Difference between revisions of "Living Fantasy LCG"

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***Limited cards perform their description for a finite set of turns - such as one, or 1d4.
***Limited cards perform their description for a finite set of turns - such as one, or 1d4.
***Persistent cards perform their description indefinitely, remaining in play until they are deliberately removed.
***Persistent cards perform their description indefinitely, remaining in play until they are deliberately removed.
**Some cards can be played out of turn order; these are either labeled Interrupt or Counter.
***Interrupt cards can be played in response to certain actions, as described on the card; their effect preempts (HAPPENS BEFORE) the action that allowed you to play them.
***Counter cards can be played in response to certain actions, as described on the card; their effect follows (HAPPENS AFTER) the action that allowed you to play them.
**An Item card must be played on a specific Character. Summons cannot use Items.
**An Item card must be played on a specific Character. Summons cannot use Items.
**Spells that summon or conjure an entity gain ★ (Star) tokens to represent their own health, independent of the Player's. This is lost before damage is dealt to your ¢ reserve.
**Spells that summon or conjure an entity gain ★ (Star) tokens to represent their own health, independent of the Player's. This is lost before damage is dealt to your ¢ reserve.

Revision as of 08:29, 13 October 2015

WIP Card Game


Rules

  • Beginning of play
    • All Players start with ¢50, and can never have more than 50.
    • All players begin with one randomly chosen Character card, plus 3 LCG cards.
    • All players are immune to damage until all players have taken one turn.


  • Turn Phase
    • For each Character or Summon Card in play, roll one 6-sided die of the correct color (Black, Grey, Bronze, Silver, Gold, or White). That Character/Summon gains that many Φ (Tokens) immediately.
    • Draw one Card; it must be either a LCG or Character card.


  • Play Cards, if possible. Cards often have an associated cost in either ¢ (Crystals) or Φ (Tokens). This cost must be paid when the card is put into play.
    • If a card has a Token cost associated with it, there must be a Character/Summon in play with enough Tokens to activate it. Pay the card's cost from that Character/Summon's pool of Tokens. The Character/Summon must be able to use that card; the Tags on the card (above the line) must match Subtitle of the Character/Summon.
      • A given Character or Summon may only perform one action per turn, unless otherwise allowed by a card.
    • A Player may only have up to 3 Characters in play at once. To play a different one, a Player must either discard one (along with all their held items), or play a card that allows an increase in the number of playable Characters.
    • If a card automatically gives the player ¢, he may collect them after playing the card.
    • If a card played acquires Tokens each turn, they may not do so until the beginning of the player's next turn.
    • Many cards, like Spells or Items, are categorized as either Instant, Limited, or Persistent.
      • Instant cards perform their description once, and are then discarded.
      • Limited cards perform their description for a finite set of turns - such as one, or 1d4.
      • Persistent cards perform their description indefinitely, remaining in play until they are deliberately removed.
    • Some cards can be played out of turn order; these are either labeled Interrupt or Counter.
      • Interrupt cards can be played in response to certain actions, as described on the card; their effect preempts (HAPPENS BEFORE) the action that allowed you to play them.
      • Counter cards can be played in response to certain actions, as described on the card; their effect follows (HAPPENS AFTER) the action that allowed you to play them.
    • An Item card must be played on a specific Character. Summons cannot use Items.
    • Spells that summon or conjure an entity gain ★ (Star) tokens to represent their own health, independent of the Player's. This is lost before damage is dealt to your ¢ reserve.


  • Attacking
    • An attack may be directed directly at another Player, or against any of another player's cards in play, if possible. If you directly attack a Player, he may choose a Character or Summon to be the target instead, or he may let the attack hit him directly.
      • Whenever a Player is directly attacked, he gains Φ1 for each point of Damage dealt. This does NOT apply for damage that a player's cards fail to negate.
    • When attacking, select an ability or card, pay it's Φ cost, and roll the dice indicated on the card you are attacking with. The defender, if using a card that grants Defense, then rolls his own dice, if he can pay the cost for them. If either party has any modifiers, apply them as well.
      • If the attacker's score is higher than the defender's, the difference in their values becomes damage; deduct the corresponding number of ¢ from the defender's Crystal pool.
      • If the defender's score is equal or higher than the attacker's, the difference in their values becomes damage rebounded against the attacker; deduct the corresponding number of ¢ from the attacker's Crystal pool.
      • If the defender is a Summon or Conjuration, subtract the damage from the defender's ★ pool; if the damage is enough to reduce this pool to zero, destroy the defender. Subtract the damage dealt to the defender from the damage dealt, and then apply the damage to the defending Player's Crystal pool.
    • Characters cannot be killed through damage in combat, but they can be removed from the game in other ways through various cards.


  • Loot
    • You may spend ¢1 per Turn to draw one Item card.
    • If you remove a Character from play, draw one Item card.
      • Potion Item Cards may have a ¢, ★, or Φ value on them; these items grant one-time increases in their respective values (Instant), temporary increases (Limited), or permanent ones (persistent). Their effects last as long as the card remains in play. Unlike all other Item cards, Potions, can affect Summons and Conjurations.


  • Defeat
    • A Player who has been reduced to 0 Crystals at any time is eliminated from play.





Character Cards

¢9
Wizzy Magicy
◄ ARCANIST ►
Magic Generalist
FFRK Red Mage Sprite.png
Orange Die
  • 1d6, Φ2: Magic Attack
  • 1d8, Φ4: Magic Attack
  • 1d6, Φ2: Defense
  • 1d10, Φ6: Defense
¢9
Shooty Bowman
◄ ARCHER ►
Ranged Generalist
FFRK Bard Sprite.png
Orange Die
  • 1d8 Φ3: Ranged Attack
  • 2d8 Φ12: Ranged Attack
  • 1d6 Φ2: Defense
¢11
Leo Murderano
◄ ASSASSIN ►
Combat Specialist
FFRK Shadow FFVI.png
Yellow Die
  • 1d6, Φ4: Ranged Attack
  • 2d6, Φ10: Melee Attack
  • 2d8, Φ12: Poison Attack
  • 1d8, Φ4: Defense
¢10
Axeinhead
◄ BARBARIAN ►
Melee Specialist
FFRK Berserker Sprite.png
Lavender Die
  • 1d8, Φ3 Melee Attack
  • 1d10, Φ4 Berserk Attack
  • 1d4, Φ3 Defense
¢9
Spoony Bardington
◄ BARD ►
Generalist
FFRK Edward Sprite.png
Orange Die
  • 1d4, Φ1: Melee Attack
  • d8, Φ3: Magic Attack
  • 1d6, Φ2: Defense
  • 1d8, Φ3: Defense
¢1
Bob Roberts
◄ COMMONER ►
Specialist
FFRK Bartz.png
Burgundy Die
  • 1d4, Φ1: Melee Attack
  • 1d4, Φ1: Defense
  • -Φ6, Draw 1 Card
  • -Φ5, Regain ¢1d4
¢10
Wicked Evilchick
◄ DIABLOIST ►
Magic Specialist
FFRK Lulu.png
Lavender Die
  • 1d6, Φ2: Magic Attack
  • 1d4, Φ1: Defense
  • Play 1 Diabloist Summon
¢11
Paper Trails
◄ DIPLOMAT ►
Specialist
FFRK Sage Sprite.png
Yellow Die
  • 1d4, Φ2: Melee Attack
  • 1d6, Φ4: Defense
  • -Φ7: Negate any 1 Attack
  • -Φ10: Negate any 1 Action
¢8
Sven Karlov
◄ DIVINER ►
Spirit Specialist
FFRK Mystic Knight.png
Purple Die
  • 1d4, Φ1: Spirit Attack
  • 1d6, Φ2: Defense
  • 1d8, Φ3: Defense
  • 1d10, Φ4: Defense
  • All Spells cast count as Spirit
¢12
Treehuggeress
◄ DRUID ►
Spirit Generalist
FFRK Rikku.png
Ivory Die
  • 1d4, Φ1: Melee Attack
  • 1d8, Φ3: Defense
  • -Φ6, Regain ¢1d6
  • Transfer 2Φ, Φ2
  • Play 1 Druid Summon
  • All Spells cast count as Spirit
¢12
Elmo Nental
◄ ELAMENTIA ►
Magic Specialist
FFRK Blue Mage Sprite.png
Ivory Die
  • 1d8, Φ3, Magic Attack
  • 1d10, Φ4, Magic Attack
  • 1d6, Φ2, Defense
  • Play 1 Elemental Summon
¢10
Divine Holyson
◄ HEALER ►
Spirit Specialist
FFRK Arc White Mage.png
Yellow Die
  • 1d6, Φ4: Melee Attack
  • 1d8, Φ6: Defense
  • -Φ7, Regain ¢1d8
  • -Φ8, Regain ¢1d10
  • All Spells cast count as Spirit
¢9
Wick Edman
◄ INQUISITOR ►
Mechanic Specialist
FFRK Seifer.png
Orange Die
  • 1d6, Φ4, Melee Attack
  • 1d8, Φ6, Poison Attack
  • 1d10, Φ8, Mechanical Attack
  • 1d8, Φ6, Defense
¢9
Kaboom
◄ INVOKER ►
Magic Generalist
FFRK Black Mage Sprite.png
Orange Die
  • 1d4, Φ2: Melee Attack
  • 1d10, Φ8: Magic Attack
  • 1d12, Φ10: Magic Attack
  • 1d6, Φ4: Defense
¢10
Sir Clankington
◄ KNIGHT ►
Melee Specialist
FFRK Dark Knight.png
Lavender Die
  • d6, Φ4: Melee Attack
  • d10, Φ8: Melee Attack
  • d8, Φ6: Defense
  • -Φ7, Be targeted by 1 Attack instead of original target
¢8
Skyro Wizbang
◄ METAMAGE ►
Magic Specialist
FFRK Sazh.png
Purple Die
  • 1d4, Φ2: Melee Attack
  • 1d6, Φ4: Magic Attack
  • 1d6, Φ4: Defense
  • -Φ10 Banish 1 Summoned Creature
  • -Φ7 Negate 1 Spell as it is played
¢12
Dark Artsy
◄ NECROMAGE ►
Spirit Specialist
FFRK Fang.png
Ivory Die
  • 1d6, Φ4: Magic Attack
  • 1d6, Φ4: Defense
  • Play 1 Necromancer Summon
  • -Φ7 Negate 1 Spell as it is played
  • All Spells cast count as Spirit
¢11
Hal Shiony
◄ PALADIN ►
Melee & Spirit Specialist
FFRK Cecil Sprite.png
Yellow Die
  • 1d8, Φ6: Melee Attack
  • 1d6, Φ4: Spirit Attack
  • 1d12, Φ10: Melee & Spirit Attack
  • 1d6, Φ4: Defend
  • -Φ5, Regain ¢1d4
  • All Spells cast count as Spirit
¢10
Treeknife
◄ RANGER ►
Melee & Ranged Specialist
FFRK Hunter Sprite.png
Lavender Die
  • 2d6, Φ10: Melee Attack
  • 1d8, Φ6: Ranged Attack
  • 1d12, Φ10: Ranged Attack
  • 1d6, Φ4: Defense
¢10
Sneak McThief
◄ ROGUE ►
Combat Specialist
FFRK Locke.png
Lavender Die
  • 1d4, Φ2, Ranged Attack
  • 2d6, Φ10, Melee Attack
  • 2d8, Φ12, Melee Attack
  • 1d6, Φ4, Defense
¢11
Hammertime
◄ RUNESMITH ►
Magic Specialist
FFRK Balthier.png
Yellow Die
  • 1d6, 2Φ, Melee Attack
  • 1d6, 2Φ, Defense
  • Transfer 2Φ, Φ2
  • Transfer 4Φ, Φ4
  • -Φ6, Draw 1 Card
¢11
Ooold Man
◄ SAGE ►
Psychic Specialist
FFRK Fusoya.png
Yellow Die
  • 1d4, 2Φ: Psychic Attack
  • 1d4, 2Φ: Defense
  • -Φ7 Negate 1 Spell as it is played
  • -Φ9 Negate 1 Action as it is played
  • All Spells cast count as Psychic
¢12
Yuno Bombah
◄ SAPPER ►
Specialist
FFRK Snow.png
Ivory Die
  • 1d4, 2Φ: Ranged Attack
  • 2d6, 10Φ: Explosion Attack
  • 2d8, 12Φ: Explosion Attack
  • 1d6, 4Φ: Defense
¢11
Beatrice Cain
◄ SCIENTIST ►
Specialist
FFRK Penelo.png
Yellow Die
  • 1d6, Φ4: Mechanical Attack
  • 2d6, Φ10; Alchemical Attack
  • 1d4, Φ2: Defense
  • Play 1 Mechanical Summon
  • -Φ7: Negate any 1 Attack
¢11
Melvilla Nune
◄SHADEMIND►
Psychic Generalist
FFRK Rinoa.png
Yellow Die
  • 1d8, Φ6: Psychic Attack
  • 1d6, Φ4: Defense
  • -Φ5, Redirect 1 Attack to a new target
  • All Spells cast count as Psychic
¢9
Dash Wicker
◄ SKIRMISHER ►
Combat Generalist
FFRK Luneth Warrior.png
Orange Die
  • 1d6, 4Φ: Melee Attack
  • 1d8, 6Φ: Ranged Attack
  • 1d6, 4Φ: Poison Attack
  • 1d6, 4Φ: Defense
¢9
Clink Clank
◄ SOLDIER ►
Melee Generalist
FFRK Ingus.png
Orange Die
  • 1d6, Φ2: Melee Attack
  • 1d6, Φ2: Defense
  • -Φ5, Be targeted by 1 Attack instead of original target
  • -Φ7: Negate any 1 Attack
¢15
Jane Swiftcroft
◄ SUMMONER ►
Spirit Specialist
FFRK Yuna.png
Bronze Die
  • 1d4, Φ2: Magic Attack
  • 1d6, Φ4: Defense
  • -Φ5, Regain ¢1d4
  • Play any 1 Summon
  • All Spells cast count as Spirit
¢11
Nota Jedeye
◄ TELEKENETIC ►
Psychic Specialist
FFRK Reno.png
Yellow Die
  • 1d6, Φ2: Ranged Attack
  • 2d6, Φ10: Ranged Attack
  • 1d8, Φ6: Defense
  • -Φ5, Redirect 1 Spell to a new target
  • All Spells cast count as Psychic
¢10
Inyer Brainz
◄ TELEPATH ►
Psychic Specialist
FFRK Selphie.png
Lavender Die
  • 1d8, Φ6: Psychic Attack
  • 2d8, Φ12: Psychic Attack
  • 1d6: Φ4: Defense
  • All Spells cast count as Psychic
-Φ7 Negate 1 Spell as it is played
¢9
Fighty McStabby
◄ WARRIOR ►
Melee Generalist
Ffc-warrior.png
Orange Die
  • 1d6, Φ4: Melee Attack
  • 1d10, Φ8: Melee Attack
  • 1d6, Φ4: Defense
  • 1d10, Φ8: Defense
¢10
Kookie
◄ WILDER ►
Psychic Specialist
FFRK Maria.png
Lavender Die
  • 1d6, Φ4: Psychic Attack
  • 1d6, Φ4: Defense
  • -Φ5, Redirect 1 Spell to a new target
  • -Φ7, Be targeted by 1 Spell instead of original target
  • All Spells cast count as Psychic
¢9
Blake Ironsides
◄ ENGINEER ►
Mechanic Generalist
FFRK Cid Highwind.png
Orange Die
  • 1d6, Φ4: Mechanical Attack
  • 1d10, Φ8; Electric Attack
  • 1d6, Φ4: Defense
  • -Φ5, Redirect 1 Attack to a new target
¢10
Lord Killinger
◄ NOBLE ►
Combat Specialist
FFRK Edgar.png
Lavender Die
  • 1d8, Φ6: Melee Attack
  • 1d10, Φ8: Melee Attack
  • 2d6, Φ10: Ranged Attack
  • 1d6, Φ4: Defense
¢11
Bloodbeard
◄ PIRATE ►
Combat Specialist
FFRK Amarant.png
Yellow Die
  • 1d6, Φ4: Ranged Attack
  • 1d8, Φ6: Melee Attack
  • 2d6, 10Φ: Explosion Attack
  • 1d4, Φ2: Defense
¢9
NAME NAME
◄ TEMPLATE ►
TYYYYYYYYYYYYYYYYYYYYYPE
Orange Die
  • 1d6, Φ4: Psychic Attack
  • 1d6, Φ4: Defense





