Infinite Dvorak deck

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000.


Sphaera Immobilis
Action
Each player may attach an Indestructibility token with "Attached Thing is indestructible" to one of their Things.
Card by Binarius
As Easy As 1-2-3
Action
Destroy 1 Thing, draw 2 cards, and gain 3 tokens of different types.
Card by Binarius
Legerdemain
Thing
Action or Thing: Choose a card in your hand. Draw that card. Play this ability no more than once per turn.
"Now sign this card and shuffle it into the deck, and... what's this in my pocket? Could it be? It's the card you just signed!"
Card by ChippyYYZ
5 Facts You Won't Believe!
Action
Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.
Card by ChippyYYZ
Doomed To Repeat It
Thing
When you draw your first card on your turn, draw it from the bottom of the discard pile instead of the deck.
Card by ChippyYYZ
Foreordain
Action
Put three cards on top of the draw pile, then arrange the top six cards of the draw pile in the order of your choice.
Card by Binarius
The Earl of Sandwich
Thing - Person
At the beginning of your turn, you may gain a Toast token or a Corned Beef token. Once per turn, you may consume one of each to play an Action.
Card by Binarius
Three Dog Night
Action
Any player who controls fewer than 3 Things may not play cards during their next turn.
Card by Binarius
Shape Stealer
Thing
At the beginning of your turn, destroy another target non-token Thing chosen randomly. Shape Stealer becomes a copy of that Thing plus this ability.
Card by ChippyYYZ
Maid of Mind
Thing
When Maid of Mind enters play, draw two cards.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
Card by ChippyYYZ
Page of Blood
Thing
When you discard a card, you may put it under Page of Blood instead of into the discard pile.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."
Through you, many bonds find a place to anchor themselves.
Card by ChippyYYZ
Glean Insight
Action
Look at the top five cards of the draw pile. Set one aside, shuffle the remaining four face-down and replace them, then put the one you set aside on top.
Card by Binarius
"No, not that one."
Reaction
When you draw this card, you must immediately read its title aloud, draw another card, and put this card on top of the draw pile.
Card by Binarius
Roadrunner's Dance
Action
Create a blank Thing. Each player may contribute one sentence to its ruletext from one of their Things or a card they reveal from their hand. You choose its title. Shuffle it into the top 20 cards of the draw pile.
Card by Binarius
Mage of Light
Thing
When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.
You see the most essential path.
Card by ChippyYYZ
Knight of Breath
Thing
When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
Card by ChippyYYZ
Rogue of Life
Thing
Action: Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.
Through you, power redistributes itself.
Card by ChippyYYZ
Into the Shadows
Action
Move target Thing Up Your Sleeve. Play a Thing from your hand face-down in its place; turn it face-up at the beginning of your next turn.
Card by Binarius
Exeunt
Action
Return all of your non-token Things to your hand. For each one, gain an Applause token and draw a card.
Card by Binarius
Prototype Cloaking Device
Thing
When your hand is not empty, you are considered to hold only one card.
Still a few technical challenges to deal with, but initial results seem quite promising.
Card by Binarius
Cheap Plastic Spell
Action
Turn all Tokens into Cheap Platic Trophies. They lose any text that they had before.
"Change the type of all tokens in play to Cheap Plastic Trophy." -ChippyYYZ
Laser Node
Thing
Action: Destroy 1 thing for every 3 nodes in play.
Heroic Beam
Action
Destroy a Thing. If it was an Undead thing, gain a Human token.
"Destroy a Thing. If it was a Living thing, gain a Zombie token." - Bucky
Sylph of Heart
Thing
At the beginning of your turn, choose one: If since your last turn you
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.
Through you, the innate soul finds restoration.
Card by ChippyYYZ
Thief of Doom
Thing
When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both).
You take for yourself the sacrifices of others.
Card by ChippyYYZ
Bard of Space
Thing
When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.
Once during your turn, you may discard a card to play an additional Thing this turn.
Through you, creation tears itself apart.
Card by ChippyYYZ
Inner Peace
Thing
Discard your hand and destroy your other Things when you play this. You may not be eliminated. Inner Peace moves to the discard pile if you cause the destruction of any non-token Thing; it is otherwise indestructible.
Card by Binarius
Haunted Tambourine
Thing - Instrument
Discard a card when you play this. Action: Discard an Action card to retrieve the most recently played Action in the discard pile and play it.
Card by Binarius
Ancient Burial Mound
Thing
