Difference between revisions of "Living Fantasy LCG"

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{{Card
{{Card
| title =Summon Anvil<br>◄ SPELL ►
| title =Flying Anvil<br>◄ SPELL ►
| longtitle =
| longtitle =
| text =
| text =
*Magic Spell, Ranged Combat, Earth, Instant
*Magic Spell, Ranged Combat, Instant
----
----
*Deal 1d6 Damage to one target; if you roll = 6, the target looses 1 turn
*Deal 1d6 Damage to one target; if you roll = 6, deal +1d4 Damage, and the target looses 1 turn
| longtext =
| longtext =
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
Line 6,581: Line 6,581:
*Magic Spell, Ice, Physical, Instant
*Magic Spell, Ice, Physical, Instant
----
----
*Deal 2d6 Ice and 2d6 Physical Damage to one target
*Deal 1d6 Ice and 1d6 Physical Damage to one target
| longtext =
| longtext =
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
Line 6,641: Line 6,641:
*1d10, Φ8: Defense
*1d10, Φ8: Defense
*Interrupt: force any Attack or Spell to target you as it is used
*Interrupt: force any Attack or Spell to target you as it is used
| longtext =
| longtext =true
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
| bgcolor =E50000
| bgcolor =E50000
Line 6,673: Line 6,673:


{{Card
{{Card
| title =Boom Spell<br>◄ SPELL ►
| title =Overkill<br>◄ SPELL ►
| longtitle =
| longtitle =
| text =
| text =
*Magic Spell, Instant
*Magic Spell, Instant
----
----
*RULESGOHERE
*Deal 2d4 Damage to all Characters and Summons that target player has in play
| longtext =
| longtext =
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
Line 6,697: Line 6,697:
*Magic Spell, Instant
*Magic Spell, Instant
----
----
*RULESGOHERE
*Deal 2d6 Damage to one target; if the result is a 12, destroy the target card
| longtext =
| longtext =
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
Line 6,716: Line 6,716:
*Magic Spell, Persistent
*Magic Spell, Persistent
----
----
*RULESGOHERE
*Any time you should be dealt Damage, roll 1d6; on a roll of 4+ the damage is Negated
| longtext =
| longtext =
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
Line 6,735: Line 6,735:
*Magic Spell, Instant
*Magic Spell, Instant
----
----
*RULESGOHERE
*Destroy 1 target card in play, and deal 1d4 Damage to all of that player's Characters and Summons
| longtext =
| longtext =
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
Line 6,752: Line 6,752:
| longtitle =
| longtitle =
| text =
| text =
*Spirit Spell, Instant
*Spirit Spell, Persistent
----
----
*RULESGOHERE
*Gain immunity vs. Etheric spells & creatures, and Elemental creatures
| longtext =
| longtext =
| type =Ranged Invocation Spell
| type =Ranged Invocation Spell
Line 6,761: Line 6,761:
| leftcornervalue =
| leftcornervalue =
| image =Ether_Shield.png
| image =Ether_Shield.png
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{Card
| title =Implosion<br>◄ SPELL ►
| longtitle =
| text =
*Magic Spell, Instant
----
*Deal 3d4 Damage to one target; if the die result =12, the target and all equipped items are destroyed
| longtext =
| type =Ranged Invocation Spell
| bgcolor =E50000
| cornervalue =Φ5
| leftcornervalue =
| image =Void.png
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{Card
| title =Disintegrate<br>◄ SPELL ►
| longtitle =
| text =
*Magic Spell, Instant
----
*Deal 1d12 Damage to one target; if the target takes damage, deal +1d12 damage
| longtext =
| type =Ranged Invocation Spell
| bgcolor =E50000
| cornervalue =Φ5
| leftcornervalue =
| image =Doom_Zap.png
| imgback =
| imgback =
| flavortext =  
| flavortext =  

Revision as of 04:43, 1 October 2015

WIP Card Game

  • Players start with ¢50, and can never have more than 50.
  • Draw 1
  • Play 1.
    • If the card being played has a cost, either in ¢ (Crystals) or Φ (Tokens), it must be paid before the card can be put into play.
      • When you place a Character card into play, you must pay their ¢ value.
    • If a card automatically gives the player ¢, he may collect them after playing the card.
    • Instead of Playing, the player may destroy 1, 2, or 3 cards from his hand, and draw an equal number of new cards.
    • Spells that summon or conjure an entity gain ★ (Star) tokens to represent their own health. This is lost before damage is dealt to your ¢ reserve.







