Infinite Dvorak deck

From Dvorak - A Blank-Card Game
Revision as of 00:19, 4 August 2021 by Binarius (talk | contribs) (→‎Card List: Four score and seven subpages)
Jump to navigationJump to search
The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800.


7D
Dissect
Action
Destroy target Thing and draw a card. Its controller draws two cards, then discards a card.
"He that breaks a thing to find out what it is has left the path of wisdom." -Gandalf
Card by ChippyYYZ
Gravitomagnet
Thing
You control every tangible Thing in play that is not capable of flight or affixed to an immovable object.
Action: Transfer Gravitomagnet into target player's control.
Card by Binarius
Death Blossom
Thing - Weapon
Play Death Blossom onto target Thing.
Thing and Action: If you did not play any cards last turn, destroy Death Blossom and all other Things except for attached Thing.
Card by Binarius
Sweep Under the Rug
Action
Put target Thing face-down under another Thing in play.
Card by Binarius
4C
Choice of Allies
Action
Each opponent draws three cards. For each opponent, look at that opponent's hand, then put a card from their hand into your hand.

You may play one extra Action or Thing this turn for each opponent you have.
Card by ChippyYYZ
0T
Three Bears
Thing
When this card enters play, if it's not a token, gain 2 tokens that count as copies of it.

Action: Return target Thing to its controller's hand if they have fewer cards in hand than the number of bears you control.
Card by ChippyYYZ
5T
Ten Thousand Rats
Action/Thing
As an Action: Each player discards their hand.

As a Thing: You and non-rat Things you control can't be targeted by Actions. At the end of your turn, discard a random card or destroy this.
Card by ChippyYYZ
It's an Older Meme, Sir, But It Checks Out
Reaction
Play immediately in response when an opponent plays a card whose title contains a pop culture reference. You may negate that card's effects on you. You and that opponent may draw a card.
Card by Binarius
Dancing Mania
Thing
Play this card into any player's control.
At the end of your turn, rotate all of your other Things 360˚ clockwise and destroy one of them at random.
Card by Binarius
Pub Quiz
Action
Draw three cards. For each one, read its ruletext out loud: if an opponent correctly guesses its title on their first try, they put it into their hand.
Card by Binarius
1W
Warning Shot
Action
Target Thing.

Draw a card. You may play an additional Action this turn.
Card by ChippyYYZ
8W
Workshop
Action
Instead of playing a Thing this turn, you may draw a card.

Draw two cards, then discard a card.
Card by ChippyYYZ
9F
Frontal Armor Plating
Thing
When this enters play, attach it to a Thing you control. If that Thing leaves play, this card leaves play likewise.
This card and the card it's attached to can't be destroyed by Actions with ruletext that begins with the word "destroy".
Card by ChippyYYZ
Vulcan Cannon
Thing - Weapon
This comes into play with 5 Vulcan Ammo tokens. Gain one at the end of your turn and whenever a player draws or plays a card. If this would be destoyed, you may instead return it to your hand and destroy your Vulcan Ammo tokens. Action: Spend 10 Vulcan Ammo tokens to destroy target Thing.
Card by Binarius
Concussion Missile
Thing - Weapon
Action: Toss this card such that you release it beyond your edge of the table. Destroy it and the opponent's Thing it touches first.
Card by Binarius
Proximity Mine
Thing - Weapon
Play this card into target player's control.
When you gain control of another tangible Thing, destroy it and Proximity Mine.
Card by Binarius
8J
Tactical Retreat
Reaction
Play in response to some of your Things becoming a target. Return any number of the targeted non-token Things to your hand.
Card by Bucky
9J
Tanker Truck
Thing
Use Tanker Truck's Action ability only once each turn.
Action: gain a Fuel token with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."
Card by Bucky
1K
Showdown
Thing
When you end your turn without playing any cards, destroy this.
When an opponent ends their turn without playing any cards, eliminate them.
Card by Bucky
Wall of Wind
Action - Air
If your hand contains only Actions, play every card in your hand.
Card by Binarius
Well of Things
Thing - Water
Remove the top five Things from the draw pile (have a non-player do this if possible). Shuffle them face-down, put them under this, and shuffle the draw pile. If there are any cards under this, put one face-up on top of this: all cards in the stack count as a single Thing with the properties of only the top card, until it leaves play. When Well of Things leaves play, gain a Water token.
Card by Binarius
Will of the Mountain
Thing - Earth
Players may only play cards during their own turns. When an opponent draws a card after their first during their turn, they must discard a card. An opponent who plays two cards in a turn may not draw at the beginning of their next turn. Action (global): Draw a card.
Card by Binarius
2K
Wool over the Eyes
Reaction - Cloth
Play in response to an opponent playing an Action. All of their choices for that Action are made at random.
Card by Bucky
3K
Spindle and Loom
Thing
Action: Gain a Thread token.
Action: Combine four Thread tokens into a Cloth token.
You are immune to injury from ice and cold if you have at least two Cloth Things.
Card by Bucky
3N
NFT
Thing
If this card would enter play under a player's control, remove it from the game instead. It counts as a Thing you control, but is not in play.
Card by ChippyYYZ
8I
Incineration Module
Thing
Action cards you play gain the text "Gain a Flame Token. You may discard an Action card to destroy target Thing."
Card by ChippyYYZ
7M
Mystify
Action
Each player reveals their hand. Choose any number of cards in players' hands. Starting with the next player, each player discards the chosen cards and draws that many cards.
You do something mysterious. They recognize that they have more to learn from this world.
Card by ChippyYYZ
Garbage Truck
Thing - Vehicle
Garbage Truck and cards attached to it are not under any player's control. When another tangible Thing would be destroyed, attach it to Garbage Truck until the end of its controller's next turn, then move it to the discard pile.
Card by Binarius
Fly High
Action
This turn, when you would discard a card, you may choose not to. You have no hand size limit until your next turn.
Card by Binarius
Combo Maker
Action
An Action in your hand gains "You may play another Action this turn. If you do, gain a Combo token."
Card by Binarius
7C
Crumble
Action
Destroy target Thing with fewer than two sentences in its ruletext.
OR destroy up to three target Tokens.
Card by ChippyYYZ
6P
Personal Favorite
Thing
This card enters play attached to a Thing of your choice.
Cards with the same creator as the attached Thing can't destroy the attached Thing or this card.
Card by ChippyYYZ
3R
Ritual Brazier
Thing
When this card enters play, gain a Flame token.
Whenever a non-token Thing is destroyed, if you control a Flame token, you may discard a card. If you do, draw a card.
Card by ChippyYYZ
4K
Silk Bindings
Thing - Cloth
When you play this, attach it to another Thing.

