Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex


Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700.


Technical Manual
Thing
Once per turn, you may either draw an extra card or play an extra Action or Thing.
Card by Binarius
Potboiler
Thing
If you have not played any cards during your turn, you may draw a card and end your turn.
Card by Binarius
Misty's Determination
Action - Supporter
Discard a card from your hand. If you do, look at the top 8 cards of the deck and put 1 of them into your hand. Shuffle the other cards back into the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Looker
Action - Supporter
Draw 3 cards from the bottom of the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Underground Expedition
Action - Supporter
Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Backhoe
Thing
Backhoe counts as a Spade. Action and Thing: Gain control of the Thing closest to the discard pile. You may not use this ability if you used it during your previous turn.
Card by Binarius
12/42
Gratuitously Garrulous Loquacity
Thing
A player may only play a card if said card contains a greater quantity of syllables in its title or words in its ruletext than each of the cards played during the most recent turn of the preceding player in turn order.
Card by Binarius
Z
Emperor of the Alphabet
Action
Gain control of an opponent's Thing whose name or ruletext starts with A. If you do, gain control of one whose name or ruletext starts with B, and so on. If you gain control of 26 Things in this way, you win.
Card by Binarius
Ward of Contrariety
Ward
Any time a player reveals a Ward to use it's effect, yo may reveal this card from your hand. Ignore all effects of that card, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.
Card by The T
Bowser Phone
Thing
Reveal 9 cards from the top of the deck. Put all Actions revealed this way in a face-down pile next to Bowser Phone. Shuffle this pile. Discard any remaining cards. (If Bowser Phone is destroyed, discard those cards.) Action: Reveal the top card from Bowser Phone's pile, and play it. Shuffle that card back into the pile.
Card by The T
Curse of Listlessness
Thing - Curse
Play this on an opponent's thing. This cannot be destroyed or removed from the card it is played on without destroying that card. You may play only 1 Action or 1 Thing per turn, not both.
Card by The T
Arrogate
Action
Gain control of an opponent's Thing until the beginning of your next turn.
Card by Binarius
Off to the Races
Thing
Every player must play an Action and a Thing during their turn. Any player who is unable to do so must reveal their hand to destroy this card and end their turn.
Card by Binarius
Curse of Ticklishness
Thing - Curse
Play this card onto an opponent's Thing. Destroy attached Thing if this card is removed from it. During their turn, any opponent may discard a card or destroy one of their tokens to force you to do the same.
Card by Binarius
Flavorless Gum
Action
Destroy a Thing in play that has Flavor text. Or, play in response to an Action card with flavor text to negate it's effects.
Can't even blow a bubble with it.
Card by The T
6🔫
Gun
Thing
When you play Gun, put 6 bullet tokens on it. Action: Remove a bullet token from Gun in order to destroy a Thing. Thing: Reload Gun. Add bullet tokens to Gun until it has 6 bullet tokens.
Card by The T
Sleight of Hand
Action
Swap control of a Thing you control with a Thing controlled by an opponent.
Card by The T
A
King of Zetabetical Order
Action
Gain control of an opponent's Thing whose name or ruletext starts with Z. If you do, gain control of one whose name or ruletext starts with Y, and so on. If you gain control of 26 Things in this way, you win.
Whoops!
Action
Destroy one thing from everyone all at once. Continue this process until someone doesn't have any things left to destroy.
Uhh...Sorry?
Jack of Intangibility
Thing
Play this on one of your things. The thing under this cannot be destroyed.
Can't touch this
50🎲
Board Game
Thing
Lay out 50 cards from the deck in a looped path, as spaces of a board. Give each player a pawn, and place them on the first card. On their turn, a player must roll 2d6 and move that many spaces clockwise around the board. If they land on an Action, they must use it's effect as if they played it, if able. If any other type, they treat it as if theirs while on it. Spaces may not removed and are not cards. If this is destroyed, discard all spaces.
Card by The T
1🔫
Disposable Pistol
Action
Destroy a thing.
When I was first coming up with the "Gun" card, this was my first draft.
Card by The T
SF3
Parry
Reaction
Play this when you are the target of any effect, to ignore that effect. After you play it, leave it on the table until the start of your next turn. At the start of your next turn, draw this card instead of drawing from the deck.
"What's the point of attacking if they can just parry?"
"What's the point of living if we are all just going to die?"
Card by The T
We All Start Somewhere
Action
Put a blank Thing into each player's control.
Card by Binarius
Not a Cloud in the Sky
Action
Draw cards until you have at least five cards in your hand, including at least one Action and one Thing. You may play an additional Action this turn.
Card by Binarius
Alternate Timeline
Thing
At the end of your next turn after playing this card, destroy it and restore every Thing destroyed while it was in play to that Thing's original controller.
Card by Binarius
Deathmatch
Thing - Frag Mode
Any time a player destroys another player's non-token Thing, they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.
Card by The T
Capture the Flag
Thing - Frag Mode
Any time a player takes control of another player's Thing (except for Frag Modes), they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.
Card by The T
King of the Hill
Thing - Frag Mode
On their turn, instead of playing an Action, a player may take control of King of the Hill. If you control King of the Hill at the start of your turn, gain 2 Frag tokens. If a player has 10 Frag tokens, they win the game.
Card by The T
Domination
Thing - Frag Mode
Gain 1 Frag token at the beginning of your turn. A player gains 1 Frag token at the beginning of their turn if they control more non-token Things (excluding Frag Modes) than any other player. If a player has 10 Frag tokens, they win the game.
Card by Binarius
Elevenses
Action
Draw a number of cards equal to the number of players and give one to each.
Card by Binarius
Sudden Downpour
Action
Every player must destroy one of their Things, draw a card, and gain two Water tokens.
Card by Binarius
Overtime
Thing
For all cards with victory conditions expressed in owning a countable number of Things or Tokens, double that number. This card cannot be destroyed while a card with a victory condition is in play.
Card by The T
The River
Thing
Place 5 cards from the top of the deck in the middle of the table. For each Thing, all players may treat it as if they control it. For any other card, they may treat that card as if it is in their hand. (If they use the card and it would be discarded, discard it.)
Card by The T
Create a Diversion
Action
Destroy one of your Things very conspicuously. While target opponent is distracted, look at their hand and steal a card from it.
Card by Binarius
Frost and Fire
Thing
Every other Thing must be destroyed at the beginning of its controller's turn.
