Infinite Dvorak deck/Cards 6701-6800

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The Infinite Dvorak Deck

Cards 6701-6800

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


Technical Manual
Thing
Once per turn, you may play an Action instead of a Thing, play a Thing instead of an Action, or draw a card.
Card by Binarius
Potboiler
Thing
If you have not played any cards during your turn, you may draw a card and end your turn.
Card by Binarius
Misty's Determination
Action - Supporter
Discard a card from your hand. If you do, look at the top 8 cards of the deck and put 1 of them into your hand. Shuffle the other cards back into the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Looker
Action - Supporter
Draw 3 cards from the bottom of the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Underground Expedition
Action - Supporter
Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Backhoe
Thing
Backhoe counts as a Spade. Action and Thing: Gain control of the Thing closest to the top of the discard pile. You may not use this ability if you used it during your previous turn.
Card by Binarius
12/42
Gratuitously Garrulous Loquacity
Thing
A player may only play a card if said card contains a greater quantity of syllables in its title or words in its ruletext than each of the cards played during the most recent turn of the preceding player in turn order.
Card by Binarius
Z
Emperor of the Alphabet
Action
Gain control of an opponent's Thing whose name or ruletext starts with A. If you do, gain control of one whose name or ruletext starts with B, and so on. If you gain control of 26 Things in this way, you win.
Card by Binarius
Ward of Contrariety
Ward
Any time a player reveals a Ward to use it's effect, yo may reveal this card from your hand. Ignore all effects of that card, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.
Card by The T
Bowser Phone
Thing
Reveal 9 cards from the top of the deck. Put all Actions revealed this way in a face-down pile next to Bowser Phone. Shuffle this pile. Discard any remaining cards. (If Bowser Phone is destroyed, discard those cards.) Action: Reveal the top card from Bowser Phone's pile, and play it. Shuffle that card back into the pile.
Card by The T
Curse of Listlessness
Thing - Curse
Play this on an opponent's thing. This cannot be destroyed or removed from the card it is played on without destroying that card. You may play only 1 Action or 1 Thing per turn, not both.
Card by The T
Arrogate
Action
Gain control of an opponent's Thing until the beginning of your next turn.
Card by Binarius
Off to the Races
Thing
Every player must play an Action and a Thing during their turn. Any player who is unable to do so must reveal their hand to destroy this card and end their turn.
Card by Binarius
Curse of Ticklishness
Thing - Curse
Play this card onto an opponent's Thing. Destroy attached Thing if this card is removed from it. During their turn, any opponent may discard a card or destroy one of their tokens to force you to do the same.
Card by Binarius
Flavorless Gum
Action
Destroy a Thing in play that has Flavor text. Or, play in response to an Action card with flavor text to negate it's effects.
Can't even blow a bubble with it.
Card by The T
6🔫
Gun
Thing
When you play Gun, put 6 bullet tokens on it. Action: Remove a bullet token from Gun in order to destroy a Thing. Thing: Reload Gun. Add bullet tokens to Gun until it has 6 bullet tokens.
Card by The T
Sleight of Hand
Action
Swap control of a Thing you control with a Thing controlled by an opponent.
Card by The T
A
King of Zetabetical Order
Action
Gain control of an opponent's Thing whose name or ruletext starts with Z. If you do, gain control of one whose name or ruletext starts with Y, and so on. If you gain control of 26 Things in this way, you win.
Whoops!
Action
Destroy one thing each player controls. Repeat this process until you are unable to.
Uhh...Sorry?
Jack of Intangibility
Thing
Attach to target thing you control. Attached thing cannot be destroyed.
Can't touch this
50🎲
Board Game
Thing
Lay out 50 cards from the deck in a looped path, as spaces of a board. Give each player a pawn, and place them on the first card. On their turn, a player must roll 2d6 and move that many spaces clockwise around the board. If they land on an Action, they must use it's effect as if they played it, if able. If any other type, they treat it as if theirs while on it. Spaces may not removed and are not cards. If this is destroyed, discard all spaces.
Card by The T
1🔫
Disposable Pistol
Action
Destroy a thing.
When I was first coming up with the "Gun" card, this was my first draft.
Card by The T
SF3
Parry
Reaction
Play this when you are the target of any effect, to ignore that effect. After you play it, leave it on the table until the start of your next turn. At the start of your next turn, draw this card instead of drawing from the deck.