Character Cards

¢9
Wizzy Magicy
◄ ARCANIST ►
Magic Generalist
FFRK Red Mage Sprite.png
Orange Die
  • 1d6, Φ2: Magic Attack
  • 1d8, Φ4: Magic Attack
  • 1d6, Φ2: Defense
  • 1d10, Φ6: Defense
¢9
Shooty Bowman
◄ ARCHER ►
Ranged Generalist
FFRK Bard Sprite.png
Orange Die
  • 1d8 Φ3: Ranged Attack
  • 2d8 Φ12: Ranged Attack
  • 1d6 Φ2: Defense
¢11
Leo Murderano
◄ ASSASSIN ►
Combat Specialist
FFRK Shadow FFVI.png
Yellow Die
  • 1d6, Φ4: Ranged Attack
  • 2d6, Φ10: Melee Attack
  • 2d8, Φ12: Poison Attack
  • 1d8, Φ4: Defense
¢10
Axeinhead
◄ BARBARIAN ►
Melee Specialist
FFRK Berserker Sprite.png
Lavender Die
  • 1d8, Φ3 Melee Attack
  • 1d10, Φ4 Berserk Attack
  • 1d4, Φ3 Defense
¢9
Spoony Bardington
◄ BARD ►
Generalist
FFRK Edward Sprite.png
Orange Die
  • 1d4, Φ1: Melee Attack
  • d8, Φ3: Magic Attack
  • 1d6, Φ2: Defense
  • 1d8, Φ3: Defense
¢1
Bob Roberts
◄ COMMONER ►
Specialist
FFRK Bartz.png
Burgundy Die
  • 1d4, Φ1: Melee Attack
  • 1d4, Φ1: Defense
  • -Φ6, Draw 1 Card
  • -Φ5, Regain ¢1d4
¢10
Wicked Evilchick
◄ DIABLOIST ►
Magic Specialist
FFRK Lulu.png
Lavender Die
  • 1d6, Φ2: Magic Attack
  • 1d4, Φ1: Defense
  • Play 1 Diabloist Summon
¢11
Paper Trails
◄ DIPLOMAT ►
Specialist
FFRK Sage Sprite.png
Yellow Die
  • 1d4, Φ2: Melee Attack
  • 1d6, Φ4: Defense
  • -Φ7: Negate any 1 Attack
  • -Φ10: Negate any 1 Action
¢8
Sven Karlov
◄ DIVINER ►
Spirit Specialist
FFRK Mystic Knight.png
Purple Die
  • 1d4, Φ1: Spirit Attack
  • 1d6, Φ2: Defense
  • 1d8, Φ3: Defense
  • 1d10, Φ4: Defense
  • All Spells cast count as Spirit
¢12
Treehuggeress
◄ DRUID ►
Spirit Generalist
FFRK Rikku.png
Ivory Die
  • 1d4, Φ1: Melee Attack
  • 1d8, Φ3: Defense
  • -Φ6, Regain ¢1d6
  • Transfer 2Φ, Φ2
  • Play 1 Druid Summon
  • All Spells cast count as Spirit
¢12
Elmo Nental
◄ ELAMENTIA ►
Magic Specialist
FFRK Blue Mage Sprite.png
Ivory Die
  • 1d8, Φ3, Magic Attack
  • 1d10, Φ4, Magic Attack
  • 1d6, Φ2, Defense
  • Play 1 Elemental Summon
¢10
Divine Holyson
◄ HEALER ►
Spirit Specialist
FFRK Arc White Mage.png
Yellow Die
  • 1d6, Φ4: Melee Attack
  • 1d8, Φ6: Defense
  • -Φ7, Regain ¢1d8
  • -Φ8, Regain ¢1d10
  • All Spells cast count as Spirit
¢9
Wick Edman
◄ INQUISITOR ►
Mechanic Specialist
FFRK Seifer.png
Orange Die
  • 1d6, Φ4, Melee Attack
  • 1d8, Φ6, Poison Attack
  • 1d10, Φ8, Mechanical Attack
  • 1d8, Φ6, Defense
¢9
Kaboom
◄ INVOKER ►
Magic Generalist
FFRK Black Mage Sprite.png
Orange Die
  • 1d4, Φ2: Melee Attack
  • 1d10, Φ8: Magic Attack
  • 1d12, Φ10: Magic Attack
  • 1d6, Φ4: Defense
¢10
Sir Clankington
◄ KNIGHT ►
Melee Specialist
FFRK Dark Knight.png
Lavender Die
  • d6, Φ4: Melee Attack
  • d10, Φ8: Melee Attack
  • d8, Φ6: Defense
  • -Φ7, Be targeted by 1 Attack instead of original target
¢8
Skyro Wizbang
◄ METAMAGE ►
Magic Specialist
FFRK Sazh.png
Purple Die
  • 1d4, Φ2: Melee Attack
  • 1d6, Φ4: Magic Attack
  • 1d6, Φ4: Defense
  • -Φ10 Banish 1 Summoned Creature
  • -Φ7 Negate 1 Spell as it is played
¢12
Dark Artsy
◄ NECROMAGE ►
Spirit Specialist
FFRK Fang.png
Ivory Die
  • 1d6, Φ4: Magic Attack
  • 1d6, Φ4: Defense
  • Play 1 Necromancer Summon
  • -Φ7 Negate 1 Spell as it is played
  • All Spells cast count as Spirit
¢11
Hal Shiony
◄ PALADIN ►
Melee & Spirit Specialist
FFRK Cecil Sprite.png
Yellow Die
  • 1d8, Φ6: Melee Attack
  • 1d6, Φ4: Spirit Attack
  • 1d12, Φ10: Melee & Spirit Attack
  • 1d6, Φ4: Defend
  • -Φ5, Regain ¢1d4
  • All Spells cast count as Spirit
¢10
Treeknife
◄ RANGER ►
Melee & Ranged Specialist
FFRK Hunter Sprite.png
Lavender Die
  • 2d6, Φ10: Melee Attack
  • 1d8, Φ6: Ranged Attack
  • 1d12, Φ10: Ranged Attack
  • 1d6, Φ4: Defense
¢10
Sneak McThief
◄ ROGUE ►
Combat Specialist
FFRK Locke.png
Lavender Die
  • 1d4, Φ2, Ranged Attack
  • 2d6, Φ10, Melee Attack
  • 2d8, Φ12, Melee Attack
  • 1d6, Φ4, Defense
¢11
Hammertime
◄ RUNESMITH ►
Magic Specialist
FFRK Balthier.png
Yellow Die
  • 1d6, 2Φ, Melee Attack
  • 1d6, 2Φ, Defense
  • Transfer 2Φ, Φ2
  • Transfer 4Φ, Φ4
  • -Φ6, Draw 1 Card
¢11
Ooold Man
◄ SAGE ►
Psychic Specialist
FFRK Fusoya.png
Yellow Die
  • 1d4, 2Φ: Psychic Attack
  • 1d4, 2Φ: Defense
  • -Φ7 Negate 1 Spell as it is played
  • -Φ9 Negate 1 Action as it is played
  • All Spells cast count as Psychic
¢12
Yuno Bombah
◄ SAPPER ►
Specialist
FFRK Snow.png
Ivory Die
  • 1d4, 2Φ: Ranged Attack
  • 2d6, 10Φ: Explosion Attack
  • 2d8, 12Φ: Explosion Attack
  • 1d6, 4Φ: Defense
¢11
Beatrice Cain
◄ SCIENTIST ►
Specialist
FFRK Penelo.png
Yellow Die
  • 1d6, Φ4: Mechanical Attack
  • 2d6, Φ10; Alchemical Attack
  • 1d4, Φ2: Defense
  • Play 1 Mechanical Summon
  • -Φ7: Negate any 1 Attack
¢11
Melvilla Nune
◄SHADEMIND►
Psychic Generalist
FFRK Rinoa.png
Yellow Die
  • 1d8, Φ6: Psychic Attack
  • 1d6, Φ4: Defense
  • -Φ5, Redirect 1 Attack to a new target
  • All Spells cast count as Psychic
¢9
Dash Wicker
◄ SKIRMISHER ►
Combat Generalist
FFRK Luneth Warrior.png
Orange Die
  • 1d6, 4Φ: Melee Attack
  • 1d8, 6Φ: Ranged Attack
  • 1d6, 4Φ: Poison Attack
  • 1d6, 4Φ: Defense
¢9
Clink Clank
◄ SOLDIER ►
Melee Generalist
FFRK Ingus.png
Orange Die
  • 1d6, Φ2: Melee Attack
  • 1d6, Φ2: Defense
  • -Φ5, Be targeted by 1 Attack instead of original target
  • -Φ7: Negate any 1 Attack
¢15
Jane Swiftcroft
◄ SUMMONER ►
Spirit Specialist
FFRK Yuna.png
Bronze Die
  • 1d4, Φ2: Magic Attack
  • 1d6, Φ4: Defense
  • -Φ5, Regain ¢1d4
  • Play any 1 Summon
  • All Spells cast count as Spirit
¢11
Nota Jedeye
◄ TELEKENETIC ►
Psychic Specialist
FFRK Reno.png
Yellow Die
  • 1d6, Φ2: Ranged Attack
  • 2d6, Φ10: Ranged Attack
  • 1d8, Φ6: Defense
  • -Φ5, Redirect 1 Spell to a new target
  • All Spells cast count as Psychic
¢10
Inyer Brainz
◄ TELEPATH ►
Psychic Specialist
FFRK Selphie.png
Lavender Die
  • 1d8, Φ6: Psychic Attack
  • 2d8, Φ12: Psychic Attack
  • 1d6: Φ4: Defense
  • All Spells cast count as Psychic
-Φ7 Negate 1 Spell as it is played
¢9
Fighty McStabby
◄ WARRIOR ►
Melee Generalist
Ffc-warrior.png
Orange Die
  • 1d6, Φ4: Melee Attack
  • 1d10, Φ8: Melee Attack
  • 1d6, Φ4: Defense
  • 1d10, Φ8: Defense
¢10
Kookie
◄ WILDER ►
Psychic Specialist
FFRK Maria.png
Lavender Die
  • 1d6, Φ4: Psychic Attack
  • 1d6, Φ4: Defense
  • -Φ5, Redirect 1 Spell to a new target
  • -Φ7, Be targeted by 1 Spell instead of original target
  • All Spells cast count as Psychic
¢9
Blake Ironsides
◄ ENGINEER ►
Mechanic Generalist
FFRK Cid Highwind.png
Orange Die
  • 1d6, Φ4: Mechanical Attack
  • 1d10, Φ8; Electric Attack
  • 1d6, Φ4: Defense
  • -Φ5, Redirect 1 Attack to a new target
¢10
Lord Killinger
◄ NOBLE ►
Combat Specialist
FFRK Edgar.png
Lavender Die
  • 1d8, Φ6: Melee Attack
  • 1d10, Φ8: Melee Attack
  • 2d6, Φ10: Ranged Attack
  • 1d6, Φ4: Defense
¢11
Bloodbeard
◄ PIRATE ►
Combat Specialist
FFRK Amarant.png
Yellow Die
  • 1d6, Φ4: Ranged Attack
  • 1d8, Φ6: Melee Attack
  • 2d6, 10Φ: Explosion Attack
  • 1d4, Φ2: Defense
¢9
NAME NAME
◄ TEMPLATE ►
TYYYYYYYYYYYYYYYYYYYYYPE
Orange Die
  • 1d6, Φ4: Psychic Attack
  • 1d6, Φ4: Defense





Item Cards

Weapons

Knife
◄ WEAPON ►
Melee Weapon
Daggers.png
  • Melee, Physical

  • +1d4 Physical Damage
Dagger
◄ WEAPON ►
Melee Weapon
Plain-dagger.png
  • Melee, Physical

  • +1d6 Physical Damage
Short Sword
◄ WEAPON ►
Melee Weapon
Stiletto.png
  • Melee, Physical

  • +1d8 Physical Damage
Broadsword
◄ WEAPON ►
Melee Weapon
Broadsword.png
  • Melee, Physical

  • +1d10 Physical Damage
Greatsword
◄ WEAPON ►
Melee Weapon
Relic-blade.png
  • Melee, Physical

  • +1d12 Physical Damage
Bow
◄ WEAPON ►
Ranged Weapon
Pocket-bow.png
  • Ranged, Physical

  • +1d6 Physical Damage
Javelin
◄ WEAPON ►
Melee Weapon
Spear-feather.png
  • Ranged, Physical

  • +1d8 Physical Damage
Longbow
◄ WEAPON ►
Ranged Weapon
Heavy-arrow.png
  • Ranged, Physical

  • +1d10 Physical Damage
Pistol
◄ WEAPON ►
Melee Weapon
Sawed-off-shotgun.png
  • Ranged, Physical

  • +2d4 Physical Damage
Blunderbuss
◄ WEAPON ►
Melee Weapon
Blunderbuss.png
  • Ranged, Physical

  • +2d6 Physical Damage
Hammer
◄ WEAPON ►
Melee Weapon
Flat-hammer.png
  • Melee, Physical

  • +1d6 Physical Damage
Mace
◄ WEAPON ►
Melee Weapon
Spiked-mace.png
  • Melee, Physical

  • +1d8 Physical Damage
Heavy Sledge
◄ WEAPON ►
Melee Weapon
Gavel.png
  • Melee, Physical

  • +1d12 Physical Damage
Rapier
◄ WEAPON ►
Melee Weapon
Sword-hilt.png
  • Melee, Physical

  • +1d10 Physical Damage
Cudgel
◄ WEAPON ►
Melee Weapon
Wizard-staff.png
  • Melee, Physical

  • +1d4 Physical Damage
Sigil
◄ WEAPON ►
Spirit Weapon
Gem-necklace.png
  • Ranged, Spirit

  • +1d12 Spirit Damage
Ankh
◄ WEAPON ►
Spirit Weapon
Ankh.png
  • Ranged, Spirit

  • +1d10 Spirit Damage
Totem
◄ WEAPON ►
Spirit Weapon
Snake-totem.png
  • Ranged, Spirit

  • +1d6 Spirit Damage
Blade
◄ WEAPON ►
Spirit Weapon
Bone-knife.png
  • Ranged, Spirit

  • +1d8 Spirit Damage
Tome
◄ WEAPON ►
Magic Weapon
Book-cover.png
  • Ranged, Magic

  • +1d12 Magic Damage
Staff
◄ WEAPON ►
Magic Weapon
Orb-wand.png
  • Ranged, Magic

  • +1d10 Magic Damage
Rod
◄ WEAPON ►
Magic Weapon
Bo.png
  • Ranged, Magic

  • +1d8 Magic Damage
Wand
◄ WEAPON ►
Magic Weapon
Crystal-wand.png
  • Ranged, Magic

  • +1d6 Magic Damage
Orb
◄ WEAPON ►
Psychic Weapon
Crystal-ball.png
  • Ranged, Psychic

  • +1d10 Psychic Damage
Copula
◄ WEAPON ►
Psychic Weapon
Moebius-triangle.png
  • Ranged, Psychic

  • +1d12 Psychic Damage
Shard
◄ WEAPON ►
Psychic Weapon
Crystal-cluster.png
  • Ranged, Psychic

  • +1d6 Psychic Damage
Sigil
◄ WEAPON ►
Psychic Weapon
Rune-stone.png
  • Ranged, Psychic

  • +1d8 Psychic Damage
Lyre
◄ WEAPON ►
Sonic Weapon
Lyre.png
  • Ranged, Sonic

  • +1d12 Sonic Damage
Drum
◄ WEAPON ►
Sonic Weapon
Movement-sensor.png
  • Ranged, Sonic

  • +1d8 Sonic Damage
Flute
◄ WEAPON ►
Sonic Weapon
Pan-flute.png
  • Ranged, Sonic

  • +1d10 Sonic Damage
Throwing Axe
◄ WEAPON ►
Melee Weapon
Hatchets.png
  • Ranged, Physical

  • +1d6 Physical Damage
War Axe
◄ WEAPON ►
Melee Weapon
Halberd.png
  • Melee, Physical

  • +2d6 Physical Damage
Halberd
◄ WEAPON ►
Melee Weapon
Sharp-halberd.png
  • Melee, Physical

  • +2d8 Physical Damage
Whip
◄ WEAPON ►
Melee Weapon
Whip.png
  • Melee, Physical

  • +1d4 Physical Damage
  • If you deal damage, your target Character looses 1 turn.
Chain
◄ WEAPON ►
Melee Weapon
Crossed-chains.png
  • Melee, Physical

  • +1d8 Physical Damage
  • If you deal damage, your target Character looses 1 turn.