When you play this, attach the top five cards of the draw pile to it face-down as blank Things and put the bottom five cards of the draw pile face-down under it. If there are no Things on top of this, move the cards under it to your hand. Action - Excavate: Move a card on top of this to the discard pile.
Card by Binarius
ChippyYYZ Repellant
Thing
Any cards created by ChippyYYZ when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by ChippyYYZ must be discarded.
Binarius Repellant
Thing
Any cards created by Binarius when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by Binarius must be discarded.
Bucky Repellant
Thing
Any cards created by Bucky when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by Bucky must be discarded.
Dadaist Painting
Thing
When you play this, destroy it.
Card by Binarius
Sourdough Starter
Thing
At the end of your turns, either discard a card or destroy Sourdough Starter. After you have discarded two cards in this way, you may draw an extra card at the beginning of your turns.
Card by Binarius
Inhibitor
Thing
When you play this, specify an Action ability on target Thing. That ability may not be used.
Card by Binarius
Witch of Rage
Thing
When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.
You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
Card by ChippyYYZ
Doom/Time: Consumptive Cadence
Action - Fraymotif
If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.
Inexorable progression and sacrifice.
Card by ChippyYYZ
Mind/Breath: Judgement Giocoso
Action - Fraymotif
Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.
Direction and decision.
Card by ChippyYYZ
Snipe
Action
Remove target card from existance.
Stickbomb
Action
Target a thing, and choose one of it's qualities. Remove target thing and any other target things with that quality from existance.
Blast
Action
Remove all target things from existance.
Rage/Light: Finality's Concerto
Action - Fraymotif
Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.
Closed-mindedness and essentiality.
Card by ChippyYYZ
Life/Space: Energized Overture
Action - Fraymotif
For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.
Power and creation.
Card by ChippyYYZ
Heart/Blood: Heartbeat Chorus
Action - Fraymotif
Choose a creator. For each player, gain control of target Thing they control by that creator.
Soul and unifying pacts.
Card by ChippyYYZ
Button
Thing
A button is pressed when this is pressed.
Feel free to doodle a button onto here!
Improvised Explody Device
Thing
When a button is pressed, the controller, or holder, of this card must discard their hand or destroy their field, whichever this was in.
ElectroMagnet
Thing
When a button is pressed, the ElectroMagnet turns on, attracting all metal things to it. Any things that would have magnetically attractive parts go into the control of the controller of this.
Commune With the Spirit Plane
Action
Reveal your hand and an equal number of cards from the top of the draw pile. You may exchange up to half of your cards with revealed cards from the draw pile, rounding up.
Card by Binarius
Rejuvenation Wave
Action
Every player draws a card. You draw an extra card.
Card by Binarius
Backflip Fadeaway Alley-oop
Action
If you have played no other cards this turn, play exactly three Actions, discard your hand, draw two cards, and end your turn.
How is that even possible?
Card by Binarius
Remote-Activated Revolving Bookcase
Thing
When a button is pressed, flip this over, keeping the order of all cards that sandwich it. Any thing played on this when this revolves will become unusable and indestructible, until it revolves again. Any things played on this will be destroyed if this is destroyed.
Deathray
Thing
When a button is pressed, destroy target thing.
Trapdoor
Thing
When a button is pressed, any thing that is ontop of this falls into the discard pile.
Hope/Void: Miraculous Caesura
Action - Fraymotif
Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.
Belief and obscurity
Card by ChippyYYZ
Time/Hope: Clockwork Improvisation
Action - Fraymotif
Each opponent may choose a Thing they control to be destroyed. Draw three cards, minus one for each Thing destroyed this way.
Decay and possibility.
Card by ChippyYYZ
Breath/Doom: Gale-Wind Counterpoint
Action - Fraymotif
Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.
Detachment and consequences.
Card by ChippyYYZ
Remote-Access Vault
Thing
When a button is pressed, you may place cards underneath this one from places you control. When a button is pressed again, this is no longer possible, and all the cards get discarded/destroyed if the vault gets destroyed. However, cards inside the vault cannot be affected.
Clockwork Activation
Thing
A button is pressed when your turn starts.
Void Button
Thing
Action: Destroy Target thing you control. A button is pressed after this.
Good Customer Service
Action
Target opponent who destroyed one of your Things during their last turn is pleased to offer you a replacement card of your choice from their hand in compensation. If you take delivery of a Thing in this way, you may put it into play.
Card by Binarius
Trapped in the 2nd Dimension!
Thing
Play this card into target player's control.

