Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900.


Crypto Crash
Action
Each player puts the cards in their hand into play face-down as blank Things.
Card by ChippyYYZ
Ablative Modules
Thing
When you discard a card, instead of putting it in the discard pile, reveal it and put it into play face-down as a blank Thing.
Turn: You may look at your face-down Things, then put one into your hand.
Card by ChippyYYZ
Helicopter Kung-fu Rampage
Action
If you control a living or mechanical Thing, every opponent either destroys a living or mechanical Thing they control or discards two cards.
Card name after http://norefuge.net/vgng/vgng.html
Card by Binarius
Summer Pinball Deathmatch
Thing
When you play this, each player gains 3 Pinball tokens. When a player would draw a card, they may instead gain a Pinball token. At the start of a player's turn, they must launch a Pinball token: flip a coin to knock a card out of target opponent's hand and flip a coin to preserve or destroy the ball. A player with no Pinball tokens is eliminated.
Card name after http://norefuge.net/vgng/vgng.html
Card by Binarius
Madden Kitchen Destruction
Action
The 2011 Green Bay Packers destroy up to three of target player's tangible Things. Gain an MVP token.
Card name after http://norefuge.net/vgng/vgng.html
Card by Binarius
Transportation Device
Thing
Action: Steal a thing from an opponent, giving them one of your things.
Viral Outbreak
Action
Everyone destroys half of their living things. A player may choose to destroy 3 currency tokens to negate the effects of this card on themselves.
Whispers of Insanity
Thing
At the end of your turn, destroy one of your tangible things. If you have no tangible things to destroy, you lose. Anytime someone targets you, they must destroy one of their tangible things.
Desperate Flash
Action
Destroy target Thing and draw two cards. End this turn and skip your next turn.
Card by ChippyYYZ
Xerxalon I, High Emperor
Thing
When Xerxalon enters play, turn all other Things face-down. At the end of your turn, return another Thing you control to your hand or destroy Xerxalon and flip all Things face-up.
"All bow before the high emperor! By his favor alone shall you rise."
Card by ChippyYYZ
My Cat Who Hides Under The Couch When There's Other People
Thing
Draw an additional card at the beginning of your turn if there are no other Things in play.
Card by ChippyYYZ
My Dog Who Won't Rest Until Everyone's Accounted For
Thing
Draw an additional card at the end of your turn if you control at least three other non-token Things and no Things have left your control since the end of your last turn.
Card by Binarius
Metamorphose
Action
Move target Thing to the discard pile. Draw and reveal cards until you draw a Thing; put it in the original Thing's place and shuffle the other cards you drew back into the draw pile.
Card by Binarius
Mystic Spatula of Magic
Thing
At the start of your turn, gain a Mana token. During your turn, you may spend 2 Mana tokens to summon into your hand a copy of #7023 Blue Spell, #7024 Green Spell, #7025 White Spell, #7050 Black Spell, or #7051 Red Spell, chosen at random.
Card name after http://norefuge.net/vgng/vgng.html
Card by Binarius
Season of Abundance
Thing
When this enters play, draw a card.

Your maximum hand size is increased by one. Whenever you would gain tokens of any type, gain that many tokens plus one.
Card by ChippyYYZ
Double Dip
Action
Target Thing's controller must either put a Thing card from their hand on top of it or reveal a hand containing no Thing cards.
Card by ChippyYYZ
Accumulator
Thing
At the beginning of your turn, before drawing a card, put the top card of the deck into play face-down as a blank Thing.
Card by ChippyYYZ
Reiterate
Action
Return your most recently played Action and Thing cards to your hand and play them again.
Card by Binarius
Retreat to the Familiar
Action
Each player who controls at least one non-token Thing returns one of them to their hand and draws a card.
Card by Binarius
Post-Apocalyptic Jungle of the Blood God
Thing
When this comes into play and at the end of their turns, each player must discard until they hold at most two cards in hand and destroy their other non-token Things until they control at most two. Any player with no cards in hand and no Things in play is eliminated.
Card name after http://norefuge.net/vgng/vgng.html
Card by Binarius
Time Loop Guillotine
Action
If a thing has an action ability on it, destroy the thing and give it's owner an action with the text of the destroyed thing's action ability.
Queen of the Nile
Thing
If you control a King, you win. Any water actions that you use will be used twice.
The Queen waits, waits for the day that her King returns.
Nikola Tesla
Thing
Any electric things or actions that target you will be nullified. Action: Gain an Electric Token.
An Under-Appreciated Estatic Inventor
Replace
Action
If your hand is empty, destroy target Thing, and its controller draws a card.
If your hand is not empty, discard your hand and draw 4 cards.
Card by ChippyYYZ
A Time For Action
Thing
Whenever you would draw two or more cards, instead draw one fewer card. You may play one of those cards.
Card by ChippyYYZ
Weight of the World
Action
The player with more cards in hand than all others discards a card.
