infobox | designer = Zephyr | date = 8/07/2007 | players = 2+ | status = unfinished }} ==General Rules== If a player's hand ever becomes empty, they are eliminated from the game. You g...)
 
Line 34: Line 34:
|text=Action(1): Spend 4 gold to attack another unit.  
|text=Action(1): Spend 4 gold to attack another unit.  
}}
}}


{{card
{{card
Line 76: Line 75:
|type=Thing.Hero
|type=Thing.Hero
|cornervalue = 9
|cornervalue = 9
|text=Action(1): Spend 5 gold to attack another unit.  
|text=Action(1): Spend 5 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Destroy a construct.
      Action(2): If attacked, this unit can sacrifice another unit to save its own life.
      Action(3): Destroy a construct.
}}     
}}     


Line 85: Line 82:
|type=Thing.Hero
|type=Thing.Hero
|cornervalue = 9
|cornervalue = 9
|text=Action(1): Gain 5 gold.  
|text=Action(1): Gain 5 gold. Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): You may revive a card from the discard pile.  
      Action(1): Spend 6 gold to attack another unit.  
      Action(2): If attacked, this unit can sacrifice another unit to save its own life.
      Action(3): You may revive a card from the discard pile.  
}}     
}}     


Line 95: Line 89:
|type=Thing.Hero
|type=Thing.Hero
|cornervalue = 9
|cornervalue = 9
|text=Action(2): Spend 1 gold to attack another unit.  
|text=Action(2): Spend 1 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Spend 7 gold to kill 2 normal units instantly.
      Action(2): If attacked, this unit can sacrifice another unit to save its own life.
      Action(3): Spend 7 gold to kill 2 normal units instantly.
}}
}}

Revision as of 10:27, 8 July 2007

Medieval Warfare 2 deck
Designer Zephyr
Date 8/07/2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

General Rules

If a player's hand ever becomes empty, they are eliminated from the game.

You gain 2 gold at the start of every turn.

You gain 2 action points at the start of every turn.

5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.

Combat Rules

If a hero dies, 2 cards are discarded from hand.

A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.

Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.

Only two units can attack together by default.



4
Footman
Thing.Unit
Action(1): Spend 4 gold to attack another unit.
5
Rider
Thing.Unit
Action(1): Spend 5 gold to attack another unit.
6
Worker
Thing.Unit
You gain one extra action point.
6
Miner
Thing.Unit
You gain 2 extra gold per turn.
6
Captain
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.


5
Catapult
Thing.Unit
Action(2): Spend 10 gold to attack another unit. (Including buildings.)
9
Mephistopheles
Thing.Hero
Action(1): Spend 5 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Destroy a construct.
9
King Midas
Thing.Hero
Action(1): Gain 5 gold. Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): You may revive a card from the discard pile.
9
Hercules
Thing.Hero
Action(2): Spend 1 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Spend 7 gold to kill 2 normal units instantly.