Infinite Dvorak deck/Cards 1201-1300

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The Infinite Dvorak Deck

Cards 1201-1300

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.
R5
Dinosaur Neil
Thing
Action: Destroy 3 Things, 1 of which must be under your control, excluding Dinosaur Neil.
As soon as a white card is played, erase Dinosaur Neil's text.
"The moustache of a titan!"
Card by Corrigan
Assassin
Thing
Action: Destroy a Thing, unless its controller played a Thing or Action during their most recent turn.
Card by Kevan
Dodge
Action
Play in response to an Action card - it has no effect, and is returned to the hand of the player who played it.
Card by Kevan
Battery Pack
Thing
You may play one extra Action per turn, but it may only be used to play Action abilities.
Card by Kevan
Thanksgiving Dinner
Thing
When this card enters play, roll 2 six-sided dice and put that many counters on it.

At the end of each player's turn, that player gains 1 food-related Token of his or her choice for each counter on this card, then remove a counter from this card.
Card by jtwe
Hall of Mirrors
Thing
When this comes into play, put six Mirror tokens into play. Whenever an opponent plays an Action, roll a six-sided die - if the result is less than the number of Mirror tokens in play, destroy a Mirror token and it has no effect.
Card by Kevan
Level Up
Thing
Whenever a Thing is destroyed, the player responsible for its destruction gains an XP token. When a player gains their fifth XP token, they may draw three cards. When a player gains their tenth XP token, they win the game.
Card by Kevan
Poisoned Chalice
Action
Give a Thing you control to another player. They must discard two cards at random.
Card by Kevan
zombie!
Action
Wear a scary mask to the game and laugh as evilly as possible.If your opponent gives the first sign of flinching,then you can search your deck for any card and put it into your hand
Card by Chibigrunt
Ploughshares
Action
Reveal your hand to an opponent; they may choose a card from it and force you to discard it. You may then look at their hand and force them to discard a card of your choice.
Card by Kevan
JLB
The Library Of Babel
Thing
Action: Put a Token in play. Its name is a string of ten randomly chosen letters. Its rules text is a string of sixty randomly chosen letters. You may add any spacing and punctuation you wish.
Card by Zaratustra
3d6
Slot Machine
Action
Roll three dice and check the results on the table below:
  1st     2nd   3rd
1 Draw    One   Card
2 Discard Two   Thing
3 Destroy Your  Action
4 Create  Their Token
5 Lose    Every Hand
6 Win     This  Game
--
Card by Zaratustra
Steam Engine
Thing
During your turn, you may destroy any number of tokens you control to take that many extra Actions. You may not use the same Action ability twice in the same turn.
Card by Kevan
Avatars
Thing
Players count as Things. All players are initially under their own control. If a player would be destroyed, they discard a card instead if possible. If a player controls another player, they may look at that player's hand.
Card by Bucky
Clever Trap
Action
Swap hands with an opponent of your choice.
Card by Bucky
Bushfire
Thing
Action: Destroy a Thing and replace it with a Fire token. Any player who controls a Fire token may play this action ability.
Card by Kevan
Giant Spider
Thing
If a player controls a Web token, they may not play Things, but may take an Action to destroy a Web token. Action: Put a Web token into play under any player's control.
Card by Kevan
Rubber Human Suit
Action
Destroy a Thing. Put six Duck tokens into play under its controller's control.
Card by Kevan
V4
Invisibility Clothing
Thing
When this Thing comes into play, put an Invisibility marker on each Thing you control. Those Things are 'invisible'. Invisible Things cannot be targeted and are colourless. When an invisible Thing uses its Action ability, remove its Invisibility marker.
Card by Corrigan
Determinator
Thing
Things cannot use their Action ability if they used it on the previous turn of their owner.
"I'll be back. I will be back! I will!"
Card by Corrigan
Masons
Thing
Action: Create 1 Brick token. 4 Brick tokens are collectively known as a wall, and a wall counts as 1 Thing as a target. None of your Things, except walls, can be destroyed if you control a wall. When a wall is destroyed, +1 to the '1' in the first sentence.
Card by Corrigan
Spyware Beacon