The player with more non-Token Things than all others discards a card.
The player with more types of Tokens than all others discards a card.
If you discard three cards this way and your hand isn't empty, you win the game.
Card by ChippyYYZ
Qiv'Paanush, Herald of the Emperor
Thing
Play this card into any player's control.
Your other Things must remain face-down in the presence of Qiv'Paanush, except by the Emperor's leave.
Turn: Qiv'Paanush approves of your genuflection and proceeds to an adjacent player.
"Bow before the emissary of His Excellency, Xerxalon the Mighty!"
Card by Binarius
Baby Wormhole
Thing
When you play this, create and shuffle an Alternate Universe pile consisting of all of the Things from a randomly selected deck of the Dvorak archive. Repeat this process whenever the Alternate Universe pile is empty. Whenever a card enters the discard pile, remove it from the game and put the Alternate Universe's topmost card on top of the draw pile.
Card by Binarius
Stealth Unicycle Bandit
Thing
A dreaded wobbly squeaking noise approaches in the night...
Action: The bandit strikes again! Return this card to your hand and either discard a card to put a Thing in play into your hand or take a random card from target opponent's hand.
Card name after http://norefuge.net/vgng/vgng.html
Card by Binarius
Magical Stone
Thing
Action: Please the stone to instantly win the game.
Doesn't look very magical..
King of Hearts
Thing
After this enters play, destroy the most recently played King of Hearts.
Torch
Action
Gain 3 torch tokens. They will always count as non-token things.
8z
Suzerain's Crown
Thing - Treasure
You control all monarchs.
Thing:Attach this to a living Thing you control, which is a King as long as it's attached.
Once per turn, the attached King can order another Thing to use one of its Action abilities as an extra action. ('You' in that action still refers to its owner, who makes all the decisions involved.)
Card by Bucky
Bucky's Sentry
Thing
Whenever a Thing with no cornervalue enters play, it receives a randomly generated cornervalue in digit-letter format.
Card by Binarius
Wizened Scholar
Thing - Townsperson
Your hand size limit is increased by 1 for each non-token Thing you control (maximum +3). In response to an opponent's Action, you may immediately discard a card by the same creator to nullify the Action's effects on you.
Card by Binarius
Hold Forth
Thing
Once between each of your turns, when an opponent plays a card, you may immediately put a Thing by the same creator with more words in its text into play.
Card by Binarius
You Know, Like An Update
Thing
If you play two cards by the same creator in a turn and no other cards, you may play a third card by that creator and end your turn.
"Like in that card game? You know the one, with the three card updates?"
Card by ChippyYYZ
Attack Pattern Analyzer
Thing
At the beginning of your turn or when this enters play, each opponent may reveal any number of cards in their hand.
When an opponent plays a card from their hand that wasn't revealed during your most recent turn, it can't destroy Things you control or cause you to discard cards this turn.
Card by ChippyYYZ
Microaggression
Action
Remove a Token from the game. Return this card to your hand.
"Hey, it's not like it's destroying any of your Things, so what are you complaining about?"
Card by ChippyYYZ
SpaceTime Dematerializer
Action
Everyone reveals their hand. Any things and action in their hand are discarded. Destroy any Things in play.
Dematerialization of both time and space!
Matter Recontructor
Thing
Action: Destroy a thing you control other than this. Draw cards until you draw 1 thing. Discard the rest.
Status: Online
Prismatic Beam
Action
Destroy one Red, Orange, Yellow, Green, Blue, and Purple thing. If you can't destory one color, skip it.
Taste the Rainbow
Ant Mill
Action
Each player simultaneously passes a card to the player on their left a number of times equal to the number of players. Starting with you and proceeding in order, each player destroys a Thing belonging to the player on their left.
Card by Binarius
Bring Some Friends
Action
Every player may draw five cards if at least two other people can be convinced to join the game within the next five minutes.
Card by Binarius
Tritone Sub
Action
Exchange a Thing in your hand with a Thing you control and gain a token of your choice of type.
Card by Binarius
7z
Lich
Thing
Anyone can play this from the discard pile.
Action: Destroy two of your own Things.
He's not very pleasant, but at least he always shows up.
Card by Bucky
6z
Collaborative Project
Thing
After drawing for your turn, if you have four Things with different creators, you win. Otherwise, discard a card and draw a card.
Card by Bucky
5z
Collaborative Brainstorm
Action
Draw and reveal three cards. Put any of them that share a creator with one of your Things back on top of the deck.
Card by Bucky
Usurper
Thing
You count as the creator of all cards you control, play, or have in your hand instead of those cards' other creators.
When a player plays an Action card you didn't create, you may put this card in the discard pile to negate that Action and put it into your hand.
These are all my original ideas, of course."
Card by ChippyYYZ
Acid Rain
Thing
When this enters play, put target Thing in the discard pile.
