Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200.


7U
Uninvestigated Disappearance
Action
Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.
If this card is revealed from your hand during an opponent's turn, discard it.
Card by ChippyYYZ
5L
Leftovers
Thing
When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand.
Good for when you don't feel like cooking something for dinner.
Card by ChippyYYZ
2C
Old Fishing Rod
Thing
Action: If you don't do anything else until the turn finishes, gain a Fish token.
Ah, it's just a nibble.
Card by Bucky
3C
Monkey Business
Thing
Players' maximum hand sizes are reduced by the number of Sabotage tokens they control.
Action+Thing: Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.
Card by Bucky
4C
Cook Dinner
Action
Gain three Ravioli tokens, two Broccoli tokens and a Pie token.
Card by Bucky
Summer Solstice
Action
If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "Action: Eat this and draw a card"; you gain one of each.
The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.
Card by Binarius
Overcast
Thing
A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.
Card by Binarius
Annular Eclipse
Thing
When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card.
The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.
Card by Binarius
5C
Token Assimilator
Thing
Action: Destroy a token and record its type.
This counts as a token with all of the recorded types.

Action: if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.
Card by Bucky
6C
Aggressive Editor
Thing
At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored.
Action+Thing: Put a red Pen token on an opponent's Thing.
Get to the point sooner. Cut the bloat and send me another draft.
Card by Bucky
7C
Dark Prophecy
Action
When you draw this, reveal it and eliminate any opponents who have Doom tokens.

Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.
Your end is inevitable. Eventually.
Card by Bucky
6C
Commanding Strike
Action
Destroy target Thing. Activate an Action ability of a Thing you control.
Card by ChippyYYZ
2T
Tactical Move
Action
Draw two cards. Activate an Action ability of a Thing you control.
Card by ChippyYYZ
4E
Emergency Alarm
Thing
Action: If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.
Card by ChippyYYZ
Summation Savant
Thing - Math Problem
Give a general expression for the nth term of the sequence satisfying a1 = 1 and n2an = a1 + a2 + a3 + ... + an, n ≥ 2.

What is a1 + a2 + a3 + ... ?
Card by Binarius
Triangle Trouble
Thing - Math Problem
Triangle Trouble.png
Given points A, B, C, and D such that B lies on segment AC, ∠BDC is 90˚, ∠ADB is 30˚, and AB = CD = 1, find BC.
Card by Binarius
Pool Pocket Predicament
Thing - Math Problem
A ball is rolled due southeast­ward from the northwest corner of a frictionless billiard table of east-west length m and north-south length n, both integers, with pockets in its corners. For what values of m and n will the ball fall into each pocket?
Card by Binarius
8C
Lava Cannon
Thing
Action: Gain a Rock token.

Action: Turn a Rock token into a Slag token until the end of your next turn.

Action: Spend a Slag token to destroy a Thing.
Card by Bucky
9C
Thermal Transfer Attack
Action
Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.
Card by Bucky
1D
Money Printer
Thing
Thing: Gain a Money token.



Brrr...
Card by Bucky
5C
Countermeasures
Thing
When an opponent plays an Action card, you may reveal a card from your hand. If both cards' cornervalues share a symbol, treat that Action's text as "Return this Action to your hand."
Card by ChippyYYZ
1P
Package Deal
Thing
When this enters play from any zone, put up to three Thing cards from that zone into play attached to it. If Package Deal leaves play, the attached cards leave play likewise.
Card by ChippyYYZ
8D
Dramatic Deployment
Action
Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.
Card by ChippyYYZ
Plum Rains
Action
Each player gains a Water token and either returns one of their non-token Things to their hand or discards a card. You may return this card to your hand at the end of your turn.
Card by Binarius
The Three Little Pigs Gambit
Thing
The first time an opponent causes this to leave your control, return it to your hand. The second time, move it to the discard pile and move three Things in play Up Your Sleeve.
Card by Binarius
Benefit of Clergy
Reaction
Play immediately in response when you would be eliminated. You are not eliminated if you can correctly read a sentence, chosen by an opponent, from the Rules of Dvorak.
Miserere mei, Kevan, secundum misericordiam tuam.
Card by Binarius
2D
Card Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend two Money tokens to draw a card.
Card by Bucky
3D
Hire Mercenaries
Action
Destroy a Thing.

Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
Card by Bucky
6C
Copyright Control
Thing
Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.
Card by ChippyYYZ
6B
Buy Out
Action
Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.
Card by ChippyYYZ
6I
Invest
Action
Discard a card. If you do, draw 3 cards and gain 3 Money tokens.
Card by ChippyYYZ
6B
Bandwagon Attack
Reaction
Play immediately in response when an opponent causes a Thing in play but not under your control to leave play. Destroy a Thing belonging to its previous controller.
I want in on this action.
Card by Binarius
0A
All the Cool Kids Are Doing It
Thing
If you play at least two cards during a turn, any opponent who does not play at least two cards during their next turn must discard a card.
Card by Binarius
3R
Registry Edit
Action
Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.
Card by Binarius
4D
Second-Hand Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
Card by Bucky
5D
Token Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend a Money token to gain a token of any other type in play.
Card by Bucky
6D
Information Broker
Action
Gain 6 Money tokens.

You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
Card by Bucky
6W
Wither
Action
Discard any number of cards. Each opponent discards the same number of cards plus one.
Card by Binarius
0C
Cashcycler
Thing
When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.
Card by Binarius
OH
Bridge Over the Milky Way
Action
Put either the draw pile's bottommost Thing and the discard pile's bottommost Action or the draw pile's bottommost Action and the discard pile's bottommost Thing into your hand.
Card by Binarius
6S
Suspicious Object
Thing
When Suspicious Object enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
Card by ChippyYYZ
8S
Suspicious Activity
Thing
When Suspicious Activity enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
Card by ChippyYYZ
6W
War Cry
Action
Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.
Card by ChippyYYZ
Sign Error
Action
Target opponent inadvertently discards a card at the beginning of their next turn instead of drawing.
I'm really good at those.
Card by Binarius
0H
Hyperaware
Thing
Once between each of your turns, you may view the top card of the draw pile.
Card by Binarius
7M
Mercurial Prodigy
Thing
Once between each of your turns, when an opponent plays an Action card, you may immediately discard an Action in response to recover the opponent's Action from the discard pile and put it under this card. If you discard two Actions instead, the effects of the opponent's Action are also prevented. Action: If there are at least two Actions under this card, play one at random.
Card by Binarius
7D
Throw Money At It
Action
Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens.
Step 1 of "how to make any problem go away".
Card by Bucky
8D
Professional Reactor
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per opponent's turn, you may spend four Money tokens in response to ther Action to prevent it, and have them discard it and draw a card instead.
Card by Bucky
9D
Flea Market
Thing
When you play this, gain 9 Money tokens.