"What's the point of attacking if they can just parry?"
"What's the point of living if we are all just going to die?"
Card by The T
We All Start Somewhere
Action
Put a blank Thing into each player's control.
Card by Binarius
Not a Cloud in the Sky
Action
Draw cards until you have at least five cards in your hand, including at least one Action and one Thing. You may play an additional Action this turn.
Card by Binarius
Alternate Timeline
Thing
At the end of your next turn after playing this card, destroy it and restore every Thing destroyed while it was in play to that Thing's original controller.
Card by Binarius
Deathmatch
Thing - Frag Mode
Any time a player destroys another player's non-token Thing, they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.
Card by The T
Capture the Flag
Thing - Frag Mode
Any time a player takes control of another player's Thing (except for Frag Modes), they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.
Card by The T
King of the Hill
Thing - Frag Mode
On their turn, instead of playing an Action, a player may take control of King of the Hill. If you control King of the Hill at the start of your turn, gain 2 Frag tokens. If a player has 10 Frag tokens, they win the game.
Card by The T
Domination
Thing - Frag Mode
Gain 1 Frag token at the beginning of your turn. A player gains 1 Frag token at the beginning of their turn if they control more non-token Things (excluding Frag Modes) than any other player. If a player has 10 Frag tokens, they win the game.
Card by Binarius
Elevenses
Action
Draw a number of cards equal to the number of players and give one to each.
Card by Binarius
Sudden Downpour
Action
Every player must destroy one of their Things, draw a card, and gain two Water tokens.
Card by Binarius
Overtime
Thing
For all cards with victory conditions expressed in owning a countable number of Things or Tokens, double that number. This card cannot be destroyed while a card with a victory condition is in play.
Card by The T
The River
Thing
Place 5 cards from the top of the deck in the middle of the table. For each Thing, all players may treat it as if they control it. For any other card, they may treat that card as if it is in their hand. (If they use the card and it would be discarded, discard it.)
Card by The T
Create a Diversion
Action
Destroy one of your Things very conspicuously. While target opponent is distracted, look at their hand and steal a card from it.
Card by Binarius
Frost and Fire
Thing
Every other Thing must be destroyed at the beginning of its controller's turn.
Card by Binarius
Free Gift With Purchase
Action
Pay an opponent 2 Money tokens to gain control of one of their Things. They throw in a card from their hand as well, as a bonus thank you gift.
Card by Binarius
Queen of Arts
Thing
During your turn, create a copy of this thing, then draw an appropriate picture on the copy.
Chain Reaction
Thing
Action: Create a copy of Chain Reaction, then shuffle both this and the copy into the deck. Any player who controls or has in their hand a Chain Reaction does this as well.
Who doesn't love a chain reaction?
Intangible, Invisible, Mute Dragon
Thing
But how can you PROVE you have this?
Hiromi
Thing - Musician
Action and Thing: Draw two cards, discard the Things you drew, and play every Action in your hand.
Card by Binarius
Art Exhibition
Action
Reveal any number of cards by the same creator from your hand (possibly including this one). Each opponent pays you an equal number of Money tokens as an admission fee; those who cannot must discard an equal number of cards instead.
Card by Binarius
Agglutinizer Ray
Thing
Action: Choose any subset of target player's tokens. They are converted into a non-token Thing whose title is the concatenation of their names, with the ruletext "This counts as" followed by a list of them.
"...6 Money tokens, 2 Crate tokens, 5 Zombie tokens, and 1 Strawberry Candy token."
Card by Binarius
2
Cellar
Action
Discard any number of cards, then draw that many. You may play an additional Action this turn.
Card by The T
3
Village
Action
Draw 1 card. You may play 2 additional Actions this turn.
Card by The T
4
Throne Room
Action
Play an Action card from your hand and have it's effect occur twice.
Card by The T
Seize The Triforce
Action
Create 3 triforce tokens, two with "You may play an additional Action/Thing" respectively, and one with "Each turn, you may look at a card in a hidden zone.", and each of them have "This cannot leave play. If a player controls all 3 triforce tokens, they win." Distribute two of them among up to two opponents. Exile Seize The Triforce
Guessing game
Action
Choose a number between 1 and 20. Roll 1d20. If the chosen number is the same as the result, you win the game.
777
Jailor
Thing
Action: Attach this to target thing.
Attached thing loses all cardtext. If Jailor is destroyed, destroy attached thing as well.