Item Cards

Weapons

Knife
◄ WEAPON ►
Melee Weapon
Daggers.png
  • Melee, Physical

  • +1d4 Physical Damage
Dagger
◄ WEAPON ►
Melee Weapon
Plain-dagger.png
  • Melee, Physical

  • +1d6 Physical Damage
Short Sword
◄ WEAPON ►
Melee Weapon
Stiletto.png
  • Melee, Physical

  • +1d8 Physical Damage
Broadsword
◄ WEAPON ►
Melee Weapon
Broadsword.png
  • Melee, Physical

  • +1d10 Physical Damage
Greatsword
◄ WEAPON ►
Melee Weapon
Relic-blade.png
  • Melee, Physical

  • +1d12 Physical Damage
Bow
◄ WEAPON ►
Ranged Weapon
Pocket-bow.png
  • Ranged, Physical

  • +1d6 Physical Damage
Javelin
◄ WEAPON ►
Melee Weapon
Spear-feather.png
  • Ranged, Physical

  • +1d8 Physical Damage
Longbow
◄ WEAPON ►
Ranged Weapon
Heavy-arrow.png
  • Ranged, Physical

  • +1d10 Physical Damage
Pistol
◄ WEAPON ►
Melee Weapon
Sawed-off-shotgun.png
  • Ranged, Physical

  • +2d4 Physical Damage
Blunderbuss
◄ WEAPON ►
Melee Weapon
Blunderbuss.png
  • Ranged, Physical

  • +2d6 Physical Damage
Hammer
◄ WEAPON ►
Melee Weapon
Flat-hammer.png
  • Melee, Physical

  • +1d6 Physical Damage
Mace
◄ WEAPON ►
Melee Weapon
Spiked-mace.png
  • Melee, Physical

  • +1d8 Physical Damage
Heavy Sledge
◄ WEAPON ►
Melee Weapon
Gavel.png
  • Melee, Physical

  • +1d12 Physical Damage
Rapier
◄ WEAPON ►
Melee Weapon
Sword-hilt.png
  • Melee, Physical

  • +1d10 Physical Damage
Cudgel
◄ WEAPON ►
Melee Weapon
Wizard-staff.png
  • Melee, Physical

  • +1d4 Physical Damage
Sigil
◄ WEAPON ►
Spirit Weapon
Gem-necklace.png
  • Ranged, Spirit

  • +1d12 Spirit Damage
Ankh
◄ WEAPON ►
Spirit Weapon
Ankh.png
  • Ranged, Spirit

  • +1d10 Spirit Damage
Totem
◄ WEAPON ►
Spirit Weapon
Snake-totem.png
  • Ranged, Spirit

  • +1d6 Spirit Damage
Blade
◄ WEAPON ►
Spirit Weapon
Bone-knife.png
  • Ranged, Spirit

  • +1d8 Spirit Damage
Tome
◄ WEAPON ►
Magic Weapon
Book-cover.png
  • Ranged, Magic

  • +1d12 Magic Damage
Staff
◄ WEAPON ►
Magic Weapon
Orb-wand.png
  • Ranged, Magic

  • +1d10 Magic Damage
Rod
◄ WEAPON ►
Magic Weapon
Bo.png
  • Ranged, Magic

  • +1d8 Magic Damage
Wand
◄ WEAPON ►
Magic Weapon
Crystal-wand.png
  • Ranged, Magic

  • +1d6 Magic Damage
Orb
◄ WEAPON ►
Psychic Weapon
Crystal-ball.png
  • Ranged, Psychic

  • +1d10 Psychic Damage
Copula
◄ WEAPON ►
Psychic Weapon
Moebius-triangle.png
  • Ranged, Psychic

  • +1d12 Psychic Damage
Shard
◄ WEAPON ►
Psychic Weapon
Crystal-cluster.png
  • Ranged, Psychic

  • +1d6 Psychic Damage
Sigil
◄ WEAPON ►
Psychic Weapon
Rune-stone.png
  • Ranged, Psychic

  • +1d8 Psychic Damage
Lyre
◄ WEAPON ►
Sonic Weapon
Lyre.png
  • Ranged, Sonic

  • +1d12 Sonic Damage
Drum
◄ WEAPON ►
Sonic Weapon
Movement-sensor.png
  • Ranged, Sonic

  • +1d8 Sonic Damage
Flute
◄ WEAPON ►
Sonic Weapon
Pan-flute.png
  • Ranged, Sonic

  • +1d10 Sonic Damage
Throwing Axe
◄ WEAPON ►
Melee Weapon
Hatchets.png
  • Ranged, Physical

  • +1d6 Physical Damage
War Axe
◄ WEAPON ►
Melee Weapon
Halberd.png
  • Melee, Physical

  • +2d6 Physical Damage
Halberd
◄ WEAPON ►
Melee Weapon
Sharp-halberd.png
  • Melee, Physical

  • +2d8 Physical Damage
Whip
◄ WEAPON ►
Melee Weapon
Whip.png
  • Melee, Physical

  • +1d4 Physical Damage
  • If you deal damage, your target Character looses 1 turn.
Chain
◄ WEAPON ►
Melee Weapon
Crossed-chains.png
  • Melee, Physical

  • +1d8 Physical Damage
  • If you deal damage, your target Character looses 1 turn.