Card by Binarius
Free Gift With Purchase
Action
Pay an opponent 2 Money tokens to gain control of one of their Things. They throw in a card from their hand as well, as a bonus thank you gift.
Card by Binarius
Queen of Arts
Thing
Just start making art for the things you control idk. This card isn't demanding anything from you. Only Kings do that.
She seems.. a little mad.
Chain Reaction
Thing
Action: Create another chain reaction and shuffle both into the deck. Anyone who has a chain reaction also does this,, even if it's in their hand.
Who doesn't love a chain reaction?
Intangible, Invisible, Mute Dragon
Thing
But how can you PROVE you have this?
Hiromi
Thing - Musician
Action and Thing: Draw two cards, discard the Things you drew, and play every Action in your hand.
Card by Binarius
Art Exhibition
Action
Reveal any number of cards by the same creator from your hand (possibly including this one). Each opponent pays you an equal number of Money tokens as an admission fee; those who cannot must discard an equal number of cards instead.
Card by Binarius
Agglutinizer Ray
Thing
Action: Choose any subset of target player's tokens. They are converted into a non-token Thing whose title is the concatenation of their names, with the ruletext "This counts as" followed by a list of them.
"...6 Money tokens, 2 Crate tokens, 5 Zombie tokens, and 1 Strawberry Candy token."
Card by Binarius
2
Cellar
Action
Discard any number of cards, then draw that many. You may play an additional Action this turn.
Card by The T
3
Village
Action
Draw 1 card. You may play 2 additional Actions this turn.
Card by The T
4
Throne Room
Action
Play an Action card from your hand and have it's effect occur twice.
Card by The T
Seize The Triforce
Action
Create a Triforce token with "You may play +1 Thing each turn", one with "You may play +1 Action each turn.", and one with "Each turn you may look at a card you can't see." Distribute two of them among your opponents. Triforce tokens gain "This token can't leave play. You win if you control 3 Triforce tokens."
Remove this card from the game.
Guessing game
Action
Set up a Random Number Generator that can generate numbers greater than 6, and then pick a number compatible with the RNG. Use the RNG. If you guess correctly, you win instantly.
777
Jailor
Thing
Action:Choose a tangible thing an opponent has, cancel all of it's abilities if any, and put it under the Jailor. Alternatively, replace the card under the Jailor, giving it back to the controller, with another opponent's tangible thing, canceling it's abilities before doing so. If the Jailor gets destroyed, the card under it gets destroyed as well.
Cocktail Spear
Thing
You may only use one of Cocktail Spear's abilities during your turn. Thing: Gain control of target token. Action: Destroy one of your tokens.
Card by Binarius
Trade Fours
Action
For each opponent in order, that opponent may play an Action and then you may play an Action. You may not use any Action ability more than once in this way.
Card by Binarius
Rustic Cottage
Thing
Action and Thing: Draw a card. Opponents may not target your hand or your Things until your next turn.
A quiet place to relax, far from all the hustle and bustle of big city life.
Card by Binarius
4
Militia
Action - Attack
Gain 2 Money tokens. Each other player discards down to 3 cards in hand.
Card by The T
5
Library
Action
Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Card by The T
2
Chapel
Action
Remove from the game up to 4 cards from your hand.
Card by The T
Platininium Crown
Thing
Action: Wear the crown by putting it atop your head. Everyone must call you King or else you take something of your choice from them.
Not to be confused with Platinum
Very Big Sign that says "No"
Thing
If anyone targets you with anything, you may choose to stop them. Destroy this thing after 3 uses of it's ability
DNA Reshuffle
Action
Everyone shuffles their hands into 1 pile. Whoever played this draws first. Whoever goes after them draws the next card. This goes on until the pile runs out. A player stops drawing when they reach their hand size from before the shuffle.
Digitally Nullifying Answers.
5⌚
Wacky Watch
Thing
After 5 more of your turns have elapsed, the game ends. The player with the most cards total between their Things in play and their hand wins. If there is a tie, whichever tied player has the most tokens wins. If there is still a tie, all tied players win.
Use this pocket watch to change the game clock so five turns remain! What a find!
Card by The T
Kingmaker
Thing
If through a direct action you are able to cause another player win the game, you win the game (instead of that player).
Card by The T
🚄🚃🚃
Bullet Train
Thing
Once per turn you may attach a Thing you control onto Bullet Train, or move a Thing on Bullet Train into your control. At the end of your turn, give Bullet Train (with all things attached to it) to the next player in turn order.
Card by The T
Birthday Gifts
Action
All players must give you a card from their hand. You may choose to reject any cards you recieve, giving them back to the player.
Amnesia
Action
Give a living thing another person controls Amnesia, putting it under your control instead.
Twilight Realm Portal
Thing
Action: Send one tangible thing into or out of the Twilight Realm while the portal is open. They can still be used while the Portal is Open. Action: Close or open the Portal.
Revolving Bookshelf
Thing
Play this on top of target Thing and play another Thing on top of this. Only the top Thing is considered to be in play. If the top Thing is destroyed, destroy Revolving Bookshelf as well. Action: Exchange the positions of attached Things.
Card by Binarius
Wheelie
Thing
Destroy Wheelie at the end of your turn. If you destroy at least one Thing while Wheelie is in play, draw two cards; you may play one of them, if it is an Action.
"Hey, how do you think you're going to get back?"
"Thinking is such a waste of time."
Card by Binarius
Curious Puppy
Thing
At the beginning of your turn, this adorable little rascal chooses another Thing at random. If it is edible, she eats it and lies down in its place. Otherwise, she carries it (and herself) into a random player's control.
Card by Binarius
Card Factory
Thing
At the start of each turn, before you draw a card, reveal the top card of the deck, create a copy of it and shuffle both into the deck.
Card by The T
Integer Overflow
Thing
If there are ever more cards in the deck than there are cards in the Infinite Dvorak wiki, you win the game.
Card by The T
The Illusion of Choice
Action
Divide the deck into two decks. Any time a player would interact with the deck, they may choose which deck to use. (Do not replenish the deck until both decks run out, at which point return to 1 deck.)
Card by The T
Doppelganger
Thing
Action: Perform an action of another Thing, or a discarded action.
Fence
Thing
Play this on top of one of your things. This will be destroyed instead of the thing underneath.