Thing
Any opponent who controls a non-token Thing must play with their hand revealed.
Card by Kevan
Catch!
Action
A chosen opponent discards their hand, then takes all the cards from your hand into theirs.
Card by Kevan
Tentacles
Thing
Do not draw a card at the start of your turn. Action: Take a card from play and put it into your hand.
Card by Kevan
Rootkit
Action
Put this in an opponent's hand. They play with their hand revealed as long as it is there.
Card by Zaratustra
Tetris
Thing
At the start of your turn, each player puts a Tetrad token in play unless they discard a card. If a player has ten Tetrads in play, they lose the game.
Action: Give control of a Tetrad in play to another player.
Card by Zaratustra
Musical Chairs
Action
All players stand up and start walking around the game table. Start a timer. When the timer ends, they must sit on a chair: they gain control of all Things in play controlled by the previous chair's occupant.
Card by Zaratustra
A8
Hand on the Wrist
Thing
When you are eliminated from the game, eliminate another player too.
"I'm taking you with me!"
Card by Corrigan
Granite Fist From the Sky
Thing
Put up to 5 Height markers on this Thing. While this Thing has at least 1 Height marker on it, it is not in play. Every turn, remove a Height marker from this card. When this Thing has 0 Height markers on it, it enters play and destroys a number of random Things equal to the number of Height markers it started with. If this Thing has Height and you have no Things, destroy this.
Card by Corrigan
AZ26
Use the Useless
Action
Recite the alphabet backwards, stopping when you first make a mistake. Draw a number of cards equal to the number of letters you said.
"My years of study and practise have finally paid off!"
Card by Corrigan
The Suspense is Killing Me
Action
Look at an opponent's hand and choose any number of cards from it. They must play all of those cards immediately.
Card by Kevan
Queue Here
Action
Put all non-token Things on top of the draw pile, in any order.
Card by Kevan
Trapdoor Lever
Thing
Action: Destroy Trapdoor Lever and a Thing which came into play during its controller's last turn. You may not use this ability the turn that Trapdoor Lever comes into play.
Card by Kevan
A Narrow Mind
Thing
On all cards other than this one, replace the word 'all Things' with 'one random Thing belonging to each player'.
"If I don't understand it, it doesn't exist."
Card by Corrigan
The Punk Awards
Action
Each player gains a number of Money tokens equal the number of non-blue Things he/she controls.
"I am gonna buy so many groceries with this!"
Card by Corrigan
The Sting of Obscurity
Action
Destroy 1 Thing if you don't understand the connection between its name and its effect, or don't know what the title refers to.
"Irony? What's that?"
Card by Corrigan
Echo Chamber
Thing
Whenever any player plays an Action card, it takes effect twice.
Card by Kevan
Piggy Bank
Thing
Your tokens cannot be destroyed or stolen by an effect controlled by an opponent.
Card by Kevan
Black Market
Thing
Any player may, during their turn, destroy three Things they control to draw a card.
Card by Kevan
25X
Santa Claus
Thing
Action: Each player gives control of 1 Thing (2 in December) they control to another player. Players cannot give away Things that they were given.
Action: All players draw 1 card; 2 in December.
Card by Corrigan
The Sleep of Reason
Action
Each player may put five tokens of any types into play. They need not all be of the same type.
Card by Kevan
Electric Fence
Thing
Ignore any effect that would give an opponent control of a Thing you control, or which would give you control of an opponent's Thing.
Card by Kevan
Sledgehammer Nutcracker
Thing
Action: Destroy a token.
Card by Kevan
ecco the dolphin
thing
when this card comes into play,put five fish tokens into play.Remove one fish token to destroy one thing in play
Card by chibigrunt
Rubber Swords
Thing
Whenever a Thing would be destroyed, return it to its controller's hand instead.
Card by Kevan
Mulligan
Action
Reveal your remaining hand. If it contains all Things or all Actions, and contains at least two cards, you may discard it and draw five cards.
Card by Kevan
Cursed Scroll
Thing
Action: Name a card. An opponent chooses a card at random from your hand and looks at it; if it's the named card, you may destroy a Thing.
Card by Kevan
6Z
The Hammer of Thor
Thing