Magic Weapons

Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules


Armor

Cloth Armor
◄ ARMOR ►
Light Armor
Armor 16.jpg
  • Physical, Cloth, Armor

  • +1d4 Defense
Heavy Robes
◄ ARMOR ►
Light Armor
Armor 10.jpg
  • Physical, Cloth, Armor

  • +1d4 Defense
Hide Armor
◄ ARMOR ►
Light Armor
Armor 33.jpg
  • Physical, Hide, Armor

  • +1d6 Defense
Leather Armor
◄ ARMOR ►
Light Armor
Armor 7.jpg
  • Physical, Leather, Armor

  • +1d6 Defense
Studed Leather Armor
◄ ARMOR ►
Light Armor
Armor 62.png
  • Physical, Leather, Armor

  • +1d6 Defense
Lamellar Armor
◄ ARMOR ►
Medium Armor
Armor 35.png
  • Physical, Leather, Armor

  • +1d6 Defense
Brigandine Armor
◄ ARMOR ►
Medium Armor
Armor 5.jpg
  • Physical, Metal, Armor

  • +1d8 Defense
Ringmail
◄ ARMOR ►
Medium Armor
Armor 6.jpg
  • Physical, Metal, Armor

  • +1d8 Defense
Scale Mail
◄ ARMOR ►
Medium Armor
Armor 38.png
  • Physical, Metal, Armor

  • +1d8 Defense
Chainmail
◄ ARMOR ►
Medium Armor
Armor 8.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
Shell Armor
◄ ARMOR ►
Heavy Armor
Armor 59.png
  • Physical, Hide, Armor

  • +1d8 Defense
Cuirass
◄ ARMOR ►
Heavy Armor
Armor 27.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
Half Plate Armor
◄ ARMOR ►
Heavy Armor
Armor 29.png
  • Physical, Metal, Armor

  • +1d10 Defense
Platemail
◄ ARMOR ►
Heavy Armor
Armor 41.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
Heavy Plate Armor
◄ ARMOR ►
Heavy Armor
Armor 1.png
  • Physical, Metal, Armor

  • +1d12 Defense
Gauntlets
◄ ARMOR ►
Shield
Gauntlets 1.jpg
  • Physical, Metal, Armor

  • +1d4 Defense
Small Shield
◄ ARMOR ►
Shield
Shield 12.jpg
  • Physical, Metal, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. non-Physical damage
Medium Shield
◄ ARMOR ►
Shield
Shield 6.jpg
  • Physical, Metal, Armor

  • +1d8 Defense
  • Only 1d6 Defense vs. non-Physical damage
Heavy Shield
◄ ARMOR ►
Shield
Shield 1.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
  • Only 1d8 Defense vs. non-Physical damage
Tower Shield
◄ ARMOR ►
Shield
Shield 15.jpg
  • Physical, Metal, Armor

  • +1d12 Defense
  • Only 1d10 Defense vs. non-Physical damage
Copper Coronet
◄ ARMOR ►
Coronet
Coronet 2.jpg
  • Psychic, Metal, Armor

  • +1d4 Defense
Iron Coronet
◄ ARMOR ►
Coronet
Coronet 4.jpg
  • Psychic, Metal, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. Physical damage
Silver Coronet
◄ ARMOR ►
Coronet
Coronet 5.jpg
  • Psychic, Metal, Armor

  • +1d8 Defense
  • Only 1d4 Defense vs. Physical damage
Gold Coronet
◄ ARMOR ►
Coronet
Coronet 3.jpg
  • Psychic, Metal, Armor

  • +1d10 Defense
  • Only 1d4 Defense vs. Physical damage
Platinum Coronet
◄ ARMOR ►
Coronet
Coronet 6.jpg
  • Psychic, Metal, Armor

  • +1d12 Defense
  • Only 1d4 Defense vs. Physical damage
Woven Duster
◄ ARMOR ►
Duster
Armor 22.jpg
  • Magic, Cloth, Armor

  • +1d4 Defense
Silken Duster
◄ ARMOR ►
Duster
Armor 19.jpg
  • Magic, Cloth, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. Physical damage
Leather Duster
◄ ARMOR ►
Duster
Armor 40.png
  • Magic, Cloth, Armor

  • +1d8 Defense
  • Only 1d6 Defense vs. Physical damage
Beasterhide Duster
◄ ARMOR ►
Duster
Armor 32.jpg
  • Magic, Cloth, Armor

  • +1d10 Defense
  • Only 1d6 Defense vs. Physical damage
Dragonhode Duster
◄ ARMOR ►
Duster
Armor 43.png
  • Magic, Cloth, Armor

  • +1d12 Defense
  • Only 1d8 Defense vs. Physical damage
Skull Talisman
◄ ARMOR ►
Talisman
Talisman 11.jpg
  • Spirit, Natural, Armor

  • +1d4 Defense
Talon Talisman
◄ ARMOR ►
Talisman
Talisman 13.jpg
  • Spirit, Natural, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. Physical damage
Ivory Talisman
◄ ARMOR ►
Talisman
Talisman 4.jpg
  • Spirit, Natural, Armor

  • +1d8 Defense
  • Only 1d4 Defense vs. Physical damage
Pearl Talisman
◄ ARMOR ►
TYPE Armor
Talisman 21.jpeg
  • Spirit, Natural, Armor

  • +1d10 Defense
  • Only 1d4 Defense vs. Physical damage
Mythic Talisman
◄ ARMOR ►
Talisman
Talisman 9.jpg
  • Spirit, Natural, Armor

  • +1d12 Defense
  • Only 1d4 Defense vs. Physical damage




Abilities & Spells

Arcana

Φ1
Summon Familiar
◄ SPELL, 2★ ►
Ranged Arcana Spell
Summon Familiar.png
Black Die
  • Magic Spell, Persistent

  • 1d4, 2Φ: Psychic Attack
  • 1d4, 2Φ: Defense
  • Caster: Cast Magic spells as if it were a character
Φ1
Recall
◄ SPELL ►
Ranged Arcana Spell
Recall.png
  • Magic Spell, Instant

  • Select one of your Characters already in play; place their card into your hand. Discard any items they held.
Φ1
Flicker
◄ SPELL ►
Ranged Arcana Spell
Flicker.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 6 the attack fails.
Φ1
Energy Flux
◄ SPELL ►
Ranged Arcana Spell
Debuff.png
  • Magic Spell, Persistent

  • Play against a target; any spell targeting them deals +1 Damage per die.
Φ1
Clumsiness
◄ SPELL ►
Ranged Arcana Spell
Derp.png
  • Magic Spell, Instant

  • Target Character must discard 1 Item.
Φ1
Minor Life Field
◄ SPELL, 2★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ2
Banish Character
◄ SPELL ►
Ranged Arcana Spell
Banish.png
  • Magic Spell, Instant

  • Select one enemy Character already in play; Discard that character and any items they held.
Φ2
Steal Item
◄ SPELL ►
Ranged Arcana Spell
Steal.png
  • Magic Spell, Instant

  • Steal 1 random Item from an enemy's hand.
Φ2
Displacement
◄ SPELL ►
Ranged Arcana Spell
Flicker.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 5 or 6 the attack fails.
Φ2
Power Infusion
◄ SPELL ►
Ranged Arcana Spell
Buff.png
  • Magic Spell, Temporary

  • After casting this Spell, your next Spell deals +2 Damage per die.
Φ2
Lesser Life Field
◄ SPELL, 4★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ3
Unsummon
◄ SPELL ►
Ranged Arcana Spell
Unsummon.png
  • Magic Spell, TAGS

  • Select one Summoned target up to Φ3, and roll 1d6. On a roll of 1, 2, or 3 the target is discarded.
Φ3
Steal Character
◄ SPELL ►
Ranged Arcana Spell
Yoink.png
  • Magic Spell, TAGS

  • Pick another player and roll 1d6; on any roll but a 1, they must select one of their in-play Characters and give it to you. Place it in your hand. Any items that character held are discarded.
Φ3
Polymorph
◄ SPELL, 3★ ►
Ranged Arcana Spell
Polymorph.png
  • Magic Spell, Persistent

  • Roll 1d6; on any roll but a 1 the target is turned into this creature
  • 1, Φ1: Physical Attack
  • 1, Φ1: Defense
  • At the start of your turn, roll 1d6. On a 1, this effect is dispelled
  • If this creature is killed, discard the original character's card
Φ3
Phasing
◄ SPELL ►
Ranged Arcana Spell
Invisible.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 4+ the attack fails.
Φ3
Life Field
◄ SPELL, 6★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ4
Cloaking Shell
◄ SPELL ►
Ranged Arcana Spell
Invisible.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 3+ the attack fails.
Φ4
Unmake Enemy
◄ SPELL ►
Ranged Arcana Spell
Banish.png
  • Magic Spell, Instant

  • Pick another player and roll 1d6; on any roll but a 1, they must select one of their in-play Characters and give it to you. Place it in your hand. Any items that character held are discarded.
Φ4
Unmake Item
◄ SPELL ►
Ranged Arcana Spell
Break Item.png
  • Magic Spell, TAGS

  • Pick one of any player's items currently in play and discard it.
Φ4
Major Life Field
◄ SPELL, 8★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ5
Invisibility
◄ SPELL ►
Ranged Arcana Spell
Invisible.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 2+ the attack fails.
Φ5
Unmake Character
◄ SPELL ►
Ranged Arcana Spell
Banish.png
  • Magic Spell, Instant

  • Pick another player and roll 1d6; on any roll but a 1, they must select one of their in-play Characters and discard it and any items they hold.
Φ5
Ultimate Life Field
◄ SPELL, 10★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target



Divination

Φ1
Haste
◄ SPELL ►
Ranged Divination Spell
Haste.png
  • Magic Spell, Instant

  • Play this card on one of your characters; they may make one additional action this turn.
Φ1
Slow
◄ SPELL ►
Ranged Divination Spell
Slow.png
  • Magic Spell, Instant

  • Play this card against one enemy character; they loose 1 turn.
Φ1
Minor Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 2 Cards; if Spell cards are drawn, keep one and discard the rest.
Φ1
Minor Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 1 Card.
Φ1
Minor Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 2 Cards; if Item cards are drawn, keep one and discard the rest.
Φ1
Minor Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 2 Cards; if Action cards are drawn, keep one and discard the rest.
Φ2
Timestop
◄ SPELL ►
Ranged Divination Spell
Timestop.png
  • Magic Spell, Instant

  • Play this card against 2 enemy characters; they loose 1 turn.
Φ2
Lesser Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 3 Cards; if Spell cards are drawn, keep one and discard the rest.
Φ2
Lesser Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 2 Cards, keep 1 and discard the other.
Φ2
Lesser Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 3 Cards; if Item cards are drawn, keep one and discard the rest.
Φ2
Lesser Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 3 Cards; if Action cards are drawn, keep one and discard the rest.
Φ3
Temporal Distortion
◄ SPELL ►
Ranged Divination Spell
Temporal Distortion.png
  • Magic Spell, Instant

  • Play this card against 3 enemy character; they loose 1 turn.
Φ3
Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 4 Cards; if Spell cards are drawn, keep up to 2 and discard the rest.
Φ3
Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 3 Cards, keep 1 and discard the others.
Φ3
Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 4 Cards; if Item cards are drawn, keep 2 and discard the rest.
Φ3
Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 4 Cards; if Action cards are drawn, keep 2 and discard the rest.
Φ4
Major Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Spell cards are drawn, keep up to 2 and discard the rest.
Φ4
Major Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 4 Cards, keep 2 and discard the others.
Φ4
Major Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Item cards are drawn, keep 2 and discard the rest.
Φ4
Major Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 5 Cards; if Action cards are drawn, keep 2 and discard the rest.
Φ5
Ultimate Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Spell cards are drawn, keep up to 3 and discard the rest.
Φ5
Ultimate Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 5 Cards, keep 3 and discard the others.
Φ5
Ultimate Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Item cards are drawn, keep 3 and discard the rest.
Φ5
Ultimate Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 5 Cards; if Action cards are drawn, keep 3 and discard the rest.