Cheater
Thing
Action: Do one thing against the rules that will help you win (Without automatically making you win). You cannot win if you use this thing's action.
Cheaters "Never" Win
Racing Stripe
Thing
Paint onto target tangible Thing. Attached Thing gains "Thing: If you have played an Action this turn, draw a card."
Card by Binarius
Toddler
Thing
Action: Use an Action ability that an opponent used during their most recent turn.
Anything you can do I can do louder.
Card by Binarius
Why Are You Hitting Yourself?
Action
Give target opponent an Action card from your hand or choose one of your Action abilities. They play it immediately and are subject to its effects. Instead of playing a Thing this turn, you may return this card to your hand.
Card by Binarius
Sold!
Action
Choose an opponent. They choose one of your things to be destroyed. Roll d10, and gain that many Money tokens.
Card by The T
Match Game
Thing
Take the top 10 cards of the deck, create a copy of each, shuffle them together, and lay out all 20 cards on the table. Once per turn, a player may reveal 2 laid out cards. If they are identical, that player takes 1 into their hand and removes the other from the game. If Match Game is destroyed before all cards are used up, remove all remaining cards from the game.
Card by The T
⚧️
Trans Rights!
Action
Every player (including you) must say "Trans Rights!" Any player who does not loses the game.
Card by The T
Stargazing
Thing
Action and Thing (global): Draw a number of cards equal to 5 minus the number of non-token Things you control.
Card by Binarius
Church of the Long Now
Thing
Any Thing that has been in play continuously for five of its controller's turns is indestructible.
Card by Binarius
Token Converter
Thing
Action: Choose two token types A and B. This card transforms into "A->B Converter" with the ruletext "At the beginning of your turn, convert one A token into a B token, if possible."
Card by Binarius
Cube
Thing
Action: Create another Cube identical to this one and take control of it. You may use another Action on another cube that you didn't make this turn.
What are these things?
Clock
Thing
Every Minute, Pass the Clock and a thing you control to the next player.
Tick Tock on the Clock, but you never change.
Dvorak Card
Thing
When played, turn the card facedown and create any card from the Dvorak Game Wiki, and apply any special rules to this card specifically, if there were any.
Tinker
Action
Choose an Action ability of a Thing in play. You may roll a six-sided die as many times as you wish. On 5 or 6, you manage to get it to work an additional time whenever it is used. On 1, you accidentally break it: the ability is permanently disabled.
Card by Binarius
Lesser Necromancy
Action
Choose a living Thing in the discard pile and flip a coin. On heads, return it to play under your control; on tails, gain a Zombie token.
Card by Binarius
Still Waters Run Deep
Action
If you have not played a card or used an ability for n consecutive turns before this one, destroy any number of Things up to n. If you destroy fewer than n Things, draw a number of cards equal to the difference.
Card by Binarius
Tortilla
Thing
If you control a protein, a cheese, and a fruit or vegetable, you win the game.
Nothing beats a pineapple, swiss, and sea cucumber burrito!
Card by The T
Extra-Sharp Cheddar
Thing
Action: Destroy a living thing, and gain a blood token.
It's really sharp.
Card by The T
Gentleman Thief
Thing
Action: Choose a Thing in play. If a majority of players agree it is the most valuable Thing in play, destroy it. (If it is not, a majority must agree on a different Thing in play. That ruling is binding unless a more valuable Thing comes into play.)
Card by The T
The 1% of the 1%
Action
Choose an opponent's thing in play and call for a vote. If it is agreed upon to be the most valuable card, steal it. Otherwise, destory it and pick another. Continue this until there is only one card left or you steal a thing.
1 Trillion Club? Pathetic.
Paladin
Thing
Action: Choose a thing in play that can be considered Evil. Destroy it. If a majority objects, destory the Paladin along with one of each opposer's things.
Evil is subjective
Propoganda
Action
Gain contol of up to the number of players things.
Let's Not and Say We Did
Action
End your turn.
Card by Binarius
The Future Is Mobile
Action
Add the word "Portable" at the beginning of target tangible Thing's title. It gains "Action (global): Gain control of this."
Card by Binarius
Weather Forecast
Action
Reveal a number of cards from the draw pile equal to the number of players.
Card by Binarius
#001
Bulbasaur
Thing - Pokémon
Action: Leech Seed - Place a Leech Seed token onto an opponent's Thing. At the start of that player's turn, you may take a card from their hand (without looking) and place it in your hand.
A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Card by The T
#002
Ivysaur
Thing - Pokémon
You may play this card onto Bulbasaur to evolve it. If you do, it can use text from its prior evolutions.
Action: Razor Leaf - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d4. Destroy the Thing that matches the result. If this Pokémon is evolved, you may roll twice.
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Card by The T
#003
Venusaur
Thing - Pokémon
You may play this card onto Ivysaur to evolve it. If you do, it can use text from its prior evolutions.
Action: Frenzy Plant - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
Card by The T
Ace High
Action
Every player may draw cards until they have five, discard as many as they like, and draw until they have five again. Of the players who do so, anyone who does not hold the card with the alphabetically earliest title must discard their hand.
Card by Binarius
Badminton Racquet
Thing
Action: Give one of your tokens to target opponent.
Card by Binarius
Badminton!
Thing
When this card comes into play, every player gains a copy of Badminton Racquet and a Shuttlecock token. Any player with a Badminton Racquet who fails to use its ability during their turn must discard a card.
Card by Binarius
#004
Charmander
Thing - Pokémon
Action: Smokescreen - Until the start of your next turn, you can not be affected by opponent's actions.
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Card by The T
#005
Charmeleon
Thing - Pokémon
You may play this card onto Charmander to evolve it. If you do, it can use text from its prior evolutions.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Card by The T
#006
Charizard
Thing - Pokémon
You may play this card onto Charmeleon to evolve it. If you do, it can use text from its prior evolutions.
Action: Blast Burn - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
Card by The T
Quality Over Quantity
Action
Draw five cards, then discard until you have two cards.
Card by Binarius
Mind Over Matter
Reaction
Discard immediately in response to an opponent's Action to nullify its effects on you.
Card by Binarius
Form Over Function
Action
Change target Thing's Action ability to Action and Thing. Add "Beautiful", "Trendy", "Slick", "Shiny", or "Futuristic" to the beginning of its title. Its owner gains a Prestige token.