Whenever a player plays an Action, their opponent with the most cards in hand discards a card.
Card by ChippyYYZ
Ripple Effect
Action
The next player in turn order draws 0 cards and discards 1. The player after them draws 1 card and discards 2. Continue until each player has done this.
Choose one: You discard one fewer card this way, OR the first card each opponent discards is chosen randomly.
Card by ChippyYYZ
Scavenger King
Thing
Action: Gain control of target Thing. Your maximum hand size is reduced by 1.
Card by Binarius
Overheating
Thing
Play this card onto target Thing. Attached Thing may not use an ability on consecutive turns.
Card by Binarius
Gift Economy
Thing
Any player who plays a Thing must move one of their Things to an opponent's control at the end of their turn.
Card by Binarius
sopt sign
Thing
Whenever you are targettedby an action, you have a 25% chance to stop the action.
stop, no, help, police.
Pray
Action
Ask for something on the back of this card. Do not discard, and instead play it as a thing. The next Yes/No/Maybe answer you get will determine the outcome of your prayer. (Maybe is a 50% chance of receiving what you asked for)
Oh great milk jug, please answer this prayer true..
Cosmolight
Thing
Action: Contimue the game, changing whether it is AM or PM
Surprise Party Cannon
Action
Destroy target Thing. Each player gains a Confetti Token.

If this card is revealed from your hand, discard it.
Card by ChippyYYZ
Uprising
Action
Each player discards all but X cards from their hand, where X is the number of Things you control.
Card by ChippyYYZ
Transparency
Thing
After you draw a card at the beginning of your turn, you may draw an extra card, reveal your hand, then discard a card.
Card by ChippyYYZ
PAЯTY CANNON
Thing
Party Cannon destroys itself if you do not use either of its abilities during your turn. The same ability may not be used in consecutive turns.
Action: Every player discards a card.
Action: Destroy a Thing controlled by a player this ability has not yet targeted.
This card is pink, orange, blue, and green, and every other card is black.
Card by Binarius
Ostracized
Thing
Name a creator when this comes into play. Destroy every Thing by that creator. When a player has any card by that creator in their hand, they must discard it and draw a card.
Card by Binarius
+
Nurse Back to Health
Action
Put a living Thing from the discard pile into your hand.
Card by Binarius
4z
Rat King
Thing
Action: Gain a Rat token.
Action: Eliminate an opponent if you have more rats than their maximum hand size. You lose a Rat token for each card in their hand.
Card by Bucky
3z
Quarantine
Thing
Play this attached to another Thing. That Thing's abilities don't affect other Things, and card text that affects 'all Things' don't affect it or the Quarantine.
Card by Bucky
2z
Called Draw
Action
Shuffle target card from the discard pile into the deck, then draw and reveal a card. If it has the same name as the card you shuffled, gain a Fame token.
Otherwise, you look silly.
Card by Bucky
c2
Convert Into Pure Energy
Action
Set aside another Action from your hand. Destroy one of your tangible Things. Draw three cards; discard them and draw again if none are Actions. Play one of the Actions you drew this way and the Action you set aside. End your turn.
Card by Binarius
Telefrag
Reaction
Play immediately in response to an opponent's Thing. Destroy it before it takes effect and replace it with a Thing from your hand.
Card by Binarius
Bio Boost
Action
Target opponent draws a card and then gives you two cards from their hand.
Card by Binarius
No
Thing
For some inexplicable reason you just can't play this card.
Hardcore
Thing
The next time one of your things is destroyed, besides this, you instantly lose. Action: Prevent all of your things from being destroyed while discarding an action from your hand. This ends on your next turn, unless you discard an action without playing it.
Create Creation
Action
Create a brand new thing, then play it.
Rotation Tool
Thing
Action: Flip target Thing you control face-up or face-down, or rotate it 180° clockwise or counterclockwise.
Card by ChippyYYZ
Master of Camouflage
Thing
When an opponent plays an Action, first as a Reaction you may put this card into play from your hand if it's not already in play, and you may set aside up to three cards from your hand and/or add 3 blank cards to your hand.
After that Action resolves, return any cards set aside or added this way to where they came from.
Card by ChippyYYZ
Buried Treasure
Thing
When this enters play, create 3 blank Thing cards named Gem and put them underneath it face down, along with the top 3 cards of the deck. Put those cards in the discard pile if this card leaves play.
Action: Put a random card from underneath this card into your hand.
Card by ChippyYYZ
Dredge Net
Thing
Action: Put the topmost card in the discard pile into your hand and put Dredge Net in its place. Instead of playing a Thing this turn, you may discard a card to return Dredge Net to your hand as well.
Card by Binarius
Banish to the Near Future
Action
Shuffle target Thing into the top ten cards of the draw pile.