Elemental

Φ1
Flames
◄ SPELL ►
Ranged Elemental Spell
Flames.png
  • Magic Spell, Fire, Instant

  • Deal 1d4 Fire Damage to one target.
Φ1
Drown
◄ SPELL ►
Ranged Elemental Spell
Splash.png
  • Magic Spell, Water, Instant

  • Deal 1d4 Water Damage to one target.
Φ1
Gust
◄ SPELL ►
Ranged Elemental Spell
Gust.png
  • Magic Spell, Air, Instant

  • Deal 1d4 Air Damage to one target.
Φ1
Stone Spear
◄ SPELL ►
Ranged Elemental Spell
Stone Spear.png
  • Magic Spell, Stone, Instant

  • Deal 1d4 Earth Damage to one target.
Φ1
Acid Splash
◄ SPELL ►
Ranged Elemental Spell
Acid Splash.png
  • Magic Spell, Acid, Instant

  • Deal 1d4 Acid Damage to one target.
Φ1
Sparks
◄ SPELL ►
Ranged Elemental Spell
Sparks.png
  • Magic Spell, Electricity, Instant

  • Deal 1d4 Electricity Damage to one target.
Φ1
Dust Blast
◄ SPELL ►
Ranged Elemental Spell
Dust Gust.png
  • Magic Spell, Air, Earth, Instant

  • Deal 1d4 Air & Earth Damage to one target.
Φ1
Magma Splash
◄ SPELL ►
Ranged Elemental Spell
Magma Splash.png
  • Magic Spell, Fire, Earth, Instant

  • Deal 1d4 Fire & Earth Damage to one target.
Φ1
Steam Vent
◄ SPELL ►
Ranged Elemental Spell
Steam Vent.png
  • Magic Spell, Fire, Water, Instant

  • Deal 1d4 Fire & Water Damage to one target.
Φ1
Fog Cloud
◄ SPELL ►
Ranged Elemental Spell
Fog Cloud.png
  • Magic Spell, Water, Air, Instant

  • Deal 1d4 Water & Air Damage to one target.
Φ1
Devour Crystals
◄ SPELL ►
Ranged Elemental Spell
Devour Crystal.png
  • Magic Spell, Instant

  • Steal 1d4¢ from one other player.
Φ1
Steal Energy
◄ SPELL ►
Ranged Elemental Spell
Steal Energy.png
  • Magic Spell, Instant

  • Play this as soon as another player plays a spell card; the spell does not take effect. You take the card and place it in your hand.
Φ1
Energy Inversion
◄ SPELL ►
Ranged Elemental Spell
Energy Inversion.png
  • Magic Spell, Temporary

  • If this card is in play and you play a spell that deals Elemental damage, you may change all of its damage to 1 new Element of your choice.
Φ1
Willburst
◄ SPELL ►
Ranged Elemental Spell
Light Bust.png
  • Magic Spell, Psychic, Instant

  • Deal 1d4 Psychic Damage to one target.
Φ1
Water of Life
◄ SPELL ►
Ranged Elemental Spell
Life Water.png
  • Magic Spell, Instant

  • Regain 1d4¢.
Φ1
Summon Flame Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Red Wisp.png
Black Die
  • Magic Spell, Fire, Persistent

  • 1d6, Φ4: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 6, pay Φ2 to roll once more
Φ1
Summon Water Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Blue Wisp.png
Black Die
  • Magic Spell, Water, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 4, roll once more
Φ1
Summon Frost Wisp
◄ SPELL, 3★ ►
Ranged Elemental Spell
Blue Wisp.png
Black Die
  • Magic Spell, Ice, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • +2 Defense vs. Fire
Φ1
Summon Wind Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
White Wisp.png
Black Die
  • Magic Spell, Air, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • +2 Damage vs. Spirit
Φ1
Summon Stone Wisp
◄ SPELL, 5★ ►
Ranged Elemental Spell
Green Wisp.png
Black Die
  • Magic Spell, Earth, Persistent

  • 1d4, Φ2: Attack
  • 1d4+1, Φ2: Defense
Φ1
Summon Magma Wisp
◄ SPELL, 4★ ►
Ranged Elemental Spell
Red Wisp.png
Black Die
  • Magic Spell, Fire, Earth, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
Φ1
Summon Smoke Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Red Wisp.png
  • Magic Spell, Fire, Air, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
Φ1
Summon Dust Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Green Wisp.png
Black Die
  • Magic Spell, Earth, Air, Persistent

  • 1d4, Φ2: Attack
  • 1d8, Φ6: Defense
Φ1
Summon Steam Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
White Wisp.png
Black Die
  • Magic Spell, Fire, Water, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 8, roll once more
Φ1
Summon Thunder Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
White Wisp.png
Black Die
  • Magic Spell, Electric, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 8, gain Defense +4
Φ1
Summon Acid Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Orange Wisp.png
Black Die
  • Magic Spell, Acid, Persistent

  • 1d4, Φ4: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 4, roll again; repeat until a 4 is not rolled
Φ1
Summon Will-o-Wisp
◄ SPELL, 2★ ►
Ranged Spirit Spell
Black Wisp.png
Black Die
  • Magic Spell, Spirit, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • -Φ2: reduce target defense -1d4 for 1 turn
Φ2
Fireburst
◄ SPELL ►
Ranged Elemental Spell
Fire Burst.png
  • Magic Spell, Fire, Immediate

  • Deal 1d6 Fire Damage to one target.
Φ2
Ice Shards
◄ SPELL ►
Ranged Elemental Spell
Ice Shard.png
  • Magic Spell, Ice, Immediate

  • Deal 1d6 Ice Damage to one target.
Φ2
Thunderclap
◄ SPELL ►
Ranged Elemental Spell
Lightning Bolt.png
  • Magic Spell, Electricity, Instant

  • Deal 1d6 Electricity Damage to one target.
Φ2
Conjure Wall of Flames
◄ SPELL, 4★ ►
Ranged Elemental Spell
Fire Wall.png
Dark Grey Die
  • Magic Spell, Fire, Persistent

  • 1d6, 1Φ, Defense; automatically defends summoner
  • 2d6, 2Φ, Reaction: when attacked, deal fire damage to attacker
Φ2
Conjure Wall of Ice
◄ SPELL, 6★ ►
Ranged Elemental Spell
Ice Wall.png
Dark Grey Die
  • Magic Spell, Ice, Persistent

  • 2d6, 1Φ, Defense; automatically defends summoner
  • -2Φ: Interrupt: Negate 1 fire spell as it is cast, and receive double damage
Φ2
Conjure Wall of Earth
◄ SPELL, 8★ ►
Ranged Elemental Spell
Stone Wall.png
Dark Grey Die
  • Magic Spell, Earth, Persistent

  • 2d8, 2Φ, Defense; automatically defends summoner
  • Collapse: An attacker that destroys this card takes 1d4 Earth damage
Φ2
Element Shield
◄ SPELL ►
Ranged Elemental Spell
Element Shield.png
  • Magic Spell, Persistent

  • Elemental effects deal -1 Damage per die to you
Φ2
Summon Fire Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Red Elemental.png
Dark Gray Die
  • Magic Spell, Fire, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • Attackers take 1d4 Fire Damage
Φ2
Summon Water Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Blue Elemental.png
Dark Gray Die
  • Magic Spell, Water, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • Successful Attacks against you deal -1d4 Damage
Φ2
Summon Ice Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Blue Elemental.png
Dark Gray Die
  • Magic Spell, Ice, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • If damage rolled = 6, roll once more
Φ2
Summon Air Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
White Elemental.png
Dark Gray Die
  • Magic Spell, Air, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 8, target looses 1 turn.
Φ2
Summon Earth Elemental
◄ SPELL, 6★ ►
Ranged Elemental Spell
Green Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Persistent

  • 1d4, Φ4: Attack
  • 1d8, Φ4: Defense
  • If Defense rolled = 8, roll once more
Φ2
Summon Lava Elemental
◄ SPELL, 5★ ►
Ranged Elemental Spell
Red Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Fire, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
Φ2
Summon Smoke Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Red Elemental.png
Dark Gray Die
  • Magic Spell, Air, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d4, Φ4: Defense
Φ2
Summon Sand Elemental
◄ SPELL, 5★ ►
Ranged Elemental Spell
Green Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ4: Defense
  • If Attack rolled = 8, target's Defense is halved for this attack
Φ2
Summon Acrid Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Orange Elemental.png
Dark Gray Die
  • Magic Spell, Acid, Persistent

  • 1d8, Φ4: Attack
  • 1d4, Φ4: Defense
  • If damage rolled = 8, target's Attack is halved for 1 turn
Φ2
Summon Mire Elemental
◄ SPELL, 5★ ►
Ranged Elemental Spell
Green Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Water, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • -Φ2: Restore ¢1d4
Φ2
Summon Thunder Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
White Elemental.png
Dark Gray Die
  • Magic Spell, Electric, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • If Defense rolled = 6, target's Defense is halved for 1 turn
Φ2
Summon Cloud Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
White Elemental.png
Dark Gray Die
  • Magic Spell, Air, Water, Persistent

  • 1d4, Φ4: Attack
  • 1d6, Φ4: Defense
  • If dealt damage, attacker takes 1d6 Electric damage
Φ3
Conjure Wall of Stone
◄ SPELL, 10★ ►
Ranged Elemental Spell
Stone Wall.png
Bronze Die
  • Magic Spell, Earth, Persistent

  • 2d10, 3Φ, Defense; automatically defends summoner
  • Collapse: An attacker that destroys this card takes 1d6 Earth damage
Φ3
Conjure Wall of Storms
◄ SPELL, 6★ ►
Ranged Elemental Spell
Lightning Blast.png
Bronze Die
  • Magic Spell, Electricity, Persistent

  • 1d8, 2Φ, Defense; automatically defends summoner
  • 2d8, 3Φ, Reaction: when attacked, deal electrical damage to attacker
Φ3
Conjure Whirlwind
◄ SPELL, 6★ ►
Ranged Elemental Spell
Whirlwind.png
Bronze Die
  • Magic Spell, Air, Persistent

  • 1d8, Φ6: Attack
  • If Attack rolled = 8, roll again until 8 is not rolled
Φ3
Conjure Ice Patch
◄ SPELL, 6★ ►
Ranged Elemental Spell
Blue Slick.png
Bronze Die
  • Magic Spell, Ice, Persistent

  • 1d8, Φ6: Defense
  • If Defense is successful, attacker takes 1d4 damage and looses 1 turn
Φ3
Conjure Thunderhead
◄ SPELL, 6★ ►
Ranged Elemental Spell
Storm Wall.png
Bronze Die
  • Magic Spell, Electric, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
Φ3
Conjure Fire Sphere
◄ SPELL, 6★ ►
Ranged Elemental Spell
Fire Sphere.png
Bronze Die
  • Magic Spell, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d6, Φ4: Defense
  • If Attack rolled = 8, add +1d6 to it
Φ3
Conjure Flood
◄ SPELL, 6★ ►
Ranged Elemental Spell
Flood.png
Bronze Die
  • Magic Spell, Water, Persistent

  • 1d10, Φ8: Attack
  • 1d4, Φ2: Defense
  • If Attack deals damage, roll 1d6; on a roll of 1 they must discard 1 card
Φ3
Conjure Crevice
◄ SPELL, 6★ ►
Ranged Elemental Spell
Crack.png
Bronze Die
  • Magic Spell, Earth, Persistent

  • 1d6, Φ4: Attack
  • 1d8, Φ6: Defense
  • If Defense rolled = 8, target's takes 1d4 Damage
Φ3
Conjure Elemental Storm
◄ SPELL, 6★ ►
Ranged Elemental Spell
Magic Storm.png
true