Card by Binarius
#007
Squirtle
Thing - Pokémon
Action: Bubble - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Card by The T
#008
Wartortle
Thing - Pokémon
You may play this card onto Squirtle to evolve it. If you do, it can use text from its prior evolutions.
Action: Water Pulse - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Card by The T
#009
Blastoise
Thing - Pokémon
You may play this card onto Wartortle to evolve it. If you do, it can use text from its prior evolutions.
Action: Hydro Cannon - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Card by The T
Steamed Forests
Action
Turn any Plants into Steam Tokens, turn Fire into Steam Tokens, and turn Smoke into Steam Tokens.
That's Steam. Steam from the Steamed Forests we're having.
Finding Dorian
Action
Everyone reshuffles their things and redistributes them evenly.
We had too little money to make a story about a fish, so have a hurricane instead.
Portal Gun
Thing
Create two portal tokens and put them out of play. If one portal gets destoryed, destroy the other and this card. If a player own a portal token, they may send the other person a thing or card they have as an action. Action: Relocate a Portal Token.
Apeture Science
Mango
Thing
Draw a card when you gain control of Mango. If you also control Strawberries, you may draw an extra card at the beginning of your turns.
A little taste of sunshine.
Card by Binarius
Strawberries
Thing
If Mango is not in play when you gain control of Strawberries, put a copy of it into target opponent's control. Action: Discard a card and draw a card.
Who doesn't love them?
Card by Binarius
Durian
Thing
Every opponent must discard a card when you play this. When anyone would draw a card at the beginning of their turn, flip a coin: on tails, the smell overpowers them and they are unable to draw.
Card by Binarius
#010
Caterpie
Thing - Pokémon
Action: String Shot - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.
Card by The T
#011
Metapod
Thing - Pokémon
You may play this card onto Caterpie to evolve it. If you do, it can use text from its prior evolutions.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.
Card by The T
#012
Butterfree
Thing - Pokémon
You may play this card onto Metapod to evolve it. If you do, it can use text from its prior evolutions.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.
Card by The T
On the Clock
Thing
You may draw a card once every 2 minutes. If this card has been in play for 10 minutes, destroy it and target Thing.
Card by Binarius
Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr.
Thing
Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr. can only be played or targeted by correctly pronouncing his full name.
Including all 26 given names.
Card by Binarius
What Goes Up
Action
Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.
Card by Binarius
#013
Weedle
Thing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, you discard a card from their hand.
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.
Card by The T
#014
Kakuna
Thing - Pokémon
You may play this card onto Weedle to evolve it. If you do, it can use text from its prior evolutions.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.
Card by The T
#015
Beedrill
Thing - Pokémon
You may play this card onto Kakuna to evolve it. If you do, it can use text from its prior evolutions.
Action: Pin Missile - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Card by The T
Ritualist
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader's ability takes 1 less turn to use.
Praise Mithras
Acolyte
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains Action: Destroy a card
Praise Mithras
Invoker
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains Action: Perform an action on another Thing's card.
Praise Mithras
Crepuscular Cloakroom
Action
Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. Action: Destroy this."
Card by Binarius
Tactful Rejection
Action
Return target Thing to its controller's hand.
Card by Binarius
Smudge
Thing
Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.
Card by Binarius
Apostle
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains Action: Destoy a Cultist card, and Gain another Cultist card.
Praise Mithras
Seeker
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains Action: Look at 3 hidden cards.
Praise Mithras
Cultist
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card.
Praise Mithras
Haunted Phone Booth
Thing
Action: View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.
Card by Binarius
Spare Pair of Socks
Thing
When one of your other non-token Things is destroyed, you may immediately destroy this and replace it with a Thing from your hand.
Card by Binarius
Cull
Action
Destroy any number of your living Things and draw a card for each.
Card by Binarius
Mithras
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it. While you control this, The Cult Leader no longer has a cooldown.
It's so.. Hideously Beautiful..
Preacher
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains Action: Destroy 2 living intelligent things, and gain 2 Cultists.
Praise Mithras
Priest
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains Action: Destroy 2 of your things that have red blood, or 1 cultist to gain 1 Mithras Token. If you have 5 of these, turn the Cult Leader into Mithras from the IDD.
Praise Mithras
Patchy Fog
Thing
When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.
Card by Binarius
I Send It Back
Thing
When you would draw a card, you may view it and then decide to leave it on top of the draw pile.
Card by Binarius
"Can't we just go around?"
Action
Draw 3 cards.
From the Shaft of Light deck
Card by Binarius
Corax
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy an opponent's thing. Action: Create and place a Darkness token on an opponent's thing. After 3 turns, destroy Target thing and the token.
Praise Corax
Holy Book
Thing
You are immune to the effects of anything unholy.
Back! Back I say!
Mastermind
Thing-Black Rose
You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose people in your control. Action: Destroy Target Thing, and create the Black Rose Member from the Infinite Dvorak Deck. 2 turn cooldown.
We are the Reformation
Tax the Rich
Action
If one player controls more non-token Things than any other, they must discard two cards.
Card by Binarius
Long Road Ahead
Action
Destroy every Thing containing a victory or elimination condition. Every player must discard every such card from their hand.
Card by Binarius
"I'm in the system."
Thing
When you would draw a card, you may choose any card in the draw pile (without looking at it first).
Card by Binarius
Assassin
Thing-Black Rose
If you do not control the Mastermind from the Infinite Dvorak Deck when you play this, destroy this card and gain the Mastermind. There can be at most 3 Black Rose Members in your control. Action: Destroy Target Thing.
We are the Reformation
Black Rose Member
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and gain the Assassin.
We are the Reformation
Servant
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. ReAction: When a player makes an action, you may prevent them from doing this, skipping an action on your next turn.
We are the Reformation
Everyone Who Drives Faster Than Me Is A Maniac
Thing
Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.
Card by Binarius
Everyone Who Drives Slower Than Me Is An Idiot
Thing
Whenever an opponent plays fewer cards than you did during your most recent turn, they may not draw at the beginning of their next turn.
Card by Binarius
Let It All Out
Action
Play as many cards as you want and skip your next turn.
Card by Binarius
Alcoholic
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Action: Perform an opponent's action from a thing they control. They cannot perform that action this turn.
We are the Reformation
Timesnatcher
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Action: Destroy an opponent's thing if the Assassin failed to destroy it, bypassing any forms of protection.
We are the Reformation
Marshal
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Action: Look at another opponent's card. If it not a thing, this action fails. Otherwise, you may read the text on the card to yourself.