Magic Weapons

Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Throwing Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
War Axe
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Halberd
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Whip
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules
Chain
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules


Armor

Cloth Armor
◄ ARMOR ►
Light Armor
Armor 16.jpg
  • Physical, Cloth, Armor

  • +1d4 Defense
Heavy Robes
◄ ARMOR ►
Light Armor
Armor 10.jpg
  • Physical, Cloth, Armor

  • +1d4 Defense
Hide Armor
◄ ARMOR ►
Light Armor
Armor 33.jpg
  • Physical, Hide, Armor

  • +1d6 Defense
Leather Armor
◄ ARMOR ►
Light Armor
Armor 7.jpg
  • Physical, Leather, Armor

  • +1d6 Defense
Studed Leather Armor
◄ ARMOR ►
Light Armor
Armor 62.png
  • Physical, Leather, Armor

  • +1d6 Defense
Lamellar Armor
◄ ARMOR ►
Medium Armor
Armor 35.png
  • Physical, Leather, Armor

  • +1d6 Defense
Brigandine Armor
◄ ARMOR ►
Medium Armor
Armor 5.jpg
  • Physical, Metal, Armor

  • +1d8 Defense
Ringmail
◄ ARMOR ►
Medium Armor
Armor 6.jpg
  • Physical, Metal, Armor

  • +1d8 Defense
Scale Mail
◄ ARMOR ►
Medium Armor
Armor 38.png
  • Physical, Metal, Armor

  • +1d8 Defense
Chainmail
◄ ARMOR ►
Medium Armor
Armor 8.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
Shell Armor
◄ ARMOR ►
Heavy Armor
Armor 59.png
  • Physical, Hide, Armor

  • +1d8 Defense
Cuirass
◄ ARMOR ►
Heavy Armor
Armor 27.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
Half Plate Armor
◄ ARMOR ►
Heavy Armor
Armor 29.png
  • Physical, Metal, Armor

  • +1d10 Defense
Platemail
◄ ARMOR ►
Heavy Armor
Armor 41.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
Heavy Plate Armor
◄ ARMOR ►
Heavy Armor
Armor 1.png
  • Physical, Metal, Armor

  • +1d12 Defense
Gauntlets
◄ ARMOR ►
Shield
Gauntlets 1.jpg
  • Physical, Metal, Armor

  • +1d4 Defense
Small Shield
◄ ARMOR ►
Shield
Shield 12.jpg
  • Physical, Metal, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. non-Physical damage
Medium Shield
◄ ARMOR ►
Shield
Shield 6.jpg
  • Physical, Metal, Armor

  • +1d8 Defense
  • Only 1d6 Defense vs. non-Physical damage
Heavy Shield
◄ ARMOR ►
Shield
Shield 1.jpg
  • Physical, Metal, Armor

  • +1d10 Defense
  • Only 1d8 Defense vs. non-Physical damage
Tower Shield
◄ ARMOR ►
Shield
Shield 15.jpg
  • Physical, Metal, Armor

  • +1d12 Defense
  • Only 1d10 Defense vs. non-Physical damage
Copper Coronet
◄ ARMOR ►
Coronet
Coronet 2.jpg
  • Psychic, Metal, Armor

  • +1d4 Defense
Iron Coronet
◄ ARMOR ►
Coronet
Coronet 4.jpg
  • Psychic, Metal, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. Physical damage
Silver Coronet
◄ ARMOR ►
Coronet
Coronet 5.jpg
  • Psychic, Metal, Armor

  • +1d8 Defense
  • Only 1d4 Defense vs. Physical damage
Gold Coronet
◄ ARMOR ►
Coronet
Coronet 3.jpg
  • Psychic, Metal, Armor

  • +1d10 Defense
  • Only 1d4 Defense vs. Physical damage
Platinum Coronet
◄ ARMOR ►
Coronet
Coronet 6.jpg
  • Psychic, Metal, Armor

  • +1d12 Defense
  • Only 1d4 Defense vs. Physical damage
Woven Duster
◄ ARMOR ►
Duster
Armor 22.jpg
  • Magic, Cloth, Armor

  • +1d4 Defense
Silken Duster
◄ ARMOR ►
Duster
Armor 19.jpg
  • Magic, Cloth, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. Physical damage
Leather Duster
◄ ARMOR ►
Duster
Armor 40.png
  • Magic, Cloth, Armor

  • +1d8 Defense
  • Only 1d6 Defense vs. Physical damage
Beasterhide Duster
◄ ARMOR ►
Duster
Armor 32.jpg
  • Magic, Cloth, Armor

  • +1d10 Defense
  • Only 1d6 Defense vs. Physical damage
Dragonhode Duster
◄ ARMOR ►
Duster
Armor 43.png
  • Magic, Cloth, Armor

  • +1d12 Defense
  • Only 1d8 Defense vs. Physical damage
Skull Talisman
◄ ARMOR ►
Talisman
Talisman 11.jpg
  • Spirit, Natural, Armor

  • +1d4 Defense
Talon Talisman
◄ ARMOR ►
Talisman
Talisman 13.jpg
  • Spirit, Natural, Armor

  • +1d6 Defense
  • Only 1d4 Defense vs. Physical damage
Ivory Talisman
◄ ARMOR ►
Talisman
Talisman 4.jpg
  • Spirit, Natural, Armor

  • +1d8 Defense
  • Only 1d4 Defense vs. Physical damage
Pearl Talisman
◄ ARMOR ►
TYPE Armor
Talisman 21.jpeg
  • Spirit, Natural, Armor

  • +1d10 Defense
  • Only 1d4 Defense vs. Physical damage
Mythic Talisman
◄ ARMOR ►
Talisman
Talisman 9.jpg
  • Spirit, Natural, Armor

  • +1d12 Defense
  • Only 1d4 Defense vs. Physical damage




Abilities & Spells

Arcana

Φ1
Summon Familiar
◄ SPELL, 2★ ►
Ranged Arcana Spell
Summon Familiar.png
Black Die
  • Magic Spell, Persistent

  • 1d4, 2Φ: Psychic Attack
  • 1d4, 2Φ: Defense
  • Caster: Cast Magic spells as if it were a character
Φ1
Recall
◄ SPELL ►
Ranged Arcana Spell
Recall.png
  • Magic Spell, Instant

  • Select one of your Characters already in play; place their card into your hand. Discard any items they held.
Φ1
Flicker
◄ SPELL ►
Ranged Arcana Spell
Flicker.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 6 the attack fails.
Φ1
Energy Flux
◄ SPELL ►
Ranged Arcana Spell
Debuff.png
  • Magic Spell, Persistent

  • Play against a target; any spell targeting them deals +1 Damage per die.
Φ1
Clumsiness
◄ SPELL ►
Ranged Arcana Spell
Derp.png
  • Magic Spell, Instant

  • Target Character must discard 1 Item.
Φ1
Minor Life Field
◄ SPELL, 2★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ2
Banish Character
◄ SPELL ►
Ranged Arcana Spell
Banish.png
  • Magic Spell, Instant

  • Select one enemy Character already in play; Discard that character and any items they held.
Φ2
Steal Item
◄ SPELL ►
Ranged Arcana Spell
Steal.png
  • Magic Spell, Instant

  • Steal 1 random Item from an enemy's hand.
Φ2
Displacement
◄ SPELL ►
Ranged Arcana Spell
Flicker.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 5 or 6 the attack fails.
Φ2
Power Infusion
◄ SPELL ►
Ranged Arcana Spell
Buff.png
  • Magic Spell, Temporary

  • After casting this Spell, your next Spell deals +2 Damage per die.
Φ2
Lesser Life Field
◄ SPELL, 4★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ3
Unsummon
◄ SPELL ►
Ranged Arcana Spell
Unsummon.png
  • Magic Spell, TAGS

  • Select one Summoned target up to Φ3, and roll 1d6. On a roll of 1, 2, or 3 the target is discarded.
Φ3
Steal Character
◄ SPELL ►
Ranged Arcana Spell
Yoink.png
  • Magic Spell, TAGS

  • Pick another player and roll 1d6; on any roll but a 1, they must select one of their in-play Characters and give it to you. Place it in your hand. Any items that character held are discarded.
Φ3
Polymorph
◄ SPELL, 3★ ►
Ranged Arcana Spell
Polymorph.png
  • Magic Spell, Persistent

  • Roll 1d6; on any roll but a 1 the target is turned into this creature
  • 1, Φ1: Physical Attack
  • 1, Φ1: Defense
  • At the start of your turn, roll 1d6. On a 1, this effect is dispelled
  • If this creature is killed, discard the original character's card
Φ3
Phasing
◄ SPELL ►
Ranged Arcana Spell
Invisible.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 4+ the attack fails.
Φ3
Life Field
◄ SPELL, 6★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ4
Cloaking Shell
◄ SPELL ►
Ranged Arcana Spell
Invisible.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 3+ the attack fails.
Φ4
Unmake Enemy
◄ SPELL ►
Ranged Arcana Spell
Banish.png
  • Magic Spell, Instant