Bronze Die

  • Magic Spell, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • Ignore target's Elemental Defenses
Φ3
Summon Fire Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Red Titan.png
Bronze Die
  • Magic Spell, Fire, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • 1d4, Φ6: Attack up to 3 different targets
Φ3
Summon Water Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Blue Titan.png
Bronze Die
  • Magic Spell, Water, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, attack a second target
Φ3
Air Elemental Titan
◄ SPELL ►
Ranged Elemental Spell
White Titan.png
Bronze Die
  • Magic Spell, Air, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • Increase Defense by +1d6 vs. Ranged Attacks
Φ3
Summon Earth Titan
◄ SPELL, 8★ ►
Ranged Elemental Spell
Green Titan.png
Bronze Die
  • Magic Spell, Earth, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • -Φ6: Restore ¢1d8
Φ3
Summon Acid Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Orange Titan.png
Bronze Die
  • Magic Spell, Acid, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, the target takes 1d4 Acid Damage the following turn
Φ3
Summon Lightning Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
White Titan.png
Bronze Die
  • Magic Spell, Electric, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, spend deal 4 Electric damage to a second target
Φ3
Summon Ice Titan
◄ SPELL, 7★ ►
Ranged Elemental Spell
Blue Titan.png
Bronze Die
  • Magic Spell, Ice, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, your target looses 1 turn
Φ3
Summon Dust Titan
◄ SPELL, 7★ ►
Ranged Elemental Spell
Green Titan.png
Bronze Die
  • Magic Spell, Air, Earth, Persistent

  • 1d6, Φ4: Attack
  • 1d10, Φ8: Defense
  • If your Attack deals Damage, gain +1d4 Defense for 1 turn
Φ3
Summon Ash Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Red Titan.png
Bronze Die
  • Magic Spell, Earth, Fire, Persistent

  • 1d6, Φ6: Attack
  • 1d6, Φ6: Defense
  • If your Attack deals Damage, deal +1d4 Damage, & gain +1d4 Defense for 1 turn
Φ3
Summon Slime Titan
◄ SPELL, 7★ ►
Ranged Elemental Spell
Orange Titan.png
Bronze Die
  • Magic Spell, Earth, Acid, Persistent

  • 1d8, Φ8: Attack
  • 1d8, Φ8: Defense
  • If your Attack deals Damage, your target's Defense is -3 for 1 turn
Φ4
Conjure Inferno
◄ SPELL, 8★ ►
Ranged Elemental Spell
Fire Explode.png
Silver Die
  • Magic Spell, Air, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • Any target you attack takes +1d4 Fire Damage, even if you fail to otherwise deal damage
Φ4
Conjure Djinn
◄ SPELL, 8★ ►
Ranged Elemental Spell
Djinn.png
Silver Die
  • Magic Spell, Air, Earth, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • Ignore 1d6 of your target's Defense
Φ4
Conjure Magma Pool
◄ SPELL, 8★ ►
Ranged Elemental Spell
Magma Pool.png
Silver Die
  • Magic Spell, Earth, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • If target takes damage, they must discard 1 equipped item
Φ4
Conjure Wall of Iron
◄ SPELL, 8★ ►
Ranged Elemental Spell
Iron Wall.png
Silver Die
  • Magic Spell, Earth, Fire, Persistent

  • 2d10, Φ6: Defense; automatically defends summoner
  • An attacker that destroys this card takes 1d6 Earth & 1d6 Physical damage
Φ4
Elemental Maelstrom
◄ SPELL ►
Ranged Elemental Spell
Magic Malestrom.png
Silver Die
  • Magic Spell, Persistent

  • -Φ8, Deal 1d10 Damage; select the element of the spell when playing
  • Ignore target's elemental Defense
Φ4
Conjure Healing Rain
◄ SPELL, 8★ ►
Ranged Elemental Spell
Healing Rain.png
  • Magic Spell, Persistent

  • 1d8, Φ6: Defense
  • Restore ¢1d8 per turn
Φ4
Elemental Bolt
◄ SPELL ►
Ranged Elemental Spell
Force Beam.png
  • Magic Spell, Instant

  • Deal 1d10 + X Damage, where X is a Gem card
  • Element determined by Gem card
Φ4
Elemental Void
◄ SPELL ►
Ranged Elemental Spell
Void.png
  • Magic Spell, Instant

  • Negate all Persistent elemental effects in play that cost Φ4 or less
Φ4
Summon Force of Fire
◄ SPELL, 8★ ►
Ranged Elemental Spell
Red Force.png
Silver Die
  • Magic Spell, Fire, Persistent

  • 1d12, Φ10: Attack
  • 1d6, Φ8: Attack vs. 3 targets
  • 1d8, Φ6: Defense
Φ4
Summon Force of Water
◄ SPELL, 8★ ►
Ranged Elemental Spell
Blue Force.png
Silver Die
  • Magic Spell, TAGS, Persistent

  • 1d8, Φ10: Attack vs 3 targets
  • 1d8, Φ8: Defense
  • Any target damaged looses 1 turn
Φ4
Summon Force of Air
◄ SPELL, 8★ ►
Ranged Elemental Spell
White Force.png
Silver Die
  • Magic Spell, Air, Persistent

  • 1d10, Φ8: Attack
  • 1d6, Φ4: May be used multiple times per turn
  • 1d10, Φ8: Defense
Φ4
Summon Force of Earth
◄ SPELL, 8★ ►
Ranged Elemental Spell
Green Force.png
Silver Die
  • Magic Spell, Earth, Persistent

  • 1d8, Φ6: Attack
  • 1d12, Φ10: Defense
  • If your Defense succeeds, attacker looses 1 turn
Φ4
Summon Force of Power
◄ SPELL, 8★ ►
Ranged Elemental Spell
Purple Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d18, Φ8: Attack
  • 1d18, Φ8: Defense
  • Caster: Cast Magic spells as if it were a character
Φ4
Summon Force of Time
◄ SPELL, 8★ ►
Ranged Elemental Spell
Blue Force.png
Silver Die
  • Magic Spell, TAGS, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -Φ1, Haste: 1 target may make one additional action this turn
  • -Φ1, Slow: 1 target looses 1 turn
Φ4
Summon Force of Space
◄ SPELL, 8★ ►
Ranged Elemental Spell
Purple Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -Φ2, Steal 1 random Item from an enemy's hand.
Φ4
Summon Force of Death
◄ SPELL, 8★ ►
Ranged Elemental Spell
Black Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -Φ6, destroy 1 target character and all their held items
Φ4
Summon Force of Oblivion
◄ SPELL, 8★ ►
Ranged Elemental Spell
Orange Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -5 target player must discard his hand, then draw 3 new cards
Φ4
Summon Force of Creation
◄ SPELL, 8★ ►
Ranged Elemental Spell
Green Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • When destroyed, restore ¢1d4 per character you have in play
Φ5
Elemental Destruction
◄ SPELL ►
Ranged Elemental Spell
Elemental Destruction.png
Gold Die
  • Magic Spell, Instant

  • roll 1d6 for each persistent spell in play; on a roll of 1 that card is discarded
Φ5
Summon Volcanic Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Red Nightmare.png
Gold Die
  • Magic Spell, Air, Earth, Fire, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, discard the target
Φ5
Summon Chemical Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Orange Nightmare.png
Gold Die
  • Magic Spell, Acid, Water, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, discard one of the target's items
Φ5
Summon Storm Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
White Nightmare.png
Gold Die
  • Magic Spell, Air, Electric, Water, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, you may make an attack vs. a another target
Φ5
Summon Arctic Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Blue Nightmare.png
Gold Die
  • Magic Spell, Air, Ice, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, the target looses 1d4 turns
Φ5
Summon Formless Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Purple Nightmare.png
Gold Die
  • Magic Spell, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • Use the Ability of any other Summon card in play for the same cost
Φ5
Summon Blight Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Green Nightmare.png
Gold Die
  • Magic Spell, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • -Φ10, Select 1 player; all of their Characters and Summons take 1d6 Damage
Φ5
Summon Oblivion Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Black Nightmare.png
Gold Die
  • Magic Spell, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • -Φ10, Select 1 player; all items they have in play must be discarded



Healing

Φ1
Prayer
◄ SPELL ►
Ranged Healing Spell
Prayer.png
  • Magic Spell, Persistent

  • All of your Characters gain +1 Defense
Φ1
Turn Undead
◄ SPELL ►
Ranged Healing Spell
Turn Undead.png
  • Spirit Spell, Spirit, Instant

  • One undead target takes 1d4 damage and looses 1 turn
Φ1
Holy Burst
◄ SPELL ►
Ranged Healing Spell
Holy Burst.png
  • Spirit Spell, Instant

  • Deal up to 3 targets 1 Damage
Φ1
Minor Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d4
Φ1
Party Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1 per Character in play
Φ1
Cleansing
◄ SPELL ►
Ranged Healing Spell
Purify.png
  • Magic Spell, Healing, Instant

  • Negate any 1 Persistent spell effect that is applied on one Character or Summon
Φ2
Harm Undead
◄ SPELL ►
Ranged Healing Spell
Turn Undead.png
  • Spirit Spell, Instant

  • Choose One:
    • One undead target takes 1d6 Damage and looses 1 turn
    • One undead target takes 2d6 Damage
Φ2
Holy Rain
◄ SPELL ►
Ranged Healing Spell
Holy Rain.png
  • Magic Spell, Instant

  • Restore ¢1 per Character you have in lay; deal 1 Damage to each Player per Character they have in play
Φ2
Lesser Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d6
Φ2
Group Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2 per Character in play
Φ2
Purging
◄ SPELL ►
Ranged Healing Spell
Purify.png
  • Magic Spell, Healing

  • Negate any 2 Persistent spell effects that are applied on one Character or Summon
Φ3
Holy Aura
◄ SPELL ►
Ranged Healing Spell
Holy Aura.png
  • Magic Spell, Persistent

  • All of your Characters gain +2 Defense
Φ3
Bolt of Light
◄ SPELL ►
Ranged Healing Spell
Red Bolt.png
  • Magic Spell, Light, Healing, Instant

  • Deal 1d8 Damage to one target; restore ¢1d4
Φ3
Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d8
Φ3
Mass Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1d4 per Character you have in play
Φ3
Purification
◄ SPELL ►
Ranged Healing Spell
Purify.png
  • Magic Spell, Healing, Instant

  • Negate all Persistent spell effects that are applied on one Character or Summon
Φ4
Holy Light
◄ SPELL ►
Ranged Healing Spell
Holy Light.png
  • Magic Spell, Light, Healing, Instant

  • Deal 1d4 Damage to each of one player's Characters; restore ¢1d4 for each player you Damage
Φ4
Major Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d10
Φ4
Team Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1d4 per Character & Summon you have in play
Φ4
Resurrection
◄ SPELL ►
Ranged Healing Spell
Resurect.png
  • Magic Spell, Healing, Instant

  • Retrieve one Character card from your discard pile and place him into your hand; restore ¢1d4
Φ4
Restoration
◄ SPELL ►
Ranged Healing Spell
Revive.png
  • Magic Spell, Healing, Instant

  • Retrieve one Character card from your discard pile and place him into play
Φ3
Divine Shield
◄ SPELL ►
Ranged Healing Spell
Holy Circle.png
  • Magic Spell, Persistent

  • All of your Characters gain +3 Defense
Φ5
Ultimate Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d12
Φ5
Recreation
◄ SPELL ►
Ranged Healing Spell
Revive.png
  • Magic Spell, Healing, Instant

  • Retrieve one Character card and 1d4 Item cards from your discard pile and place him into play; place the items in your hand
Φ5
Holy Blast
◄ SPELL ►
Ranged Healing Spell
Holy Explosion.png
  • Magic Spell, Instant

  • Deal 2d6 Damage to one target; restore ¢1d8 and remove all Persistent cards from one Character or Summon in play



Invocation

Φ1
Minor Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play against one target with up to 2 Gem Cards; use them to roll your Attack
Φ2
Lesser Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 3 Gem Cards; use them to roll your Attack; you may split your Attack against up to 2 targets
Φ3
Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 4 Gem Cards; use them to roll your Attack
Φ4
Major Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 5 Gem Cards; use them to roll your Attack; you may split your Attack against up to 2 targets
Φ5
Ultimate Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 6 Gem Cards; use them to roll your Attack; you may split your Attack against up to 3 targets
Φ1
Minor Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Instant

