Difference between revisions of "Invaders"

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|text=Must be played immediately<br/>Invasions increase in severity each time it is drawn<br/>Halve losses if Roads in play?
|text=Must be played immediately<br/>Invasions increase in severity each time it is drawn<br/>Halve losses if Roads in play?
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|flavortext=text
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* Destroy 1 Garrisoned City
* Destroy 1 Garrisoned City
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|title=Test
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    <div style="display: table-cell;">a</div>
    <div style="display: table-cell;">b</div>
    <div style="display: table-cell;">c</div>
  </header>
  <div style="display: table-row;">
    <div style="display: table-cell;">d</div>
    <div style="display: table-cell;">e</div>
    <div style="display: table-cell;">f</div>
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Revision as of 16:49, 30 January 2015

Invaders
Designer bascule
Date 19/01/2015
Players 1
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

A new solo deck inspired by the Empires Solo Deck.

Also available as a Python implementation (pending)

Mini Template

Thing
Thing:Object
Text here
Sub text (or subtext)
Action
Action:Now
Text
Under the line


Card List

Stone
Thing
A resource
Iron
Thing
A resource
Wood
Thing
A resource
City
Thing
Costs 1 Wood and 1 Stone to play
Army
Thing
Costs 2 Iron to play
Roads
Thing
Costs 2 Stone to play
Draw 2 cards every turn whilst in play
Loot
Action
Pick one Resource card from the discard pile
Rebuild
Action
Costs 1 Wood and 1 Stone to play
Pick one City card from discard pile and put it back into play
Invasion!
Action:Event
Must be played immediately
Invasions increase in severity each time it is drawn
Halve losses if Roads in play?
text
  • 1
  • 2
  • 3
  • Destroy 1 Army
  • Destroy 1 City
  • Destroy 1 Garrisoned City
Army Uprising
Action:Event
Must be played immediately
Destroy an Army
Citizen Unrest
Action:Event
Must be played immediately
If number of Armies in play is greater than number of Cities, destroy Roads
Citizens don't like to feel oppressed
Garrison a City
Action
Costs 1 Stone and 1 Iron to play
Must have an 'unassigned' Army and an ungarrisoned City in play to perform this action
Place an Army on top of a City to garrison the City
Victory
Action
Play this card to win if all four Cities have been garrisoned
Test
Action
text

<section style="display: table;">

 <header style="display: table-row;">
a
b
c
 </header>
d
e
f
</section>