Card by Binarius
The Transept
Thing - Location
Cobwebs line ornately inlaid wall carvings depicting... an ancient battle? But many of the figures have been defaced with crude hacking tools. Hollow echoes follow your footsteps to a rubble-filled corner, where you uncover three Crate tokens, each with "Action: Destroy this and draw a card." An urge to pry one open arises within you. What are those doing here...?
Card by Binarius
Jackpot!
Action
Upon drawing thi, you must play it. You immediately lose the game.
Fool
Thing
You must play this as soon as possible. At the start of your turn, destroy target thing in your possession, other than this.
Instantaneous Win
Action
You instanty lose the game. Lucky You!
Play this to redeem your Instantaneous Win!
Abyssal Boon
Thing
You can't win the game, and your opponents can't lose the game or be eliminated.
Once during your turn, you may look at the top two cards of the deck. You may put one or both of them in the discard pile, then draw a card.
Card by ChippyYYZ
Destroy Destruction
Action
Destroy target Thing, then remove it from the game.
Card by ChippyYYZ
Fool's Fortune
Action
Create four blank Thing cards named Gem and put them on top of the deck.
"We're rich!"
Card by ChippyYYZ
Abrupt Choose Your Own Adventure Ending
Action
Eliminate yourself.
You are never heard from again.

THE END
Card by Binarius
Strategic Thrashing About
Action
Destroy one of your Things. Target opponent destroys one of their Things.
Card by Binarius
Homemade Hot Air Balloon
Thing
Action: View target opponent's hand and roll a die. On a 1, crash: discard your hand and destroy this and four other Things you control, minus one for each card you discarded. If you can't, you are eliminated.
Card by Binarius
Preheat
Action
Choose one or both:
You may play an additional Thing on your next turn,
OR put a Flame Token on target Thing.
Card by ChippyYYZ
Clockwork Card Player
Thing
When this enters play, put your hand underneath it face down.
At the beginning of your turn, after drawing a card, play a random card from underneath this card. It doesn't count as one of your plays for the turn. Put that card in the discard pile instead if it can't be played.
Surprisingly articulate, but winds down pretty quickly.
Card by ChippyYYZ
Lost Luggage
Action
Target opponent shuffles your choice of either a random card from their hand or a Thing they control of their choice into the deck, then gains a Crate Token with "Action: Destroy this and draw a card."
Do this two more times. You may not choose the same opponent three times.
Card by ChippyYYZ
Dogpile
Action
Turn target Thing face-down. Put the top five cards of the discard pile on top of it face-down as blank Things.
Card by Binarius
Anxiety Attack
Action
You must play this card as soon as you draw it, but it does not count against your per-turn limit and you may draw another card. Discard a card if any opponent has more cards in hand or Things in play than you or played more cards during their most recent turn than you did.
Card by Binarius
Repulsor Blast
Action
Return up to one Thing controlled by each opponent to their hands. For each such Thing, return one of your Things to your hand as well.
Card by Binarius
Compactor
Thing
Action: Combine 3 things owned by the same player into 1 token. Give this token to the owner of the 3 things and destroy said 3 things.
Tap
Action
Turn target thing 90 degrees.
Untap
Action
Unturn target thing 90 degrees.
40% Off Sale
Action
For each player who controls at least 5 non-token Things, destroy two target Things that player controls.
Card by ChippyYYZ
Goblin Boss
Thing
When this enters play or at the beginning of your turn, gain a Goblin Token.
When Goblin Boss would be destroyed, destroy a Goblin Token instead.
When Goblin Boss is destroyed, the destroying player draws three cards, and you draw a card.
Card by ChippyYYZ
Bad Advice
Action
Put up to three cards from the discard pile into target player's hand. They discard three cards at random.
Card by ChippyYYZ
Luck of the Draw III
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw seven cards. Choose three of them to discard, then discard three of the remaining four at random.
Card by Binarius
Sphaera Immobilis
Action
Each player may attach an Indestructibility token with "Attached Thing is indestructible" to one of their Things.
Card by Binarius
As Easy As 1-2-3
Action
Destroy 1 Thing, draw 2 cards, and gain 3 tokens of different types.
Card by Binarius
Legerdemain
Thing
Action or Thing: Choose a card in your hand. Draw that card. Play this ability no more than once per turn.
"Now sign this card and shuffle it into the deck, and... what's this in my pocket? Could it be? It's the card you just signed!"
Card by ChippyYYZ
5 Facts You Won't Believe!
Action
Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.
Card by ChippyYYZ
Doomed To Repeat It
Thing
When you draw your first card on your turn, draw it from the bottom of the discard pile instead of the deck.
Card by ChippyYYZ
Foreordain
Action
Put three cards on top of the draw pile, then arrange the top six cards of the draw pile in the order of your choice.
Card by Binarius
The Earl of Sandwich
Thing - Person
At the beginning of your turn, you may gain a Toast token or a Corned Beef token. Once per turn, you may consume one of each to play an Action.