Once per turn, you may spend a Money token and discard a card to draw a card.
Card by Bucky
2M
Market Crisis
Action
Each player gains 3 Money tokens and discards two cards.
Card by ChippyYYZ
7A
Armor Up
Thing
When this would enter play under your control, put it in the discard pile instead unless you control no Things with cornervalues and at least 3 non-token Things without.
When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.
Card by ChippyYYZ
9K
Kickstart
Action
Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.
Card by ChippyYYZ
1E
Sword of Illusion and Reality
Thing
Action+Thing: Remove a sentence from a non-Sword Thing's ruletext, and add a different sentence to its flavor text.
Card by Bucky
2E
Penumbral Pendulum
Thing
At the start of your turn, gain a Light token and rotate this 180 degrees, reversing the ruletext and flavor text.
˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀
Card by Bucky
3E
Card Pump
Thing
Action: Discard a card, and swap this card's ruletext and flavor text.
Action: Draw two cards, and swap this card's ruletext and flavor text.
Card by Bucky
3P
Parlour Trick
Thing
When you play this, you and target opponent each put a card face down under it. Action: Change this card's type to Action, swap its ruletext and flavortext, and return it to your hand.
Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.
Card by Binarius
1Y
You're Late
Action
Where has target opponent been? In apology, they graciously allow all other players to draw a card.
Card by Binarius
0C
Strange Local Custom
Thing
It seems that when players here draw their second card in a turn, they choose an opponent to give it to.
Card by Binarius
4E
Long-fused Dynamite
Thing
At the start of each player's turn, remove the first word of this Thing's flavortext. If that word is "Boom", restore the full flavortext and destroy all Things.
Three, two, one... Boom!
Card by Bucky
5E
Upside Down
Action
Rotate target Thing 180 degrees, reversing its Ruletext and Flavortext until it's righted.
Card by Bucky
6E
Confused Mimic
Thing
When you play this, choose up to five other Things. Until this leaves play, it has the name of the first chosen thing, the ruletext of the second, the flavor text of the third, the color of the fourth and the cornervalue of the fifth, keeping its own if you didn't choose that many Things.
"Mooogurgleclatterbzzztpotato"
Card by Bucky
0C
Color Spray
Action
This card is all colors.
Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.
Card by ChippyYYZ
8T
Tiger-Style Assault
Action
Gain a Combo Token. You may play an additional Action this turn. For the rest of this turn, after you play an Action, if it destroyed a Thing, you may spend a Combo Token to replay it.
Card by ChippyYYZ
2L
Lavender-Scented Candle
Thing
The first time each turn you would discard a random card, you may discard a card of your choice instead.
Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card.
"Soothing." - Iban
Card by ChippyYYZ
Salted Pepper
Thing
Action: Eat Eat the Salted Pepper. Destroy this thing, a thing of your choice, and add a bottle of milk thing card with the text "Action: Drink Destroy this card and gain 3 healthy bone tokens. You are immune to fire effects until your next turn." to the top 10 cards of the deck.
"This is garbage, and I love it!"
2A
An Apple a Day Makes the Whole World Blind
Action
If you have discarded a card or lost control of a Thing since your last turn, target opponent draws a card and discards two cards.

Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile.
Wait, what?
Card by Binarius
4F
Fidget Spinner
Thing
Action: Do nothing.
Card by Binarius
5X
Future Horizon
Thing
While there are at least five cards in the draw pile, cards under the top five are considered removed from the game.
Card by Binarius
9T
Thing-Negating Field
Thing
Once during your turn, you may choose one:
  • Each player flips a Thing they control face-down until your next turn.
  • Each player flips target Thing of their choice face-down until your next turn.
Card by ChippyYYZ
4R
Reap The Harvest
Action
If you discarded any cards this turn, draw three cards. If any non-token Things were destroyed under your control this turn, draw two cards, then you may play a Thing. If any of your tokens were spent or destroyed this turn, gain three tokens of each type you lost.
OR Return this card to your hand. You may play two additional Actions on your next turn.
Card by ChippyYYZ
9F
Final Hope
Thing
When an opponent would win the game or you would lose the game, remove this card from the game and take three extra turns after this turn. That opponent wins the game or you lose the game at the beginning of the next non-extra turn.
Card by ChippyYYZ
AAA3
Pop Quiz
Action
Ask a question to the group with a definite and provable answer. Anyone who answers correctly gains an A+ token. Anyone who answers incorrectly gains an F- token and skips their next turn.
What is the capital of Ireland?
HELP
What the Hell is this?
Thing
When this is played, play another thing from your hand, and play a copy of said played card. If this is destroyed, destroy the copy card.
9P
Phaselock
Thing
Action: Return this card to your hand. Target ability may not be used during its controller's next turn.
Hold still.
Card by Binarius
7P
Proactive Mindset
Action
Draw two cards and play one of them.
Card by Binarius
7C
Change of Scenery
Action
Starting with you and proceeding in order, each player may move one of their Things to the discard pile and play a Thing in its place.
Card by Binarius
Infinite Library
Thing
Action: Gain a book token, and uniquely name it.
The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.
Cut down to size.
Action
Target sentient thing destroys itself.
It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.
Total Perspective Vortex
Action
View every opponent's hand and every card in the draw pile and discard pile. You are eliminated.
Adapted from the Hitchhiker's Guide to the Galaxy CCG card set
Card by Binarius
3G
Get
Action
Gain control of target Thing.
Card by Binarius
L
Limited Attention Span
Thing
You ignore sentences longer than ten words. You ignore ruletexts longer than thirty words too.
Huh? Oh.
Card by Binarius
2F
Five Red Coins
Thing
When an Action card revealed from the deck would be returned to the deck, you may put this card in the discard pile to put that Action card into your hand.
Card by ChippyYYZ
0H
Hyperfocus
Action
Draw 6 cards, then discard down to two.
Card by ChippyYYZ
8S
Sustainable Logging
Action
Instead of playing a Thing this turn, you may return a Thing you control to your hand.
Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.
Return this card to your hand if you aren't above your maximum hand size.
Card by ChippyYYZ
ZZZ
Politician
Thing
Action: Do nothing.
I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!
NO
Pasta Sandwich
Thing
When this enters play, gain 1 pasta sandwich token.
Pasta, Icecream, Pasta
X/0.5
Divide by half
Action
Divide the number of cards in your hand by one half.
6Q
Blinding Assault
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target opponent becomes Vulnerable until the end of your turn and may not target other players or their Things during their next turn. This ability may not be used on consecutive turns.
Card by Binarius
7W
Heightened Senses
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. At the beginning of your turn, a random opponent becomes Vulnerable for the duration of your turn. Action: View the hand of a Vulnerable opponent. This ability may not be used if you used it within your last two turns.
Card by Binarius
5E
Vault
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target Thing's controller chooses whether to return it to their hand or play at most one card during their next turn, then becomes Vulnerable until the end of your turn. This ability may not be used on consecutive turns.
Card by Binarius
-1
Cursed Stone
Thing
This cannot be played. If this is forced to be played, discard instead. If you are eliminated, discard this instead.
Not all curses are evil.
ZOM
Re-Animate
Action
Gain control of one living thing from the discard pile.
"Nom"
HELTH
Medical Doctor
Thing
When this enters play, place 3 Health tokens ontop of this thing. Action: If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.
It's not rocket science, it's medical science.
3C
Cosmic Binding
Action
Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck.
A prison locked by space and barred by time.
Card by ChippyYYZ
5C
Cosmic Knowledge
Action
Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.
Knowledge so vast for a people so small.
Card by ChippyYYZ
3C
Cosmic Drifter
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.
It floats on the same currents that move galaxies.
Card by ChippyYYZ
T3
Thyme Machine
Thing
Action: Gain 1 Thyme Token.
Tastes like Thymelines
Ad Hominem
Action
When another plays an action, you may play this to prevent it by using an attack on them for why they cannot play their action.
"Sorry hun, you're just not smart enough to play that."
Create Artwork
Action
Gain 1 masterpiece token.
Perfection!
7E
We Need More Win Conditions!
Action
Add "Win the game." at the end of the ruletexts of three cards in the discard pile. The resulting card must make sense.
Card by Bucky
8E
Try Again
Action
Play the top Action in the discard pile. You can't Try Again more than once per turn.
Card by Bucky
9E
Rise Again
Action
Play the top Thing in the discard pile. You may use one of its Action abilities.
Card by Bucky
9I
Intergalactic Research Vessel
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, every player may draw five cards.
Card by Binarius
6F
Mysterious Fever
Thing
You may not play Actions unless you control another non-token Thing. At the end of your turn, destroy your other Things except for one, then a random opponent who has not yet had Mysterious Fever gains control of a copy of it.
Card by Binarius
3A
The Three Moons of Planet Axle
Action
Move one of your Things to the discard pile. If you do, you may destroy up to one Thing controlled by each opponent.
Card by Binarius
0C
Speed of Lite
Action
Gain another turn after this turn ends. End your turn after playing this.
Goes as fast as non-sugar substitute!
Ad Nauseam
Action
When another plays an action, you may play this to prevent it by asserting that they cannot play that action.
You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.
Prophet
Thing
Before anyone draws a card, look at the top card of the deck.
The future is clearer than glass, and more in focus than ever before.
1F
All-You-Can-Eat Buffet
Thing
At the start of your turn, if you already have a Food token, destroy this; otherwise, gain a Food token.
Card by Bucky
2F
Hungry Genius
Thing-Person
At the start of your turn, draw a card, and destroy either this or an edible Thing.
Card by Bucky
3F
Feed the World
Action
If you have three edible Things for each player, and an additional edible Thing for each living Thing, you win the game.
Otherwise, gain a Food token for each player.
Card by Bucky



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