Action: Remove this Thing from play and destroy a Thing. On your turn after this, return The Hammer of Thor to your hand and discard a card.
Card by Corrigan
3O
The Spear of Odin
Thing
Action: Destroy a Thing; this overrides all other card effects in all circumstances. When you do this, discard 3 cards.
Card by Corrigan
X2
The Sword Excalibur
Thing
When you play this card, it does not count toward your per-turn Thing total.
Action: Destroy a Thing and flip a coin; if it comes up tails, destroy The Sword Excalibur.
Card by Corrigan
Cannon Fodder
Thing
If a Thing you control would be destroyed, you may destroy a token you control instead.
Card by Kevan
TV
Television Set
Thing
Action: Roll a 6-sided die and skip a number of turns equal to the result.
"Dvorak is too hard. Let's just watch TV."
Card by Corrigan
Fair Play
Action
Redistribute all the tokens evenly amongst the players.
Card by Demented Hacker
High Noon
Action
Play only if every player has at least one card in their hand. Each player simultaneously reveals a card from their hand - the player with the alphabetically earliest card title wins the game.
Card by Kevan
Desk Space
Thing
Each player's maximum hand size is equal to the number of Things they control.
Card by Kevan
Keeping Up With The Joneses
Action
Play only if a chosen opponent has more non-token Things than you. Draw and reveal cards, putting Things into play and discarding Actions, until you have as many Things in play as the chosen opponent.
Card by Kevan
Rainbow Sailormoon
Thing
Action: Moon Power Creation! Discard all your cards, draw twice as many cards that you've discarded. "In the name of the moon, I shall punish you!"
Card by NeweCreator
Floodwaters
Thing
Action: Each player destroys a Thing they control.
Card by Kevan
One-Man Band
Thing
Action: Play any number of Action cards.
Card by Kevan
Carbon Emissions
Thing
Whenever a player plays an Action or Action ability, they must put a Carbon token into play. The player with the most Carbon tokens cannot win the game.
Card by Kevan
1B
Y'All Want a Single
Action
Any opponent may reveal a non-Thing, non-Action card from their hand. If one does, end your turn. Otherwise, take first and advance each runner one base.
Y'all want a single say bunt that. Bunt that, bunt that.
Card by jtwe
One Hit Wonder
Action
Play only if you have no other cards in your hand and you have played no other cards this turn. Draw five cards and end your turn.
Card by jtwe
Bottomless Pit
Thing
At the start of your turn, discard a card. If you do, put a counter on this card. If you don't, destroy this card and draw one card, plus one card for each counter on it.
Card by jtwe
7D
Corpse Jelly
Thing
Whenever a Thing is destroyed, its text is added to Corpse Jelly's text. If the Thing ever refers to itself by name, replace its name with 'Corpse Jelly'.
Card by Corrigan
Sodium Pentothal
Thing
Action: Ask your opponent a yes/no question about the contents of their hand, or the cards or action abilities they intend to use next turn. If they are later revealed to have answered untruthfully, they lose the game.
Card by Kevan
Stalin's Might
Action
Destroy Fascism and take control of Eastern Europe.
Card by Pongo
Marxism
Thing
Every turn this card is in play, all cards are reshuffled then distributed evenly. Any leftover cards are discarded.
Rise up, comrades! Claim what is yours from the bourgeoisie!
Card by Pongo
Surprise Gift
Action
Each player must give another player a Thing card from their hand (or reveal their hand to show that they have no Thing cards).
Card by Kevan
Idol Switch
Action
Give a Thing you control to another player. Gain control of a Thing they control.
Card by Kevan
Abundance
Thing
Instead of drawing a card at the start of their turn, a player may draw cards until they reach their maximum hand size.
Card by Kevan
Q?
Dream Logic
Action
Swap a Thing in play with a Thing in your hand, or, swap a Thing in play with a Thing in the discard pile.
"I want to squash that spider, but I can't. The spiders are my only allies in the war against the bees."
Card by jtwe
Will It Blend?
Thing
Action: Select a Thing which represents a physical object that could fit inside a household blender. Destroy it.
Card by Kevan
Sign Here
Action
Suggest a new card. Your opponent must either make that card and put it into their hand, or discard their hand.
Card by Kevan
Mr. F. G. Superman
Thing
At the start of your turn, gain a Superman token.