Card by Binarius
Three Dog Night
Action
Any player who controls fewer than 3 Things may not play cards during their next turn.
Card by Binarius
Shape Stealer
Thing
At the beginning of your turn, destroy another target non-token Thing chosen randomly. Shape Stealer becomes a copy of that Thing plus this ability.
Card by ChippyYYZ
Maid of Mind
Thing
When Maid of Mind enters play, draw two cards.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
Card by ChippyYYZ
Page of Blood
Thing
When you discard a card, you may put it under Page of Blood instead of into the discard pile.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."
Through you, many bonds find a place to anchor themselves.
Card by ChippyYYZ
Glean Insight
Action
Look at the top five cards of the draw pile. Set one aside, shuffle the remaining four face-down and replace them, then put the one you set aside on top.
Card by Binarius
"No, not that one."
Reaction
When you draw this card, you must immediately read its title aloud, draw another card, and put this card on top of the draw pile.
Card by Binarius
Roadrunner's Dance
Action
Create a blank Thing. Each player may contribute one sentence to its ruletext from one of their Things or a card they reveal from their hand. You choose its title. Shuffle it into the top 20 cards of the draw pile.
Card by Binarius
Mage of Light
Thing
When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.
You see the most essential path.
Card by ChippyYYZ
Knight of Breath
Thing
When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
Card by ChippyYYZ
Rogue of Life
Thing
Action: Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.
Through you, power redistributes itself.
Card by ChippyYYZ
Into the Shadows
Action
Move target Thing Up Your Sleeve. Play a Thing from your hand face-down in its place; turn it face-up at the beginning of your next turn.
Card by Binarius
Exeunt
Action
Return all of your non-token Things to your hand. For each one, gain an Applause token and draw a card.
Card by Binarius
Prototype Cloaking Device
Thing
When your hand is not empty, you are considered to hold only one card.
Still a few technical challenges to deal with, but initial results seem quite promising.
Card by Binarius
Cheap Plastic Spell
Action
Turn all Tokens into Cheap Platic Trophies. They lose any text that they had before.
"Change the type of all tokens in play to Cheap Plastic Trophy." -ChippyYYZ
Laser Node
Thing
Action: Destroy 1 thing for every 3 nodes in play.
Heroic Beam
Action
Destroy a Thing. If it was an Undead thing, gain a Human token.
"Destroy a Thing. If it was a Living thing, gain a Zombie token." - Bucky
Sylph of Heart
Thing
At the beginning of your turn, choose one: If since your last turn you
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.
Through you, the innate soul finds restoration.
Card by ChippyYYZ
Thief of Doom
Thing
When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both).
You take for yourself the sacrifices of others.
Card by ChippyYYZ
Bard of Space
Thing
When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.
Once during your turn, you may discard a card to play an additional Thing this turn.
Through you, creation tears itself apart.
Card by ChippyYYZ
Inner Peace
Thing
Discard your hand and destroy your other Things when you play this. You may not be eliminated. Inner Peace moves to the discard pile if you cause the destruction of any non-token Thing; it is otherwise indestructible.
Card by Binarius
Haunted Tambourine
Thing - Instrument
Discard a card when you play this. Action: Discard an Action card to retrieve the most recently played Action in the discard pile and play it.
Card by Binarius
Ancient Burial Mound
Thing
When you play this, attach the top five cards of the draw pile to it face-down as blank Things and put the bottom five cards of the draw pile face-down under it. If there are no Things on top of this, move the cards under it to your hand. Action - Excavate: Move a card on top of this to the discard pile.
Card by Binarius
ChippyYYZ Repellant
Thing
Any cards created by ChippyYYZ when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by ChippyYYZ must be discarded.
Binarius Repellant
Thing
Any cards created by Binarius when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by Binarius must be discarded.
Bucky Repellant
Thing
Any cards created by Bucky when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by Bucky must be discarded.
Dadaist Painting
Thing
When you play this, destroy it.
Card by Binarius
Sourdough Starter
Thing
At the end of your turns, either discard a card or destroy Sourdough Starter. After you have discarded two cards in this way, you may draw an extra card at the beginning of your turns.
Card by Binarius
Inhibitor
Thing
When you play this, specify an Action ability on target Thing. That ability may not be used.
Card by Binarius
Witch of Rage
Thing
When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.
You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
Card by ChippyYYZ
Doom/Time: Consumptive Cadence
Action - Fraymotif
If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.
Inexorable progression and sacrifice.
Card by ChippyYYZ
Mind/Breath: Judgement Giocoso
Action - Fraymotif
Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.
Direction and decision.
Card by ChippyYYZ
Snipe
Action
Remove target card from existance.
Stickbomb
Action
Target a thing, and choose one of it's qualities. Remove target thing and any other target things with that quality from existance.
Blast
Action
Remove all target things from existance.
Rage/Light: Finality's Concerto
Action - Fraymotif
Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.
Closed-mindedness and essentiality.
