Difference between revisions of "Infinite Dvorak deck/Cards 9801-9900"

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{{card|title=Plant Evidence|type=Thing|cornervalue=3P|creator=ChippyYYZ|text=Play into any player's control.<BR>At the end of your turn, reveal the top card of the deck. If it's an Action and an opponent could play it targeting you, an opponent of your choice who could do so may do so. If that card isn't played this way, shuffle it into the deck.|number=9894}}
{{card|title=Plant Evidence|type=Thing|cornervalue=3P|creator=ChippyYYZ|text=Play into any player's control.<BR>At the end of your turn, reveal the top card of the deck. If it's an Action and an opponent could play it targeting you, an opponent of your choice who could do so may do so. If that card isn't played this way, shuffle it into the deck.|number=9894}}


{{card|title=Hopping Mad|type=Action|text=Rotate target Thing up to 360˚. Take a random Action from target opponent's hand. If they have none, they may not play Actions next turn.|creator=Binarius|number=9895}}
{{card|title=Hopping Mad|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. Take a random Action from target opponent's hand. If they have none, they may not play Actions next turn.|creator=Binarius|number=9895}}


{{card|title=Gift of Gab|type=Thing|text=When you would discard any number of cards, except in observation of your hand size limit, you may discard one fewer.|creator=Binarius|number=9896}}
{{card|title=Gift of Gab|type=Thing|text=When you would discard any number of cards, except in observation of your hand size limit, you may discard one fewer.|creator=Binarius|number=9896}}

Latest revision as of 02:34, 20 January 2024

The Infinite Dvorak Deck

Cards 9801-9900

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.



2F
Hidden Treasure
Action
Roll a 6-sided die. Draw cards equal to half the result rounded up.
Card by Bucky
3F
Traveler's Misfortune
Thing
Play into an opponent's control.

Your dice always roll 1s. When you'd draw for the turn, the player on your left looks at the top two cards and picks which one you draw.
Card by Bucky
4S
Shooting Blanks
Thing
Action: Discard a card with no ruletext or put a Thing you control with no ruletext into the discard pile. If you do, destroy target Thing.
#9803
Card by ChippyYYZ
7R
Rummage
Action
Roll a d6. Put a number of cards equal to the result from the top of the discard pile on top of the deck in a random order. Then put the topmost Thing card and the topmost Action card in the discard pile into your hand.
#9804
Card by ChippyYYZ
6O
Outrageous Wealth
Action
Create 5 blank Thing cards named Gem and put them into your hand.
When you discard down to your max hand size this turn, discard cards to the top of the deck instead of the discard pile. (Those cards are face-up while you're discarding them.)
#9805
Card by ChippyYYZ
Mindless Materialism
Action
Target player plays an Action face-down as a blank Thing, if possible.
#9806
Card by Binarius
Micromanaging
Thing
When target opponent would draw their first card after this enters play, you may view it and either take it for yourself, moving this to the discard pile, or return this to your hand.
#9807
Card by Binarius
Controversial Opinion of the Day
Action
Play a random card from target opponent's hand. Then they draw a card.
#9808
Card by Binarius
Literally 1984
Thing - Book
This thing is considered to be made by George Orwell.
Puzzle Piece 003
Thing
Whenever a player draws one or more cards, that player puts that many cards minus one on top of the deck.
Hurricane!
Action
Each player chooses one thing they control and sacrifices the rest. Shuffle Hurricane! and the discard pile into the deck.
1F
Fae Mischief
Action
Choose one at random, then choose a different one:
  • Draw two cards.
  • Look at the top 3 cards of the deck and discard two of them.
  • Put the top card of the discard pile into your hand.
  • Discard a random card.
#9812
Card by ChippyYYZ
8S
Stop That
Action
Each opponent who drew a card this turn or who draws a card as a result of your playing this Action discards two cards.
#9813
Card by ChippyYYZ
6A
Assert
Action
Flip target face-down Thing face-up,
AND/OR put a Thing into play from your hand. Opponents' cards can't destroy, steal, or move it this turn.
"I insist."
#9814
Card by ChippyYYZ
Demonic Defiler
Thing
As this enters play, each other thing gains the subtype "Defiled".
Once during each of your turns, you may either destroy target thing with the subtype Defiled, or give target thing the Defiled subtype.
Puzzle Piece 004
Thing
You may eat an additional card on each of your turns.
Wrath of Satan
Action
For each thing in the discard pile, return it to a random player's field.
Fool's Wisdom
Thing
Play this into target player's control.