We are the Reformation
A Student of Circumstance
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When you would draw a card, you may draw two cards and discard one of them.
Card by Binarius
Empire of Ciphers
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.
Card by Binarius
The Ancient Wisdom of the Redwoods
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: View the 11th through 20th cards from the top of the draw pile and replace them in order.
Card by Binarius
Herbalist
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. ReAction: When a Thing gets destroyed, you may remove it from the game, and discard one of your own cards instead.
We are the Reformation
Aristocrat
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Action: Perform another card's action that you own twice.
We are the Reformation
Sage
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. ReAction: If anyone targets one of your things, you may redirect it to another thing you control.
We are the Reformation
Affairs of Import
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Discard a card to view an opponent's hand.
Card by Binarius
Friends and Neighbors
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Exchange one of your tokens for an opponent's token.
Card by Binarius
The Maiden and Her Lyre
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.
Card by Binarius
Nightwatch
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Whenever someone draws any amount of cards, you may look at 1 of them.
We are the Reformation
Enforcer
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and create the Assassin. ReAction: If you use the Assassin's ability, you may choose it to become unstoppable. You can only use this twice.
We are the Reformation
Poacher
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Action: Create or Move a Poacher Token onto an opponents thing. While it's there, target thing cannot be used. You can only control 2 of these tokens at a time.
We are the Reformation
Rainwater and Firewood
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.
Card by Binarius
Harvest Moon
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.
Card by Binarius
The Itinerant Scholar
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the end of your turn, you may draw a card and then give an opponent a card from your hand.
Card by Binarius
Handmaiden
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Action: Choose 2 cards in an opponents hand, and look at what their types are. If they match, you look at the rest of the card.
We are the Reformation
Duchess
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Action: Choose a card in an opponent's hand and look at it's type.
We are the Reformation
Illusionist
Thing-Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Your hand size is now infinite, but will always be counted as if you had 1 card.
We are the Reformation
In Contemplation of Qualia
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.
Card by Binarius
The Path of the Sun
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Once per turn, when you draw a card, you may discard it and draw again.
Card by Binarius
Time Enough for Everything
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.
Card by Binarius
Sudden End
Thing
Whoever has the most things the instant that this is pulled wins the game.
The end is nigh
Right to keep and bear Underwear
Action
Gain 10 Underwear tokens. They cannot be stolen.
"Freedom means the right to keep and bear underwear." -Ted Cruz, 2016
Card Shuffler
Thing
Before drawing a card, shuffle the deck.
Stimulus Package
Thing
When this has been in play for a number of your turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.
Card by Binarius
Bump in the Night
Action
Target opponent discards a card.
Card by Binarius
A House With No Roof
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.
Card by Binarius
Mysterious Package
Thing
Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it.
Package for.. someone?
Clone
Thing/Action
Select any card. This card has the same text as that card.
Fusion
Action
Draw 2 cards. Have all players create a card together that is a reasonable mix of both cards. Then play it. Discard the two cards used in Fusion.
Magician's Assistant
Thing
Action: Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead.
Nothing Up My Sleeve...
Card by Binarius
Fit of Pique
Action
Discard a random card. Target opponent discards a random card.
Card by Binarius
The Music of the Stars
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Discard any number of cards and draw an equal number.
Card by Binarius
The Stars are right
Action
Create a copy of both Mithras & Corax from the Infinite Dvorak Deck. Treat them as players, as well as cards under their own control. Before each of your turns, draw the top card and have Mithras play it. If Mithras has any cards with Action abilities in their control, randomly use one on a random valid target. Repeat for Corax.
Elevator
Thing
All current things are on the middle floor. Only things on the same floor may affect eachother. There is a Top, Middle, and Bottom floor, in that order.Action (Global): Send a thing you own to an adjacent floor.
Jackpot!
Thing
Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.
This card is Bad
Useless Machine
Thing
At the end of your turn, this card returns to your hand.
Leave me alone!
Card by Binarius
Cross and Stretch
Action
Every player gives one card from their hand to the players on their left and right.
Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. Clang.
Card by Binarius
The Potter and the Piper
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.
Card by Binarius
Clothier
Thing
Create a Dress token every turn. Dress tokens gives the wearer a positive effect, and one dress can be put on and taken off per turn, indicated by putting the token on or taking it off the thing. Any Dresses your things aren't wearing are considered owned by everyone.
A Sword, Shield, and Wand.
Action
Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.
AntiToken Factory
Thing
Action: Select a Token, and create a token that does the opposite of what that token does, or the closest to the opposite.
You can't have the darkness without the light...
Need a Penny
Take a Penny
Thing
When this enters play, every player must donate a card from their hand to form a face-down pile attached to this. If a player would discard at the end of their turn, they instead add to the donation pile. Shuffle the pile whenever a card is added. Once per turn, any player whose hand is empty may draw a card from the donation pile.
Card by Binarius
Vicious Balance
Action
Everyone but the player with the fewest cards discards cards randomly until everyone has the same number of cards.
From Chippy's deck
Card by Binarius
Shadow Lake
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Your hand size limit is 10 minus the number of your non-token Things. Action: Exchange a Thing you control with a Thing in your hand.
Card by Binarius
Book Burning
Action
Destroy any things that would be written on paper.
Your novels are too many
Mirror
Thing
Gain Mirror tokens equal to your things, and place one token on each thing. Create another token for every new thing you gain control of, and place it on the thing. If a card has an ability and a token, use it twice when you use it. Whenever they would get destroyed, destroy its mirror token instead, if they have one.
Completely Inelligible
Action
Target cards's text is considered to be nonexistant.
hfsnkjcshl96ebnohsf
Fantasy Shipping Forecast
Thing
A player gains a Gale token when one of their non-token Things is destroyed.
Action (global): Destroy two of your Gale tokens and target tangible Thing.
Card by Binarius
Yellow Flag
Thing
Players may play at most one card per turn. Destroy Yellow Flag at the beginning of your second turn after playing it.
Card by Binarius
Ask Not What Dvorak Can Do For You
Action
Draw a card. If you have contributed a card to the Infinite Dvorak Deck archive, draw three cards instead. If you contributed the most recent card to the archive, draw five cards instead.