  • Pick another player and roll 1d6; on any roll but a 1, they must select one of their in-play Characters and give it to you. Place it in your hand. Any items that character held are discarded.
Φ4
Unmake Item
◄ SPELL ►
Ranged Arcana Spell
Break Item.png
  • Magic Spell, TAGS

  • Pick one of any player's items currently in play and discard it.
Φ4
Major Life Field
◄ SPELL, 8★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target
Φ5
Invisibility
◄ SPELL ►
Ranged Arcana Spell
Invisible.png
  • Magic Spell, Persistent

  • Any time you are attacked, roll 1d6; on a roll of 2+ the attack fails.
Φ5
Unmake Character
◄ SPELL ►
Ranged Arcana Spell
Banish.png
  • Magic Spell, Instant

  • Pick another player and roll 1d6; on any roll but a 1, they must select one of their in-play Characters and discard it and any items they hold.
Φ5
Ultimate Life Field
◄ SPELL, 10★ ►
Ranged Arcana Spell
Life Field.png
  • Magic Spell, Persistent

  • Protects one target



Bard



Divination

Φ1
Haste
◄ SPELL ►
Ranged Divination Spell
Haste.png
  • Magic Spell, Instant

  • Play this card on one of your characters; they may make one additional action this turn.
Φ1
Slow
◄ SPELL ►
Ranged Divination Spell
Slow.png
  • Magic Spell, Instant

  • Play this card against one enemy character; they loose 1 turn.
Φ1
Minor Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 2 Cards; if Spell cards are drawn, keep one and discard the rest.
Φ1
Minor Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 1 Card.
Φ1
Minor Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 2 Cards; if Item cards are drawn, keep one and discard the rest.
Φ1
Minor Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 2 Cards; if Action cards are drawn, keep one and discard the rest.
Φ2
Timestop
◄ SPELL ►
Ranged Divination Spell
Timestop.png
  • Magic Spell, Instant

  • Play this card against 2 enemy characters; they loose 1 turn.
Φ2
Lesser Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 3 Cards; if Spell cards are drawn, keep one and discard the rest.
Φ2
Lesser Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 2 Cards, keep 1 and discard the other.
Φ2
Lesser Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 3 Cards; if Item cards are drawn, keep one and discard the rest.
Φ2
Lesser Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 3 Cards; if Action cards are drawn, keep one and discard the rest.
Φ3
Temporal Distortion
◄ SPELL ►
Ranged Divination Spell
Temporal Distortion.png
  • Magic Spell, Instant

  • Play this card against 3 enemy character; they loose 1 turn.
Φ3
Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 4 Cards; if Spell cards are drawn, keep up to 2 and discard the rest.
Φ3
Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 3 Cards, keep 1 and discard the others.
Φ3
Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 4 Cards; if Item cards are drawn, keep 2 and discard the rest.
Φ3
Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 4 Cards; if Action cards are drawn, keep 2 and discard the rest.
Φ4
Major Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Spell cards are drawn, keep up to 2 and discard the rest.
Φ4
Major Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 4 Cards, keep 2 and discard the others.
Φ4
Major Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Item cards are drawn, keep 2 and discard the rest.
Φ4
Major Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 5 Cards; if Action cards are drawn, keep 2 and discard the rest.
Φ5
Ultimate Magic Knowledge
◄ SPELL ►
Ranged Divination Spell
Magic Knowledge.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Spell cards are drawn, keep up to 3 and discard the rest.
Φ5
Ultimate Discovery
◄ SPELL ►
Ranged Divination Spell
Discovery.png
  • Spirit Spell, Instant

  • Draw 5 Cards, keep 3 and discard the others.
Φ5
Ultimate Luck
◄ SPELL ►
Ranged Divination Spell
Luck.png
  • Magic Spell, Instant

  • Draw 5 Cards; if Item cards are drawn, keep 3 and discard the rest.
Φ5
Ultimate Foresight
◄ SPELL ►
Ranged Divination Spell
Foresight.png
  • Psychic Spell, Instant

  • Draw 5 Cards; if Action cards are drawn, keep 3 and discard the rest.



Elemental

Φ1
Flames
◄ SPELL ►
Ranged Elemental Spell
Flames.png
  • Magic Spell, Fire, Instant

  • Deal 1d4 Fire Damage to one target.
Φ1
Drown
◄ SPELL ►
Ranged Elemental Spell
Splash.png
  • Magic Spell, Water, Instant

  • Deal 1d4 Water Damage to one target.
Φ1
Gust
◄ SPELL ►
Ranged Elemental Spell
Gust.png
  • Magic Spell, Air, Instant

  • Deal 1d4 Air Damage to one target.
Φ1
Stone Spear
◄ SPELL ►
Ranged Elemental Spell
Stone Spear.png
  • Magic Spell, Stone, Instant

  • Deal 1d4 Earth Damage to one target.
Φ1
Acid Splash
◄ SPELL ►
Ranged Elemental Spell
Acid Splash.png
  • Magic Spell, Acid, Instant

  • Deal 1d4 Acid Damage to one target.
Φ1
Sparks
◄ SPELL ►
Ranged Elemental Spell
Sparks.png
  • Magic Spell, Electricity, Instant

  • Deal 1d4 Electricity Damage to one target.
Φ1
Dust Blast
◄ SPELL ►
Ranged Elemental Spell
Dust Gust.png
  • Magic Spell, Air, Earth, Instant

  • Deal 1d4 Air & Earth Damage to one target.
Φ1
Magma Splash
◄ SPELL ►
Ranged Elemental Spell
Magma Splash.png
  • Magic Spell, Fire, Earth, Instant

  • Deal 1d4 Fire & Earth Damage to one target.
Φ1
Steam Vent
◄ SPELL ►
Ranged Elemental Spell
Steam Vent.png
  • Magic Spell, Fire, Water, Instant

  • Deal 1d4 Fire & Water Damage to one target.
Φ1
Fog Cloud
◄ SPELL ►
Ranged Elemental Spell
Fog Cloud.png
  • Magic Spell, Water, Air, Instant

  • Deal 1d4 Water & Air Damage to one target.
Φ1
Devour Crystals
◄ SPELL ►
Ranged Elemental Spell
Devour Crystal.png
  • Magic Spell, Instant

  • Steal 1d4¢ from one other player.
Φ1
Steal Energy
◄ SPELL ►
Ranged Elemental Spell
Steal Energy.png
  • Magic Spell, Instant

  • Play this as soon as another player plays a spell card; the spell does not take effect. You take the card and place it in your hand.
Φ1
Energy Inversion
◄ SPELL ►
Ranged Elemental Spell
Energy Inversion.png
  • Magic Spell, Temporary

  • If this card is in play and you play a spell that deals Elemental damage, you may change all of its damage to 1 new Element of your choice.
Φ1
Willburst
◄ SPELL ►
Ranged Elemental Spell
Light Bust.png
  • Magic Spell, Psychic, Instant

  • Deal 1d4 Psychic Damage to one target.
Φ1
Water of Life
◄ SPELL ►
Ranged Elemental Spell
Life Water.png
  • Magic Spell, Instant

  • Regain 1d4¢.
Φ1
Summon Flame Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Red Wisp.png
Black Die
  • Magic Spell, Fire, Persistent

  • 1d6, Φ4: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 6, pay Φ2 to roll once more
Φ1
Summon Water Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Blue Wisp.png
Black Die
  • Magic Spell, Water, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 4, roll once more
Φ1
Summon Frost Wisp
◄ SPELL, 3★ ►
Ranged Elemental Spell
Blue Wisp.png
Black Die
  • Magic Spell, Ice, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • +2 Defense vs. Fire
Φ1
Summon Wind Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
White Wisp.png
Black Die
  • Magic Spell, Air, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • +2 Damage vs. Spirit
Φ1
Summon Stone Wisp
◄ SPELL, 5★ ►
Ranged Elemental Spell
Green Wisp.png
Black Die
  • Magic Spell, Earth, Persistent

  • 1d4, Φ2: Attack
  • 1d4+1, Φ2: Defense
Φ1
Summon Magma Wisp
◄ SPELL, 4★ ►
Ranged Elemental Spell
Red Wisp.png
Black Die
  • Magic Spell, Fire, Earth, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
Φ1
Summon Smoke Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Red Wisp.png
  • Magic Spell, Fire, Air, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
Φ1
Summon Dust Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Green Wisp.png
Black Die
  • Magic Spell, Earth, Air, Persistent

  • 1d4, Φ2: Attack
  • 1d8, Φ6: Defense
Φ1
Summon Steam Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
White Wisp.png
Black Die
  • Magic Spell, Fire, Water, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 8, roll once more
Φ1
Summon Thunder Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
White Wisp.png
Black Die
  • Magic Spell, Electric, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 8, gain Defense +4
Φ1
Summon Acid Wisp
◄ SPELL, 2★ ►
Ranged Elemental Spell
Orange Wisp.png
Black Die
  • Magic Spell, Acid, Persistent

  • 1d4, Φ4: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 4, roll again; repeat until a 4 is not rolled
Φ1
Summon Will-o-Wisp
◄ SPELL, 2★ ►
Ranged Spirit Spell
Black Wisp.png
Black Die
  • Magic Spell, Spirit, Persistent

  • 1d4, Φ2: Attack
  • 1d4, Φ2: Defense
  • -Φ2: reduce target defense -1d4 for 1 turn
Φ2
Fireburst
◄ SPELL ►
Ranged Elemental Spell
Fire Burst.png
  • Magic Spell, Fire, Immediate

  • Deal 1d6 Fire Damage to one target.
Φ2
Ice Shards
◄ SPELL ►
Ranged Elemental Spell
Ice Shard.png
  • Magic Spell, Ice, Immediate

