John Dies At The End Deck

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John Dies At The End
Designer Depressi
Date 3 January 2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Dave Wong's psychotic horror novel comes to life in this equally insane game. You play as a fickle Shadow Man, manipulating the protagonists and antagonists for your own ends. Will you slay the vile Korrok, lead him to dominate Earth, unleash Hell in Las Vegas or just go and play Basketball? Only one thing is certain: John will NOT be dead at the end.

Special Rules

Actions

As you have little control over the material realm, the Humans and Monsters you conrol must perform your normal actions for you. When you actually do something for yourself, this is known as a "Shadow Action" and costs a number of Shadow Points equivalent to the number in the corner of the Action card.

Shadow Points

At the start of each turn, each Player gains one Shadow Point. These can be lost or spent in numerous ways. You cannot ever have a negative number of Shadow Points, or more than thirteen of them.

Locations

All Locations played are considered to be held in common, and not the property of any one player. If a card is not on a Location, it is considered to be in the town of Undisclosed. All players may play and control cards in any Location currently in play. If a Location is "adjacent" to another Location, that means that you can spend an Action to move one of your Monsters/Humans between those two Locations. If a Location is "conditionally adjacent" to another Location, that means that you can do the same, but only if certain conditions are met. If a Location is destroyed, so is everyone and everything in it.

Korrok

Korrok is such an important and complex being that all its effects cannot be fully explained on the card. Instead, I will list them here:

.Korrok is considered neither a Monster nor a Human.

.Korrok cannot be discarded from your hand under any circumstances. If you have no choice but to discard Korrok, you must instead reveal it to all players.

.Korrok cannot move normally. It can only travel from Location to Location by using an Action and sacrificing three Doom Tokens. However, it can travel between Conditionally Adjacent Locations as easily as it can Adjacent Locations.

.Korrok cannot be destroyed by any means other than destroying the Location it currently exists in.

Monsters and Humans

Humans will not kill other Humans, and Monsters will not kill other Monsters, unless special circumstances are introduced.

Goals

At the beginning of the game, each Player is allocated a Goal at random, and the rest are shuffled into the Deck. Each Player's Goal is their own, and is only known to them. If a Player has one in their hand on their turn, they can choose to use their Action make that Goal their Goal, and send their previous Goal to the Discard pile. When all the conditions of a Player's Goal are fulfilled, they may reveal their Goal and declare victory.

Origin

Most Things have an Origin. An Origin is the Location they originate from, and thus, the only Location in which they can be played.

Items

Items can only be played onto Humans.

Card List

The fall of Korrok the Slavemaster
Goal
If Korrok is in the discard pile, you may declare victory.
The conquest of Korrok the Mighty
Goal
If Korrok is in Undisclosed, you may declare victory.
Unleash Hell
Goal
If Shitload is in Las Vegas, you may declare victory.
Basketball
Goal
If John and Dave are in the Basketball Court, Amy is not in the discard pile, and the Hero Kid Quartet is in the Parallel Universe, you may declare victory.
The Mall of the Dead
Thing - Location
Adjacent to Undisclosed, Conditionally Adjacent to Shit Narnia.
""
The Shitters
Thing - Location
Adjacent to Undisclosed. Any being in The Shitters may, on their turn, move to any Location non-conditionally adjacent to Undisclosed without it costing them an Action.
""
Las Vegas
Thing - Location
Conditionally Adjacent to Undisclosed. Any Human in Las Vegas gains Action: toss a coin. If heads, draw until your hand is full. If tails, discard your hand.
""
Bob Marley's Trailer
Thing - Location
Adjacent to Undisclosed.
""
Shit Narnia
Thing - Location
Conditionally Adjacent to the Mall of the Dead.
""
Basketball Court
Thing - Location
Conditionally Adjacent to Undisclosed, Conditionally Adjacent to Parallel Universe. Basketball Court may only be played if at least four other Locations are in play, and the deck has been cycled through at least once.
""
Parallel Universe
Thing - Location
Conditionally Adjacent to Basketball Court.
""
Dave
Thing - Human
Origin: Undisclosed. Action: Shadow-walk. Move Dave, and any number of Humans you control, from his current Location to one which is Conditionally Adjacent to it (unless one of them is Las Vegas).
""
John
Thing - Human
Origin: Undisclosed. So long as John is in the discard pile, no Player may declare victory.
""
Amy Sullivan
Thing - Human
Origin: Undisclosed. You may not play Items onto Amy.
""
Thing - Human
""
Thing - Human
""
Thing - Human
""
Thing - Monster
""
Thing - Item
""
Action
""
Action - Shadow Action
""
Korrok
Thing - Korrok
Action: Devour. Destroy a Human in the same location as Korrok, and place a Doom Token on Korrok. Action: Precognition. Look at the top five cards of the deck.
""