Card by Binarius
Ask What You Can Do For Dvorak
Action
All opponents put down one card facedown in a pile. If any of them have a card created by you, they must put it in there as well. Shuffle that deck and draw cards from that deck instead of the main deck, until it depletes
Reflect
Action
When an action is played against you, you may play this to Reflect the action back to the opponent, as if you used the action on them.
Vault
Thing
Action: Transfer a thing into or out of the Vault. Anything inside the Vault cannot be targeted, unless you take it out.
Brain Pizza
Action - Support Item
Reveal and discard the top card of the draw pile. If it is an Action, gain control of an opponent's Thing.
Adapted from Zombie Town
Card by Binarius
書書 (Shu Shu)
Thing - Item Spirit
Your cards' texts may not be altered without your permission.
Action: When drawing at the beginning of your turn, you may discard the card you drew and draw again.
A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.
Card by Binarius
A Good Day for Wide-Ranging Discussion
Action
Each player may draw a card and immediately play it if it is a Thing.
Adapted from Coffee House
Card by Binarius
Forbidden Knowledge
Thing-Forbidden
Remove before the game starts. If you draw this, destroy your things, and your hand. Redraw up to the maximum hand size.
You saw something you shouldn't have
Way too many cards
Thing
Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.
Infinity Token
Action
Before your turn, choose a token you control. You are considered to have infinitly many of them.
Hillside Village
Thing
Draw a card when you play this. You may not play a Thing if you played one last turn. Draw an extra card at the end of each turn in which you do not play a Thing. Action: Return this card to your hand.
Card by Binarius
Rooftop Barbecue
Action
You and every opponent who gives you a money- or food-related token may receive a Steak, a Mushroom, and a Bell Pepper token, each with "Action: Destroy this and draw a card."
Card by Binarius
Moonrise
Action
The Moon is just coming into view over the eastern horizon. As the first to spot it, you may draw two cards. During their next turn, each of your opponents has "Action: Take a moment to admire the Moon and draw a card."
Card by Binarius
Outnumbered
Thing
Action: Target Opponent cannot react to any actions or things against them until your next turn.
Infinity Stoner
Thing
Action: Target opponent's things can't perform any actions until your next turn.
Mine
Thing
Action: Draw a card, and put it under this one faceup.
Action (Global): Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.
People of Earth, Your Attention Please
Action
You may not play this card if you played any cards during your previous turn. Discard 5 cards. If you do, destroy all of your opponents' Things.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
Triganic Ningi
Thing
A triangular rubber coin six thousand eight hundred miles along each side. Shuffle seven copies of this card into the draw pile the first time it is played. Thing - Triganic Pu: Destroy eight of your Ningis and win the game.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
The Silver Bail of Peace
Thing
If another Thing would be de­stroyed, you may shuffle the Silver Bail into the top 20 cards of the draw pile to prevent this. If the Silver Bail is de­stroyed, its de­stroyer must dis­card their hand and skip their next turn in profound shame.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
Title
Thing
Text
Flavortext
More Brainpower!
Thing
Your handsize is twice as big
Unplayable Deck of Cards
Action
Shuffle the Unplayable Dvorak Deck into the main deck.
How Dare You
Reaction
Play immediately in response when an opponent causes you to discard a card or lose control of a non-token Thing. They discard a random card.
Card by Binarius
Can I Have Your Autograph?
Action
The first time you draw this card, sign it and shuffle it into the draw pile immediately. Everyone whose name appears on this card wins.
Card by Binarius
Caladrius
Thing
Destroy Caladrius to prevent an opponent's destruction of one of your Things, or to destroy another one of your Things with no ill effects to you or your remaining Things.
A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.
Card by Binarius
The Monkey's Paw
Thing
Action: Take control of as many things as you wish. For each thing you control, skip 1 of your turns.
Very Specific Counter Card
Action
This card can only be used to prevent a card, determined at the start of the game by the players, from being played. Instead, it gets destroyed.
Mexican Standoff
Action
Everyone puts up one finger gun to another person. Whoever doesn't have a gun pointing at them randomly splits the others' things amongst themselves.
Tide Pool
Thing - Terrain
A player may play any number of living Things during their turn. At the end of each player's turn, a random non-token Thing in play returns to its controller's hand.
"It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck
Card by Binarius
Congestion Charge
Thing
A player must discard a card whenever they play a tangible Thing.
Card by Binarius
Ask Me Nice
Reaction
When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.
Live, let live, that's my advice
If you've got questions, ask me nice.
Card by Binarius
Technically a _____
Thing
Write anything in the space provided. This card counts as whatever was written there.
Double the Takings!
Action
If you take something from any source, you may play this, taking no negative effects to yourself.
Train
Thing
Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person.
Action: Place a thing facedown under this card.
Holy Fervor
Thing
Draw a card when you destroy an opponent's Thing. If you destroy Holy Fervor or a Thing controlled by an opponent with Holy Fervor, you are branded an apostate: destroy Holy Fervor and discard your hand. Thing and Action (global) - Conversion: Gain control of a copy of Holy Fervor.
Card by Binarius
Messenger Bag
Thing
When you play Messenger Bag, put the top card of the draw pile face down under it. Action: Exchange a card in your hand with the card under Messenger Bag.
Card by Binarius
Diving Catch
Action
If the top card of the discard pile is a tangible Thing that belonged to the previous opponent, put it into your hand.
Card by Binarius
Agent 47
Action
Destroy an Opponent's thing. Nothing can stop this nor redirect this.
Two Point Hospital
Thing
Action: Move one negative effect from yourself or a thing you own onto another thing you own.
Bullsh*t
Thing
All cards are now placed facedown. Whenever a player plays a card and performs whatever text is supposedly on the card, an opponent may call them out on their lie. If they are correct, the offender loses and quits the game. If not, the opponent loses and quits the game.
#016
Pidgey
Thing - Pokémon
Action: Sand Attack - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
Card by The T
#017
Pidgeotto
Thing - Pokémon
You may play this card onto Pidgey to evolve it. If you do, it can use text from its prior evolutions.
Action: Mirror Move - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.
Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.
Card by The T
#018
Pidgeot
Thing - Pokémon
You may play this card onto Pidgeotto to evolve it. If you do, it can use text from its prior evolutions.
Action: Whirlwind - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.
It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.
Card by The T
Chronomancer
Thing-Blue Dragon
Reaction: When one of your things would get destroyed, put a Token of Delay on it. Whichever thing has that token will be destroyed at the end of your turn. You can only have one out at a time.