If your hand is ever empty, draw a card. If you ever have more than one card in your hand, discard down to one card.
Card by Binarius
Telemark Fakie Bicycle Kick
Action
Discard a card and destroy a Thing you control to put a Thing from the discard pile into play. If you put it into your hand instead, the judges award you extra style points: draw a card.
You're gonna see that one in the highlight reels for years.
Card by Binarius
Light/Mind: Melodic Gambit
Action - Fraymotif
Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.
Agency and calculation.
Card by ChippyYYZ
Space/Rage: Isolating Scherzo
Action - Fraymotif
Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.
Position and restriction.
Card by ChippyYYZ
Blood/Life: Chains of Crescendo
Action - Fraymotif
Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.
Bonds and energy.
Card by ChippyYYZ
Linear
Plot
Action
Target
opponent
draws
once,
discards
once,
and
skips
a
turn.
Card by Binarius
Power Move
Action
Return target Thing to its controller's hand. Its controller discards a random card.

Instead of playing a Thing this turn, you may put the discarded card into play if it is a Thing.
Card by Binarius
Lateral Peel-Weight Yorker
Action
Discard a card. Target Thing's controller chooses either to destroy it or to play no cards during their next turn. If you destroy one of your Things instead, they do both.
The setup, the timing, the precision... You have witnessed something special.
Card by Binarius
Mechanical Wrench
Thing
Action: Change the Action text on a thing to be activated when a button is pressed.
Button Smasher
Thing
When a button is pressed, that button cannot be used to activate any other cards. If it was a card button, destroy that thing instead.
Portal Radio
Thing
When a button is pressed, no one may target you until the beginning of your next turn.
Void/Heart: Dissonant Selves
Action - Fraymotif
Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn.
Submission and innate desire.
Card by ChippyYYZ
Heavy Pressure Plate
Thing - Button
When there are 6 or more non-token Things in play, Heavy Pressure Plate becomes pressed. When there are fewer than 6, it becomes unpressed again.
When Heavy Pressure Plate becomes pressed, you may immediately play a free Action.
Card by ChippyYYZ
Undo Button
Action
Press the undo button! If it's your turn, return target Thing to its controller's hand. If it's not your turn, you may play this in response to an opponent's Action card to return it to their hand with no effect.
Card by ChippyYYZ
Infrared Surveillance Camera
Thing
Action: Press a button on the camera to activate it. Until the beginning of your next turn, when a player plays both an Action and a Thing, draw a card.
Card by Binarius
DIY Master
Thing
Action: Destroy one of your Things, draw a card, and play a Thing.
Card by Binarius
Tryline Handpass Knuckleball
Action
If you have one or two cards in your hand, give one to target opponent. They have a 50% chance to catch it cleanly and put it into their hand, passing one of their Things into your control in return; otherwise, they discard it. Draw a card.
Desperation or brilliance? Maybe a little of both.
Card by Binarius
Switch
Thing
When pressed, this will switch from off to on, or vice versa. This is initially in the off position.
Triple Switch Mine
Thing
When three switches are flipped on, you may choose to gain a copy of Gem (#7470). You may only do this once per turn, but it doesn't have to be your turn.
Forcefield
Thing
When a switch not in your control is on, nothing can target anything you control but this.
[S] Enter.
Action
Select a random Fraymotif from the Homestuck booster pack, and select a Thing from the Homestuck booster pack that shares a capitalized word in its title. Create a copy of each of those cards and put them into your hand. You may play one of them this turn.
Card by ChippyYYZ
Negotiate
Action
You and target opponent have one minute to make a deal. Either may offer the other cards from their hands or Things they control. Players may offer to trade specific cards, cards chosen at random, or cards of one player's choice or the other's, in any combination. If agreement isn't reached in one minute, both players discard a card instead.
Card by ChippyYYZ
Operate
Action
Return target Living Thing from the discard pile to your hand.
OR activate the Action Ability of target Thing as though you controlled it.
Card by ChippyYYZ
Lively Banter
Action
Every player may set aside half of their hand, rounding down. Of the remainder, do the following twice: choose a random card from each player's hand, shuffle them together, and deal one to each player. Anyone with no cards in their hand can't get a word in edge­wise: they skip their next turn.
Card by Binarius
Who Watches the Watchers?
Action
Every player may view the hand of the player to their right.
Card by Binarius
IBM PC/AT
Thing
16 MB of memory and a 20 MB hard disk drive powered by a state-of-the-art 6 MHz Intel 80286 micro­processor. Creative Computing calls it the best desktop computer of 1984 when price is no object: "an innovative, state-of-the-art computer that has the competition gasping for breath." Now with WordPerfect 4.0 and Lotus 1-2-3 preinstalled! $6,000.
Card by Binarius
Raise the Stakes
Action
Each player draws 3 cards. Each other player may play an additional card during their next turn. Take an extra turn after this one, unless this is an extra turn.
Card by ChippyYYZ
Learn From History
Action
Draw X cards, where X is the square root of the number of cards in the discard pile, rounded down.
Card by ChippyYYZ
Prepare a Place
Thing
When this enters play, your turn ends. When you play a Thing, you may attach this card to it if it isn't already attached to a Thing.
As long as a Thing is attached to Prepare a Place, that Thing can't be destroyed, and Prepare a Place can't be targeted by Action Abilities.
Card by ChippyYYZ
Changed My Mind
Action
Exchange a Thing you control with a Thing in your hand.
Card by Binarius
Transporter License
Thing
You may play a Thing into an opponent's control or an Action card as if an opponent had played it and return this card to your hand.
Card by Binarius
Mindblast
Action
If you played two cards last turn and you have not played anything yet this turn, play exactly three cards, end your turn, and draw three cards.
Card by Binarius
Flawless Combo Attack
Thing
At the end of your turn, if you destroyed an opponent's Thing this turn, gain a Combo Token, then win the game if you have three Combo Tokens.
You lose all Combo Tokens when another player destroys a Thing you control.
Card by ChippyYYZ
Juggling Combo
Action
If you control a Combo Token, destroy target Thing. Otherwise, return target Thing to its controller's hand and return this card to your hand.
Gain a Combo Token.
Card by ChippyYYZ
Fast Food
Action
Gain a Combo Token.
Instead of playing a Thing this turn, you may draw a card.
"Would you like to Buckysize that for one money token more?"
Card by ChippyYYZ
Setup Move
Action
You may play another Action this turn if you did not play an Action last turn. If you destroy an opponent's Thing as a result of that Action, destroy target Thing and gain a Combo token.
Card by Binarius
Dumbfounded
Action
Target opponent may set aside up to half of their hand, rounding down. They shuffle the remaining cards into the top ten cards of the draw pile and then draw back up to their original hand size, reduced by one for each card they set aside.
Card by Binarius
Time Has No Meaning
Thing
No player may win or be eliminated.
Yeah yeah yeah, patience. How long will that take?
Card by Binarius
Doubled Strikes
Thing
Whenever you play an Action card besides your first since you began a turn, gain a Combo Token.
Once during your turn, you may spend a Combo Token to play an additional Action this turn.
Card by ChippyYYZ
Extraplanar Deployment
Thing
Once per turn, when a Thing is put into your hand from play or from the discard pile, you may immediately play it.
Card by ChippyYYZ
Weakened Supply Chains
Thing
When an opponent plays a card they drew this turn, they must discard a card afterward.
Card by ChippyYYZ
Chum the Waters
Action
Remove up to five cards from the discard pile, shuffle them, and place them on top of the draw pile.
Card by Binarius
Speak Into Being
Action
Name a card. If any opponent holds a card with that name in their hand, take it and play it.
Card by Binarius
When In Reality...
Reaction
Play immediately in response to an opponent's Action. Their Action does not take place: give them an Action from your hand to play instead.
Card by Binarius
Comeback Device
Thing
Whenever an opponent draws their third card in a turn, draw a card.
When you have five or more cards in your hand, destroy this Thing.
Card by ChippyYYZ
Momentum Retainer
Thing
Whenever you play your second card in a turn, you may draw a card if you don't have the fewest cards in hand.
Card by ChippyYYZ
Jewel of Desire
Thing
When an opponent would gain control of one or more Things, they gain control of Jewel of Desire instead.
"Such beauty, such perfection... I must have it!"
Card by ChippyYYZ
Fool's Gold
Thing
Action: Target opponent gives you a card to put Fool's Gold into their hand.
Card by Binarius
Grace Period
Thing
Any Thing played after this is considered blank until the beginning of its controller's next turn.
Card by Binarius
Tides of Fortune
Action
Target opponent with more cards in hand than you gives you cards until you have as many as they did at the beginning of your turn.