At the beginning of your turn, put a blank Thing into your hand.
#9818
Card by Binarius
Stakeout
Thing
When you play this, look at the top card of the draw pile. When an opponent plays that card, you may immediately play an Action in response. Then draw a card and move this to the discard pile.
#9819
Card by Binarius
Incisive Stroke
Action
Look at the top card of the draw pile. You may choose to draw either it or the card under it.
#9820
Card by Binarius
Puzzle Piece Finder
Thing
Once during your turn, you may search the deck for a thing named inclusively between "Puzzle Piece 001" and "Puzzle Piece 100", put that card into your hand, then shuffle.
Puzzle Piece 005
Thing
All blue things are red and all red actions are blue.
Spelltercount
Thing
Whenever a card is played, place a counter on this thing.
When this leaves play, you may play cards less than or equal to the number of counters that were on this thing.
4F
Die!
Action
When you roll numerical dice this turn, you may destroy a number of tokens equal to the result.

Roll a 6-side die.
Card by Bucky
5F
Lucky Charm
Thing
When you perform a randomized effect for an action where the random result is visible to you, randomize twice and choose your preferred result.

Action: Discard a random card and draw a card.
Card by Bucky
6F
Entropy Barrage
Action
Target a Thing and roll three 6-sided dice. If the total is...

... odd, its controller discards a card.
... 8+, destroy it.

... exactly 4, eliminate its controller.
Card by Bucky
Relevancy
Action
When you play this action, it becomes a copy of an action within the 100 latest cards.
Puzzle Piece 006
Thing
Players may not exile things.
Ancestral Wreck-all
Action
Destroy all things not present in cards 1-1000
7F
Dicey Minefield
Thing
Whenever an opponent gains a Thing, they roll a 6-sided die. If it's a 1, destroy that Thing.
Card by Bucky
8F
Dicey Response
Reaction
Play in response to an Action. Roll a 6-sided die. If the result is...

...1, 2 or 3, prevent the Action.
...4 or 5, play a copy of the Action before it takes effect.

...6, put the Action and all cards it targets into your hand.
Card by Bucky
9F
Cluster Bomb
Action
Roll a 6-sided die and add 1 for a quantity. Split that quantity among your opponents, each of whom discards their assigned quantity of cards.
Card by Bucky
Painted Into a Corner
Thing
When you play this, attach it to target Thing.