  • Play with up to 2 Gem Cards against one target; use them to roll your Defense
Φ2
Lesser Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 3 Gem Cards against one target ; use them to roll your Defense
Φ3
Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 4 Gem Cards; use them to roll your Defense; you may split your Defense between up to 2 targets
Φ4
Major Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 5 Gem Cards; use them to roll your Defense; you may split your Defense against up to 2 targets
Φ5
Ultimate Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 6 Gem Cards; use them to roll your Defense; you may split your Defense against up to 3 targets
Φ1
Force Bolt
◄ SPELL ►
Ranged Invocation Spell
Force Bolt.png
  • Magic Spell, Force, Instant

  • Deal 1d4+1 Damage
Φ1
Stone Launch
◄ SPELL ►
Ranged Invocation Spell
Magic Stone.png
  • Magic Spell, Earth, Instant

  • Deal 1d4 Damage to 1 target, gain +1 Defense for 1 turn
Φ1
Sparks
◄ SPELL ►
Ranged Invocation Spell
Sparks.png
  • Magic Spell, Electric, Instant

  • Deal 1 Damage to each of one player's Characters
Φ1
Force Screen
◄ SPELL ►
Ranged Invocation Spell
Force Screen.png
  • Magic Spell, Persistent

  • Gain +1d4 Defense for 1 turn
Φ1
Etheric Disruption
◄ SPELL ►
Ranged Invocation Spell
Etheric Disruption.png
  • Spirit Spell, Instant

  • Deal 1d4 Damage, or 2d4 Damage vs. an Etherial or Elemental enemy
Φ1
Acid Splash
◄ SPELL ►
Ranged Invocation Spell
Acid Splash.png
  • Magic Spell, Instant

  • Deal 1d4 Acid Damage to one target
Φ2
Force Beam
◄ SPELL ►
Ranged Invocation Spell
Force Beam.png
  • Magic Spell, Force, Instant

  • Deal 1d6 damage to one target
Φ2
Arc Bolt
◄ SPELL ►
Ranged Invocation Spell
Arc Bolt.png
  • Magic Spell, Electric, Instant

  • Deal 1d4 Damage each to 2 targets
Φ2
Flying Anvil
◄ SPELL ►
Ranged Invocation Spell
Summon Anvil X.png
  • Magic Spell, Ranged Combat, Instant

  • Deal 1d6 Damage to one target; if you roll = 6, deal +1d4 Damage, and the target looses 1 turn
Φ2
Etheric Strike
◄ SPELL ►
Ranged Invocation Spell
Etheric Strike.png
  • Spirit Spell, Instant

  • Deal 1d6 Damage, or 2d6 Damage vs. an Etherial or Elemental enemy
Φ2
Force Salvo
◄ SPELL ►
Ranged Invocation Spell
Force Salvo.png
  • Magic Spell, Force, Instant

  • Deal 2 damage each to up to 3 targets
Φ2
Fire Eyes
◄ SPELL ►
Ranged Invocation Spell
Fire Eyes.png
  • Magic Spell, Fire, Instant

  • Deal 1d6 damage to one target
Φ3
Etheric Chains
◄ SPELL ►
Ranged Invocation Spell
Etheric Chains.png
  • Spirit Spell, Instant

  • Deal 1d6 Damage, or 2d8 Damage vs. an Etherial or Elemental enemy; Etheric and Elemental enemies loose 1 turn
Φ3
Force Explosion
◄ SPELL ►
Ranged Invocation Spell
Force Burst.png
  • Magic Spell, Force, Instant

  • Deal 2d4 damage to one target
Φ3
Fireball
◄ SPELL ►
Ranged Invocation Spell
Fireball.png
  • Magic Spell, Fire, Instant

  • 2d4 Damage to one target, spend +Φ1 or +Φ2 to increase Damage by 1d4 or 2d4 respectively
Conjure Obstruction
◄ SPELL, 6★ ►
Ranged Invocation Spell
Conjure Obstruction.png
Bronze Die
  • Magic Spell, Interrupt, Persistent

  • 1d8, Φ8: Defense
  • You may play this when attacked with Combat or or a Spell
Φ3
Lightning Bolt
◄ SPELL ►
Ranged Invocation Spell
Lightning Bolt.png
  • Magic Spell, Electric, Instant

  • 2d4 Damage to one target, spend +Φ1 or +Φ2 to increase Damage by 1d4 or 2d4 respectively
Φ3
Conjure Gravity Well
◄ SPELL, 6★ ►
Ranged Invocation Spell
Gravity Vortex.png
Bronze Die
  • Magic Spell, Persistent

  • 1d4, Φ2: Attack
  • 1d10, Φ8: Defense
  • If your Attack roll = 4, your target looses 1 Turn
Φ4
Chain Lightning
◄ SPELL ►
Ranged Invocation Spell
Chain Lightning.png
  • Magic Spell, Electric, Instant

  • Deal 1d10 damage to one target, then 1d8 damage to a second target, 1d6 damage to a third target, and 1d4 damage to a fourth
Φ4
Etheric Shackles
◄ SPELL ►
Ranged Invocation Spell
Etheric Shackles.png
  • Spirit Spell, Instant

  • Deal 1d8 Damage, or 3d6 Damage vs. an Etherial or Elemental enemy; Etheric and Elemental enemies loose 1 turn
Φ4
Frozen Crush
◄ SPELL ►
Ranged Invocation Spell
Frozen Crush.png
  • Magic Spell, Ice, Physical, Instant

  • Deal 1d6 Ice and 1d6 Physical Damage to one target
Φ4
Flare
◄ SPELL ►
Ranged Invocation Spell
Flare.png
  • Magic Spell, Fire, Instant

  • Deal 1d10 Damage to one target
Φ4
Meteor Strike
◄ SPELL ►
Ranged Invocation Spell
Meteor Strike.png
  • Magic Spell, Earth, Fire, Instant

  • Deal 1d8 Earth and 1d4 Fire Damage to 1d4 targets
Φ4
Conjure Force Shield
◄ SPELL, 8★ ►
Ranged Invocation Spell
Force Shield.png
Silver Die
  • Magic Spell, Force, Persistent

  • 1d10, Φ8: Defense
  • Interrupt: force any Attack or Spell to target you as it is used
Φ5
Etheric Crush
◄ SPELL ►
Ranged Invocation Spell
Etheric Crush.png
  • Spirit Spell, Instant

  • Deal 1d10 Damage, or 3d8 Damage vs. an Etherial or Elemental enemy; Etheric and Elemental enemies loose 1 turn
Φ5
Overkill
◄ SPELL ►
Ranged Invocation Spell
Boom Spell.png
  • Magic Spell, Instant

  • Deal 2d4 Damage to all Characters and Summons that target player has in play
Φ5
Ray of Death
◄ SPELL ►
Ranged Invocation Spell
Death Ray.png
  • Magic Spell, Instant

  • Deal 2d6 Damage to one target; if the result is a 12, destroy the target card
Φ5
Phase Shift
◄ SPELL ►
Ranged Invocation Spell
Phase Shift.png
  • Magic Spell, Persistent

  • Any time you should be dealt Damage, roll 1d6; on a roll of 4+ the damage is Negated
Φ5
Doom Blast
◄ SPELL ►
Ranged Invocation Spell
Doom Blast.png
  • Magic Spell, Instant

  • Destroy 1 target card in play, and deal 1d4 Damage to all of that player's Characters and Summons
Φ5
Etheric Shield
◄ SPELL ►
Ranged Invocation Spell
Ether Shield.png
  • Spirit Spell, Persistent

  • Gain immunity vs. Etheric spells & creatures, and Elemental creatures
Φ5
Implosion
◄ SPELL ►
Ranged Invocation Spell
Void.png
  • Magic Spell, Instant

  • Deal 3d4 Damage to one target; if the die result =12, the target and all equipped items are destroyed
Φ5
Disintegrate
◄ SPELL ►
Ranged Invocation Spell
Doom Zap.png
  • Magic Spell, Instant

  • Deal 1d12 Damage to one target; if the target takes damage, deal +1d12 damage



Metamagic

Φ1
Minor Counterspell
◄ SPELL ►
Ranged Metamagic Spell
Counterspell.png
  • Magic Spell, Interrupt, Immediate

  • If a spell costing ¢1 is used against you directly, you may cast this spell to neutralize it
Φ1
Minor Dispelling
◄ SPELL ►
Ranged Metamagic Spell
Dispell.png
  • Magic Spell, Immediate

  • Neutralize any one Persistent spell or effect in play, so long as it cost ¢1; no effect on Summons or Conjurations
Φ1
Steal Spell
◄ SPELL ►
Ranged Metamagic Spell
Spell Steal.png
  • Magic Spell, Immediate

  • Steal 1 random Spell card from a single player.
Φ1
Unconjure
◄ SPELL ►
Ranged Metamagic Spell
Cycle.png
  • Magic Spell, Instant

  • Select one Summon or Conjuration and roll 1d6. If the roll is higher than, or equal to, the target's casting cost, the target is returned to the player's hand.
Φ1
Minor Disjunction
◄ SPELL ►
Ranged Metamagic Spell
Disjunction.png
  • Magic Spell, Interrupt, Instant

  • Play at any time against any effect, spell, Summon, or Conjuration, and roll 1d6; if the result = 6, the targeted effect is Neutralized
Φ1
Mana Flux
◄ SPELL ►
Ranged Metamagic Spell
Flux.png
  • Magic Spell, Limited

  • Select one Character or Summon capable of casting Spells, then roll 1d6; on a roll of 6 they may not cast Spells for one Turn
Φ2
Lesser Counterspell
◄ SPELL ►
Ranged Metamagic Spell
Counterspell.png
  • Magic Spell, Interrupt, Immediate

  • If a spell costing ¢2 or less is used against you directly, you may cast this spell to neutralize it
Φ2
Lesser Dispelling
◄ SPELL ►
Ranged Metamagic Spell
Dispell.png
  • Magic Spell, Instant

  • Neutralize any one Persistent spell or effect in play, so long as it cost ¢2 or less; no effect on Summons or Conjurations
Φ2
Reflect Magic
◄ SPELL ►
Ranged Metamagic Spell
Reflect.png
  • Magic Spell, Interrupt, Instant

  • If a spell used against a spellcasting target you control, you may cast this spell immediately; reflect the spell back onto the Character or Summon that cast it
Φ2
Counter-Cast
◄ SPELL ►
Ranged Metamagic Spell
Countercast.png
  • Magic Spell, Counter, Instant

  • If a Spell deals damage to a spellcasting target you control, you may cast this spell immediately; once played, you may cast one Spell of equal Φ cost back at the same caster
Φ2
Mana Damper
◄ SPELL ►
Ranged Metamagic Spell
Flux.png
  • Magic Spell, Limited

  • Select one Character or Summon capable of casting Spells, then roll 1d6; on a roll of 5+ they may not cast Spells for one Turn
Φ3
Counterspell
◄ SPELL ►
Ranged Metamagic Spell
Counterspell.png
  • Magic Spell, Interrupt, Immediate

  • If a spell costing ¢3 or less is used against you directly, you may cast this spell to neutralize it
3
Dispelling
◄ SPELL ►
Ranged Metamagic Spell
Dispell.png
  • Magic Spell, Instant

  • Neutralize any one Persistent spell or effect in play, so long as it cost ¢3 or less; no effect on Summons or Conjurations
Φ3
Disjunction
◄ SPELL ►
Ranged Metamagic Spell
Disjunction.png
  • Magic Spell, Interrupt, Instant