Card by ChippyYYZ
Life/Space: Energized Overture
Action - Fraymotif
For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.
Power and creation.
Card by ChippyYYZ
Heart/Blood: Heartbeat Chorus
Action - Fraymotif
Choose a creator. For each player, gain control of target Thing they control by that creator.
Soul and unifying pacts.
Card by ChippyYYZ
Button
Thing
A button is pressed when this is pressed.
Feel free to doodle a button onto here!
Improvised Explody Device
Thing
When a button is pressed, the controller, or holder, of this card must discard their hand or destroy their field, whichever this was in.
ElectroMagnet
Thing
When a button is pressed, the ElectroMagnet turns on, attracting all metal things to it. Any things that would have magnetically attractive parts go into the control of the controller of this.
Commune With the Spirit Plane
Action
Reveal your hand and an equal number of cards from the top of the draw pile. You may exchange up to half of your cards with revealed cards from the draw pile, rounding up.
Card by Binarius
Rejuvenation Wave
Action
Every player draws a card. You draw an extra card.
Card by Binarius
Backflip Fadeaway Alley-oop
Action
If you have played no other cards this turn, play exactly three Actions, discard your hand, draw two cards, and end your turn.
How is that even possible?
Card by Binarius
Remote-Activated Revolving Bookcase
Thing
When a button is pressed, flip this over, keeping the order of all cards that sandwich it. Any thing played on this when this revolves will become unusable and indestructible, until it revolves again. Any things played on this will be destroyed if this is destroyed.
Deathray
Thing
When a button is pressed, destroy target thing.
Trapdoor
Thing
When a button is pressed, any thing that is ontop of this falls into the discard pile.
Hope/Void: Miraculous Caesura
Action - Fraymotif
Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.
Belief and obscurity
Card by ChippyYYZ
Time/Hope: Clockwork Improvisation
Action - Fraymotif
Each opponent may choose a Thing they control to be destroyed. Draw three cards, minus one for each Thing destroyed this way.
Decay and possibility.
Card by ChippyYYZ
Breath/Doom: Gale-Wind Counterpoint
Action - Fraymotif
Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.
Detachment and consequences.
Card by ChippyYYZ
Remote-Access Vault
Thing
When a button is pressed, you may place cards underneath this one from places you control. When a button is pressed again, this is no longer possible, and all the cards get discarded/destroyed if the vault gets destroyed. However, cards inside the vault cannot be affected.
Clockwork Activation
Thing
A button is pressed when your turn starts.
Void Button
Thing
Action: Destroy Target thing you control. A button is pressed after this.
Good Customer Service
Action
Target opponent who destroyed one of your Things during their last turn is pleased to offer you a replacement card of your choice from their hand in compensation. If you take delivery of a Thing in this way, you may put it into play.
Card by Binarius
Trapped in the 2nd Dimension!
Thing
Play this card into target player's control.

If your hand is ever empty, draw a card. If you ever have more than one card in your hand, discard down to one card.
Card by Binarius
Telemark Fakie Bicycle Kick
Action
Discard a card and destroy a Thing you control to put a Thing from the discard pile into play. If you put it into your hand instead, the judges award you extra style points: draw a card.
You're gonna see that one in the highlight reels for years.
Card by Binarius
Light/Mind: Melodic Gambit
Action - Fraymotif
Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.
Agency and calculation.
Card by ChippyYYZ
Space/Rage: Isolating Scherzo
Action - Fraymotif
Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.
Position and restriction.
Card by ChippyYYZ
Blood/Life: Chains of Crescendo
Action - Fraymotif
Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.
Bonds and energy.
Card by ChippyYYZ
Linear
Plot
Action
Target
opponent
draws
once,
discards
once,
and
skips
a
turn.
Card by Binarius
Power Move
Action
Return target Thing to its controller's hand. Its controller discards a random card.

Instead of playing a Thing this turn, you may put the discarded card into play if it is a Thing.
Card by Binarius
Lateral Peel-Weight Yorker
Action
Discard a card. Target Thing's controller chooses either to destroy it or to play no cards during their next turn. If you destroy one of your Things instead, they do both.
The setup, the timing, the precision... You have witnessed something special.
Card by Binarius
Mechanical Wrench
Thing
Action: Change the Action text on a thing to be activated when a button is pressed.
Button Smasher
Thing
When a button is pressed, that button cannot be used to activate any other cards. If it was a card button, destroy that thing instead.
Portal Radio
Thing
When a button is pressed, no one may target you until the beginning of your next turn.
Void/Heart: Dissonant Selves
Action - Fraymotif
Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn.
Submission and innate desire.
Card by ChippyYYZ
Heavy Pressure Plate
Thing - Button
When there are 6 or more non-token Things in play, Heavy Pressure Plate becomes pressed. When there are fewer than 6, it becomes unpressed again.
When Heavy Pressure Plate becomes pressed, you may immediately play a free Action.