Instead of playing a Thing this turn, you may have every player with at least as many cards as you draw a card and everyone else discard a card.
Card by Binarius
Signature Move
Thing
When this enters play, attach an Action card to it from your hand.
At the beginning of your turn, you may rotate this card 90° clockwise.
Action: If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.
Card by ChippyYYZ
Tweak the Setup
Action
Rotate up to one target Thing 90° clockwise. Return target Thing to its controller's hand or draw a card. You may exchange the control of two target Things that share a creator.
Card by ChippyYYZ
Collect Flotsam
Action
Put the top card of the discard pile and one other card from the discard pile either on top of the deck, underneath target Thing face-down, or Up Your Sleeve.
Card by ChippyYYZ
Malevolent Cackle
Action
During their next turn, target opponent may not draw cards and may play at most one card.
Card by Binarius
Action Bottler
Thing
When an opponent plays an Action card, you may immediately discard an Action card in response to put their card under Action Bottler if it has no card under it yet. When Action Bottler is destroyed, play the card under it.
Card by Binarius
Biding Time
Thing
You may only play this if you have played no cards yet this turn. End your turn when you play this. When you play a card, move Biding Time to the discard pile. That card has no cost to your per-turn limits.
Card by Binarius
Dark Arrows
Action
Target opponent discards a card. They can't play non-blue Things or non-red Actions on their next turn. Rotate all Things they control counterclockwise to standard position.
Oof, I feel ambiguously afflicted.
Card by ChippyYYZ
Upkeep
Thing
Whenever an Action or Thing Ability of an opponent's Thing is played, rotate that thing 90° clockwise. The next time that player draws any cards that turn, rotate it another 90° clockwise.
When a Thing completes a clockwise rotation, its controller must either spend two tokens of any one type or discard a card.
Card by ChippyYYZ
Paycheck
Action
Draw two cards and gain two Money Tokens. Shuffle Paycheck into the deck.
Card by ChippyYYZ
Whirlwind Slash
Action
Rotate target Thing 360˚ clockwise and destroy it.
Card by Binarius
Rain Boots
Thing
You may decline to draw a card at the beginning of your turn. Your total of cards drawn and played per turn may not exceed two. You may return Rain Boots to your hand at the end of your turn, or immediately when another of your Things would be destroyed to prevent its destruction.
They won't get you home in a hurry, but they won't let you slip and fall either.
Card by Binarius
Muscle Memory
Action
Draw a card and play an Action.
Card by Binarius
About Face
Action
Rotate target Thing 180° clockwise, then return it to its controller's hand.
Card by ChippyYYZ
Shake The Vending Machine
Action
Rotate target Thing 360˚ clockwise. If it can produce tokens, gain a token of a type it could make.
Card by ChippyYYZ
Clockwork Level
Thing
Whenever a player plays a card or ability, rotate this card 90° clockwise.
Whenever any Thing completes a clockwise rotation, its controller may rotate target Thing of their choice that didn't complete a clockwise rotation this turn 90° in either direction.
Card by ChippyYYZ
Upside-Down World
Thing
Rotate all Things in play 180˚ clockwise when this enters play, as well as any Thing whenever it enters play.
Until this leaves play, turn the draw pile and discard pile over so that the (new) top card of the draw pile is always visible, and discarded cards are not.
Card by Binarius
Undeveloped Negatives
Thing
You may play or discard this card face-down. If this card is face-up anywhere on the table, the player who caused it to become visible must discard a card.
Card by Binarius
The Gang's All Here
Action
Every player who controls at least five Things by different creators wins the game.
Card by Binarius
Chokepoint
Thing
At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn.
Action or Thing (global): Put a card you set aside due to Chokepoint into your hand.
Card by ChippyYYZ
Clever Plan
Action
Destroy target Thing controlled by a player who controls more Things than you.
OR look at the top three cards of the deck, put them back in any order, then draw a card.
Card by ChippyYYZ
Strained Supply Lines
Thing
Play this into any player's control.
Whenever you would draw a card besides the first on your turn, an opponent may first look at the top 2 cards of the deck and put one of them on the bottom of the deck.
Your maximum hand size is reduced by 1.
Card by ChippyYYZ
1z
Mystery Button
Action
Press each Button on the table, then play the top card of the draw pile.
Card by Bucky
0z
The Cycle Completes
Action
Shuffle up to 260 cards from the discard pile into the deck, then draw cards until you reach your maximum hand size (limit 260).
If you can see every letter of the alphabet and every digit from 0 to 9 in cards' cornervalues, you win.
Card by Bucky
End of an Era
Action
Every player discards a card and destroys one of their Things. Shuffle the discard pile into the draw pile. Every player may draw a card and play a Thing.
Card by Binarius
The Same Again?
Action
Every player may draw a card. In gratitude, your opponents amiably agree that you may play another Action.
Card by Binarius
Call and Response
Action
Choose two of the following. Starting with you, every player:
  • draws a card,
  • discards a card,
  • reveals a card,
  • returns one of their Things to their hand, or
  • plays an Action, if able.
Card by Binarius