  • Play at any time against any effect, spell, Summon, or Conjuration, and roll 2d6; if any die result = 6, the targeted effect is Neutralized
Φ3
Dismissal
◄ SPELL ►
Ranged Metamagic Spell
Cycle.png
  • Magic Spell, Instant

  • Select one Summon or Conjuration and roll 1d6. If the roll is higher than, or equal to, the target's casting cost, the target is discarded
Φ3
Lesser Null Field
◄ SPELL ►
Ranged Metamagic Spell
Null.png
  • Magic Spell, Limited

  • Select one Character or Summon capable of casting Spells, then roll 2d6; if any die result is 5+ they may not cast Spells for one Turn
Φ4
Major Counterspell
◄ SPELL ►
Ranged Metamagic Spell
Counterspell.png
  • Magic Spell, Interrupt, Immediate

  • If a spell costing ¢4 or less is used against you directly, you may cast this spell to neutralize it
Φ4
Major Dispelling
◄ SPELL ►
Ranged Metamagic Spell
Dispell.png
  • Magic Spell, Instant

  • Neutralize any one Persistent spell or effect in play, so long as it cost ¢4 or less; no effect on Summons or Conjurations
Φ4
Null Field
◄ SPELL ►
Ranged Metamagic Spell
Null.png
  • Magic Spell, Limited

  • Select one Character or Summon capable of casting Spells, then roll 2d6; if any die result is 4+ they may not cast Spells for one Turn
Φ5
Ultimate Disjunction
◄ SPELL ►
Ranged Metamagic Spell
Disjunction.png
  • Magic Spell, Interrupt, Instant

  • Play at any time against any effect, spell, Summon, or Conjuration, and roll 3d6; if any die result = 6, the targeted effect is Neutralized
Φ5
Ultimate Null Field
◄ SPELL ►
Ranged Metamagic Spell
Null.png
  • Magic Spell, Limited

  • Select one Character or Summon capable of casting Spells, then roll 3d6; if any die result is 4+ they may not cast Spells for one Turn
Φ1
Minor Mana Boost
◄ SPELL ►
Ranged Metamagic Spell
Mana Boost.png
  • Magic Spell, Instant

  • One spellcasting target gains +Φ1d4
Φ2
Lesser Mana Boost
◄ SPELL ►
Ranged Metamagic Spell
Mana Boost.png
  • Magic Spell, Instant

  • One spellcasting target gains +Φ1d6
Φ3
Mana Boost
◄ SPELL ►
Ranged Metamagic Spell
Mana Boost.png
  • Magic Spell, Instant

  • One spellcasting target gains +Φ1d8
Φ4
Greater Mana Boost
◄ SPELL ►
Ranged Metamagic Spell
Mana Boost.png
  • Magic Spell, Instant

  • One spellcasting target gains +Φ1d10
Φ5
Ultimate Mana Boost
◄ SPELL ►
Ranged Metamagic Spell
Mana Boost.png
  • Magic Spell, Instant

  • One spellcasting target gains +Φ1d12
Φ3
Minor Mana Siphon
◄ SPELL ►
Ranged Metamagic Spell
Force Beam.png
  • Magic Spell, Instant

  • Steal Φ1d4 from one target spellcaster
Φ4
Mana Siphon
◄ SPELL ►
Ranged Metamagic Spell
Force Beam.png
  • Magic Spell, Instant

  • Steal Φ1d6 from one target spellcaster
Φ5
Ultimate Mana Siphon
◄ SPELL ►
Ranged Metamagic Spell
Force Beam.png
  • Magic Spell, Instant

  • Steal Φ1d8 from one target spellcaster
Φ5
Mana Storm
◄ SPELL ►
Ranged Metamagic Spell
Mana Storm.png
  • Magic Spell, Instant

  • All spellcasters in play take 1 Damage for each Φ they possess
Φ5
Inhibit Manaflow
◄ SPELL ►
Ranged Metamagic Spell
Barrier.png
  • Magic Spell, Persistent

  • All spells played suffer -1 to all dice rolls
Φ4
Deminish Mana
◄ SPELL ►
Ranged Metamagic Spell
Barrier.png
  • Magic Spell, Limited

  • Increase the Φ cost for all spells played by +1 for one Turn
Φ3
Lesser Mana Blast
◄ SPELL ►
Ranged Metamagic Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Deal 1 target 1d4 Damage for each Φ they possess
Φ4
Mana Blast
◄ SPELL ►
Ranged Metamagic Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Deal 1 target 1d6 Damage for each Φ they possess
Φ5
Ultimate Mana Blast
◄ SPELL ►
Ranged Metamagic Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Deal 1 target 1d8 Damage for each Φ they possess
Φ
Mana Vortex
◄ SPELL ►
Ranged Metamagic Spell
Gravity Vortex.png
  • Magic Spell, Instant

  • All Characters and Summons in play loose Φ1, if possible



Wilderness

Trip
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Strike
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Natural Armor
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Claw Growth
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Thorn Growth
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Touch
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Wildvines
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Lash
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Tail Growth
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Balm
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Calm
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Assault
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Purification
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Regenerate
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Healing
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Revive
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Wrath
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Regrow
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Regrowth
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Reincarnate
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Destruction
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Nature's Apex
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Resurrect
◄ SPELL ►
Ranged Nature Spell
  • Magic Spell, TAGS

  • RULESGOHERE
Animal Form
◄ SPELL ►
Ranged Nature Spell
Raven.png
  • Magic Spell, TAGS

  • RULESGOHERE
Beast Form
◄ SPELL ►
Ranged Nature Spell
Lion.png
  • Magic Spell, TAGS

  • RULESGOHERE
Dire Beast Form
◄ SPELL ►
Ranged Nature Spell
Dire Beast.png
  • Magic Spell, TAGS

  • RULESGOHERE
Monster Form
◄ SPELL ►
Ranged Nature Spell
Monster.png
  • Magic Spell, TAGS

  • RULESGOHERE
Fearsome Monster Form
◄ SPELL ►
Ranged Nature Spell
Fearsome Monster.png
  • Magic Spell, TAGS

  • RULESGOHERE
Summon CREATURE
◄ SPELL ►
Ranged Nature Spell
Summon Animal.png
  • Magic Spell, TAGS

  • RULESGOHERE
Conjure PLANT
◄ SPELL ►
Ranged Nature Spell
Summon Plant.png
  • Magic Spell, TAGS

  • RULESGOHERE



Necromancy

Scroll of Life Drain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Helpful Shade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Grave-Robber's Curse
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Trick Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Death Ward
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Soul Siphon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Imposing Fear
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Shard
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Heal Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Weak Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Impending Doom
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Blood Siphon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Guilty Shade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Black Arrows
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Dire Curse
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Soul Rot
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Motivate Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Arrow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Restore Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Lesser Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of The Grave Beckons
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Agony
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Tormented Shade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rotting Boils
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Devour Life
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Vindictive Apparition
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Spear
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Energize Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Revive Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Slake the Thirst
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Blood Rain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Fracture
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Lance
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Greater Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Rain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Shatter
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Vampiric Drain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Horrid Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Psychic

Scroll of Telekinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Slash
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pyrokinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Cryokinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Electrokinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Weapon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of SPELLNAME
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Stun
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Weapon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Throw
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Assault
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Read
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Block
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Slash
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Burst
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Hurl
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Agony
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Screen
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Crush
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Cyclone
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Ravaging
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Runic

Scroll of Minor Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Healing
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Minor Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Heroic Hireling
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Lesser Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Major Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Ultimate Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Sagacious

Scroll of Warp Power
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Power
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Secrets Known
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Armor
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Luck
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Heroic Energies
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Dire Suffering
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Warp Mana Flow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Warp Luck
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Warp Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Foresight
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Future Sight
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rewrite Luck
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rewrite Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Known Outcome
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Spirit of Adventure
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Accursed Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Destiny Distortion
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Object Misfortune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Distort Mana Flow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Vision
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mana Manipulation
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Shadow

Scroll of Summon Shadowfiend
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadowblend
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Bolt
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Flickering Shadows
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Snuff the Light
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Distracting Shades
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Shadow Swarm
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Forward the Darkness
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Binding
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ray of Afraid of the Dark
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Devoured by Darkness
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of War
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Surround
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Shadow Tendril
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Missile
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Salvo
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pestilence
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Nightmare
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Walk
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadowfire
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Famine
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadowcloak
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Death
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nocturne
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Shadow Abomination
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Songspells

Φ1
Noxious Aria
◄ SPELL ►
Ranged Song Spell
Music Poison.png
  • Magic Spell, Acid, Instant

  • Deal 1d4 Damage; if the roll = 4, the target character must discard one held item
Φ1
Benevolent Hymnal
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Instant

  • One target gains +1d4 Defense for one turn
Φ2
Freezing Shout
◄ SPELL ►
Ranged Song Spell
Music Cold.png
  • Magic Spell, Ice, Instant

  • Deal 1d4 Damage; if the roll = 4, the target character cannot cast spells for one turn
Φ1
Heroic Verse
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Instant

  • One target gains +1d4 Attack for one turn
Φ1
Maddening Lullaby
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Sonic, Instant

  • Deal 1d4 Damage; if the roll = 4, the target character looses one turn
Φ1
Stormsong
◄ SPELL ►
Ranged Song Spell
Music Spirit.png
  • Magic Spell, Electric, Instant

  • Deal 1d4 Damage; if the roll = 4, deal a second character 1 Damage
Φ1
Aria of Bliss
◄ SPELL ►
Ranged Song Spell
Music Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1d4; if the roll = 4, the target gains +1 to Attack for one turn
Φ1
Ballad of the Fire and the Flames
◄ SPELL ►
Ranged Song Spell
Music Fire.png
  • Magic Spell, Fire, Persistent

  • Deal 1d4 Damage; if the roll = 4, the character takes 1 Damage per turn for 1d4 turns
Φ1
Final Lullaby
◄ SPELL ►
Ranged Song Spell
Music Magic.png
  • Magic Spell, Instant

  • Target player must discard one card from their hand
Φ1
Fallen One's Dirge
◄ SPELL, 2★ ►
Ranged Song Spell
Music Doom.png
Black Die
  • Magic Spell, Persistent

  • 1d4, 2: Attack
  • 1d4, 2: Defense
  • 1d4, 4: Attack two different targets
Φ1
Officer's Shout
◄ SPELL ►
Ranged Song Spell
Music Haste.png
  • Magic Spell, Instant

  • One target may immediately Attack, even if they've already acted this Turn
Φ2
Hymnal of Life
◄ SPELL ►
Ranged Song Spell
Music Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1d6; if the roll = 5 or 6, restore +¢2
Φ2
Serenade of the Grave
◄ SPELL ►
Ranged Song Spell
Music Magic.png
  • Magic Spell, Instant

  • Target Summon or Conjure is discarded
Φ2
Twist of Harmony
◄ SPELL ►
Ranged Song Spell
Music Spirit.png
  • Magic Spell, Instant

  • Steal one Summon in play, and place it into your hand; if you have enough Φ to cast the spell, you may do so
Φ2
Minuet of Terror
◄ SPELL ►
Ranged Song Spell
Music Doom.png
  • Magic Spell, Instant

  • Target Summon or Conjure is returned to the summoner's hand; they must discard one item card, if possible
Φ2
Forgetful Interlude
◄ SPELL ►
Ranged Song Spell
Music Magic.png
  • Psychic Spell, Instant

  • Target player must discard 1d4 cards from their hand.
Φ3
Song of Action
◄ SPELL ►
Ranged Song Spell
Music Haste.png
  • Magic Spell, Instant