Action: Search the deck for "Bicycle Repair Man" and put it into play.
Card by jtwe
Bicycle Repair Man
Thing
Play on a living Thing.

Reaction: Once per turn, when a Thing would be destroyed, discard a card to prevent that destruction. If this card is played on Mr. F. G. Superman, you do not need to discard a card.
Card by jtwe
The Spanish Inquisition
Thing
You may put this card into play at any time.
Card by Kevan
Left at Albuquerque
Thing
Whenever a Thing comes into play, it comes into play under the control of a randomly-selected player.
Card by Kevan
Better the Devil
Thing
Players may not play cards normally, but may, as an Action, reveal their hand to an opponent; that opponent chooses a card from it, which the owner must then play.
Card by Kevan
Alternate Ending
Action
Play this card in response to a player winning the game. Randomly select a player (other than the one who won originally) and declare them the winner.
Card by Corrigan
C2
Thrakkorzog
Thing
When Thrakkorzog is played, he does not count toward your per-turn Thing limit.
Action: Create a copy (use a token) of a living Thing controlled by an opponent and place it under your control. When Thrakkorzog is destroyed, he is removed from play.
"Can I clone or can I clone?"
Card by Corrigan
D2
Defence Mechanism Midgets
Thing
Whenever an opponent looks through the deck or looks at another player's hand, destroy a Thing they control.
"I had no idea I was so defencive!"
Card by Corrigan
Reichenbach Falls
Thing
Action: Choose two non-Token things, one controlled by yourself. Return them both to their controllers' hands.
Card by Kevan
Radar Antennae
Thing
Action: Choose an opponent. They must either show you a Thing card from their hand, or their entire hand.
Card by Kevan
Duck Call
Action
Choose a Thing in play. This card has the effect of its Action ability, if it has one.
Card by Kevan
-
S.E.P. Field
Thing
Turn all cards you have in play facedown until this leaves play. Whenever an ability of one of your cards in play is used, reveal it to all opponents.
Card by Zaratustra
boom
Land Mine
Bomb
May be played from your hand anywhere, any time. When a player reveals this card's rules text to any opponent, they discard their hand and this card is destroyed.
Card by Zaratustra
S5
Mime
Thing
Whenever an opponent plays a Thing, put a Token copy of that Thing in play. At the end of your turn, destroy all your Tokens.
Card by Zaratustra
4P
Rock Band Expansion Pack
Action
Target player discards his or her hand, then draws 1 card for each player in the game.
Card by jtwe
Schadenfreude
Thing
If you eliminate another player from the game, you win the game.

Action: Destroy this card to draw a card.
Card by jtwe
Energy Shield
Thing
Whenever a Thing would be destroyed, you may discard a card to prevent its destruction.
Card by Kevan
Rank and File
Thing
If a card has a single number in its corner, that is its Power Rating. If a card has no number, its Power Rating is the number of words in its name. A card cannot be destroyed by a card with a lower Power Rating.
Card by Kevan
?
Polymorphic Goo
Thing
You may choose this card's name and corner value when it comes into play.
Card by Kevan
The Proto-Clown
Thing
Whenever a player laughs, eliminate him/her.
Action: Destroy a Thing you control and destroy two Things you don't control.
When The Proto-Clown would be destroyed, roll a six-sided die and prevent the destruction of roll of 4 or lower.
"Clown smash!"
Card by Corrigan
Stevo
Thing
When you play this card you lose the game. You must play this card the moment you draw it, even if it is at the start of the game. When this card is played destroy all Buses. If you are later found in possession of this card you lose the game immediately.
bus
Card by jftsang
Summon Monster
Action
Draw and reveal seven cards. Put all living Things drawn into play, and discard the other cards.
Card by Kevan
Trampoline
Thing
Action: Return a Thing you control to your hand.
Card by Kevan
Do Not Press This Button
Action
Draw and reveal cards until you draw an Action card; discard all other cards drawn, and play the Action.
Card by Kevan
The Darren Syndrome
Thing
At the beginning of each player's turn, he/she must flip a coin. If it comes up heads, the player must destroy a Thing they control and play a Thing from their hand in its place. If the player has no Things, he/she is eliminated.
Card by Corrigan
"I'm Spartacus!"
Thing
Action: Choose one of your Things; all of your Things have that Thing's title until the beginning of your next turn.
Card by Corrigan
Attack of the Clones
Action
Destroy a number of Things equal to the number of Things you control (including tokens) who share the same name.
Card by Corrigan
Bowman
thing
Action: You may destroy 1 thing. This card ignores any card that says you may not destroy things
Card by Eric F.
Minor mana potion
thing
Action: Play an action card. If you do not have one the draw cards from the deck until you do and play it.
Card by Eric F.
Sonic wave
action
The opponant must remove all cards from play until the end of your turn.
Card by eric F.