  • Deal 1d6 Ice Damage to one target.
Φ2
Thunderclap
◄ SPELL ►
Ranged Elemental Spell
Lightning Bolt.png
  • Magic Spell, Electricity, Instant

  • Deal 1d6 Electricity Damage to one target.
Φ2
Conjure Wall of Flames
◄ SPELL, 4★ ►
Ranged Elemental Spell
Fire Wall.png
Dark Grey Die
  • Magic Spell, Fire, Persistent

  • 1d6, 1Φ, Defense; automatically defends summoner
  • 2d6, 2Φ, Reaction: when attacked, deal fire damage to attacker
Φ2
Conjure Wall of Ice
◄ SPELL, 6★ ►
Ranged Elemental Spell
Ice Wall.png
Dark Grey Die
  • Magic Spell, Ice, Persistent

  • 2d6, 1Φ, Defense; automatically defends summoner
  • -2Φ: Interrupt: Negate 1 fire spell as it is cast, and receive double damage
Φ2
Conjure Wall of Earth
◄ SPELL, 8★ ►
Ranged Elemental Spell
Stone Wall.png
Dark Grey Die
  • Magic Spell, Earth, Persistent

  • 2d8, 2Φ, Defense; automatically defends summoner
  • Collapse: An attacker that destroys this card takes 1d4 Earth damage
Φ2
Element Shield
◄ SPELL ►
Ranged Elemental Spell
Element Shield.png
  • Magic Spell, Persistent

  • Elemental effects deal -1 Damage per die to you
Φ2
Summon Fire Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Red Elemental.png
Dark Gray Die
  • Magic Spell, Fire, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • Attackers take 1d4 Fire Damage
Φ2
Summon Water Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Blue Elemental.png
Dark Gray Die
  • Magic Spell, Water, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • Successful Attacks against you deal -1d4 Damage
Φ2
Summon Ice Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Blue Elemental.png
Dark Gray Die
  • Magic Spell, Ice, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • If damage rolled = 6, roll once more
Φ2
Summon Air Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
White Elemental.png
Dark Gray Die
  • Magic Spell, Air, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ2: Defense
  • If damage rolled = 8, target looses 1 turn.
Φ2
Summon Earth Elemental
◄ SPELL, 6★ ►
Ranged Elemental Spell
Green Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Persistent

  • 1d4, Φ4: Attack
  • 1d8, Φ4: Defense
  • If Defense rolled = 8, roll once more
Φ2
Summon Lava Elemental
◄ SPELL, 5★ ►
Ranged Elemental Spell
Red Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Fire, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
Φ2
Summon Smoke Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Red Elemental.png
Dark Gray Die
  • Magic Spell, Air, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d4, Φ4: Defense
Φ2
Summon Sand Elemental
◄ SPELL, 5★ ►
Ranged Elemental Spell
Green Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Persistent

  • 1d8, Φ6: Attack
  • 1d4, Φ4: Defense
  • If Attack rolled = 8, target's Defense is halved for this attack
Φ2
Summon Acrid Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
Orange Elemental.png
Dark Gray Die
  • Magic Spell, Acid, Persistent

  • 1d8, Φ4: Attack
  • 1d4, Φ4: Defense
  • If damage rolled = 8, target's Attack is halved for 1 turn
Φ2
Summon Mire Elemental
◄ SPELL, 5★ ►
Ranged Elemental Spell
Green Elemental.png
Dark Gray Die
  • Magic Spell, Earth, Water, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • -Φ2: Restore ¢1d4
Φ2
Summon Thunder Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
White Elemental.png
Dark Gray Die
  • Magic Spell, Electric, Persistent

  • 1d6, Φ4: Attack
  • 1d6, Φ4: Defense
  • If Defense rolled = 6, target's Defense is halved for 1 turn
Φ2
Summon Cloud Elemental
◄ SPELL, 4★ ►
Ranged Elemental Spell
White Elemental.png
Dark Gray Die
  • Magic Spell, Air, Water, Persistent

  • 1d4, Φ4: Attack
  • 1d6, Φ4: Defense
  • If dealt damage, attacker takes 1d6 Electric damage
Φ3
Conjure Wall of Stone
◄ SPELL, 10★ ►
Ranged Elemental Spell
Stone Wall.png
Bronze Die
  • Magic Spell, Earth, Persistent

  • 2d10, 3Φ, Defense; automatically defends summoner
  • Collapse: An attacker that destroys this card takes 1d6 Earth damage
Φ3
Conjure Wall of Storms
◄ SPELL, 6★ ►
Ranged Elemental Spell
Lightning Blast.png
Bronze Die
  • Magic Spell, Electricity, Persistent

  • 1d8, 2Φ, Defense; automatically defends summoner
  • 2d8, 3Φ, Reaction: when attacked, deal electrical damage to attacker
Φ3
Conjure Whirlwind
◄ SPELL, 6★ ►
Ranged Elemental Spell
Whirlwind.png
Bronze Die
  • Magic Spell, Air, Persistent

  • 1d8, Φ6: Attack
  • If Attack rolled = 8, roll again until 8 is not rolled
Φ3
Conjure Ice Patch
◄ SPELL, 6★ ►
Ranged Elemental Spell
Blue Slick.png
Bronze Die
  • Magic Spell, Ice, Persistent

  • 1d8, Φ6: Defense
  • If Defense is successful, attacker takes 1d4 damage and looses 1 turn
Φ3
Conjure Thunderhead
◄ SPELL, 6★ ►
Ranged Elemental Spell
Storm Wall.png
Bronze Die
  • Magic Spell, Electric, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
Φ3
Conjure Fire Sphere
◄ SPELL, 6★ ►
Ranged Elemental Spell
Fire Sphere.png
Bronze Die
  • Magic Spell, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d6, Φ4: Defense
  • If Attack rolled = 8, add +1d6 to it
Φ3
Conjure Flood
◄ SPELL, 6★ ►
Ranged Elemental Spell
Flood.png
Bronze Die
  • Magic Spell, Water, Persistent

  • 1d10, Φ8: Attack
  • 1d4, Φ2: Defense
  • If Attack deals damage, roll 1d6; on a roll of 1 they must discard 1 card
Φ3
Conjure Crevice
◄ SPELL, 6★ ►
Ranged Elemental Spell
Crack.png
Bronze Die
  • Magic Spell, Earth, Persistent

  • 1d6, Φ4: Attack
  • 1d8, Φ6: Defense
  • If Defense rolled = 8, target's takes 1d4 Damage
Φ3
Conjure Elemental Storm
◄ SPELL, 6★ ►
Ranged Elemental Spell
Magic Storm.png
true

Bronze Die

  • Magic Spell, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • Ignore target's Elemental Defenses
Φ3
Summon Fire Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Red Titan.png
Bronze Die
  • Magic Spell, Fire, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • 1d4, Φ6: Attack up to 3 different targets
Φ3
Summon Water Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Blue Titan.png
Bronze Die
  • Magic Spell, Water, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, attack a second target
Φ3
Air Elemental Titan
◄ SPELL ►
Ranged Elemental Spell
White Titan.png
Bronze Die
  • Magic Spell, Air, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • Increase Defense by +1d6 vs. Ranged Attacks
Φ3
Summon Earth Titan
◄ SPELL, 8★ ►
Ranged Elemental Spell
Green Titan.png
Bronze Die
  • Magic Spell, Earth, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • -Φ6: Restore ¢1d8
Φ3
Summon Acid Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Orange Titan.png
Bronze Die
  • Magic Spell, Acid, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, the target takes 1d4 Acid Damage the following turn
Φ3
Summon Lightning Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
White Titan.png
Bronze Die
  • Magic Spell, Electric, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, spend deal 4 Electric damage to a second target
Φ3
Summon Ice Titan
◄ SPELL, 7★ ►
Ranged Elemental Spell
Blue Titan.png
Bronze Die
  • Magic Spell, Ice, Persistent

  • 1d8, Φ6: Attack
  • 1d8, Φ6: Defense
  • If your Attack deals Damage, your target looses 1 turn
Φ3
Summon Dust Titan
◄ SPELL, 7★ ►
Ranged Elemental Spell
Green Titan.png
Bronze Die
  • Magic Spell, Air, Earth, Persistent

  • 1d6, Φ4: Attack
  • 1d10, Φ8: Defense
  • If your Attack deals Damage, gain +1d4 Defense for 1 turn
Φ3
Summon Ash Titan
◄ SPELL, 6★ ►
Ranged Elemental Spell
Red Titan.png
Bronze Die
  • Magic Spell, Earth, Fire, Persistent

  • 1d6, Φ6: Attack
  • 1d6, Φ6: Defense
  • If your Attack deals Damage, deal +1d4 Damage, & gain +1d4 Defense for 1 turn
Φ3
Summon Slime Titan
◄ SPELL, 7★ ►
Ranged Elemental Spell
Orange Titan.png
Bronze Die
  • Magic Spell, Earth, Acid, Persistent

  • 1d8, Φ8: Attack
  • 1d8, Φ8: Defense
  • If your Attack deals Damage, your target's Defense is -3 for 1 turn
Φ4
Conjure Inferno
◄ SPELL, 8★ ►
Ranged Elemental Spell
Fire Explode.png
Silver Die
  • Magic Spell, Air, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • Any target you attack takes +1d4 Fire Damage, even if you fail to otherwise deal damage
Φ4
Conjure Djinn
◄ SPELL, 8★ ►
Ranged Elemental Spell
Djinn.png
Silver Die
  • Magic Spell, Air, Earth, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • Ignore 1d6 of your target's Defense
Φ4
Conjure Magma Pool
◄ SPELL, 8★ ►
Ranged Elemental Spell
Magma Pool.png
Silver Die
  • Magic Spell, Earth, Fire, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • If target takes damage, they must discard 1 equipped item
Φ4
Conjure Wall of Iron
◄ SPELL, 8★ ►
Ranged Elemental Spell
Iron Wall.png
Silver Die
  • Magic Spell, Earth, Fire, Persistent