You may only play Things that have the same color as attached Thing.
#9833
Card by Binarius
Etched Into Memory
Thing
When target card in the discard pile would leave the discard pile except to enter your hand, put a copy of it into your hand and destroy this.
#9834
Card by Binarius
Indecisive Weather
Action
Each player gains a Water token and draws a card. Opponents with more than five cards discard a card. Turn one of your Things face down until the end of your turn. Do the same for each opponent during their next turn.
#9835
Card by Binarius
Bitcoin
Thing
At the beginning of your turn, roll 2d6, subtracting the first result from the second. If the result is positive, create token copies of Bitcoin. Otherwise, destroy things equal to the absolute value of the result.
Technical Disqualification
Thing
Players can't play Realms.
Puzzle Piece 007
Thing
As this enters play, search the deck for a Puzzle Piece, put that into play under your control, then shuffle.
6S
Stonks
Action
Put the top card of the deck into the discard pile. If it has no cornervalue, destroy all tokens. If there's one even digit in its cornervalue, gain half that many Money tokens and draw a card. Otherwise, each opponent gains a Money token and discards a card.
#9839
Card by ChippyYYZ
1S
Stonk Market
Thing
At the beginning of your turn, gain a Money token and roll a d6.
Once during your turn, you may spend Money tokens equal to the rolled number to draw a card.
#9840
Card by ChippyYYZ
1U
Unsubscribe
Action
If target Thing is still in play at the end of its controller's next turn, remove it from the game.
#9841
Card by ChippyYYZ
Rematerialize
Action
Take a thing from exile and gain control of it.
Remembered Way
Action
Take an action from exile and play it.
Puzzle Piece 008
Thing
You may play cards from exile once per turn.
Flyer
Thing
When you play this, put a copy of it into target player's hand.
#9845
Card by Binarius
Leaflet Bomb
Action
Each player gains a copy of Flyer (#9845). You may play yours immediately without cost.
#9846
Card by Binarius
Wheel of Fourtune
Thing
Your dice always roll 4s. If you have four cards in hand, Action: Name a letter of the alphabet. View all cards in your opponents' hands whose titles begin with the chosen letter and put one of them into your hand. If there are four such cards, take them all.
#9847
Card by Binarius
0F
Manipulate Fate
Reaction
Play in response to one or more simultaneous die rolls to dictate their results,
OR in response to an opponent drawing cards to move that many cards from the discard to the top of the deck first.
Card by Bucky
1G
King of the Plains
Thing
Enters play with three Wall tokens on it. Whoever removes the last Wall token without destroying the King gains a Crown token with "You win the game at the start of your turn."
Card by Bucky
2G
Immigration Station
Thing
Action: Gain a Migrant token. Choose up to two living Things you already had, to gain that many additional Migrant tokens.
Card by Bucky
Sideswipe
Action
Discard a tangible Thing and destroy target tangible Thing.
#9851
Card by Binarius
Illusion of Victory
Action
Draw a card. You may play it if it is an Action.
You win the game.
#9852
Card by Binarius
Not a Creature Was Stirring
Thing
Living Things may not use their abilities. Living Things with no abilities are considered blank.
#9853
Card by Binarius
3G
Exploitation Station
Thing
Action: choose up to three living Things you have, and gain that many Stone, Wood, Coal or Ore tokens.
Card by Bucky
4G
Paper-Weaving Station
Thing
Action: Spend 4 nonliving tokens to draw a card. Choose up to two living Things you have, and spend 4 nonliving tokens for each, to draw one extra card per living Thing chosen.
Card by Bucky
5I
Inescapable Trap
Action
Put target Thing on top of the deck.
"So long, caped buffoons! You'll surely never get out of this one!"
#9856
Card by ChippyYYZ
3T
The Nick of Time
Action - Reaction
Draw a card.
You may play this immediately after an opponent's Action.
"How fortunate that regularly-scheduled maintenance on the city's power grid would disable this fiendish contraption." "Gee, we owe our lives to the diligence of the everyday blue-collar worker." "Precisely."
#9857
Card by ChippyYYZ
9P
Pow! Whammo!
Action
Choose any number of non-token Things you control. Target opponent with at least twice that many Things chooses the same number of their Things to be destroyed.
Draw a card.
"You can't outnumber justice."
#9858
Card by ChippyYYZ
Make Myself Scarce
Action
At the end of your turn, after you discard down to your maximum hand size if necessary, put all of your Things into your hand. Then you have no maximum hand size until your next turn.
#9859
Card by Binarius
Simon Says
Action
Reveal an Action from your hand. All opponents perform that Action immediately.
#9860
Card by Binarius
Block
Thing
Target Thing cannot affect your Things or your hand.
#9861
Card by Binarius
Edd and Floe
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
Whenever a player would draw a card other than their first in their turn, that player instead reveals the top card of the deck, then plays it.
Front Stab
Action
Reveal this card and name a player as you draw it.
The named player sacrifices 5 things. If they control no things, they lose the game.
Gemcorn
Thing
At the beginning of your turn, roll 2d6. If the result is 10 or greater, sacrifice Gemcorn and create a Gemtree token with "You may play an additional thing on each of your turns. This is a Gem."
5G
Mass Repeal
Action
Destroy all Things that have rule text.
Card by Bucky
6G
Conspicuous Consumption
Action
Discard any number of other cards, destroy up to that many tokens, and draw that many cards.
Card by Bucky
7G
Reconstitute
Action
Discard your hand and draw one more card than you discarded. For each Thing you discarded, gain a token with the same name.
Card by Bucky
Tyrranical Growth
Thing
Each other player wins the game if you are eliminated.

After each non-extra turn, take an extra turn after this one.

You may play 4 additional cards on each of your turns, and draw 2 additional cards.
Hearsay
Reaction
Counter target ability, then destroy its' source. You may play this before an ability would be played.
Cruel Scientist
Thing
Discard a living thing: Draw a card.
Sacrifice 3 living things: Create a Wall token with "If you would be the target of an action or ability, you may have it target this instead."
6G
Gear Up
Action
Choose Action or Thing. Reveal cards from the top of the deck until you reveal two cards of the chosen type. Put those two cards into your hand and shuffle the rest into the deck.
#9871
Card by ChippyYYZ
6U
Unrest
Action
Choose up to four target Things. Draw that many cards minus 2 (to draw a negative card, discard a card). Destroy one of the chosen Things at random.
#9872
Card by ChippyYYZ
6C
Construction Site
Thing - Building
At the beginning of your turn, roll a die. On a 5 or 6, put this card in the discard pile, draw three cards, and you may play an additional Building this turn.
#9873
Card by ChippyYYZ
Chlorophyte Farm
Thing
This enters play with 5 supply counters on it.

Action, Remove 1 supply counter: Create a Chlorophyte token with "Sacrifice this token: You may play a living or a building card."