Graffiti
Board

Thing

Action:Add a symbol to this card's cornervalue, permanently.
Card by Bucky
ABCDE
Filing Cabinet
Thing
You have +1 maximum hand size for each letter of the alphabet that appears in any of your Things' cornervalues.
Card by Bucky
FGHIJ
Gauss Fabricator
Thing
At the start of your turn gain a Cannon token that has the text "Action: Destroy a token."
Card by Bucky
Combomancy
Action
Gain a Combo Token and return this card to your hand, OR any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.
Card by ChippyYYZ
Greater Combomancy
Action
Gain a Combo Token and return this card to your hand. Instead of playing a Thing this turn, you may gain a Combo Token.
OR
Any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.
Card by ChippyYYZ
Technique-Breathing Dragon
Thing
Gain a Combo Token at the end of your turn if an opponent's Thing was destroyed this turn.
While you control any Combo Tokens, you may play an additional Action card each turn.
You may spend two Combo Tokens when you play an Action to copy that Action.
"Huh... never seen one do that before."
Card by ChippyYYZ
KLMNO
Combo Meter
Thing
At the end of your turn, destroy all your Combo tokens, then gain a Combo token for each card you played this turn.
Card by Bucky
PQRST
Card-Chaining Style
Thing
Cards with no other cornervalue are considered to have a cornervalue that is the number of words in their name followed by the first word of their name.
After you play a card, you may play another that shares a cornervalue letter with it.
Card by Bucky
UVWXY
Overheated Ray
Thing
Action: Destroy target Thing. Cooldown 3. (use this only if you've started 3+ turns since the last time you used it)
Card by Bucky
The Balance of Power Shifts
Action
Each player reveals their hand. Note the most common creator among cards in play and in players' hands. If you have a card by that creator in play and another in hand, and that creator is not the same creator last noted by this effect, you win the game.