The attached Thing is immune to injury from ice and cold. Any sentences of the attached Thing that require its owner to make a choice instead have no effect.
Card by Bucky
5K
Wrath of Winter
Action - Cold
Destroy all Things that are neither made of cloth, nor burning, nor adjacent to a burning Thing.
Card by Bucky
6K
Frostbite
Action - Cold
Target player discards two cards at random and can't play Action cards from their hand next turn. (They can still use Action abilities)
Card by Bucky
Multiply by 1000
Action
Gain 999 copies of target thing you control.
Poker Chip
Thing
When this is played, everyone antes 1 USD into the pot. Whoever wins this game takes everything from the pot.
Juice that makes you explode
Thing - Consumable
Action: Throw your entire hand up in the air, as if it was confetti, treat your hand as if it was discarded. Choose target sentient thing you control. That thing is now a stand-in for you as the player.
Discard Pass
Thing
You may destroy this pass at any time during your turn. If you do, for the rest of your turn, when you would discard a card, you may choose not to, and you have no hand size limit until your next turn.
Card by Binarius
Toque
Thing
You are immune to injury from ice and cold. If the temperature outside is lower than 15 ˚C, draw a card when you play this. If it is lower than 10 ˚C, your hand size limit is increased by 1.
Card by Binarius
Regeneration Module
Thing
Action cards you play gain the text "You may return a Thing you control to your hand, draw a card, and gain a Mana token."
Card by Binarius
5B
Backwards Memory
Thing
When this would go to the discard pile from play or from your hand, swap it with the top card of the discard pile. An Action that would be put into play this way is played.
Forget negative memories to make new ones.
Card by ChippyYYZ
0E
eDestroyer
Action
Destroy target Thing unless its controller reveals their hand and discards all cards with titles or cornervalues that contain a lower case 'e'.
Card by ChippyYYZ
8M
Misalign
Reaction
Play in response to a card becoming attached to a Thing. Attach it to a different Thing with the same controller instead, or discard two cards to attach it to any Thing instead.
Card by ChippyYYZ
Penny for Your Thoughts
Action
Pay target opponent a token to view their hand.
Card by Binarius
Token Jar
Thing
At the beginning of your turn and whenever you play a card, you may roll a die to reach into the jar and gain a token of the corresponding type: 1. Water, 2. Flame, 3. Zombie, 4. Energy, 5. Money, 6. your choice.
Card by Binarius
A Prophecy Foretold
Thing
On your fifth turn after this card is played, if you hold at least five cards in hand and control fewer Things than all of your opponents, you win. Otherwise, destroy this card.
Card by Binarius
7K
Snowpocalypse
Thing - Ice
Each player gains an Ice token at the start of their turn unless they have a burning Thing.
At the end of your turn, eliminate each player that has at least five Ice tokens.
Card by Bucky
8K
Trench Coat
Thing - Cloth
You may have any action that targets you target this instead, affecting it as a player that you make all decisions for and that has nothing in hand; after the action, destroy this.
Card by Bucky
9K
Arctic Boon
Action - Cold
Return target nonliving Thing to its owner's hand OR
destroy target living Thing OR
target player can't play Actions and Things during their next turn.
Card by Bucky
Sightseeing Tour
Thing
Play this into the previous player's control. At the end of your turn, the tour moves to the previous player, and its original player may draw a card and gain a Keychain, Shot Glass, or Refrigerator Magnet token with your name on it. When the tour returns to its original player, move it to the discard pile.
Welcome home!
Card by Binarius
Firewalk
Thing
This enters play with three Flame tokens. At any time during your turn, you may discard two Actions and end your turn. If you do, draw three cards and Firewalk gains "You are immune to injury from fire and heat."
Card by Binarius
Two Left Feet
Thing
Play this card into any player's control.
Draw an extra card at the beginning of your turn if you have no cards in hand. If you have two or fewer cards in hand, you may not play cards.
Card by Binarius
1P
Plunderbolt
Action
Destroy target Thing with a cornervalue.
Instead of playing a Thing this turn, you may gain Money Tokens equal to a digit in the destroyed Thing's cornervalue.
Card by ChippyYYZ
2D
Debris Bullet
Action
Choose target Thing. If you give its controller a number of your Tokens equal to the highest digit in its cornervalue (minimum 1), destroy it.
Card by ChippyYYZ
4L
Lingering Flame
Thing
At the end of your turn, if you control no other Things, you may return an Action card you played this turn to your hand.
Card by ChippyYYZ
1K
Exit Aria
Action
Choose a Thing. Perform its per-turn abilities and optionally an Action and/or Thing ability, in their order within a turn, three times. Then return it to its controller's hand.
Card by Bucky
2K
Recitative
Action
Reveal the top card of the deck. Play it twice if possible, or discard it twice if it can't be played.
Card by Bucky
3K
Mezzo-Soprano
Thing
At the start of your turn, target opponent reveals a random card from their hand.