  • Target Character or Summon may perform a second action
Φ3
Ballad of the Wilds
◄ SPELL ►
Ranged Song Spell
Music Healing.png
  • Magic Spell, Healing, Persistent

  • Target recovers ¢1d6 for 1d4 turns
Φ3
Dire Refrain
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Persistent

  • Target looses 1d6 to Attack for 1d4 turns
Φ3
Lazy Day Tune
◄ SPELL ►
Ranged Song Spell
Music Slow.png
  • Magic Spell, Instant

  • 1d4 targets loose turn
Φ3
Chant of the Inner Sanctum
◄ SPELL ►
Ranged Song Spell
Music Healing.png
  • Magic Spell, Instant

  • Restore ¢1d8; if the roll = 7 or 8, restore +¢3
Φ3
Maddening Melody
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Instant

  • Use one other player's target Character to take an Action against another target, or player; they cannot cast spells but can use Abilities
Φ3
The Once Forgotten Verse
Ranged Song Spell
Music Spell.png
  • Magic Spell, Persistent

  • Target gains +1 Attack and +1 Defense
Φ3
Jaunty Tune
◄ SPELL ►
Ranged Song Spell
Music Haste.png
  • Magic Spell, Instant

  • 1d4 targets may immediately Attack, even if they've already acted this Turn
Φ3
Lingering Elegy
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Persistent

  • Select one target to protect another; the next Attack or Spell targeting the protected target must attack the protecting target instead
Φ3
Fantasia of Choice
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Psychic Spell, Instant

  • Steal one Character that is in play from another player and place them into your hand
Φ3
Verse of Renewal
◄ SPELL ►
Ranged Song Spell
Music Spirit.png
  • Magic Spell, Instant

  • Remove one Summon from your trash and place it into your hand
Φ3
Ode to a Fat Lute
◄ SPELL ►
Ranged Song Spell
Music Magic.png
  • Magic Spell, Instant

  • Draw 3 cards; keep one and discard the rest
Φ4
Stunning Chant
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Instant

  • Deal 1d10 Damage; if the roll = 8+, the target character looses one turn
Φ4
Silent Serenade
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Persistent

  • One target may not cast spells for 1d6 turns
Φ4
Confounding Doublespeak
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Persistent

  • Casting Character cannot be targeted by foes for 1 turn; they are still vulnerable to attacks that effect all party members
Φ4
Serenade of the World Tree
◄ SPELL ►
Ranged Song Spell
Music Spirit.png
  • Magic Spell, Instant

  • All Summons in play loose 1 turn
Φ4
Shocking Prelude
◄ SPELL ►
Ranged Song Spell
Music Magic.png
  • Magic Spell, Instant

  • The next Character card you play costs -¢1d4
Φ5
Melody of Hope
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Persistent

  • One target gains +2d4 Defense for 1d4 turns
Φ5
Refrain of Forlorn Sacrifice
◄ SPELL ►
Ranged Song Spell
Music Doom.png
  • Magic Spell, Instant

  • Discard one Character you have in play, then play a new Character without paying any ¢ cost
Φ5
Revivifying Operetta
◄ SPELL ►
Ranged Song Spell
Music Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1d12; if the roll = 8+, restore +¢5
Φ5
Heroic Requiem
◄ SPELL ►
Ranged Song Spell
Music Healing.png
  • Magic Spell, Healing, Instant

  • Remove one Character from your trash and place it into your hand
Φ5
Tale of Renewal
◄ SPELL ►
Ranged Song Spell
Music Spirit.png
  • Magic Spell, Instant

  • Remove 1d4 Summons from your trash and place them into your hand
Φ5
March of the Last Battle
◄ SPELL ►
Ranged Song Spell
Music Spell.png
  • Magic Spell, Persistent

  • One target gains +2d4 Defense for 1d4 turns
Φ5
Fantasia Finale
◄ SPELL ►
Ranged Song Spell
Music Doom.png
  • Magic Spell, Death, Instant

  • Select one Character; the target and all their held items are discarded



Summoning

Scroll of Summon Magic Arrow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Magic Sword
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Magic Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Energy Bolt
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Familiar
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Elemental Wisp
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Flames
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Ice
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Earth
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Wood
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Magic Armor
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Wind Barrier
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Energy Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Anvil
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Animal
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Swarm
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Elemental
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Stone
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Storms
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Bones
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Vines
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Whirlwind
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Ice Patch
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Phantom Blade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Thunderhead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Fire Sphere
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Oil Slick
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Flood
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Crevice
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Protective Vortex
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Beast
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Elemental Titan
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Inferno
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Djinn
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Magma Pool
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Monster
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Thorns
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Death
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Blades
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Iron
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Random Elemental Force
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Fearsome Monster
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Void Sphere
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Demon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Wild

Scroll of Minor Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Elemental Surge
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Decay
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Melt
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Confusion
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Elemental Complex
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Roulette Curse
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Animal
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Overwhemling Shock
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Confusion
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Chaos Spell
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Beast
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Random Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Agony
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Indirect Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Monster
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Scramble
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Physical Abilities

ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
Shield Bash
◄ ABILITY ►
Melee Ability
  • Physical, 1-Use, Requires Shield

  • +2d6 Physical Attack


Scroll of SPELLNAME
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE




Gemstones

Tiny Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 4.png
  • Gemstone, Sonic, 1-Use

  • +1d4 to any dice roll
  • Adds Sonic Element
Small Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 6.png
  • Gemstone, Sonic, 1-Use

  • +1d6 to any dice roll
  • Adds Sonic Element
Common Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 8.png
  • Gemstone, Sonic, 1-Use

  • +1d8 to any dice roll
  • Adds Sonic Element
Large Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 10.png
  • Gemstone, Sonic, 1-Use

  • +1d10 to any dice roll
  • Adds Sonic Element
Huge Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 12.png
  • Gemstone, Sonic, 1-Use

  • +1d12 to any dice roll
  • Adds Sonic Element
Tiny Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 4.png
  • Gemstone, Sky, 1-Use

  • +1d4 to any dice roll
  • Adds Sky Element
Small Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 6.png
  • Gemstone, Sky, 1-Use

  • +1d6 to any dice roll
  • Adds Sky Element
Common Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 8.png
  • Gemstone, Sky, 1-Use

  • +1d8 to any dice roll
  • Adds Sky Element
Large Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 10.png
  • Gemstone, Sky, 1-Use

  • +1d10 to any dice roll
  • Adds Sky Element
Huge Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 12.png
  • Gemstone, Sky, 1-Use

  • +1d12 to any dice roll
  • Adds Sky Element
Tiny Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 4.png
  • Gemstone, Arcane, 1-Use

  • +1d4 to any dice roll
  • Adds Arcane Element
Small Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 6.png
  • Gemstone, Arcane, 1-Use

  • +1d6 to any dice roll
  • Adds Arcane Element
Common Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 8.png
  • Gemstone, Arcane, 1-Use

  • +1d8 to any dice roll
  • Adds Arcane Element
Large Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 10.png
  • Gemstone, Arcane, 1-Use

  • +1d10 to any dice roll
  • Adds Arcane Element
Huge Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 12.png
  • Gemstone, Arcane, 1-Use

  • +1d12 to any dice roll
  • Adds Arcane Element
Tiny Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 4.png
  • Gemstone, Inferno, 1-Use

  • +1d4 to any dice roll
  • Adds Inferno Element
Small Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 6.png
  • Gemstone, Inferno, 1-Use

  • +1d6 to any dice roll
  • Adds Inferno Element
Common Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 8.png
  • Gemstone, Inferno, 1-Use

  • +1d8 to any dice roll
  • Adds Inferno Element
Large Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 10.png
  • Gemstone, Inferno, 1-Use

  • +1d10 to any dice roll
  • Adds Inferno Element
Huge Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 12.png
  • Gemstone, Inferno, 1-Use

  • +1d12 to any dice roll
  • Adds Inferno Element
Tiny Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 4.png
  • Gemstone, Wilderness, 1-Use

  • +1d4 to any dice roll
  • Adds Wilderness Element
Small Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 6.png
  • Gemstone, Wilderness, 1-Use

  • +1d6 to any dice roll
  • Adds Wilderness Element
Common Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 8.png
  • Gemstone, Wilderness, 1-Use

  • +1d8 to any dice roll
  • Adds Wilderness Element
Large Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 10.png
  • Gemstone, Wilderness, 1-Use

  • +1d10 to any dice roll
  • Adds Wilderness Element
Huge Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 12.png
  • Gemstone, Wilderness, 1-Use

  • +1d12 to any dice roll
  • Adds Wilderness Element
Tiny Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 4.png
  • Gemstone, Corruption, 1-Use

  • +1d4 to any dice roll
  • Adds Corruption Element
Small Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 6.png
  • Gemstone, Corruption, 1-Use

  • +1d6 to any dice roll
  • Adds Corruption Element
Common Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 8.png
  • Gemstone, Corruption, 1-Use

  • +1d8 to any dice roll
  • Adds Corruption Element
Large Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 10.png
  • Gemstone, Corruption, 1-Use

  • +1d10 to any dice roll
  • Adds Corruption Element
Huge Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 12.png
  • Gemstone, Corruption, 1-Use

  • +1d12 to any dice roll
  • Adds Corruption Element
Tiny Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 4.png
  • Gemstone, Nocturne, 1-Use

  • +1d4 to any dice roll
  • Adds Nocturne Element
Small Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 6.png
  • Gemstone, Nocturne, 1-Use

  • +1d6 to any dice roll
  • Adds Nocturne Element
Common Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 8.png
  • Gemstone, Nocturne, 1-Use

  • +1d8 to any dice roll
  • Adds Nocturne Element
Large Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 10.png
  • Gemstone, Nocturne, 1-Use

  • +1d10 to any dice roll
  • Adds Nocturne Element
Huge Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 12.png
  • Gemstone, Nocturne, 1-Use

  • +1d12 to any dice roll
  • Adds Nocturne Element
Tiny Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 4.png
  • Gemstone, Mist, 1-Use

  • +1d4 to any dice roll
  • Adds Mist Element
Small Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 6.png
  • Gemstone, Mist, 1-Use

  • +1d6 to any dice roll
  • Adds Mist Element
Common Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 8.png
  • Gemstone, Mist, 1-Use

  • +1d8 to any dice roll
  • Adds Mist Element
Large Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 10.png
  • Gemstone, Mist, 1-Use

  • +1d10 to any dice roll
  • Adds Mist Element
Huge Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 12.png
  • Gemstone, Mist, 1-Use

  • +1d12 to any dice roll
  • Adds Mist Element
Tiny Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d4 to any dice roll
Small Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d6 to any dice roll
Common Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d8 to any dice roll
Large Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d10 to any dice roll
Huge Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d12 to any dice roll



GEMNAME
◄ GEMSTONE ►
TYPE Element
  • Gemstone, Element, 1-Use

  • +1d# to any dice roll
  • Adds TYPE Element



Consumables

Health Potion
◄ ELIXIR ►
Melee Weapon
Potion.jpeg
  • Alchemical, 1-Use

  • Discard to gain ¢1d6


Templates

Namename
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules


Red Cards

Disruption
Single use, single target.

Cogsplosion.png

Destroy one target red card already in play.
Cannot be interrupted or stopped.
Leadership
Remains in Play.

Flying-flag.png

Your maximum team size increases from 3 to 4.
You may only have one of this card in play.
Engage!
Single use, single target.

Crossed-swords.png

Select one of your Characters to attack one of an opponent's Characters.
Evade
Interrupt, single use.

Jump-across.png

Play when you have been targeted by an Engage! card; you avoid the combat and the Engage! card is discarded.