Draw a card. You may play it if it's by the noted creator.
Card by ChippyYYZ
Draft Round
Action
Reveal cards from the top of the deck equal to 3 times the number of players, plus one additional card. Each player, starting with you, puts one of those cards in the discard pile. Then, in turn order, players add one of those cards at a time to their hand until none remain.
Card by ChippyYYZ
Heart of the Mountain
Thing - Gem
Things you control can't be returned to your hand.
Card by ChippyYYZ
10234
Too Powerful
Action
Replace your hand with three random cards from the Superpower Set.
Card by Bucky
56789
Too Tricky
Action
Turn one of your Things into a Holdout Device (#4097), shuffle Global Warming Hoax into the draw pile, then put the rest of the Up Your Sleeve booster pack Up Your Sleeve.
Card by Bucky
1A
Crystalize
Action
Replace target Thing with a Gem (#7470).
Card by Bucky
7L
Lookout
Thing
When a Thing enters play, you may return Lookout to your hand to look at its controller's hand.
When Lookout is destroyed, you may look at and reorder the top three cards of the deck.
Card by ChippyYYZ
8Q
Quick Jab
Action
Destroy up to one target Token. Draw a card if you've drawn fewer than two cards this turn. You may play an additional Action this turn. Gain a Combo Token.
Card by ChippyYYZ
2G
Guard Breaker
Thing
When this enters play, if you control a Combo Token, return target Thing to its controller's hand. They discard a random card.
Destruction of opponents' Things can't be prevented during your turn.
Thing: If a Thing an opponent controls was destroyed this turn, return this card to your hand and gain a Combo Token.
Card by ChippyYYZ
2A
Custom Combo
Action
Gain 6 Combo tokens.

For the rest of the turn, you may take extra Actions by spending one Combo Token each.
Card by Bucky
3A
Black Goo
Thing
Thing: Replace a non-token Thing with a copy of this.
Action: If you have at least four copies of Black Goo and no other non-token Things, eliminate target opponent.
Card by Bucky
4A
Archaeologist
Thing - Person
Thing: Discard an Action. Play the bottom Thing in the discard pile.
Card by Bucky
5F
Follow the Recipe
Thing
When this enters play, set aside the top 4 cards of the deck face-down. Discard them when this leaves play. You may look at and play the top card of the recipe as though it were in your hand. When you play the last card this way, put this in the discard pile and draw a card.
Card by ChippyYYZ
5H
Hyperevolution
Thing
At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's a Thing, put it into play and put a Thing you control into the discard pile. Otherwise, put it on the bottom of the deck.
Card by ChippyYYZ
6H
Hyperadaptation
Thing
At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's an Action, put it into your hand and discard an Action card. Otherwise, put it on the bottom of the deck.
Card by ChippyYYZ
Bear Witness
Thing
If an opponent destroys one of your non-token Things, gain a token with "When this leaves play, [Destroyer's name] skips their next turn. Action: Spend this token."
Card by Binarius
Overthrow the Oppressors
Action
If an opponent with more things than you destroyed one of your Things during their last turn, destroy all of their Things.
Card by Binarius
Step by Bloody Step
Thing
Indestructible. When an opponent destroys a non-token Thing you control, put it face down under this. Turn: If there are at least 5 Things under this and at least as many Things under this as Things controlled by your opponents, destroy all opponents' Things and win the game.
Card by Binarius
5A
Sword of Equality and Diversity
Thing
Action and Thing: Change the type of a token of the most common type. Destroy a token belonging to the player with the most tokens. (you choose how to break ties)
Card by Bucky
6A
Victory March
Action
Pick a random archived page of the deck. Put the first card from it that contains the word "win" or "eliminate" into your hand. If that page has no such cards, you win the game.
Card by Bucky
7A
Repeat History
Action
Play the bottom two Actions in the discard pile in any order, shuffling them into the deck after playing them.
Card by Bucky
3D
Demand Justice
Action
Target opponent discards a card or moves one of their Things to the discard pile if they [condition][subject], for each combination:
Conditions: [have more cards in hand than] [control more Things than], [won a game of Dvorak today against]
Subjects: [you] [each of their other opponents]
Card by ChippyYYZ
6A
Agent Provocateur
Thing
Action: Target opponent plays an Action card of your choice from your hand. You choose all targets for that action.
Card by ChippyYYZ
4A
Autonomous Zone
Thing
Untargetable.
When this enters play, move all Things you control and up to the same number of target Things you don't control to their own area. Players lose control of Things moved this way.
Card by ChippyYYZ
Barricade
Thing - Terrain
When Barricade enters play, position each of your other Things either in front of or behind it. Things behind Barricade are untargetable and cannot target opponents' Things or use abilities. Once per turn, you may move one of your Things across Barricade.
Card by Binarius
"Aerosolized Chemical Irritant"
Action
Choose up to three of target opponent's non-token Things to return to their hand.
Card by Binarius
The World Is Watching
Thing
Any opponent who destroys a non-token Thing must reveal their hand.
Card by Binarius
1B
Rubble
Thing
Your maximum hand size is reduced by 1. If it's less than 1, you lose.

