Infinite Dvorak deck/Cards 6901-7000

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The Infinite Dvorak Deck

Cards 6901-7000

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.
A Sword, Shield, and Wand.
Action
Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.
AntiToken Factory
Thing
Action: Select a Token, and create a token that does the opposite of what that token does, or the closest to the opposite.
You can't have the darkness without the light...
Need a Penny
Take a Penny
Thing
When this enters play, every player must donate a card from their hand to form a face-down pile attached to this. If a player would discard at the end of their turn, they instead add to the donation pile. Shuffle the pile whenever a card is added. Once per turn, any player whose hand is empty may draw a card from the donation pile.
Card by Binarius
Vicious Balance
Action
Everyone but the player with the fewest cards discards cards randomly until everyone has the same number of cards.
From Chippy's deck
Card by Binarius
Shadow Lake
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Your hand size limit is 10 minus the number of your non-token Things. Action: Exchange a Thing you control with a Thing in your hand.
Card by Binarius
Book Burning
Action
Destroy any things that would be written on paper.
Your novels are too many
Mirror
Thing
Gain Mirror tokens equal to your things, and place one token on each thing. Create another token for every new thing you gain control of, and place it on the thing. If a card has an ability and a token, use it twice when you use it. Whenever they would get destroyed, destroy its mirror token instead, if they have one.
Completely Inelligible
Action
Target cards's text is considered to be nonexistant.
hfsnkjcshl96ebnohsf
Fantasy Shipping Forecast
Thing
A player gains a Gale token when one of their non-token Things is destroyed.
Action (global): Destroy two of your Gale tokens and target tangible Thing.
Card by Binarius
Yellow Flag
Thing
Players may play at most one card per turn. Destroy Yellow Flag at the beginning of your second turn after playing it.
Card by Binarius
Ask Not What Dvorak Can Do For You
Action
Draw a card. If you have contributed a card to the Infinite Dvorak Deck archive, draw three cards instead. If you contributed the most recent card to the archive, draw five cards instead.
Card by Binarius
Ask What You Can Do For Dvorak
Action
All opponents put down one card facedown in a pile. If any of them have a card created by you, they must put it in there as well. Shuffle that deck and draw cards from that deck instead of the main deck, until it depletes
Reflect
Action
When an action is played against you, you may play this to Reflect the action back to the opponent, as if you used the action on them.
Vault
Thing
Action: Transfer a thing into or out of the Vault. Anything inside the Vault cannot be targeted, unless you take it out.
Brain Pizza
Action - Support Item
Reveal and discard the top card of the draw pile. If it is an Action, gain control of an opponent's Thing.
Adapted from Zombie Town
Card by Binarius
書書 (Shu Shu)
Thing - Item Spirit
Your cards' texts may not be altered without your permission.
Action: When drawing at the beginning of your turn, you may discard the card you drew and draw again.
A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.
Card by Binarius
A Good Day for Wide-Ranging Discussion
Action
Each player may draw a card and immediately play it if it is a Thing.
Adapted from Coffee House
Card by Binarius
Forbidden Knowledge
Thing-Forbidden
Remove before the game starts. If you draw this, destroy your things, and your hand. Redraw up to the maximum hand size.
You saw something you shouldn't have
Way too many cards
Thing
Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.
Infinity Token
Action
Before your turn, choose a token you control. You are considered to have infinitly many of them.
Hillside Village
Thing
Draw a card when you play this. You may not play a Thing if you played one last turn. Draw an extra card at the end of each turn in which you do not play a Thing. Action: Return this card to your hand.
Card by Binarius
Rooftop Barbecue
Action
You and every opponent who gives you a money- or food-related token may receive a Steak, a Mushroom, and a Bell Pepper token, each with "Action: Destroy this and draw a card."
Card by Binarius
Moonrise
Action
The Moon is just coming into view over the eastern horizon. As the first to spot it, you may draw two cards. During their next turn, each of your opponents has "Action: Take a moment to admire the Moon and draw a card."
Card by Binarius
Outnumbered
Thing
Action: Target Opponent cannot react to any actions or things against them until your next turn.
Infinity Stoner
Thing
Action: Target opponent's things can't perform any actions until your next turn.
Mine
Thing
Action: Draw a card, and put it under this one faceup.
Action (Global): Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.