Action: Name a card and an opponent. The opponent discards any cards in their hand with the chosen name and draws that many cards.

At the end of your turn, reveal a card from your own hand.
Card by Bucky
Dark Fluid
Anti-Thing
If you end your turn without playing any cards, a local excess of negative mass-energy causes you to gain control of a random Thing in play if possible: you are considered to have played that Thing after the end of your turn, and its former controller gains control of this card.
Card by Binarius
Sandpaper
Thing
If a card with a cornervalue would cause you to discard any cards, you may return this to your hand to discard one fewer.
Action: Reduce a positive number in target Thing's cornervalue by 1.
Card by Binarius
Encore
Action
Return a Thing that left play from your control during an opponent's most recent turn to your control and gain an Applause token.
Card by Binarius
4E
Enough Outta You
Action
Destroy three target Things that share a creator (There must be three valid targets).
Card by ChippyYYZ
9P
Power Leak
Thing
When this enters play, target player gains control of it.
At the beginning of your turn, the player with the fewest total cards in hand and Things in play draws two cards, or one card if there are only two players, or no cards if it's you.
Card by ChippyYYZ
9P
Power Play
Thing
Players who would discard down to their maximum hand size discard 1 card instead.
When you have eight cards in hand at the start of your turn, you win.
When another player has nine cards in hand at the start of their turn, they win.
Card by ChippyYYZ
Grave Wand
Thing
Once per turn while this is in the discard pile, its most recent controller may put the card immediately above it into their hand by discarding a card of the same type.
Card by Binarius
Hype Man
Thing
Specify an opponent when this comes into play. Whenever they play an Action, you may immediately play an Action in response. If you do, they may negate your Action's effects on them or draw a card.
Card by Binarius
On the Hunt
Action
The first time you play this, you may return it to your hand at the end of your turn. If you do, each opponent may move a living Thing they control to their hand. Each subsequent time you play this, destroy target living Thing; instead of playing a Thing this turn, you may return this to your hand.
Card by Binarius
4K
Refrain
Thing
When you play this, attach an Action to it from your hand.
At the start of your turn, you may destroy this. If you don't, instead of drawing a card, play the attached Action, but it remains attached rather than going to the discard pile afterwards.
Card by Bucky
5K
Montage
Action
End the turn. Start an extra turn. End the turn. Start an extra turn. End the turn.
Yes, you get your start-of-turn draws.
Card by Bucky
6K
Rest
Thing
At the end of your turn, if you played no cards this turn, gain a Sleep token. You win the game if you have eight or more.
Card by Bucky
Running on Fumes
Thing
If your hand is empty during your turn, you may play the top card of the draw pile and end your turn.
Card by Binarius
Moving Day
Action
Move your non-token Things to your hand and dispose of each of your tokens by either destroying it or donating it to an opponent. Target opponent does likewise, then trades seats with you.
Card by Binarius
Hole Up
Action
You may only play this card if you have not yet played any cards or activated any abilities this turn. End your turn. During their next turn, each opponent may not play cards or activate abilities. If you do not do so during your next turn, each opponent may not do so during their following turn either.
Card by Binarius
1C
Cutting Edge
Thing
During your turn, you may reveal the top card of the deck. You may play the top card of the deck while it's revealed (this counts as one of your plays for the turn).
Card by ChippyYYZ
9S
Strained Supply Lines
Thing
Whenever an opponent plays their second card in a turn, return target Thing they control to their hand unless they discard a card.
Card by ChippyYYZ
Among You
Thing