If you discard this due to hand size limits, reveal your hand and eliminate yourself.
Card by Bucky
2B
Civil War
Action
Each player that controls any non-Rubble Things destroys one of their non-Rubble Things. Any of those players may play this card again.
Card by Bucky
3B
Topple the Monuments
Action
Replace all Things in the discard pile with copies of "Rubble" (#8173), then shuffle them into the deck.
Card by Bucky
5K
Kettle Formation
Thing
Action: Target opponent must return a Thing they control to their hand. Their maximum hand size is reduced by 1 on their next turn. This ability may be activated only once per turn, but it may be activated without spending an Action if you activated an identical ability this turn.
Card by ChippyYYZ
7G
Gathering Momentum
Action
Put a token into play that's a copy of target Thing you control.
Shuffle this card into the top 6 cards of the deck.
Card by ChippyYYZ
7L
Looting
Action
Discard the top 5 cards of the deck. Each player, starting with you, may put a Thing card from the discard pile into their hand.
Discard the next 5 cards of the deck and repeat this process. Each player who took a Thing card this way discards a card, or a random card if they took more than one.
Card by ChippyYYZ
8A
Extreme Fling Action
Action
Return one of your non-token Things to an opponent's hand. They discard two other cards.
Card by Bucky
9A
Triplicate
Action
Draw and reveal a card, then create two more copies of that card and put them in your hand.
Card by Bucky
4B
Rubble Heap
Thing
Your maximum hand size is reduced by 2. If it's less than 1, you lose.

You may play this into an opponent's control.
Card by Bucky
Improvised Projectile Weapon
Action
Target opponent discards a random card. If their hand is empty, they skip their next turn. Otherwise, they may put this card into their hand.
Card by Binarius
Control the Narrative
Action
Regain control of a Thing you lost control of during an opponent's most recent turn. If an opponent caused you to lose control of it, they reveal a random card from their hand as well, and you may discard it or put it into your hand.
Card by Binarius
Stay Strong
Thing
Any player whose non-token Thing is destroyed by one of their opponents may draw a card.

Things played by your opponents may not decrease your maximum hand size.
Card by Binarius
5B
Occupied Territory
Thing
Your opponents' maximum hand sizes are reduced by 1.

You have +1 maximum hand size per opponent.
Card by Bucky
6B
Bulldozer
Thing
Action: Destroy one of your non-living Things and gain a copy of "Rubble" (#8173).