Cocktail Spear
Thing
You may only use one of Cocktail Spear's abilities during your turn. Thing: Gain control of target token. Action: Destroy one of your tokens.
Card by Binarius
Trade Fours
Action
For each opponent in order, that opponent may play an Action and then you may play an Action. You may not use any Action ability more than once in this way.
Card by Binarius
Rustic Cottage
Thing
Action and Thing: Draw a card. Opponents may not target your hand or your Things until your next turn.
A quiet place to relax, far from all the hustle and bustle of big city life.
Card by Binarius
4
Militia
Action - Attack
Gain 2 Money tokens. Each other player discards down to 3 cards in hand.
Card by The T
5
Library
Action
Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Card by The T
2
Chapel
Action
Remove from the game up to 4 cards from your hand.
Card by The T
Platininium Crown
Thing
Action: Place this atop your head.
While Platininium Crown is atop your head, whenever someone does not refer to you as King, take control of one thing they control.
Not to be confused with Platinum
Very Big Sign that says "No"
Thing
Whenever you become the target of an effect, negate that effect.
DNA Reshuffle
Action
Everyone shuffles their hands together face-down in a pile. Then, in turn order, start drawing cards from the pile. If a player reaches their hand size, they stop drawing. If there are still cards in the pile, shuffle them into the deck.
Digitally Nullifying Answers.
5⌚
Wacky Watch
Thing
After 5 more of your turns have elapsed, the game ends. The player with the most cards total between their Things in play and their hand wins. If there is a tie, whichever tied player has the most tokens wins. If there is still a tie, all tied players win.
Use this pocket watch to change the game clock so five turns remain! What a find!
Card by The T
Kingmaker
Thing
If through a direct action you are able to cause another player win the game, you win the game (instead of that player).
Card by The T
🚄🚃🚃
Bullet Train
Thing
Once per turn you may attach a Thing you control onto Bullet Train, or move a Thing on Bullet Train into your control. At the end of your turn, give Bullet Train (with all things attached to it) to the next player in turn order.
Card by The T
Birthday Gifts
Action
All players gives you a card from their hand. You may choose to reject any cards you receive, giving them back to the player.
Amnesia
Action
Gain control of target living thing an opponent controls. It loses all cardtext
Twilight Realm Portal
Thing
Action: Exile target tangible thing, or return a thing exiled with Twilight Realm Portal. You may only do this if the portal is open. Action: Close or open the Portal.
While the portal is open, things exiled with it are considered to not be exiled.
Revolving Bookshelf
Thing
Play this on top of target Thing and play another Thing on top of this. Only the top Thing is considered to be in play. If the top Thing is destroyed, destroy Revolving Bookshelf as well. The top Thing gains "Action: Exchange this with the Thing under Revolving Bookshelf."
Card by Binarius
Wheelie
Thing
Destroy Wheelie at the end of your turn. If you destroy at least one Thing while Wheelie is in play, draw two cards; you may play one of them, if it is an Action.
"Hey, how do you think you're going to get back?"
"Thinking is such a waste of time."
Card by Binarius
Curious Puppy
Thing
At the beginning of your turn, this adorable little rascal chooses another Thing at random. If it is edible, she eats it and lies down in its place. Otherwise, she carries it (and herself) into a random player's control.
Card by Binarius
Card Factory
Thing
At the start of each turn, before you draw a card, reveal the top card of the deck, create a copy of it and shuffle both into the deck.
Card by The T
Integer Overflow
Thing
If there are ever more cards in the deck than there are cards in the Infinite Dvorak wiki, you win the game.
Card by The T
The Illusion of Choice
Action
Divide the deck into two decks. Any time a player would interact with the deck, they may choose which deck to use. (Do not replenish the deck until both decks run out, at which point return to 1 deck.)
Card by The T
Doppelganger
Thing
Action: Perform an action of another Thing, or a discarded action.
Fence
Thing
Attach to target thing you control. If attached thing is destroyed, destroy Fence instead.
Cheater
Thing
Action: Choose one:

Look through and re-arrange the deck to be in any order.
Look at each player's hand.

Play any number of cards this turn.
Racing Stripe
Thing
Paint onto target tangible Thing. Attached Thing gains "Thing: If you have played an Action this turn, draw a card."
Card by Binarius
Toddler
Thing
Action: Use an Action ability that an opponent used during their most recent turn.
Anything you can do I can do louder.