Action: Place a supply counter on this. Activate only if you haven't activated the other ability this turn.
Gemstone Mine Mine
Thing - Building Building
At the beginning of your turn, create a Gemstone Mine token with "At the beginning of your turn, create a Blank thing named Gem under your control." and with the subtype Building.
2048
Fractal Factory
Thing - Building
At the beginning of your turn, create a token copy of Fractal Factory, except it's cornervalue is half of that thing.
6D
Detect
Action
Look at target player's hand. You may play an additional Action this turn if they have more cards in hand than you. Draw a card if they control more Things than you.
#9877
Card by ChippyYYZ
3H
Hail of Bullets
Action
Roll three six-sided dice. For each result of 4 or 5, a player of your choice discards a card. For each result of 6, a player of your choice discards a random card.
#9878
Card by ChippyYYZ
2L
Local Warming
Thing
Play this card into any player's control.
At the beginning of your turn, remove the top card of the deck from the game.
"Is it getting hot in here or is it just me?"
#9879
Card by ChippyYYZ
Protection Racket
Thing
Whenever an opponent draws their second card in a turn, they give you a card from their hand.
#9880
Card by Binarius
Transfer Orbit
Action
Remove an opponent's Thing from the game. At the end of your next turn, return it to play under your control.
#9881
Card by Binarius
Let Me Spell It Out For You
Thing
When you play this, move one of your Things to the discard pile and note the shortest word in its title. Once per turn, reveal cards from the draw pile until you reveal one whose cornervalue contains the next consecutive letter in that word. Put it into your hand and shuffle the draw pile.
#9882
Card by Binarius
Shimmer Pool
Thing
Action: Shuffle target nontoken thing you control into the deck, then reveal cards from the top of the deck until you reveal a thing, put that thing into play under your control, then shuffle the other revealed cards into the deck.
None understand how it works. Even fewer want to.
Atomize
Action
Target thing becomes blank and loses all types.
2U
Rhystic Study
Thing
Whenever an opponent plays a card, you may draw a card unless that player skips a card play.
Friends teach what you want to know. Enemies teach what you need to know.
0J
Just Think Of Something!
Thing
Whenever you would draw any cards while your hand is empty, draw an additional card, then discard a card.
#9886
Card by ChippyYYZ
3H
Hellfire Torch
Thing
Whenever you would draw any cards while your hand is empty, destroy that many target Things instead.
It won't light your way, but it will clear it.
#9887
Card by ChippyYYZ
8I
I Built My Company From Nothing
Thing
Whenever you would draw any cards while your hand is empty, gain twice that many Money tokens.
"...and so you can you with this once-in-a-lifetime be-your-own-boss workshop!"
#9888
Card by ChippyYYZ
Himilayan Earth Salt
Thing
Players can't play Plants.
Ragu
Thing
Sacrifice Ragu: Create a Food Token. (It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn.")
Cook like a mother.
Feast upon the Flesh
Action
As an additional cost, sacrifice any number of living meat things.
Create X Food Tokens, where X is the sum total of the cornervalues of the sacrificed things. If one of those things did not have a number, treat it as a 1. (It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn.")
2B
Balanced Diet
Action
Choose any number of target Things with digits in their cornervalues. If the sum of those digits is 10 and none of those Things' cornervalues share a character, destroy those Things.
It's a misconception that a promulg has to eat constantly to maintain its metabolism; if they have the right nutrients they only need to be fed once a day.
#9892
Card by ChippyYYZ
7M
Mutually Beneficial Agreement
Action
Two target players each draw three cards. Each other player discards a card.
#9893
Card by ChippyYYZ
3P
Plant Evidence
Thing
Play into any player's control.
At the end of your turn, reveal the top card of the deck. If it's an Action and an opponent could play it targeting you, an opponent of your choice who could do so may do so. If that card isn't played this way, shuffle it into the deck.
#9894
Card by ChippyYYZ
Hopping Mad
Action - Dance Move
Rotate target Thing up to 360˚. Take a random Action from target opponent's hand. If they have none, they may not play Actions next turn.
#9895
Card by Binarius
Gift of Gab
Thing
When you would discard any number of cards, except in observation of your hand size limit, you may discard one fewer.
#9896
Card by Binarius
Trepidation
Thing
Play into any player's control.

When you would draw a card, roll a d4: if the result is less than or equal to the number of your Trepidation cards, you draw a blank Thing instead.
#9897
Card by Binarius
Basket of Treats
Thing
Action: Create 2 Food Tokens. (It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn.")
Whenever you sacrifice a Food Token, place a cavity counter on Basket of Treats. Then, if it has 5 or more of those counters on it, sacrifice it and all Food Tokens you control.
Copia's Corn
Thing - Epic Food
When you control more than one copy of this card, sacrifice all but one of them.
Sacrifice Copia's Corn: Repeat the following proccess 5 times: Draw or Play a card. Activate this ability only on your turn.
Feastevities
Action
Each player creates a Food Token for each Human they control. (It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn.")