Card by ChippyYYZ
Undo Button
Action
Press the undo button! If it's your turn, return target Thing to its controller's hand. If it's not your turn, you may play this in response to an opponent's Action card to return it to their hand with no effect.
Card by ChippyYYZ
Infrared Surveillance Camera
Thing
Action: Press a button on the camera to activate it. Until the beginning of your next turn, when a player plays both an Action and a Thing, draw a card.
Card by Binarius
DIY Master
Thing
Action: Destroy one of your Things, draw a card, and play a Thing.
Card by Binarius
Tryline Handpass Knuckleball
Action
If you have one or two cards in your hand, give one to target opponent. They have a 50% chance to catch it cleanly and put it into their hand, passing one of their Things into your control in return; otherwise, they discard it. Draw a card.
Desperation or brilliance? Maybe a little of both.
Card by Binarius
Switch
Thing
When pressed, this will switch from off to on, or vice versa. This is initially in the off position.
Triple Switch Mine
Thing
When three switches are flipped on, you may choose to gain a copy of Gem (#7470). You may only do this once per turn, but it doesn't have to be your turn.
Forcefield
Thing
When a switch not in your control is on, nothing can target anything you control but this.
[S] Enter.
Action
Select a random Fraymotif from the Homestuck booster pack, and select a Thing from the Homestuck booster pack that shares a capitalized word in its title. Create a copy of each of those cards and put them into your hand. You may play one of them this turn.
Card by ChippyYYZ
Negotiate
Action
You and target opponent have one minute to make a deal. Either may offer the other cards from their hands or Things they control. Players may offer to trade specific cards, cards chosen at random, or cards of one player's choice or the other's, in any combination. If agreement isn't reached in one minute, both players discard a card instead.
Card by ChippyYYZ
Operate
Action
Return target Living Thing from the discard pile to your hand.
OR activate the Action Ability of target Thing as though you controlled it.
Card by ChippyYYZ
Lively Banter
Action
Every player may set aside half of their hand, rounding down. Of the remainder, do the following twice: choose a random card from each player's hand, shuffle them together, and deal one to each player. Anyone with no cards in their hand can't get a word in edge­wise: they skip their next turn.
Card by Binarius
Who Watches the Watchers?
Action
Every player may view the hand of the player to their right.
Card by Binarius
IBM PC/AT
Thing
16 MB of memory and a 20 MB hard disk drive powered by a state-of-the-art 6 MHz Intel 80286 micro­processor. Creative Computing calls it the best desktop computer of 1984 when price is no object: "an innovative, state-of-the-art computer that has the competition gasping for breath." Now with WordPerfect 4.0 and Lotus 1-2-3 preinstalled! $6,000.
Card by Binarius
Raise the Stakes
Action
Each player draws 3 cards. Each other player may play an additional card during their next turn. Take an extra turn after this one, unless this is an extra turn.
Card by ChippyYYZ
Learn From History
Action
Draw X cards, where X is the square root of the number of cards in the discard pile, rounded down.
Card by ChippyYYZ
Prepare a Place
Thing
When this enters play, your turn ends. When you play a Thing, you may attach this card to it if it isn't already attached to a Thing.
As long as a Thing is attached to Prepare a Place, that Thing can't be destroyed, and Prepare a Place can't be targeted by Action Abilities.
Card by ChippyYYZ
Changed My Mind
Action
Exchange a Thing you control with a Thing in your hand.
Card by Binarius
Transporter License
Thing
You may play a Thing into an opponent's control or an Action card as if an opponent had played it and return this card to your hand.
Card by Binarius
Mindblast
Action
If you played two cards last turn and you have not played anything yet this turn, play exactly three cards, end your turn, and draw three cards.
Card by Binarius
Flawless Combo Attack
Thing
At the end of your turn, if you destroyed an opponent's Thing this turn, gain a Combo Token, then win the game if you have three Combo Tokens.
You lose all Combo Tokens when another player destroys a Thing you control.
Card by ChippyYYZ
Juggling Combo
Action
If you control a Combo Token, destroy target Thing. Otherwise, return target Thing to its controller's hand and return this card to your hand.
Gain a Combo Token.
Card by ChippyYYZ
Fast Food
Action
Gain a Combo Token.
Instead of playing a Thing this turn, you may draw a card.
"Would you like to Buckysize that for one money token more?"
Card by ChippyYYZ
Setup Move
Action
You may play another Action this turn if you did not play an Action last turn. If you destroy an opponent's Thing as a result of that Action, destroy target Thing and gain a Combo token.
Card by Binarius
Dumbfounded
Action
Target opponent may set aside up to half of their hand, rounding down. They shuffle the remaining cards into the top ten cards of the draw pile and then draw back up to their original hand size, reduced by one for each card they set aside.
Card by Binarius
Time Has No Meaning
Thing
No player may win or be eliminated.