  • 2d10, Φ6: Defense; automatically defends summoner
  • An attacker that destroys this card takes 1d6 Earth & 1d6 Physical damage
Φ4
Elemental Maelstrom
◄ SPELL ►
Ranged Elemental Spell
Magic Malestrom.png
Silver Die
  • Magic Spell, Persistent

  • -Φ8, Deal 1d10 Damage; select the element of the spell when playing
  • Ignore target's elemental Defense
Φ4
Conjure Healing Rain
◄ SPELL, 8★ ►
Ranged Elemental Spell
Healing Rain.png
  • Magic Spell, Persistent

  • 1d8, Φ6: Defense
  • Restore ¢1d8 per turn
Φ4
Elemental Bolt
◄ SPELL ►
Ranged Elemental Spell
Force Beam.png
  • Magic Spell, Instant

  • Deal 1d10 + X Damage, where X is a Gem card
  • Element determined by Gem card
Φ4
Elemental Void
◄ SPELL ►
Ranged Elemental Spell
Void.png
  • Magic Spell, Instant

  • Negate all Persistent elemental effects in play that cost Φ4 or less
Φ4
Summon Force of Fire
◄ SPELL, 8★ ►
Ranged Elemental Spell
Red Force.png
Silver Die
  • Magic Spell, Fire, Persistent

  • 1d12, Φ10: Attack
  • 1d6, Φ8: Attack vs. 3 targets
  • 1d8, Φ6: Defense
Φ4
Summon Force of Water
◄ SPELL, 8★ ►
Ranged Elemental Spell
Blue Force.png
Silver Die
  • Magic Spell, TAGS, Persistent

  • 1d8, Φ10: Attack vs 3 targets
  • 1d8, Φ8: Defense
  • Any target damaged looses 1 turn
Φ4
Summon Force of Air
◄ SPELL, 8★ ►
Ranged Elemental Spell
White Force.png
Silver Die
  • Magic Spell, Air, Persistent

  • 1d10, Φ8: Attack
  • 1d6, Φ4: May be used multiple times per turn
  • 1d10, Φ8: Defense
Φ4
Summon Force of Earth
◄ SPELL, 8★ ►
Ranged Elemental Spell
Green Force.png
Silver Die
  • Magic Spell, Earth, Persistent

  • 1d8, Φ6: Attack
  • 1d12, Φ10: Defense
  • If your Defense succeeds, attacker looses 1 turn
Φ4
Summon Force of Power
◄ SPELL, 8★ ►
Ranged Elemental Spell
Purple Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d18, Φ8: Attack
  • 1d18, Φ8: Defense
  • Caster: Cast Magic spells as if it were a character
Φ4
Summon Force of Time
◄ SPELL, 8★ ►
Ranged Elemental Spell
Blue Force.png
Silver Die
  • Magic Spell, TAGS, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -Φ1, Haste: 1 target may make one additional action this turn
  • -Φ1, Slow: 1 target looses 1 turn
Φ4
Summon Force of Space
◄ SPELL, 8★ ►
Ranged Elemental Spell
Purple Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -Φ2, Steal 1 random Item from an enemy's hand.
Φ4
Summon Force of Death
◄ SPELL, 8★ ►
Ranged Elemental Spell
Black Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -Φ6, destroy 1 target character and all their held items
Φ4
Summon Force of Oblivion
◄ SPELL, 8★ ►
Ranged Elemental Spell
Orange Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • -5 target player must discard his hand, then draw 3 new cards
Φ4
Summon Force of Creation
◄ SPELL, 8★ ►
Ranged Elemental Spell
Green Force.png
Silver Die
  • Magic Spell, Persistent

  • 1d10, Φ8: Attack
  • 1d10, Φ8: Defense
  • When destroyed, restore ¢1d4 per character you have in play
Φ5
Elemental Destruction
◄ SPELL ►
Ranged Elemental Spell
Elemental Destruction.png
Gold Die
  • Magic Spell, Instant

  • roll 1d6 for each persistent spell in play; on a roll of 1 that card is discarded
Φ5
Summon Volcanic Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Red Nightmare.png
Gold Die
  • Magic Spell, Air, Earth, Fire, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, discard the target
Φ5
Summon Chemical Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Orange Nightmare.png
Gold Die
  • Magic Spell, Acid, Water, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, discard one of the target's items
Φ5
Summon Storm Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
White Nightmare.png
Gold Die
  • Magic Spell, Air, Electric, Water, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, you may make an attack vs. a another target
Φ5
Summon Arctic Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Blue Nightmare.png
Gold Die
  • Magic Spell, Air, Ice, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • If your attack deals damage, the target looses 1d4 turns
Φ5
Summon Formless Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Purple Nightmare.png
Gold Die
  • Magic Spell, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • Use the Ability of any other Summon card in play for the same cost
Φ5
Summon Blight Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Green Nightmare.png
Gold Die
  • Magic Spell, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • -Φ10, Select 1 player; all of their Characters and Summons take 1d6 Damage
Φ5
Summon Oblivion Nightmare
◄ SPELL, 10★ ►
Ranged Elemental Spell
Black Nightmare.png
Gold Die
  • Magic Spell, Persistent

  • 1d12, Φ10: Attack
  • 1d12, Φ10: Defense
  • -Φ10, Select 1 player; all items they have in play must be discarded



Healing

Φ1
Prayer
◄ SPELL ►
Ranged Healing Spell
Prayer.png
  • Magic Spell, Persistent

  • All of your Characters gain +1 Defense
Φ1
Turn Undead
◄ SPELL ►
Ranged Healing Spell
Turn Undead.png
  • Spirit Spell, Spirit, Instant

  • One undead target takes 1d4 damage and looses 1 turn
Φ1
Holy Burst
◄ SPELL ►
Ranged Healing Spell
Holy Burst.png
  • Spirit Spell, Instant

  • Deal up to 3 targets 1 Damage
Φ1
Minor Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d4
Φ1
Party Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1 per Character in play
Φ1
Cleansing
◄ SPELL ►
Ranged Healing Spell
Purify.png
  • Magic Spell, Healing, Instant

  • Negate any 1 Persistent spell effect that is applied on one Character or Summon
Φ2
Harm Undead
◄ SPELL ►
Ranged Healing Spell
Turn Undead.png
  • Spirit Spell, Instant

  • Choose One:
    • One undead target takes 1d6 Damage and looses 1 turn
    • One undead target takes 2d6 Damage
Φ2
Holy Rain
◄ SPELL ►
Ranged Healing Spell
Holy Rain.png
  • Magic Spell, Instant

  • Restore ¢1 per Character you have in lay; deal 1 Damage to each Player per Character they have in play
Φ2
Lesser Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d6
Φ2
Group Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2 per Character in play
Φ2
Purging
◄ SPELL ►
Ranged Healing Spell
Purify.png
  • Magic Spell, Healing

  • Negate any 2 Persistent spell effects that are applied on one Character or Summon
Φ3
Holy Aura
◄ SPELL ►
Ranged Healing Spell
Holy Aura.png
  • Magic Spell, Persistent

  • All of your Characters gain +2 Defense
Φ3
Bolt of Light
◄ SPELL ►
Ranged Healing Spell
Red Bolt.png
  • Magic Spell, Light, Healing, Instant

  • Deal 1d8 Damage to one target; restore ¢1d4
Φ3
Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d8
Φ3
Mass Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1d4 per Character you have in play
Φ3
Purification
◄ SPELL ►
Ranged Healing Spell
Purify.png
  • Magic Spell, Healing, Instant

  • Negate all Persistent spell effects that are applied on one Character or Summon
Φ4
Holy Light
◄ SPELL ►
Ranged Healing Spell
Holy Light.png
  • Magic Spell, Light, Healing, Instant

  • Deal 1d4 Damage to each of one player's Characters; restore ¢1d4 for each player you Damage
Φ4
Major Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d10
Φ4
Team Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢1d4 per Character & Summon you have in play
Φ4
Resurrection
◄ SPELL ►
Ranged Healing Spell
Resurect.png
  • Magic Spell, Healing, Instant

  • Retrieve one Character card from your discard pile and place him into your hand; restore ¢1d4
Φ4
Restoration
◄ SPELL ►
Ranged Healing Spell
Revive.png
  • Magic Spell, Healing, Instant

  • Retrieve one Character card from your discard pile and place him into play
Φ3
Divine Shield
◄ SPELL ►
Ranged Healing Spell
Holy Circle.png
  • Magic Spell, Persistent

  • All of your Characters gain +3 Defense
Φ5
Ultimate Healing
◄ SPELL ►
Ranged Healing Spell
Healing.png
  • Magic Spell, Healing, Instant

  • Restore ¢2d12
Φ5
Recreation
◄ SPELL ►
Ranged Healing Spell
Revive.png
  • Magic Spell, Healing, Instant

  • Retrieve one Character card and 1d4 Item cards from your discard pile and place him into play; place the items in your hand
Φ5
Holy Blast
◄ SPELL ►
Ranged Healing Spell
Holy Explosion.png
  • Magic Spell, Instant

  • Deal 2d6 Damage to one target; restore ¢1d8 and remove all Persistent cards from one Character or Summon in play



Invocation

Φ1
Minor Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play against one target with up to 2 Gem Cards; use them to roll your Attack
Φ2
Lesser Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 3 Gem Cards; use them to roll your Attack; you may split your Attack against up to 2 targets
Φ3
Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 4 Gem Cards; use them to roll your Attack
Φ4
Major Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 5 Gem Cards; use them to roll your Attack; you may split your Attack against up to 2 targets
Φ5
Ultimate Arcane Blast
◄ SPELL ►
Ranged Invocation Spell
Arcane Bolt.png
  • Magic Spell, Instant

  • Play with up to 6 Gem Cards; use them to roll your Attack; you may split your Attack against up to 3 targets
Φ1
Minor Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Instant