Action: Move the Token of Delay made by this card onto another thing you control.
For Adiart
Physician
Thing-Blue Dragon
Action: Put a Token of Healing on one of your things. Destroy the Token instead of the thing if it gets destroyed.
For Adiart
Knight
Thing-Blue Dragon
Put a token of armor on this card. Action: Put this on one of your things, defending it. If the thing gets destroyed, destroy this card, or destroy the armor token, if there is one.
For Adiart
#019
Rattata
Thing - Pokémon
Quick Attack - If you are targeted by an opponent's action, you may ignore that effect. If you do, you cannot play an Action on your next turn. You cannot use this unless you would be able to use an Action on your next turn.
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Card by The T
#020
Raticate
Thing - Pokémon
You may play this card onto Rattata to evolve it. If you do, it can use text from its prior evolutions.
Action: Super Fang - Choose an opponent. They discard half the cards in their hand (rounded down). If this Pokémon is evolved, you choose the cards to discard (without looking).
Its disposition is far more violent than its looks would suggest. Don't let your hand get too close to its face, as it could bite your hand clean off.
Card by The T
#019
Alolan Rattata
Thing - Pokémon
Action: Bite - Choose an opponent. Flip a coin. If heads, they skip their next turn.
With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.
Card by The T
Chance Encounter
Action
Play a living Thing into any player's control. You may play Chance Encounter immediately as a Reaction when an opponent plays a living Thing.
Card by Binarius
Sinister Pedal Tone
Thing
If this has been in play for at least as many of your turns as you have opponents, destroy a Thing controlled by each opponent when this is destroyed.
Card by Binarius
The Miracle of Flight
Action
Pick target Thing up and toss it away from the table. If it travels more than one table length before landing, remove it from the game.
Card by Binarius
#020
Alolan Raticate
Thing - Pokémon
You may play this card onto Alolan Rattata to evolve it. If you do, it can use text from its prior evolutions.
Action: Crunch - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare.
Card by The T
#021
Spearow
Thing - Pokémon
Action: Peck - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking).
Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Card by The T
#022
Fearow
Thing - Pokémon
You may play this card onto Spearow to evolve it. If you do, it can use text from its prior evolutions.
Action: Drill Peck - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Card by The T
Team Effort
Action
You may invite any number of your opponents to participate in the following exchange. Every participant must draw a number of cards equal to the number of participating opponents and give one to each.
Card by Binarius
Thing Tree
Thing
Your hand size limit is 4 and you may control no more than 4 other non-token Things. Action: Reveal the top card of the draw pile and put it into your hand if it is a Thing.
Card by Binarius
Globalizer Assembly
Thing
Play onto target Thing. Its abilities become global: any player may use them during their turn.
Card by Binarius
#023
Ekans
Thing - Pokémon
Action: Wrap - Choose an opponent. They cannot use Action abilities during their next turn.
Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.
Card by The T
#024
Arbok
Thing - Pokémon
You may play this card onto Ekans to evolve it. If you do, it can use text from its prior evolutions.
Action: Coil - Place a counter on Arbok. For each counter, your hand size increases by 1. If this Pokémon is evolved, place 2 counters instead.
To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Card by The T
#172
Pichu
Thing - Pokémon
Action: Charm - If this card has less than 2 counters on it, place a counter on this card. For each counter, opposing player's hand sizes are reduced by 1.
Despite this Pokémon's cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Card by The T
Prince
Thing-Blue Dragon
Action: Put an opponent's thing under this one. That thing's action cannot be used.
Action: Along with the first action, you may choose to destroy the chosen card. You can only use this once.
For Adiart
Maid
Thing-Blue Dragon
Play a 2nd facedown card under this. Action: Compare the Card Types of the facedown card with an opponent's card in hand. If they are the same, take the facedown card back into your hand and use the opponent's card as the facedown card.
For Adiart
Noble
Thing-Blue Dragon
Action: Perform another card's action that you own twice.
For Adiart
#025
Pikachu
Thing - Pokémon
You may play this card onto Pichu to evolve it. If you do, it can use text from its prior evolutions.
Action: Volt Tackle - Choose an opponent. Discard a card from your hand to discard 2 cards from their hand (without looking). If this Pokémon is evolved, you do not discard a card.
It's in its nature to store electricity. It feels stressed now and then if it's unable to fully discharge the electricity.
Card by The T
#026
Raichu
Thing - Pokémon
You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.
Action: Thunder - Destroy a randomly selected Thing in play (including yours). If this Pokémon is evolved, randomly choose from your opponent's Things only.
It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Card by The T
#026
Alolan Raichu
Thing - Pokémon
You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.
Action: Psychic - Look at an opponent's hand. If this Pokémon is evolved, you may select one card there and discard it.
It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
Card by The T
Princess
Thing-Blue Dragon
View a card's card type in an opponent's hand.
For Adiart
Paladin
Thing-Blue Dragon
Action: Place a Paladin token on an opponent's thing. If the opponent uses that thing's ability, destroy the token and the thing. You can only have 1 Paladin token out at a time.
For Adiart
Mystic
Thing-Blue Dragon
Your hand size is doubled.
For Adiart
Meteor Storm
Thing
When an Action card you play would destroy one or more Things, you may discard a card to destroy target Thing.
When another Thing you control would destroy one or more Things, you may destroy it to destroy target Thing.
Card by ChippyYYZ
Delaying Distraction
Action
Target opponent skips their next turn. If they have 5 or more cards in their hand, you may play an additional Action this turn. Otherwise, discard a card.
Card by ChippyYYZ
Life-Force Drain (Balanced)
Action
Target opponent discards a card. Draw a card.
Instead of playing a Thing this turn, you may draw a card OR have the targeted opponent discard a card.
Patch v4.5.1 Notes: trimmed extra power from dual-casted LFD, can no longer multi-target.
Card by ChippyYYZ
Sheriff
Thing-Blue Dragon
Action: Look at a card in an opponent's hand.
For Adiart
Butler
Thing-Blue Dragon
ReAction: When a player makes an action, you may prevent them from doing this, skipping an action on your next turn.
For Adiart
Drunk
Thing-Blue Dragon
Action: Perform an opponent's action from a thing they control. They cannot perform that action this turn.
For Adiart
Difference of Opinion
Action
Return a Thing that entered play during its controller's most recent turn to their hand.