Card by Binarius
Why Are You Hitting Yourself?
Action
Give target opponent an Action card from your hand or choose one of your Action abilities. They play it immediately and are subject to its effects. Instead of playing a Thing this turn, you may return this card to your hand.
Card by Binarius
Sold!
Action
Choose an opponent. They choose one of your things to be destroyed. Roll d10, and gain that many Money tokens.
Card by The T
Match Game
Thing
Take the top 10 cards of the deck, create a copy of each, shuffle them together, and lay out all 20 cards on the table. Once per turn, a player may reveal 2 laid out cards. If they are identical, that player takes 1 into their hand and removes the other from the game. If Match Game is destroyed before all cards are used up, remove all remaining cards from the game.
Card by The T
⚧️
Trans Rights!
Action
Every player (including you) must say "Trans Rights!" Any player who does not loses the game.
Card by The T
Stargazing
Thing
Action and Thing (global): Draw a number of cards equal to 5 minus the number of non-token Things you control.
Card by Binarius
Church of the Long Now
Thing
Any Thing that has been in play continuously for five of its controller's turns is indestructible.
Card by Binarius
Token Converter
Thing
Action: Choose two token types A and B. This card transforms into "A->B Converter" with the ruletext "At the beginning of your turn, convert one A token into a B token, if possible."
Card by Binarius
Cube
Thing
Action: Create a copy of Cube. You may use the action ability of another Cube which you didn't make this turn.
What are these things?
Clock
Thing
Every Minute, give control of Clock and another thing you control of the player next to you.
Tick Tock on the Clock, but you never change.
Dvorak Card
Action
Create a copy of any card on the Dvorak Game wiki, then place it into your hand. If any special rules applied to the game it came from, they only apply to that card.
Tinker
Action
Choose an Action ability of a Thing in play. You may roll a six-sided die as many times as you wish. On 5 or 6, you manage to get it to work an additional time whenever it is used. On 1, you accidentally break it: the ability is permanently disabled.
Card by Binarius
Lesser Necromancy
Action
Choose a living Thing in the discard pile and flip a coin. On heads, return it to play under your control; on tails, gain a Zombie token.
Card by Binarius
Still Waters Run Deep
Action
If you have not played a card or used an ability for n consecutive turns before this one, destroy up to n Things. If you destroy fewer than n Things, draw a number of cards equal to the difference.
Card by Binarius
Tortilla
Thing
If you control a protein, a cheese, and a fruit or vegetable, you win the game.
Nothing beats a pineapple, swiss, and sea cucumber burrito!
Card by The T
Extra-Sharp Cheddar
Thing
Action: Destroy a living thing, and gain a blood token.
It's really sharp.
Card by The T
Gentleman Thief
Thing
Action: Choose a Thing in play. If a majority of players agree it is the most valuable Thing in play, destroy it. (If it is not, a majority must agree on a different Thing in play. That ruling is binding unless a more valuable Thing comes into play.)
Card by The T
The 1% of the 1%
Action
Choose an opponent's thing in play and call for a vote. If it is agreed upon to be the most valuable card, steal it. Otherwise, destory it and pick another. Continue this until there is only one card left or you steal a thing.
1 Trillion Club? Pathetic.
Paladin
Thing
Action: Destroy target evil thing
Evil is subjective
Propaganda
Action
Gain control of things equal to the number of players or less.
Let's Not and Say We Did
Action
End your turn.
Card by Binarius
The Future Is Mobile
Action
Add the word "Portable" at the beginning of target tangible Thing's title. It gains "Action (global): Gain control of this."
Card by Binarius
Weather Forecast
Action
Reveal a number of cards from the draw pile equal to the number of players.
Card by Binarius
#001
Bulbasaur
Thing - Pokémon
Action: Leech Seed - Place a Leech Seed token onto an opponent's Thing. At the start of that player's turn, you may take a card from their hand (without looking) and place it in your hand.
A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Card by The T
#002
Ivysaur
Thing - Pokémon
You may play this card onto Bulbasaur to evolve it. If you do, it can use text from its prior evolutions.
Action: Razor Leaf - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d4. Destroy the Thing that matches the result, if any. If this Pokémon is evolved, you may roll twice.
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Card by The T
#003
Venusaur
Thing - Pokémon
You may play this card onto Ivysaur to evolve it. If you do, it can use text from its prior evolutions.
Action: Frenzy Plant - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
Card by The T