  • Play with up to 2 Gem Cards against one target; use them to roll your Defense
Φ2
Lesser Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 3 Gem Cards against one target ; use them to roll your Defense
Φ3
Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 4 Gem Cards; use them to roll your Defense; you may split your Defense between up to 2 targets
Φ4
Major Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 5 Gem Cards; use them to roll your Defense; you may split your Defense against up to 2 targets
Φ5
Ultimate Arcane Ward
◄ SPELL ►
Ranged Invocation Spell
Arcane Shield.png
  • Magic Spell, Persistent

  • Play with up to 6 Gem Cards; use them to roll your Defense; you may split your Defense against up to 3 targets
Φ1
Force Bolt
◄ SPELL ►
Ranged Invocation Spell
Force Bolt.png
  • Magic Spell, Force, Instant

  • Deal 1d4+1 Damage
Φ1
Stone Launch
◄ SPELL ►
Ranged Invocation Spell
Magic Stone.png
  • Magic Spell, Earth, Instant

  • Deal 1d4 Damage to 1 target, gain +1 Defense for 1 turn
Φ1
Sparks
◄ SPELL ►
Ranged Invocation Spell
Sparks.png
  • Magic Spell, Electric, Instant

  • Deal 1 Damage to each of one player's Characters
Φ1
Force Screen
◄ SPELL ►
Ranged Invocation Spell
Force Screen.png
  • Magic Spell, Persistent

  • Gain +1d4 Defense for 1 turn
Φ1
Etheric Disruption
◄ SPELL ►
Ranged Invocation Spell
Etheric Disruption.png
  • Spirit Spell, Instant

  • Deal 1d4 Damage, or 2d4 Damage vs. an Etherial or Elemental enemy
Φ1
Acid Splash
◄ SPELL ►
Ranged Invocation Spell
Acid Splash.png
  • Magic Spell, Instant

  • Deal 1d4 Acid Damage to one target
Φ2
Force Beam
◄ SPELL ►
Ranged Invocation Spell
Force Beam.png
  • Magic Spell, Force, Instant

  • Deal 1d6 damage to one target
Φ2
Arc Bolt
◄ SPELL ►
Ranged Invocation Spell
Arc Bolt.png
  • Magic Spell, Electric, Instant

  • Deal 1d4 Damage each to 2 targets
Φ2
Flying Anvil
◄ SPELL ►
Ranged Invocation Spell
Summon Anvil X.png
  • Magic Spell, Ranged Combat, Instant

  • Deal 1d6 Damage to one target; if you roll = 6, deal +1d4 Damage, and the target looses 1 turn
Φ2
Etheric Strike
◄ SPELL ►
Ranged Invocation Spell
Etheric Strike.png
  • Spirit Spell, Instant

  • Deal 1d6 Damage, or 2d6 Damage vs. an Etherial or Elemental enemy
Φ2
Force Salvo
◄ SPELL ►
Ranged Invocation Spell
Force Salvo.png
  • Magic Spell, Force, Instant

  • Deal 2 damage each to up to 3 targets
Φ2
Fire Eyes
◄ SPELL ►
Ranged Invocation Spell
Fire Eyes.png
  • Magic Spell, Fire, Instant

  • Deal 1d6 damage to one target
Φ3
Etheric Chains
◄ SPELL ►
Ranged Invocation Spell
Etheric Chains.png
  • Spirit Spell, Instant

  • Deal 1d6 Damage, or 2d8 Damage vs. an Etherial or Elemental enemy; Etheric and Elemental enemies loose 1 turn
Φ3
Force Explosion
◄ SPELL ►
Ranged Invocation Spell
Force Burst.png
  • Magic Spell, Force, Instant

  • Deal 2d4 damage to one target
Φ3
Fireball
◄ SPELL ►
Ranged Invocation Spell
Fireball.png
  • Magic Spell, Fire, Instant

  • 2d4 Damage to one target, spend +Φ1 or +Φ2 to increase Damage by 1d4 or 2d4 respectively
Conjure Obstruction
◄ SPELL, 6★ ►
Ranged Invocation Spell
Conjure Obstruction.png
Bronze Die
  • Magic Spell, Interrupt, Persistent

  • 1d8, Φ8: Defense
  • You may play this when attacked with Combat or or a Spell
Φ3
Lightning Bolt
◄ SPELL ►
Ranged Invocation Spell
Lightning Bolt.png
  • Magic Spell, Electric, Instant

  • 2d4 Damage to one target, spend +Φ1 or +Φ2 to increase Damage by 1d4 or 2d4 respectively
Φ3
Conjure Gravity Well
◄ SPELL, 6★ ►
Ranged Invocation Spell
Gravity Vortex.png
Bronze Die
  • Magic Spell, Persistent

  • 1d4, Φ2: Attack
  • 1d10, Φ8: Defense
  • If your Attack roll = 4, your target looses 1 Turn
Φ4
Chain Lightning
◄ SPELL ►
Ranged Invocation Spell
Chain Lightning.png
  • Magic Spell, Electric, Instant

  • Deal 1d10 damage to one target, then 1d8 damage to a second target, 1d6 damage to a third target, and 1d4 damage to a fourth
Φ4
Etheric Shackles
◄ SPELL ►
Ranged Invocation Spell
Etheric Shackles.png
  • Spirit Spell, Instant

  • Deal 1d8 Damage, or 3d6 Damage vs. an Etherial or Elemental enemy; Etheric and Elemental enemies loose 1 turn
Φ4
Frozen Crush
◄ SPELL ►
Ranged Invocation Spell
Frozen Crush.png
  • Magic Spell, Ice, Physical, Instant

  • Deal 1d6 Ice and 1d6 Physical Damage to one target
Φ4
Flare
◄ SPELL ►
Ranged Invocation Spell
Flare.png
  • Magic Spell, Fire, Instant

  • Deal 1d10 Damage to one target
Φ4
Meteor Strike
◄ SPELL ►
Ranged Invocation Spell
Meteor Strike.png
  • Magic Spell, Earth, Fire, Instant

  • Deal 1d8 Earth and 1d4 Fire Damage to 1d4 targets
Φ4
Conjure Force Shield
◄ SPELL, 8★ ►
Ranged Invocation Spell
Force Shield.png
Silver Die
  • Magic Spell, Force, Persistent

  • 1d10, Φ8: Defense
  • Interrupt: force any Attack or Spell to target you as it is used
Φ5
Etheric Crush
◄ SPELL ►
Ranged Invocation Spell
Etheric Crush.png
  • Spirit Spell, Instant

  • Deal 1d10 Damage, or 3d8 Damage vs. an Etherial or Elemental enemy; Etheric and Elemental enemies loose 1 turn
Φ5
Overkill
◄ SPELL ►
Ranged Invocation Spell
Boom Spell.png
  • Magic Spell, Instant

  • Deal 2d4 Damage to all Characters and Summons that target player has in play
Φ5
Ray of Death
◄ SPELL ►
Ranged Invocation Spell
Death Ray.png
  • Magic Spell, Instant

  • Deal 2d6 Damage to one target; if the result is a 12, destroy the target card
Φ5
Phase Shift
◄ SPELL ►
Ranged Invocation Spell
Phase Shift.png
  • Magic Spell, Persistent

  • Any time you should be dealt Damage, roll 1d6; on a roll of 4+ the damage is Negated
Φ5
Doom Blast
◄ SPELL ►
Ranged Invocation Spell
Doom Blast.png
  • Magic Spell, Instant

  • Destroy 1 target card in play, and deal 1d4 Damage to all of that player's Characters and Summons
Φ5
Etheric Shield
◄ SPELL ►
Ranged Invocation Spell
Ether Shield.png
  • Spirit Spell, Persistent

  • Gain immunity vs. Etheric spells & creatures, and Elemental creatures
Φ5
Implosion
◄ SPELL ►
Ranged Invocation Spell
Void.png
  • Magic Spell, Instant

  • Deal 3d4 Damage to one target; if the die result =12, the target and all equipped items are destroyed
Φ5
Disintegrate
◄ SPELL ►
Ranged Invocation Spell
Doom Zap.png
  • Magic Spell, Instant

  • Deal 1d12 Damage to one target; if the target takes damage, deal +1d12 damage



Metamagic

Scroll of Minor Counterspell
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Dispelling
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Steal Spell
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Unconjure
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Disjunction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mana Flux
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Counterspell
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Dispelling
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Reflect Magic
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Cast Back
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mana Damper
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Counterspell
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Dispelling
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Disjunction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Null Bolt
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Counterspell
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Dispelling
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Null Cloud
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Null Field
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Wilderness

Scroll of Trip
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Natural Armor
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Claw Growth
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Thorn Growth
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Touch
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Wildvines
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Lash
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Animal Form
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Tail Growth
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Balm
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Calm
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Assault
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Beast Form
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Purification
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Regenerate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Healing
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Revive
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Wrath
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Monster Form
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Regrow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Regrowth
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Reincarnate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Fearsome Monster Form
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nature's Apex
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Resurrect
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Necromancy

Scroll of Life Drain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Helpful Shade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Grave-Robber's Curse
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Trick Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Death Ward
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Soul Siphon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Imposing Fear
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Shard
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Heal Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Weak Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Impending Doom
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Blood Siphon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Guilty Shade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Black Arrows
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Dire Curse
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Soul Rot
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Motivate Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Arrow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Restore Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Lesser Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of The Grave Beckons
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Agony
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Tormented Shade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rotting Boils
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Devour Life
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Vindictive Apparition
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Spear
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Energize Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Revive Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Slake the Thirst
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Blood Rain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Fracture
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Lance
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Greater Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Bone Rain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Shatter
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Vampiric Drain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Horrid Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Psychic

Scroll of Telekinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Slash
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pyrokinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Cryokinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Electrokinesis
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Weapon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of SPELLNAME
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Stun
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Weapon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Throw
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Assault
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Read
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Block
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Slash
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Burst
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Hurl
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Agony
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Psychic Screen
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Crush
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of TK Cyclone
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mental Ravaging
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Runic

Scroll of Minor Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Healing
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Minor Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Heroic Hireling
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Lesser Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Major Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Armor Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Weapon Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Carnage Rune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rune of Ultimate Destruction
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Sagacious