People of Earth, Your Attention Please
Action
You may not play this card if you played any cards during your previous turn. Discard 5 cards. If you do, destroy all of your opponents' Things.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
Triganic Ningi
Thing
A triangular rubber coin six thousand eight hundred miles along each side. Shuffle seven copies of this card into the draw pile the first time it is played. Thing - Triganic Pu: Destroy eight of your Ningis and win the game.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
The Silver Bail of Peace
Thing
If another Thing would be de­stroyed, you may shuffle the Silver Bail into the top 20 cards of the draw pile to prevent this. If the Silver Bail is de­stroyed, its de­stroyer must dis­card their hand and skip their next turn in profound shame.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
Title
Thing
Text
Flavortext
More Brainpower!
Thing
Your handsize is twice as big
Unplayable Deck of Cards
Action
Shuffle the Unplayable Dvorak Deck into the main deck.
How Dare You
Reaction
Play immediately in response when an opponent causes you to discard a card or lose control of a non-token Thing. They discard a random card.
Card by Binarius
Can I Have Your Autograph?
Action
The first time you draw this card, sign it and shuffle it into the draw pile immediately. Everyone whose name appears on this card wins.
Card by Binarius
Caladrius
Thing
Destroy Caladrius to prevent an opponent's destruction of one of your Things, or to destroy another one of your Things with no ill effects to you or your remaining Things.
A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.
Card by Binarius
The Monkey's Paw
Thing
Action: Take control of as many things as you wish. For each thing you control, skip 1 of your turns.
Very Specific Counter Card
Action
This card can only be used to prevent a card, determined at the start of the game by the players, from being played. Instead, it gets destroyed.
Mexican Standoff
Action
Everyone puts up one finger gun to another person. Whoever doesn't have a gun pointing at them randomly splits the others' things amongst themselves.
Tide Pool
Thing - Terrain
A player may play any number of living Things during their turn. At the end of each player's turn, a random non-token Thing in play returns to its controller's hand.
"It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck
Card by Binarius
Congestion Charge
Thing
A player must discard a card whenever they play a tangible Thing.
Card by Binarius
Ask Me Nice
Reaction
When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.
Live, let live, that's my advice
If you've got questions, ask me nice.
Card by Binarius
Technically a _____
Thing
Write anything in the space provided. This card counts as whatever was written there.
Double the Takings!
Action
If you take something from any source, you may play this, taking no negative effects to yourself.
Train
Thing
Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person.
Action: Place a thing facedown under this card.
Holy Fervor
Thing
Draw a card when you destroy an opponent's Thing. If you destroy Holy Fervor or a Thing controlled by an opponent with Holy Fervor, you are branded an apostate: destroy Holy Fervor and discard your hand. Thing and Action (global) - Conversion: Gain control of a copy of Holy Fervor.
Card by Binarius
Messenger Bag
Thing
When you play Messenger Bag, put the top card of the draw pile face down under it. Action: Exchange a card in your hand with the card under Messenger Bag.
Card by Binarius
Diving Catch
Action
If the top card of the discard pile is a tangible Thing that belonged to the previous opponent, put it into your hand.
Card by Binarius
Agent 47
Action
Destroy an Opponent's thing. Nothing can stop this nor redirect this.
Two Point Hospital
Thing
Action: Move one negative effect from yourself or a thing you own onto another thing you own.
Bullsh*t
Thing
All cards are now placed facedown. Whenever a player plays a card and performs whatever text is supposedly on the card, an opponent may call them out on their lie. If they are correct, the offender loses and quits the game. If not, the opponent loses and quits the game.
#016
Pidgey
Thing - Pokémon
Action: Sand Attack - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
Card by The T
#017
Pidgeotto
Thing - Pokémon
You may play this card onto Pidgey to evolve it. If you do, it can use text from its prior evolutions.
Action: Mirror Move - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.
Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.
Card by The T
#018
Pidgeot
Thing - Pokémon
You may play this card onto Pidgeotto to evolve it. If you do, it can use text from its prior evolutions.
Action: Whirlwind - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.
It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.
Card by The T
Chronomancer
Thing - Blue Dragon
Reaction: When one of your things would get destroyed, put a Token of Delay on it. Whichever thing has that token will be destroyed at the end of your turn. You can only have one out at a time.
Action: Move the Token of Delay made by this card onto another thing you control.
For Adiart
Physician
Thing - Blue Dragon
Action: Put a Token of Healing on one of your things. Destroy the Token instead of the thing if it gets destroyed.