Card by Binarius
A Fine Addition to My Collection
Action
Reveal any number of cards from your hand by a single creator (possibly including this one) to take control of an equal number of opponents' Things by the same creator.
If you reveal 4 or more cards by ChippyYYZ, you may search the deck for ChippyYYZ, The Forbidden One, put it into your hand, and end your turn.
Card by Binarius
Dark Is The Night, Green Is The Grass
Thing
Face-down Things are considered blank. Turn all living Things face-down when this comes into play. Living Things must be played face-down. Destroy this if all Things are face-up.
Action (global): Turn one of your living Things face-up.
Card by Binarius
#027
Sandshrew
Thing - Pokémon
Action: Rollout - Choose an opponent. For each turn in a row you've used Rollout plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand (without looking).
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Card by The T
#028
Sandslash
Thing - Pokémon
You may play this card onto Sandshrew to evolve it. If you do, it can use text from its prior evolutions.
Action: Crush Claw - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Card by The T
#027
Alolan Sandshrew
Thing - Pokémon
Action: Ice Ball - Choose an opponent. For each turn in a row you've used Ice Ball plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand (without looking).
It lives on snowy mountains. Its steel shell is very hard—so much so, it can't roll its body up into a ball.
Card by The T
Hunter
Thing-Blue Dragon
The first time this gets destroyed, if a Thing destroys this, destroy that thing. If an action destroys this, that player discards a thing. Flip this card over, and do not destroy it.
For Adiart
Court Wizard
Thing-Blue Dragon
ReAction: If anyone targets one of your things, you may redirect it to another thing you control.
For Adiart
Observer
Thing-Blue Dragon
Whenever someone draws any amount of cards, you may look at 1 of them.
For Adiart
Numerological Contrivance
Action
The expression of a number as a sequence of digits is a base-dependent triviality. Exchange the positions of two digits on target card.
Card by Binarius
Observational Learning
Thing
This card can hold two Action abilities; if it would gain another, choose one of the existing two to replace.
Action: Shuffle the top Action in the discard pile into the top 20 cards of the draw pile. If you subsequently play it, this card gains its ruletext as an Action ability.
Card by Binarius
Laundromat
Thing
Each player gains 3 Clean Laundry tokens when this enters play. A player may only play a Thing by destroying a Clean Laundry token. Action (global): Gain 3 Clean Laundry tokens.
Card by Binarius
Spellbook
Thing
Action: Put an action card, form your hand, faceup under this.
Action: Do an action card's text that is under this one.
*Harry Potter Noises*
Ecstatic Electricity.
Action
Target Thing gains 5 electicity tokens.
You're a Lizard, Harry!
Action
Everyone gains a Wizard or Lizard token, with their choice of each.
A wot
#028
Alolan Sandslash
Thing - Pokémon
You may play this card onto Alolan Sandshrew to evolve it. If you do, it can use text from its prior evolutions.
Action: Icicle Spear - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Card by The T
#029
Nidoran♀
Thing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, you discard a card from their hand.
Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.
Card by The T
#030
Nidorina
Thing - Pokémon
You may play this card onto Nidoran♀ to evolve it. If you do, it can use text from its prior evolutions.
Action: Captivate - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Card by The T
No Vacancy
Thing
The total number of non-token Things in play may not exceed the number in play when this card comes into play (including this card). If a player would play a Thing in excess of this total, they must destroy one of their non-token Things first.
Card by Binarius
Bear Trap
Thing
You may only play this card on a turn during which you do not play an Action. Play this card face-down and destroy it when it is turned face-up. Destroy this card when an opponent plays a Thing. You gain control of that Thing.
Card by Binarius
Toilet Paper
Thing
Throw Toilet Paper onto target tangible Thing. Attached Thing's abilities may not be used. Action: Return attached Thing to your hand and destroy Toilet Paper.
Card by Binarius
#031
Nidoqueen
Thing - Pokémon
You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard a different type than the first. For each card of the first type, that player discards that many cards. If this Pokémon is evolved, choose 1 card discarded and draw it.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Card by The T
#032
Nidoran♂
Thing - Pokémon
Action: Double Kick - Choose 2 cards in an opponent's hand (without looking). That player places those cards face down, out of play, and places them back in their hand at the end of the turn.
Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.
Card by The T
#033
Nidorino
Thing - Pokémon
You may play this card onto Nidoran♂ to evolve it. If you do, it can use text from its prior evolutions.
Action: Poison Jab - Choose an opponent. Discard a card from their hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, you discard a card from their hand.
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Card by The T
Postmodernist Sculpture
Thing
It's about 8 feet tall and made of some metal rectangles with curvy bits. You're not sure why, but regarding it contemplative­ly seems to make you feel more erudite, or percipient, or maybe just pretentious. Draw two cards.
Card by Binarius
Possess
Action
Target opponent flips a coin. On tails, you may look at their hand and play their next turn for them.
Card by Binarius
Vow of Asceticism
Thing
You may only play this card if you control no Things. Discard all Things in your hand when you play this. You may take two Actions per turn, but you may not draw at the beginning of your turns and you may not play Things: immediately discard any that you draw.
Action: Draw a card.
Action: You may not be eliminated before your next turn.
Card by Binarius
#034
Nidoking
Thing - Pokémon
You may play this card onto Nidorino to evolve it. If you do, it can use text from its prior evolutions.
Action: Megahorn - Choose an opponent. Discard a card from their hand (without looking). Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead (without looking).
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Card by The T
#173
Cleffa
Thing - Pokémon
Action: Charm - If this card has less than 2 counters on it, place a counter on it. For each counter, opposing player's hand sizes are reduced by 1.
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Card by The T
#035
Clefairy
Thing - Pokémon
You may play this card onto Cleffa to evolve it. If you do, it can use text from its prior evolutions.
Action: Metronome - Reveal cards from the deck until you reveal an Action or Thing with Action ability. Play that Action, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn.
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Card by The T
Bishop
Thing - Advanced Class
Action: Return one of your non-token Things to your hand.
Action: Target Thing is indestructible until your next turn.
Card by Binarius
Falcon Knight
Thing - Master Class
If you do not use Falcon Knight's ability, any attempt to target it before your next turn has a 50% chance of failure. Action: Target opponent discards a card.
Card by Binarius
Dancer
Thing - Unique Class
Activate an ability of one of your Things when you play Dancer. Action: Return Dancer to your hand.
Card by Binarius