Action: Give one of your other Things to an adjacent player.
Card by Bucky
7B
Bulldoze
Action
Destroy a Thing. Put a copy of "Rubble" (#8173) into its former controller's hand.
Card by Bucky
Disputed Territory
Thing
When you play this, attach a Thing from each player to it. This card and attached Things are considered to be in play but not in any player's control. When there is only one card attached to this card, whoever caused this condition gains control of it and this card moves to the discard pile.
Card by Binarius
Mysterious Pallet of Bricks
Thing
Play into any player's control. When this enters play, its controller's opponents each receive a Brick token with "Action: Spend this to destroy a tangible Thing controlled by Mysterious Pallet of Bricks's controller and replace it with a copy of Rubble (#8173)."
Wonder who's leaving all of these around downtown like this...
Card by Binarius
Viral Outbreak
Thing
At the end of every player's turn, flip two coins. If either is tails, a player who has never had a Hotspot token gains one. If both are tails, every Hotspot player discards a card at random if they have four or more in hand and destroys one of their Things at random if they control four or more Things. Action (global): Shelter in place. Destroy your Hotspot token on your third consecutive turn doing so.
Card by Binarius
7C
Cake in the Shape of a...
Thing
Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title.
Card by ChippyYYZ
6S
Scrambler Shields
Thing
When a Thing you control is destroyed by an opponent, that player discards a random card and draws a card.
Card by ChippyYYZ
2P
Pie in the Face
Action
Target opponent may discard a random card. If they don't, they may not draw cards during their next turn.
You may put a non-token food item from your hand or that you control into that player's hand. If you do, that player must discard a random card other than that food item. If they don't they may not play Actions or Things during their next turn.
Card by ChippyYYZ
8B
Use It or Lose It
Action
Target opponent draws a card. Their maximum hand size is reduced by 3 until after their next turn.
Card by Bucky
9B
Plunder the Future
Action
Draw a card, then put three copies of "Rubble" (#8173) on top of the deck.
Card by Bucky
1C
Spring Cleaning
Action
Choose up to three. Draw a card for each one chosen:
- Discard a card.
- Destroy two of your tokens.
- Destroy one of your non-token Things.
- Put a card from the discard on the bottom of the deck.
Card by Bucky
Strength in Numbers
Action
Draw a card for each living Thing you control or reveal from your hand. If you draw a living Thing, you may reveal it and draw again.
Card by Binarius
No Such Thing as Bad Press
Thing
Once per turn, when you cause an opponent to lose control of a Thing, reveal the top card of the draw pile. You may put it into your hand if you wish. Move this card to the discard pile when you have drawn two cards in this way.
Card by Binarius
Down the Street and Around the Corner
Thing
If the first card you draw at the beginning of your turn is a Thing, you may immediately play it and draw another card.
Where are all of these people coming from?
Card by Binarius
0P
Protein Bar
Thing
When you destroy Protein Bar, you may draw two cards, and opponents can't force you to discard cards until your next turn.
Action: Destroy this Thing.
Card by ChippyYYZ
7U
Uninvestigated Disappearance
Action
Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.
If this card is revealed from your hand during an opponent's turn, discard it.
Card by ChippyYYZ
5L
Leftovers
Thing
When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand.
Good for when you don't feel like cooking something for dinner.
Card by ChippyYYZ
2C
Old Fishing Rod
Thing
Action: If you don't do anything else until the turn finishes, gain a Fish token.
Ah, it's just a nibble.
Card by Bucky
3C
Monkey Business
Thing
Players' maximum hand sizes are reduced by the number of Sabotage tokens they control.
Action+Thing: Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.
Card by Bucky
4C
Cook Dinner
Action
Gain three Ravioli tokens, two Broccoli tokens and a Pie token.
Card by Bucky
Summer Solstice
Action
If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "Action: Eat this and draw a card"; you gain one of each.
The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.
Card by Binarius
Overcast
Thing
A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.
Card by Binarius
Annular Eclipse
Thing
When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card.
The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.
Card by Binarius
5C
Token Assimilator
Thing
Action: Destroy a token and record its type.
This counts as a token with all of the recorded types.

Action: if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.
Card by Bucky
6C
Aggressive Editor
Thing
At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored.
Action+Thing: Put a red Pen token on an opponent's Thing.
Get to the point sooner. Cut the bloat and send me another draft.
Card by Bucky
7C
Dark Prophecy
Action
When you draw this, reveal it and eliminate any opponents who have Doom tokens.

Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.
Your end is inevitable. Eventually.
Card by Bucky
6C
Commanding Strike
Action
Destroy target Thing. Activate an Action ability of a Thing you control.
Card by ChippyYYZ
2T
Tactical Move
Action
Draw two cards. Activate an Action ability of a Thing you control.
Card by ChippyYYZ
4E
Emergency Alarm
Thing
Action: If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.
Card by ChippyYYZ
Summation Savant
Thing - Math Problem
Give a general expression for the nth term of the sequence satisfying a1 = 1 and n2an = a1 + a2 + a3 + ... + an, n ≥ 2.

What is a1 + a2 + a3 + ... ?
Card by Binarius
Triangle Trouble
Thing - Math Problem
Triangle Trouble.png
Given points A, B, C, and D such that B lies on segment AC, ∠BDC is 90˚, ∠ADB is 30˚, and AB = CD = 1, find BC.
Card by Binarius
Pool Pocket Predicament
Thing - Math Problem
A ball is rolled due southeast­ward from the northwest corner of a frictionless billiard table of east-west length m and north-south length n, both integers, with pockets in its corners. For what values of m and n will the ball fall into each pocket?
Card by Binarius
8C
Lava Cannon
Thing
Action: Gain a Rock token.

Action: Turn a Rock token into a Slag token until the end of your next turn.

Action: Spend a Slag token to destroy a Thing.
Card by Bucky
9C
Thermal Transfer Attack
Action
Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.
Card by Bucky


Bottom of List