For Adiart
Knight
Thing - Blue Dragon
Put a token of armor on this card. Action: Put this on one of your things, defending it. If the thing gets destroyed, destroy this card, or destroy the armor token, if there is one.
For Adiart
#019
Rattata
Thing - Pokémon
Quick Attack - If you are targeted by an opponent's action, you may ignore that effect. If you do, you cannot play an Action on your next turn. You cannot use this unless you would be able to use an Action on your next turn.
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Card by The T
#020
Raticate
Thing - Pokémon
You may play this card onto Rattata to evolve it. If you do, it can use text from its prior evolutions.
Action: Super Fang - Choose an opponent. They discard half the cards in their hand (rounded down). If this Pokémon is evolved, you choose the cards to discard (without looking).
Its disposition is far more violent than its looks would suggest. Don't let your hand get too close to its face, as it could bite your hand clean off.
Card by The T
#019
Alolan Rattata
Thing - Pokémon
Action: Bite - Choose an opponent. Flip a coin. If heads, they skip their next turn.
With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.
Card by The T
Chance Encounter
Action
Play a living Thing into any player's control. You may play Chance Encounter immediately as a Reaction when an opponent plays a living Thing.
Card by Binarius
Sinister Pedal Tone
Thing
If this has been in play for at least as many of your turns as you have opponents, destroy a Thing controlled by each opponent when this is destroyed.
Card by Binarius
The Miracle of Flight
Action
Pick target Thing up and toss it away from the table. If it travels more than one table length before landing, remove it from the game.
Card by Binarius
#020
Alolan Raticate
Thing - Pokémon
You may play this card onto Alolan Rattata to evolve it. If you do, it can use text from its prior evolutions.
Action: Crunch - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare.
Card by The T
#021
Spearow
Thing - Pokémon
Action: Peck - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking).
Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Card by The T
#022
Fearow
Thing - Pokémon
You may play this card onto Spearow to evolve it. If you do, it can use text from its prior evolutions.
Action: Drill Peck - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Card by The T
Team Effort
Action
You may invite any number of your opponents to participate in the following exchange. Every participant must draw a number of cards equal to the number of participating opponents and give one to each.
Card by Binarius
Thing Tree
Thing
Your hand size limit is 4 and you may control no more than 4 other non-token Things. Action: Reveal the top card of the draw pile and put it into your hand if it is a Thing.
Card by Binarius
Globalizer Assembly
Thing
Play onto target Thing. Its abilities become global: any player may use them during their turn.
Card by Binarius
#023
Ekans
Thing - Pokémon
Action: Wrap - Choose an opponent. They cannot use Action abilities during their next turn.
Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.
Card by The T
#024
Arbok
Thing - Pokémon
You may play this card onto Ekans to evolve it. If you do, it can use text from its prior evolutions.
Action: Coil - Place a counter on Arbok. For each counter, your hand size increases by 1. If this Pokémon is evolved, place 2 counters instead.
To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Card by The T
#172
Pichu
Thing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
Despite this Pokémon's cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Card by The T
Prince
Thing - Blue Dragon
Action: Put an opponent's thing under this one. That thing's action cannot be used.
Action: Along with the first action, you may choose to destroy the chosen card. You can only use this once.
For Adiart
Maid
Thing - Blue Dragon
Play a 2nd facedown card under this. Action: Compare the Card Types of the facedown card with an opponent's card in hand. If they are the same, take the facedown card back into your hand and use the opponent's card as the facedown card.
For Adiart
Noble
Thing - Blue Dragon
Action: Perform another Thing's action that you control twice.
For Adiart
#025
Pikachu
Thing - Pokémon
You may play this card onto Pichu to evolve it. If you do, it can use text from its prior evolutions.
Action: Volt Tackle - Choose an opponent. Discard a card from your hand to discard 2 cards from their hand (without looking). If this Pokémon is evolved, you do not discard a card.
It's in its nature to store electricity. It feels stressed now and then if it's unable to fully discharge the electricity.
Card by The T
#026
Raichu
Thing - Pokémon
You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.
Action: Thunder - Destroy a randomly selected Thing in play (including yours). If this Pokémon is evolved, randomly choose from your opponent's Things only.
It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Card by The T
#026
Alolan Raichu
Thing - Pokémon
You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.