Yeah yeah yeah, patience. How long will that take?
Card by Binarius
Doubled Strikes
Thing
Whenever you play an Action card besides your first since you began a turn, gain a Combo Token.
Once during your turn, you may spend a Combo Token to play an additional Action this turn.
Card by ChippyYYZ
Extraplanar Deployment
Thing
Once per turn, when a Thing is put into your hand from play or from the discard pile, you may immediately play it.
Card by ChippyYYZ
Weakened Supply Chains
Thing
When an opponent plays a card they drew this turn, they must discard a card afterward.
Card by ChippyYYZ
Chum the Waters
Action
Remove up to five cards from the discard pile, shuffle them, and place them on top of the draw pile.
Card by Binarius
Speak Into Being
Action
Name a card. If any opponent holds a card with that name in their hand, take it and play it.
Card by Binarius
When In Reality...
Reaction
Play immediately in response to an opponent's Action. Their Action does not take place: give them an Action from your hand to play instead.
Card by Binarius
Comeback Device
Thing
Whenever an opponent draws their third card in a turn, draw a card.
When you have five or more cards in your hand, destroy this Thing.
Card by ChippyYYZ
Momentum Retainer
Thing
Whenever you play your second card in a turn, you may draw a card if you don't have the fewest cards in hand.
Card by ChippyYYZ
Jewel of Desire
Thing
When an opponent would gain control of one or more Things, they gain control of Jewel of Desire instead.
"Such beauty, such perfection... I must have it!"
Card by ChippyYYZ
Fool's Gold
Thing
Action: Target opponent gives you a card to put Fool's Gold into their hand.
Card by Binarius
Grace Period
Thing
Any Thing played after this is considered blank until the beginning of its controller's next turn.
Card by Binarius
Tides of Fortune
Action
Target opponent with more cards in hand than you gives you cards until you have as many as they did at the beginning of your turn.

Instead of playing a Thing this turn, you may have every player with at least as many cards as you draw a card and everyone else discard a card.
Card by Binarius
Signature Move
Thing
When this enters play, attach an Action card to it from your hand.
At the beginning of your turn, you may rotate this card 90° clockwise.
Action: If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.
Card by ChippyYYZ
Tweak the Setup
Action
Rotate up to one target Thing 90° clockwise. Return target Thing to its controller's hand or draw a card. You may exchange the control of two target Things that share a creator.
Card by ChippyYYZ
Collect Flotsam
Action
Put the top card of the discard pile and one other card from the discard pile either on top of the deck, underneath target Thing face-down, Up Your Sleeve.
Card by ChippyYYZ
Malevolent Cackle
Action
During their next turn, target opponent may not draw cards and may play at most one card.
Card by Binarius
Action Bottler
Thing
When an opponent plays an Action card, you may immediately discard an Action card in response to put their card under Action Bottler if it has no card under it yet. When Action Bottler is destroyed, play the card under it.
Card by Binarius
Biding Time
Thing
You may only play this if you have played no cards yet this turn. End your turn when you play this. When you play a card, move Biding Time to the discard pile. That card has no cost to your per-turn limits.
Card by Binarius
Dark Arrows
Action
Target opponent discards a card. They can't play non-blue Things or non-red Actions on their next turn. Rotate all Things they control counterclockwise to standard position.
Oof, I feel ambiguously afflicted.
Card by ChippyYYZ
Upkeep
Thing
Whenever an Action or Thing Ability of an opponent's Thing is played, rotate that thing 90° clockwise. The next time that player draws any cards that turn, rotate it another 90° clockwise.
When a Thing completes a clockwise rotation, its controller must either spend two tokens of any one type or discard a card.
Card by ChippyYYZ
Paycheck
Action
Draw two cards and gain two Money Tokens. Shuffle Paycheck into the deck.
Card by ChippyYYZ
Whirlwind Slash
Action
Rotate target Thing 360˚ clockwise and destroy it.
Card by Binarius
Rain Boots
Thing
You may decline to draw a card at the beginning of your turn. Your total of cards drawn and played per turn may not exceed two. You may return Rain Boots to your hand at the end of your turn, or immediately when another of your Things would be destroyed to prevent its destruction.
They won't get you home in a hurry, but they won't let you slip and fall either.
Card by Binarius
Muscle Memory
Action
Draw a card and play an Action.
Card by Binarius
About Face
Action
Rotate target Thing 180° clockwise, then return it to its controller's hand.
Card by ChippyYYZ
Shake The Vending Machine
Action
Rotate target Thing 360˚ clockwise. If it can produce tokens, gain a token of a type it could make.
Card by ChippyYYZ
Clockwork Level
Thing
Whenever a player plays a card or ability, rotate this card 90° clockwise.
Whenever any Thing completes a clockwise rotation, its controller may rotate target Thing of their choice that didn't complete a clockwise rotation this turn 90° in either direction.
Card by ChippyYYZ


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