You do not count as any player's opponent for the purposes of any cards (Your opponents still count as your opponents).
Card by ChippyYYZ
7K
Backing Vocalist
Thing
After you play an Action card, Backing Vocalist takes the same Action with all the same decisions if possible. (If any of those decisions and/or the Action as a whole are now invalid, Backing Vocalist skips the Action)
Card by Bucky
8K
Pedant
Thing
All cards are interpreted as literally as possible.
Card by Bucky
9K
Curtain Call
Action
Return all Things in the discard pile to play. Gain control of all Things. Rotate each one 90 degrees and back. Finally, all Tokens vanish and you shuffle the rest of the Things into the draw pile.
Card by Bucky
Monotony
Thing
Each player must play exactly one card per turn.
Card by Binarius
Daily Grind
Thing
When you play this, attach an Action from your hand to it.
If a player would end their turn without playing an Action, they instead play a copy of the attached Action.
Card by Binarius
The Waiting Game
Thing
If only one player has not played any cards after this card entered play, move this card to the discard pile and they may draw five cards, discard down to five, and begin their turn.
Card by Binarius
X5
X = 5
Thing
Whenever the numerical amount X is on a card, substitiute it with 5.
A constant variable, I must say!
X
Secret Stash
Action
Draw X cards from the deck, and place them face-down in a pile next to you. You may view any and all cards from this pile at any time. Instead of drawing from the main deck, you may draw any card from this pile.
Squirreling away some cards for the winer.
X
Copious amounts of Money
Thing
During the beginning of your turn, multiply the amount of money tokens (or other valuable tokens) by X
Exponentiating the growth of my wealth is critical to going to space!
8
Crazy Eights
Action
Draw eight cards, then discard eight cards minus the number of cards you drew with "8" or "eight" on them. Play any number of "8" or "eight" cards. At the end of your turn, look at the top card of the draw pile; if it has "8" or "eight", you may exchange it with a card from your hand.
Card by Binarius
The Break of Dawn
Thing
You may play an Action card (counting toward your per-turn limit) before you draw at the beginning of your turn. If you do, you may draw once and discard once at the end of your turn.
Card by Binarius
No News Is Good News
Action
View target opponent's hand. If they do not hold any cards that could destroy a Thing or force you to discard cards, draw two cards and give one of them to the opponent.
Card by Binarius
X
Countdown
Thing
At the beginning of your turn, reduce the value of X by 1. If X = 0, Destroy this thing.
It's the FINAL COUNTDOWN Kazoo Sounds
X
Inflated Values
Action
Multiply the current value of X by 2.
Inflate it like a Balloon
XG
Varied Gems
Action
Gain X copies of Gem (#7470).
Lots of precious (and useless) gems, all in your control!
1L
Variable-Strength Attack
Action
Discard X cards, or your whole hand if you don't have that many. Destroy X+1 Things. If X is otherwise undefined, use X=2.
Card by Bucky
2L
Hand Amplifier
Action
Draw X Cards. X is the number of cards in your hand minus one, or 4 if you have no cards in hand.
Card by Bucky
3L
Adapter Node
Thing
X is the number of Nodes you control.

Y is four minus X, to a minimum of one.

You may discard a card to gain X Energy tokens and Y Money tokens.
Card by Bucky
X
Roman Arithmetic
Thing
Any valid sequence of the letters I, V, X, L, C, D, and M may be interpreted as representing the equivalent number in Roman numerals.
Card by Binarius
X
Collatz Contraption
Thing
At the beginning of your turn, if X is even, divide it by 2; otherwise, multiply it by 3 and add 1. If X is undefined when this enters play, use X = 3.
Card by Binarius
Huddle
Thing
When this enters play, turn any number of your other Things face-down. Your face-down Things are untargetable. When this leaves play, turn all of your Things face-up. Move this to the discard pile at the beginning of your turn.
Card by Binarius


Bottom of List