Action: Psychic - Look at an opponent's hand. If this Pokémon is evolved, you may select one card there and discard it.
It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
Card by The T
Princess
Thing - Blue Dragon
Action: View a card's card type in an opponent's hand.
For Adiart
Paladin
Thing - Blue Dragon
Action: Place a Paladin token on an opponent's thing. If the opponent uses that thing's ability, destroy the token and the thing. You can only have 1 Paladin token out at a time.
For Adiart
Mystic
Thing - Blue Dragon
Your hand size is doubled.
For Adiart
Meteor Storm
Thing
When an Action card you play would destroy one or more Things, you may discard a card to destroy target Thing.
When another Thing you control would destroy one or more Things, you may destroy it to destroy target Thing.
Card by ChippyYYZ
Delaying Distraction
Action
Target opponent skips their next turn. If they have 5 or more cards in their hand, you may play an additional Action this turn. Otherwise, discard a card.
Card by ChippyYYZ
Life-Force Drain (Balanced)
Action
Target opponent discards a card. Draw a card.
Instead of playing a Thing this turn, you may draw a card OR have the targeted opponent discard a card.
Patch v4.5.1 Notes: trimmed extra power from dual-casted LFD, can no longer multi-target.
Card by ChippyYYZ
Sheriff
Thing - Blue Dragon
Action: Look at a card in an opponent's hand.
For Adiart
Butler
Thing - Blue Dragon
ReAction: When a player makes an action, you may prevent them from doing this, unless you can't take any actions. If you do this, skip an action on your next turn.
For Adiart
Drunk
Thing - Blue Dragon
Action: Perform an opponent's action from a thing they control. They cannot perform that action on their next turn.
For Adiart
Difference of Opinion
Action
Return a Thing that entered play during its controller's most recent turn to their hand.
Card by Binarius
A Fine Addition to My Collection
Action
Reveal any number of cards from your hand by a single creator (possibly including this one) to take control of an equal number of opponents' Things by the same creator.
If you reveal 4 or more cards by ChippyYYZ, you may search the deck for ChippyYYZ, The Forbidden One, put it into your hand, and end your turn.
Card by Binarius
Dark Is The Night, Green Is The Grass
Thing
Face-down Things are considered blank. Turn all living Things face-down when this comes into play. Living Things must be played face-down. Destroy this if all Things are face-up.
Action (global): Turn one of your living Things face-up.
Card by Binarius
#027
Sandshrew
Thing - Pokémon
Action: Rollout - Choose an opponent. For each turn in a row you've used Rollout plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand (without looking).
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Card by The T
#028
Sandslash
Thing - Pokémon
You may play this card onto Sandshrew to evolve it. If you do, it can use text from its prior evolutions.
Action: Crush Claw - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Card by The T
#027
Alolan Sandshrew
Thing - Pokémon
Action: Ice Ball - Choose an opponent. For each turn in a row you've used Ice Ball plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand (without looking).
It lives on snowy mountains. Its steel shell is very hard—so much so, it can't roll its body up into a ball.
Card by The T
Hunter
Thing - Blue Dragon
The first time this gets destroyed, if a Thing destroys this, destroy that thing. If an action destroys this, that player discards a thing. Flip this card over, and do not destroy it.
For Adiart
Court Wizard
Thing - Blue Dragon
ReAction: If anyone targets one of your things, you may redirect it to another thing you control.
For Adiart
Observer
Thing - Blue Dragon
Whenever someone draws any amount of cards, you may look at 1 of them.
For Adiart
Numerological Contrivance
Action
The expression of a number as a sequence of digits is a base-dependent triviality. Exchange the positions of two digits on target card.
Card by Binarius
Observational Learning
Thing
This card can hold two Action abilities; if it would gain another, choose one of the existing two to replace.
Action: Shuffle the top Action in the discard pile into the top 20 cards of the draw pile. If you subsequently play it, this card gains its ruletext as an Action ability.
Card by Binarius
Laundromat
Thing
Each player gains 3 Clean Laundry tokens when this enters play. A player may only play a Thing by destroying a Clean Laundry token. Action (global): Gain 3 Clean Laundry tokens.
Card by Binarius
Spellbook
Thing
Action: Put an action card, form your hand, faceup under this.
Action: Do an action card's text that is under this one.
*Harry Potter Noises*
Ecstatic Electricity
Action
Target Thing gains 5 electricity tokens.