Scroll of Warp Power
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Power
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Secrets Known
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Armor
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Luck
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Alter Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Heroic Energies
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Dire Suffering
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Warp Mana Flow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Warp Luck
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Warp Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Foresight
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Future Sight
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rewrite Luck
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Rewrite Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Known Outcome
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Spirit of Adventure
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Accursed Fate
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Destiny Distortion
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Object Misfortune
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Distort Mana Flow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Vision
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mana Manipulation
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Shadow

Scroll of Summon Shadowfiend
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadowblend
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Bolt
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Flickering Shadows
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Snuff the Light
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Distracting Shades
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Shadow Swarm
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Forward the Darkness
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Binding
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ray of Afraid of the Dark
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Devoured by Darkness
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of War
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Surround
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Shadow Tendril
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Missile
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Salvo
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pestilence
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Nightmare
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadow Walk
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadowfire
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Famine
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Shadowcloak
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Death
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Nocturne
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Shadow Abomination
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Summoning

Scroll of Summon Magic Arrow
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Magic Sword
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Magic Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Energy Bolt
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Familiar
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Elemental Wisp
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Flames
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Ice
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Earth
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Wood
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Magic Armor
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Wind Barrier
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Energy Shield
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Anvil
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Animal
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Swarm
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Elemental
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Stone
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Storms
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Bones
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Vines
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Whirlwind
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Ice Patch
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Phantom Blade
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Thunderhead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Fire Sphere
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Oil Slick
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Flood
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Crevice
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Protective Vortex
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Beast
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Undead
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Random Elemental Titan
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Inferno
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Djinn
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Magma Pool
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Monster
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Thorns
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Death
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Blades
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Conjure Wall of Iron
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Random Elemental Force
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Fearsome Monster
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Void Sphere
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Demon
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Wild

Scroll of Minor Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Elemental Surge
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Decay
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Melt
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Minor Confusion
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Lesser Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Elemental Complex
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Roulette Curse
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Animal
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Overwhemling Shock
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Confusion
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Chaos Spell
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Beast
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Pain
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Major Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Random Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Agony
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Ultimate Restoration
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Indirect Strike
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Summon Monster
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE
Scroll of Mind Scramble
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE



Physical Abilities

ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
ABILITY NAME
◄ ABILITY ►
TYPEOFABILITY Ability
  • Physical, 1-Use, Requires XXXX

  • ABILITYRULESGOHERE
Shield Bash
◄ ABILITY ►
Melee Ability
  • Physical, 1-Use, Requires Shield

  • +2d6 Physical Attack


Scroll of SPELLNAME
◄ SPELL ►
Ranged CLASS Spell
  • Magic Spell, 1-Use, TAGS

  • RULESGOHERE




Gemstones

Tiny Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 4.png
  • Gemstone, Sonic, 1-Use

  • +1d4 to any dice roll
  • Adds Sonic Element
Small Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 6.png
  • Gemstone, Sonic, 1-Use

  • +1d6 to any dice roll
  • Adds Sonic Element
Common Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 8.png
  • Gemstone, Sonic, 1-Use

  • +1d8 to any dice roll
  • Adds Sonic Element
Large Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 10.png
  • Gemstone, Sonic, 1-Use

  • +1d10 to any dice roll
  • Adds Sonic Element
Huge Amber
◄ GEMSTONE ►
Sound, Purity, Psionic
Amber 12.png
  • Gemstone, Sonic, 1-Use

  • +1d12 to any dice roll
  • Adds Sonic Element
Tiny Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 4.png
  • Gemstone, Sky, 1-Use

  • +1d4 to any dice roll
  • Adds Sky Element
Small Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 6.png
  • Gemstone, Sky, 1-Use

  • +1d6 to any dice roll
  • Adds Sky Element
Common Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 8.png
  • Gemstone, Sky, 1-Use

  • +1d8 to any dice roll
  • Adds Sky Element
Large Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 10.png
  • Gemstone, Sky, 1-Use

  • +1d10 to any dice roll
  • Adds Sky Element
Huge Moonstone
◄ GEMSTONE ►
Air, Electricity, Spirit
Moonstone 12.png
  • Gemstone, Sky, 1-Use

  • +1d12 to any dice roll
  • Adds Sky Element
Tiny Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 4.png
  • Gemstone, Arcane, 1-Use

  • +1d4 to any dice roll
  • Adds Arcane Element
Small Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 6.png
  • Gemstone, Arcane, 1-Use

  • +1d6 to any dice roll
  • Adds Arcane Element
Common Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 8.png
  • Gemstone, Arcane, 1-Use

  • +1d8 to any dice roll
  • Adds Arcane Element
Large Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 10.png
  • Gemstone, Arcane, 1-Use

  • +1d10 to any dice roll
  • Adds Arcane Element
Huge Iolite
◄ GEMSTONE ►
Magic, Forces, Change
Iolite 12.png
  • Gemstone, Arcane, 1-Use

  • +1d12 to any dice roll
  • Adds Arcane Element
Tiny Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 4.png
  • Gemstone, Inferno, 1-Use

  • +1d4 to any dice roll
  • Adds Inferno Element
Small Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 6.png
  • Gemstone, Inferno, 1-Use

  • +1d6 to any dice roll
  • Adds Inferno Element
Common Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 8.png
  • Gemstone, Inferno, 1-Use

  • +1d8 to any dice roll
  • Adds Inferno Element
Large Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 10.png
  • Gemstone, Inferno, 1-Use

  • +1d10 to any dice roll
  • Adds Inferno Element
Huge Carnelian
◄ GEMSTONE ►
Fire, Destruction, Light
Carnelian 12.png
  • Gemstone, Inferno, 1-Use

  • +1d12 to any dice roll
  • Adds Inferno Element
Tiny Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 4.png
  • Gemstone, Wilderness, 1-Use

  • +1d4 to any dice roll
  • Adds Wilderness Element
Small Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 6.png
  • Gemstone, Wilderness, 1-Use

  • +1d6 to any dice roll
  • Adds Wilderness Element
Common Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 8.png
  • Gemstone, Wilderness, 1-Use

  • +1d8 to any dice roll
  • Adds Wilderness Element
Large Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 10.png
  • Gemstone, Wilderness, 1-Use

  • +1d10 to any dice roll
  • Adds Wilderness Element
Huge Jadeite
◄ GEMSTONE ►
Life, Restoration, Earth
Jadeite 12.png
  • Gemstone, Wilderness, 1-Use

  • +1d12 to any dice roll
  • Adds Wilderness Element
Tiny Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 4.png
  • Gemstone, Corruption, 1-Use

  • +1d4 to any dice roll
  • Adds Corruption Element
Small Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 6.png
  • Gemstone, Corruption, 1-Use

  • +1d6 to any dice roll
  • Adds Corruption Element
Common Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 8.png
  • Gemstone, Corruption, 1-Use

  • +1d8 to any dice roll
  • Adds Corruption Element
Large Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 10.png
  • Gemstone, Corruption, 1-Use

  • +1d10 to any dice roll
  • Adds Corruption Element
Huge Sardonyx
◄ GEMSTONE ►
Acid, Decay, Entropy
Sardonyx 12.png
  • Gemstone, Corruption, 1-Use

  • +1d12 to any dice roll
  • Adds Corruption Element
Tiny Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 4.png
  • Gemstone, Nocturne, 1-Use

  • +1d4 to any dice roll
  • Adds Nocturne Element
Small Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 6.png
  • Gemstone, Nocturne, 1-Use

  • +1d6 to any dice roll
  • Adds Nocturne Element
Common Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 8.png
  • Gemstone, Nocturne, 1-Use

  • +1d8 to any dice roll
  • Adds Nocturne Element
Large Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 10.png
  • Gemstone, Nocturne, 1-Use

  • +1d10 to any dice roll
  • Adds Nocturne Element
Huge Onyx
◄ GEMSTONE ►
Darkness, Death, Undeath
Onyx 12.png
  • Gemstone, Nocturne, 1-Use

  • +1d12 to any dice roll
  • Adds Nocturne Element
Tiny Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 4.png
  • Gemstone, Mist, 1-Use

  • +1d4 to any dice roll
  • Adds Mist Element
Small Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 6.png
  • Gemstone, Mist, 1-Use

  • +1d6 to any dice roll
  • Adds Mist Element
Common Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 8.png
  • Gemstone, Mist, 1-Use

  • +1d8 to any dice roll
  • Adds Mist Element
Large Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 10.png
  • Gemstone, Mist, 1-Use

  • +1d10 to any dice roll
  • Adds Mist Element
Huge Kyanite
◄ GEMSTONE ►
Cold, Water, Time
Kyanite 12.png
  • Gemstone, Mist, 1-Use

  • +1d12 to any dice roll
  • Adds Mist Element
Tiny Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d4 to any dice roll
Small Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d6 to any dice roll
Common Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d8 to any dice roll
Large Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d10 to any dice roll
Huge Hematite
◄ GEMSTONE ►
Physical
  • Gemstone, Physical, 1-Use

  • +1d12 to any dice roll



GEMNAME
◄ GEMSTONE ►
TYPE Element
  • Gemstone, Element, 1-Use

  • +1d# to any dice roll
  • Adds TYPE Element



Consumables

Health Potion
◄ ELIXIR ►
Melee Weapon
Potion.jpeg
  • Alchemical, 1-Use

  • Discard to gain ¢1d6


Templates

Namename
◄ WEAPON ►
Melee Weapon
  • Tags

  • Special Rules


Red Cards

Disruption
Single use, single target.

Cogsplosion.png

Destroy one target red card already in play.
Cannot be interrupted or stopped.
Leadership
Remains in Play.

Flying-flag.png

Your maximum team size increases from 3 to 4.
You may only have one of this card in play.
Engage!
Single use, single target.

Crossed-swords.png

Select one of your Characters to attack one of an opponent's Characters.
Evade
Interrupt, single use.

Jump-across.png

Play when you have been targeted by an Engage! card; you avoid the combat and the Engage! card is discarded.